Clan/Kekkei Genkai Description, History: There were once rumors that when a set of twins is born, they share a bond of chakra. This bond could never be severed and could never be cursed. It was a pure bound that always connected the two regardless of location. This was a rumor, but then it became a fact, twins all over this shinobi world have dared to test this bond through three different categories of tethering with each other: Offensively, swatting down enemies with a plethora of combination attacks. Defensively, deflecting attack and juggling different skill to heal both allies and each other. Finally, the supportive who aren't too offensive and aren't too defensive, somewhere in between and rely on careful calculations to sweep the field of battle. Note: This is a clan where one person has two characters who are twins. Strengths: Offensive Users Only • Deepened Chakra Pool (Chakra +25% [Rounded up to nearest increment of 5]) • Users learn ninjutsu [1] Post Faster. Defenisve Users Only • Healing Techniques +.5 in power. • Users learn Eiseijutsu [1] Post Faster. Supportive Users Only • Deepened Chakra Pool (Chakra +40) • Users learn Genjutsu [1] Post Faster.
Weaknesses: • Techinques of this clan are incapable of being used without both people. • Ninjutsu attack power and eiseijutsu healing power decreased by .5 if alone. • Chakra is split between both beings.
Rules and Requirements: • User must have a twin character's.
Offensive User Combinations
For the Offensive duo, there are five options for each user to use. The five options would be the elements of: Raiton, Fuuton, Suiton, Katon, and Doton. The elements can only be used if the person using them has possession of the element to begin with. Elements used in combination (Fire, Fire) Simply strengthen the potency of the technique being used by 1.5 (GUIDE)
User 1 Element + User 2 Element = Outcome Rank of Skill Description of Skill here.
Fire + Water = Billowing Steam D-S+ The user's combine the two elements in synchronization to create a billowing cloud of steam that can range from minor burns all over the body to shredding the skin with extreme heat or destroying the lungs and inner linings of the body with intense humid and burning air.
Fire + Electricity = Yellow Inferno D-S+ The user's combine the two elements in synchronization to create a flame that is completely yellow in color. Don't let the color fool you though, this fire, if touched by somebody, paralyzes the person as well as setting their body ablaze. The flame move slow contrary to the elements that make it so, but one touch and you're paralyzed and hot. Dousing the flame with water does cancel however, it also explodes in the process causing explosive damage to anywhere near the flame at the time it is extinguished.
Fire + Wind = Flame Dancer C-S+ The user's combine two elements in synchronization to create a dancing flame in the air. The two most keep concentration on the technique if they want to maintain its form, otherwise it would go out. With this skill, the user can smash the enemy with a flame while it is still in the air, much like a flamethrower, however the flame can be controlled and enlarged depending on how much chakra is put into the technique.
Fire + Earth = Molten Earth E-S+ The user's combine two elements in synchronization to launch rocks from the grounds covered in flames. These rocks can explode on impact with a force dependent upon the amount of chakra used with the technique.
Water + Electricity = Static Pool E-S+ The user's combine two elements in synchronization to spew a pool of water on the ground conducted to the teeth with electricity, one step could cause someone to instantly faint. This skill can be used by launching water at the enemy with electricity being pumped into it, however, it would be less effective as the enemy walking into it themselves.
Water + Wind = Controlled Drowning E-S+ The user's combine two elements in synchronization to launch a pool of water into the air. This pool of water can float around so long as the two focus on keeping it so. This skills serves a water prison that can be controlled. While they must focus on keep the water on the enemies head, if there is enough chakra used, they could consume the whole enemy's body in the technique.
Water + Earth = Mud Bomb E-S+ The user's combine two elements in synchronization to launch a large ball of mud at the enemy. (Depending on how much chakra is used) the enemy could be facing a ball as large as an elephant with weight twice as much as an elephant The ball serves as a weight against the enemy, forcing them to endure much more weight, slowing their speed as well as rendering vision. The skill is much more of a debuffer unless enough chakra is used, then it could have much crushing power.
Electricity + Wind = Numbing Air E-A The user's combine two elements in synchronization to launch a paralyzing electricity throughout the air. This air can either numb or paralyze the enemy dependent upon how much chakra is used. This skill is used with follow-up techniques.
Electricity + Earth = Shockwaves D-S+ The user's combine two elements in synchronization to launch an electric shockwave on the ground in all direction effect both allies and foes alike. The wave of electricity paralyzes anything in contact as well as sending a powerful jolt through anyone touching the ground at the time it is used. The skill in instantaneous but depending on how much chakra is used, can be quite deadly.
Wind + Earth = Sandstorm E-S The user's combine two elements in synchronization to launch a sandstorm into the sky, nullifying all visions capabilities. While using this sandstorm, the users would not be able to see as well, however, it serves as an excellent damage giver itself since the sand can also contain heavy rocks or even crushing boulders depending on the amount of chakra used, these would not injure the users though, only anyone else caught in the sandstorms.
Defensive User Combinations
For the defensive duo, both users must be of the medical class or sub-class, although at least one must be a main class healer, they would be the doctor so to speak while the sub-class would be the nurse, however in order to use all skills, some elements need to be known. (GUIDE)
Doctor Skill + Nurse Skill = Outcome Rank of Skill Description of Skill here.
Medicine Creation + Wind = Emergency Healing Supplies. C-Rank The doctor creates medicine and tosses them in the air, to which the nurse quickly uses wind to safely carry the supplies to allies on the battlefield. These pill vary in their assistance ranging from helping shinobi regain stamina or recover [40] chakra.
Healing Hands Technique + Healing Hands Technique: Minor = Swift Recovery Hands A-Rank The doctor and nurse work together, mending an injured body, quickly recovering the body within a matter of [1] post.
Healing Hands Technique: Major + Earth = Healing Dome A-Rank After the nurse finishes creating a large sturdy dome made of earth (takes up to A-Rank ninjutsu or S-Rank taijutsu/Kenjutsu to destroy) The doctor places his/her palm on the dome and begans filling it with healing properties, slowly healing everything inside the dome.
Ninja Medicine Creation + Summon: Medical Tools = Immediate Ninja Medicine A-Rank Much like the normal Ninja Medicine Creation, however the skill can now be used in battle quite quickly due to the tag-team effort to summon the supplies.
Healing Hands Technique: (Varies) + Wind = Healing Winds C-A Rank The doctor places their palms in the air and releases a healing hands technique while the nurse uses wind ninjutsu to blow the healing aura across the battlefield to allies that are fighting. The skill takes longer to heal allies than a normal healing hands techniques but it can be done from a safe distance.
Power of Resistance + Power of Resistance = Power of Defense B-Rank The doctor and nurse both use the eiseijutsu power of resistance on a single person to cast a veil on their body, reducing all incoming attacks by .5 in power. This veil lasts the duration of the battle.
Psychic Surgery + Healing Hands Technique = Successful Surgery A-Rank This technique allows the doctor to perform psychic surgery without the time limit of a normal field surgery, this also allows the person having surgery perfect on them to feel no pain, almost as though they're in a real hospital.
Healing Hands Techniques (Varies) + Suiton = Blessed Water C-A Rank The doctor performs Healing Hands on water created by the nurse, this water will having healing properties, cleansing the body of any toxins in it as well as healing all injuries on the body almost instantly. This water can be stored and used as any time as needed.
Healing Hands Technique: Major + Mystical Hand Technique = Medica S-Rank The doctor performs Healing Hands Technique: Major while the nurse uses Mystical hand Technique. Once they do this, they clasp hands, creating a huge shockwave of restoration that heals anything in a twenty-foot radius by 75% of its maximum health.
Regeneration + Cell Regeneration = Blessed Recovery S-Rank The doctor focuses the skill Regeneration on one of their hands while the nurse uses Cell Regeneration on one of their hands, while doing this, the doctor and nurse lock their hands and place it on the missing ligament of the victim. This skill regenerates the lost ligament on the individual.
Supportive User Combinations
For the Supportive User, the combination of skills is much more different than using elements or skills already known, they use partial techniques that cannot be used alone, but with their twin, the technique form whole and complete skills.
User 1 Class + User 2 = Outcome Rank of Skill Description of Skill here.
(Genjutsu Class) + (Medical Class) = Illusion of Injury B-Rank The Genjutsu class uses a weak Genjutsu on ally or enemy, placing them in a minor paralysis, the only way this paralysis Genjutsu can stay in effect is if the other twin uses Eiseijutsu to heal the enemy or ally. This is useful against unruly people to be healed.
(Genjutsu Class) + (Genjutsu Class) = Vision of it All B-Rank The two twins hold hands and launch wave and stare at someone in general, this technique does not need to make eye contact, all it needs is a person who has their eyes open, with this skill, the two can clearly see the past and the present of the person whose eyes they are looking through.
(Genjutsu Class) + (Ninjutsu Class) = Signature Ninjutsu A-Rank The Genjutsu user holds hands with the ninjutsu user, and while holding hands, any ninjutsu used by one person is automatically a focal point for any genjutsu used by the genjutsu user. (Example: If the ninjutsu user used water dragon, the dragon itself would be a genjutsu trigger for the shinobi looking at it.)
(Girl) + (Any Gender) = Dominating Scream B-Rank The main girl, or only girl, of the twins launches an air splitting scream by using chakra while the other twin hold their hand close to the twins mouth, amplifying the volume and allow the scream to blast people off their feet as well as render other's deaf to all sound.
(Boy) + (Any Gender) = Dominating Yell B-Rank The main boy, or only boy, of the twins launches an air rendering yell by using chakra while the other twin holds their hand close to the twins mouth, amplifying the volume and allows the yell to push things like a minor tornado as well as shake the target's body, forcing them to cancel any jutsu that was being cast.
(Girl) + (Girl) = Sunny Assistance E Rank Both of the twins begin to perform hand signs, the must be in synch while doing this. One twin pulls in chakra from nature while doing this while the other disperses it among anyone they please.(This skill restores [30] chakra every turn to anyone the user chooses, this skill can be used over and over, adding [10] chakra to the initial [30] each post.)
(Boy) + (Boy) = Moonlit Destruction E Rank Both of the twins begin to perform hand signs, they must be in synch while doing this. One twin pulls in chakra from the enemy of choice while doing this while the other disperses it among anyone they please.(This skill restores [20] chakra every turn to anyone the user chooses, this skill can be used over and over, adding [5] chakra to the initial [20] each post.)
(Girl) + (Boy) = Twilight Pacification ERank Both of the twins begin to perform hand signs, they must be in synch while doing this. One twin pulls in chakra from the ally of choice while doing this while the other disperses it among anyone they please.(This skill restores double the chakra that was taken from the Ally, so if the user withdraws [20] chakra from an ally, they can give [40] to another, the chakra cannot be give to the same person it was taken from and the maximum to be taken from one ally at a time is [25.])
(Any Gender) + (Any Gender) = Dawn's Foreshadow Both twins focus on a single target, pulling chakra from that target by performing hand signs in synchronization. While they do this, nothing happens the first post but by post [2] they manage to extract [50] chakra from the target. This technique continues so long as the hand signs continue, if one stops the tehcnique must have a cool down of [3] posts before it can be reactivated again. This chakra extracted cannot be used, it is split amongst the two twins but cannot be shared or used.
(Any Gender) + (Any Gender) = Dusk's Conclusion After accumulating a total amount of [500] chakra extracted through Dawn's Foreshadow, the twins perform a final set of hand signs to release an all powerful S+++ Ranked spell that creates a dragon made of every element that circles the enemy before exploding with a powerful flare causing instant death after a charge time of [4] posts.
Additional Skills for All Linked Minds E Rank The twins are able to communicate with each other via telepathy so long as they are within 15 meters of each other. This becomes passive after learning.
Twin Tether C Rank A twin can leech chakra from the other twin be creating a connection between the two twins that consumes [15] chakra to create. The maximum that can be absorbed before the connection breaks is [100.] Twins must be within 5 meters of each other.
Twin Comets C Rank Both twins perform several hand signs before creating a small comets that rain down on the enemy as though someone had hurled a stone at them, except there's a plentiful amount of comets that rain down, caused the enemy to be stoned to be death if they stand in the same place long enough. [5] posts.
Twin Mind Swap B Rank Both twins swap minds with each other, with this skill, both shinobi consume [30] chakra regardless of deductions, while doing this, the shinobi can use the skills of their old body, allowing for swift maneuvering. However, physical stat bonuses do not carry over, not does chakra pools, only the skills known by the user.
Posted: Mon Jul 23, 2012 1:17 pm
Hachūrui Our prey will never escape
___History: The Erimaki clan of the Fire Country had always had rumors surrounding them: their wives were snakes, they turned into alligators in the night to hunt weak animals, even that they turned into dragons to terrorize villages. None of the rumors were true, of course. But all rumors are grounded in some sort of reality. Since the first member of the Erimaki clan, Takeo Erimaki, tamed a snake who killed one of his fellow Shinobi, no one thought nicely of the clan. Over the years, living in isolation with their reptilian comrades, the Erimaki began to develop traits similar to the animals, as if they were indeed breeding with them. Of the clan, a handful of Erimaki ventured around the world, settling in any number of the various Shinobi villages. They married some outside the clan, and those with the pure Erimaki bloodline became few in number. However, the persistent physical resemblance always served to remind those of the blood of their identity.
After several generations, those who held prejudice against the Erimaki in Konoha died, and the reptile tamers were once again allowed within the ranks of the Konoha Shinobi. Since this change several years ago, the Erimaki have lived within Konoha without incident. Those within the city married those not of the Erimaki bloodline. Those with pure Erimaki blood grew even thinner yet, until only a handful who still lived carried pure Erimaki blood. These few men and women, though directly related, were driven to inbreed in order to keep their bloodline pure. Word of this rapidly spread, and public opinion of the Erimaki decreased even more. At this point, however, most do not associate those who carry a thin amount of the blood to be true Erimaki. Which was far more than could be said several years earlier.
But despite being allowed to become Shinobi in many villages, most still keep a wary eye on the Erimaki. For when one resembles a slithery reptile, one may only be trusted as much as one.
___Traits: • Users must be of the Genjutsu, Ninjutsu, or Medical Main class and Tamer, Medical, or Sensor Sub class • Users have an increase of One point in Reflexes and Flexability • Users have a deepened chakra pool (80 points) • Users gain a additional -10 chakra point reduction • Users share a physical trait with their reptile of choice, i.e. eyes, tongue, fangs, etc. • No matter what classes picked the users are able to have up to five animals of said species, though only the tamers can use them in a fight. • Many users appear to have hidden motivations, whether they do or do not • Though able to have multiple reptilian companions, all companions must be of the same species • Common companions include chameleons, snakes, komodo dragons, turtles, crocodiles, and alligators • Users learn Medical, Ninjutsu, and Genjutsu Techniques One post faster
__Techniques: Saiken [ Bond ] Rank: E Description: The user develops a bond with his/her reptilian companion. Through this bond, the user effectively increases their combat potential with their companion, as well as limits him/herself to only training that particular type of reptile.
Hachūrui no shita [ Reptilian Tongue ] Rank: D Description: Through careful thought and training with one's companion, the users has the ability to speak with any animal of the same species as his/her reptilian pet.
Kibo no Hada [ Skin of Scale ] Rank: C Description: The user has the ability to temporarily turn their skin into scales, similar to that of their reptilian companion. With harder skin, they become more resilient against attacks. Effects last for five [5] posts.
Hachūrui no Gensō ni Nomikoma [ Swallowed by the Illusion of Reptiles ] Rank: C Description: With a single hand sign, the user casts an illusion that his/her reptilian companion is reproducing at an intense rapid rate, and that each of the created reptiles are swarming on the victim. Side effects of this can include feelings of suffocation or fear. Effects last for three [3] posts.
Hachūrui no Gaikan no Sakkaku [ Illusion of Appearance of Reptiles ] Rank: B Description: The user executes a few hand signs, and suddenly appears to the opponent as if s/he is turning into a humanoid form of his/her reptilian companion. When under the effects of this Genjutsu, the victim may feel as though the Bloodline user can induce any effects of their companion, such as delivering poison, strangling, blending with the surroundings, etc. Effects last for five [5] posts.
Hachūrui no Tokuchō [ Characteristics of Reptile ] Rank: B Description: In addition to their appearance, upon learning this technique, the user may adapt another attribute of his/her reptilian companion. This might include poison, blending with surroundings, particular muscles with increased power, etc. User may only accept one trait at this stage, which much be described in the bloodline section of the character profile upon learning.
Kōya no Gensō [ Illusion of Wilderness ] Rank: B Description: The user casts a Genjutsu, which makes the victim feel as though s/he is in the environment in which the user's reptilian companion usually lives. This may be a hot environment, a cold environment, or even underwater. In addition to feeling as though they are transported, the victim will feel as if s/he is surrounded by blood-thirsty reptiles of the same species as the user's. Effects last for three [3] posts.
Niji Tokusei [ Secondary Characteristic ] Rank: A Description: Upon taming another reptile of the same species as the user's first, the user may take on another characteristic of the reptile. Characteristic must be listed alongside the first in the bloodline section of the profile. Applies once for every additional companion, however the user may only have a maximum of five [5] reptile partners.
Hifu o Nagashite [ Shed Skin ] Rank: S Description: When the user is nearing death, he may shed his skin as a reptile would, removing all current injuries and, if the user is above thirty years old, makes him/her appear and feel ten years younger. This ability may only be used three [3] times in a user's lifespan.
__Bloodline Members: • • • • • •
Creator of this is bloodline is Rain Water Resonance, though I have edited and added a few things.
Those of the clan possess exceptional physical strength and are able to quickly burn calories into chakra,This is used to fund their Clan Jutsu's. Some of these techniques consume the user's chakra during use rapidly, and maintaining them during a extended battle can be tiring. For this reason the Akimichi have high chakra levels but must eat alot to build up or replenish their chakra reserves. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unique Tools Three Colored Food Pills Special pills used to forcibly convert body fat into chakra granting the Akimichi great power by putting their very life in danger.
Hōrengan [ Spinach Pill ] - Using the first pill will convert around 20% of the fat into pure chakra, Karēgan [ Curry Pill ] - After using this pill 75% of their body fat is converted into chakra Tongarashigan [ Red Chili Pill ] - Once this pill has been eaten, over 90% of their body fat becomes chakra, This can and will cause Wings of a Butterfly to appear.. taijutsu use is boosted by 3 ranks to a maximum of S+ rank. The user can only handle the pill for 6 posts. Once the pill has burned out of the users system, the user has a small amount of time (4 posts) to get medical help or he/she would die. a rather painful death. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clan Jutsu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bubun Baika no Jutsu [ Partial Multi-Size Technique ] Rank D The user is able to increase the size of a single limb. The larger the limb becomes the more destructive it can potentially be. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Baika no Jutsu - [Multi-Size Technique ] Rank: D This is a secret jutsu that has been handed down through the familes within the Akimichi clan, this jutsu causes the user to grow in size. The user can change their size at will when using this jutsu and if trained, the user can hold the Size for an extended time period. It can alter the size of their entire body size, up to the point of making them into a giant. Allows the user to grow up to five times their origional size. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nikudan Sensha [ Human Bullet Tank ] Rank: D After using multi-size the user tucks their extremities and begin rolling fast, crushing most things in their path.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nikudan Hari Sensha [ Spiked Human Bullet Tank ] Rank: D Requirement: 20 Kunai on rope or Needle j**ō The users either covers them self in kunai or grow out their hair before using Nikudan Sensha adding to its destructive force.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Daburu Nikudan Sensha [ Double Human Bullet Tank ] Rank: D (Must have a Kage bushin active beforehand, or a fellow clansmen.) With the aid of a Kage Bushin or another Akimichi the two slam into and sandwich an enemy with Nikudan Sensha or Nikudan Hari Sensha. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chō Harite [ Mega Palm Thrust ] Rank: B After using multi-size technique the user channels chakra into their hands, this drastically increases the the weight of their palms. While using this jutsu markings will appear on their palms. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chō Shiko [ Mega Sumo Stomp ] Rank: B The sumo exercise where each leg in succession is lifted as high and as straight as possible, and then brought down to stomp on the ground with considerable force. The user channels chakra into their foot to add considerable weight and force. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chō Baika no Jutsu [ Super Multi-size Technique ] Rank: A The height of multi-size perfection. This technique allows the user to reach heights of 60 ft increasing the rank of Clan jutsu by 1 rank while in super multi-size. Can only be maintained for 3 posts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Karorī Kontorōru [ Calorie Control ] Rank: S Takes 20 posts to learn (Must learn before continuing to rest of clan jutsu) The most advanced jutsu of the Akimichi. This jutsu allows them to convert body fat into chakra and thus extreme strength . At the highest levels of this technique a user is able to produce butterfly wings of pure chakra as their by mass burns fat at such an extreme rate. With this jutsu the more fat burned, the stronger they become. • With mastery of this jutsu the user is able to convert body fat into chakra and power. Chakra manifests as butterfly wings and taijutsu techniques are increased in power by [3] ranks. • Every 1lb burned by this jutsu equals 5 chakra
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chōdan Bakugeki [ Butterfly Bombarding Bullet] Rank: S After burning much of their chakra away and focusing their weight into a single blow the user releases much of their chakra to create a devastating attack that even a grazing blow could cause death.
Clan/Kekkei Genkai Description, History: This clan is a group of kenjutsu/brawlers that fight with very rigorous techniques and weapon advancement. Their jutsu is very based off weapons and brute strength. Naturally strong but deal with light piercing weapons and crushing weapons so strength isn't always needed. Gladiators are a very loyal group of soldiers and can only kill without question inside an arena unless directed not to, otherwise must be ordered to kill or if killing is the last option of self defense. They use special seals on their weapons, their family and who's in charge of them.
T r a i t s: • Very skilled with weapons, higher than most with the best kenjutsu. • Their overall physicality is great. As life goes on training as a gladiator their stats are naturally higher than others. (Each 2 ranks provides a .5 increase in stats. Reaching a max at 1.5 at kage.) • Endurance, they naturally can withstand many attacks and their will allows them to continue in the toughest of situations. • The Maruton jutsu of this class is not nullified to elemental jutsu. It is equal to all elemental jutsu of it's same rank because of the dedication to maruton and weapon mix jutsu. • Lion summon available • Have access to clan Fuinjutsu.
Restrictions: • Orders, the kage's word is more than just law, it is life itself. • Their wives, they fear their wives almost as much as their kage. • Their children, losing their children would be close to losing all of their will. • Must be Kenjutsu main class. • Must be Brawler sub class. • Cannot use elemental ninjutsu. • Must use Lion summon only. • If Kage passes, unless they respect the new Kage, turmoil could occur.
Clan's Three stages:
Chuunin Stage: The Gladiator has reached a point of efficiency to be able to use extension jutsus up to five feet. The gladiator now has a .5 increase to all physical stats. The gladiator can now use up to 3 types of weapons with the increased gladiator proficiency.
Konin Stage: The Gladiator has reached a point of efficiency to be able to use extension jutsus up to fifteen feet. The gladiator now has a 1.0 increase to all physical stats. The gladiator can now use up to 5 types of weapons with the increased gladiator proficiency.
S-rank nin Stage: The Gladiator has reached a point of efficiency to be able to use extension jutsus up to thirty feet. The gladiator now has a 1.5 increase to all physical stats. The gladiator can use all standard weapons with the increased gladiator proficiency. Weapon Extension E, D, C, A rank User is able to extend weapon as far as one foot at genin and to the extents listed in the ranks above. The weapon will still move as fast as the original size when already swung before extension. Costs chakra to sustain each post (same amount as rank cost). (Also works for shields) Range: 1ft., 5ft., 15ft., 30ft.
Weapon wave C rank The user swings their weapon and sends a wave of chakra out as sharp or as blunt as the weapon they are wielding is. The larger the weapon and swing the larger the area it spreads. The wave will be the same size as the width of the blade and fly outwards like zero's attack from megaman. Range: 15 yards.
Gladiator Weapon Seal C rank The gladiator infuses his weapons with this seal and they will never be able to harm him/her. Any jutsus manipulated of the weapons will also not hurt the user. Range: Touch
Weapon throw B rank The user will throw the weapon they are wielding to a spot in the ground, at that moment the same type of weapons will spawn in the air about fifteen feet up and crash into a square around where the first weapon landed. Range: 10 yards in every direction of the first weapon.
Shield Sphere B rank The gladiator sends chakra into his shield and his shield then manipulates all around him to create a barrier that covers him entirely in a 5 ft radius sphere. In this he can detach his arm from the sphere and control it from the inside by running on it like a girbil. When the jutsu is decast the shield will immediately return to the arm. Range: 5 foot in each direction sphere.
Weapon Spawn A rank The user will take their available weapons and chuck them into the air besides them and spawn hundreds of them besides them self. At this moment the weapons will launch toward where the gladiator wills in a solid wall formation. Range: 30 yards in both directions of the gladiator.
Gladiator Weaponry A rank At the cost of rank D chakra, the user can create a standard weapon that their mind projects without any hand signs. This can NOT make any weapons with special properties, it only creates standard things such as pole axes, spears, katanas, etc. The weapons last for 20 rounds but can be dispersed at will. Range: Self
Gladiator Anti-Deception Seal S rank This seal creates a barrier from anyone being able to disguise themselves as the person marked with this seal to the user. It is mainly used for gladiators to not be fooled that anyone else is their kage or family. Kage's have access to this seal for the gladiators before the gladiator has it for their own personal use at this level. Range: Touch
Shield Sphere Barrel Roll S rank Repeat of the Shield sphere only this time the strength of the sphere is S and they gladiator spawns connections to attach to and roll toward a destination at great speed. The collision could take down a very powerful wall. Range: 5 foot in each direction sphere.
Weapon Omega S rank The user turns their weapon into 100 times its normal size and controls it for one strike with chakra. This technique is generally used to take down defenses, to create such a force with a great weapon that it can crash down a wall. After the strike is made and the force of the weapon can no longer keep moving and stops from nullification of force, it returns back to its original spot. The speed of the strike is slow but the force is incomparable. Takes 5 minutes to channel the chakra before the weapon grows in size and takes about 30 seconds to commit to the strike. Range: Dependant on weapon.
Weapon Divinity S+ rank Their weapons are imbued with a certain sense that they believe is from their god. It allows them to know when hostile intent is near and general direction (NOT SPECIFIC) of the person/animal with the intent. Does not work unless the threat is against family, leader, or self. Range: 50 yards.
Original writeup of this clan belongs to Malak Zalinto. Please ask before use elsewhere.
Gladiators ___• ___• ___•
Malak Zalinto
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Posted: Fri Mar 20, 2015 10:12 pm
Kōton [ Steel Release ] Iron, Weapons, Defensive
Kōton Knowledge: The Steel Release (鋼遁, Kōton; Viz "Steel Style") is an advanced nature kekkei genkai that can be used to make one's body virtually indestructible by turning it into black steel. The main capabilities of Kōton is allowing the user to manipulate the speed of their iron's growth as well as the location of iron deposits. This allows them to create weapons of black steel that can either protrude from any part of the body, or pulled out and used like hand held weapons. The user is also able to create armour of dense black steel underneath their skin. Immediately after the steel is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the iron consciously. They can even fire pieces of their steel as long-ranged projectiles. Any iron that they remove from the body immediately regenerates, as does the skin that is damaged when the iron is removed. Users can increase the density of the created steel, making them stronger than normal steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible; the created black steel can withstand even a chakra-infused blade, which is usually enough to cut through anything.
Kōton Body: • All Kōton users must have Doton [ Earth Release ] for one of their elements. • The user cannot be hurt by their own black steel jutsus. • Users get heavier the more steel that they create, & lighter the more they destroy, down to their basic fleshy weight. • Users can create black steel comparable to Mythril material with this bloodline. • The user cannot be hurt by their own black steel jutsus. • The user cannot use black steel to create their own custom weapons to be on par with Mythril custom weapons. • If the black steel would be taken too far from the user (Removed from the possession of the user) It would return to its original material or fall apart.
Kōton Jutsu:
Kōton: Tsukenaosu [ Steel Release: To Repair Once More ] •Rank - E • Users are able to donate their steel for weapon repairs, on the spot, & without use of blacksmithery tools. This also applies to metallic puppets.
Kōton: Kikou no Mukankaku [ Steel Release: Impervious Armour ] •Rank - D • This technique allows the user to turn their body into black steel, making that part invulnerable. Hiruko states that blades do not affect him at all due to this ability. The portion converted into black steel is similar in appearance to Kakuzu's Earth Spear technique. Hiruko uses it to counter Sai's tantō, causing it to snap clean in half on impact. Is usable only on one limb at a time, increasing the number of limbs affected by each rank: 2 for Chuunin, 3 for Jounin, 4 for Konin, 5 for Sannin, 5 + torso for Kage. Lasts for 1 post.
Kōton: Saikou no Buki [ Steel Release: The Most Awesome Kind Of Weapons ] •Rank - D • While Kikou no Mukankaku is active, this technique allows the user to grow--from their affected body parts--black steel weapons known by the user. As legendary weapons & custom weapons can't ever be fully known, they are not copy-able. These weapons retain the qualities of Kikou no Mukankaku, allowing them to simply cut through others' weapons, legendaries/customs excluded. Is usable only from the affected limb at the time, increasing the number of weapons created by each rank: 1 for Genin, 2 for Chuunin, 3 for Jounin, 4 for Konin, 5 for Sannin, 6 for Kage. Weapons become highly brittle if Kikou no Mukankaku ends.
Kōton: Teshi Sendan [ Steel Release: Ten-Finger Drilling Bullets ] •Rank - C • Hardened, hollow-pointed steel from the fingertips are shot at the enemy, with a spinning motion added to the bullets. A direct hit will excavate armor, flesh, and bone. Since the iron of the user can be regenerated, the rate of fire from the user's arsenal is limitless. This technique is essential to the weighted down user for their long distance attacks. Requires Kikou no Mukankaku to be active on the arms.
Kōton: Kōryūheki [ Steel Release: Steel-Style Wall ] •Rank - C • From several handsigns, three thin walls of steel will erect themselves in front of the user for a last ditch defense. Not being made from the body, chakra steel will be able to cut through it, whilst normal weapons will not. Does not require Kikou no Mukankaku to be active. Can be retrained twice to become the Tajū (multiple) version, applicable with an A-ranked amount of chakra.
Kōton: Senninriki [ Steel Release: Strength Of A Thousand Men ] •Rank - B • Eiseijutsu specialists use a slightly different, watered-down version of this jutsu to give themselves a Enormous [3] strength increase for a time for their taijutsu techniques. Kōton users are able to keep more strength for a duration [3] Posts, Requires Kikou no Mukankaku to be active on the limb to be strengthened. Can be recast after the techniques wears off.
Kōton: Kaiku no Butsuon [ Steel Release: Evolution's Grace of Buddha ] •Rank - A • Allows the user to apply Kikou no Mukankaku (at its own cost) to willing individuals, including all jutsus that require it. The individuals must follow the jutsus' definitions, but the Kōton user will host the chakra cost. If the Kōton user falls unconscious or runs out of chakra, this jutsu will end.
Kōton: Kyouchou [ Steel Release: Co-operative Harmony ] •Rank - A • Lasting for 5 posts, this jutsu allows for Doton jutsus cast by the user to gain the attribute 'Black Steel'. 'Black Steel' is impervious to blades, chakra or otherwise, & much heavier than normal steel.
Kōton: Hitsu [ Steel Release: Animal Counter ] •Rank - S • After several handsigns, it will appear as if the jutsu does nothing. In fact, if the opponent never physically touches the user after this jutsu begins, they'll never know what true pain feels like. Reacting to other chakra sources upon defensive contact, the user's Kikou no Mukankaku takes on a life of its own, spawning various animal-shaped beings to retaliate, 1 per contact. The beings are connected to the user by a thin black steel wire, to maintain control. Out of control beasts will rampage at anything for 1 post before dissipating. Requires Kikou no Mukankaku to be active, & is not subject to Kaiku no Butsuon. Reapplies itself automatically for each contact after the initial contact until the chakra cost would otherwise kill the user.
Kōton Members: • • • • • • (Open)
Posted: Fri Jun 19, 2015 4:19 pm
Clan/Kekkei Genkai Name: The Ikazuchi Clan Clan of Ancient Dragon Smiths
Three Words Describing the Clan/Kekkei Genkai: Forge, Honor, Family
The Ikazuchi Clan History The Ikazuchi clan was forged long ago, in the Land of Thunder, when the ancient smith Yonzak Ikazuchi fell in love with a She-dragon. He was a well-known smith and many warriors sought him out to craft arms and armor. Hearing of a great dragon having kidnapped Feudal Lord’s daughter, many brave men came to him, ordering weapons and armor to defeat the “evil dragon” And he followed through with each request, until one day the men stopped coming, the girl had not been rescued, that was well known but it was said that not one man had survived the encounter, and several other women, young and old alike had also left the area, supposedly having been kidnapped by this dragon. Until finally one day the Feudal Lord came to Yonzak and asked him, “Oh mighty Smith, will you take up your weapons and bring back those poor lost women and save those men who went before you?” And as a loyal subject of the lord, he could not deny this request. So he forged his greatest equipment to that day, putting his blood, sweat and tears into each piece, forging a mighty hammer and shield as well as a full plate of armor. Yonzak would march to face this dragon, fully armored up and ready to strike down this evil. “So, yet another wannabe hero comes marching to MY cave, claiming I did wrong and that I must return the women I supposedly stole. Come boy! Meet your death by my fire!” The voice was feminine, not what Yonzak expected, true if it was a she, she was still a dragon but something felt amiss here. “Hold your flames great dragon. It is true I came here to do battle with you, but I feel that we should seek to come to terms before coming to blows. For it is true your great fire could roast me alive, however what if this armor had been protected against your flames, then you would have to face this mighty hammer, and though your hide looks tough and your body strong, I doubt that even you would not wince at a blow from this weapon. So let us parley and exchange words before blows.” Yonzak knew he had an upper hand in battle, but even still it was a dragon that would not fall easy, he couldn’t let his guard down. “You… You would parley before attacking? Perhaps you are indeed different from those other daft men. Speak your piece human, I shall listen to what you have to say and decide whether or not I shall turn you to dust.” It was very clear she was dead serious. “My name is not human, as I am sure yours is not dragon, perhaps we can start with those terms. I am called Yonzak Ikazuchi by other humans, what name might I call you by?” He gulped, hoping to not offend or upset her. Even though his armor was indeed warded against the flames, such raw and intense power he was not sure if he could defend against it. She chuckled, a rumbling sort of bellow of a chuckle. “Well met Yonzak, you may call me Zalresk. That is the name given to me by my kin. You are a far smarter man than you would appear. Come, follow me and I shall show you the truth of the matter.” And follow her Yonzak did, finding in the cavern the princess and the countries women, many of them wearing revealing clothing and laughing, relaxing and talking, such a gathering was unheard of and the clothing would be considered “Taboo” by the laws of the country.
“You see now, these women are free with me. And not just women, there are indeed men here as well those who would work and help and let the women rest. Few of those foolish men that came to challenge me still live, the few that do saw the truth as you see it now.” Yongzak could hardly believe his eyes, until finally he saw the young Lady of the Feudal Lord. She was there in the middle, wearing a similar revealing outfit, but at the same time it was modest, almost regal. She looked like and carried herself as a proper Princess. Not just some noble’s daughter, but a princess of the lands. “Great Yonzak, you are the greatest smith in all the lands, surely you understand the truth now? We the people were not stolen away from our homes; we were liberated, freed by Zalresk. She saved us from that horrible oppressed life, yet still we cannot save this corrupted country. At its roots it tries to dehumanize us women, and any man would treat her as more than just property to be ******** or sold. What we seek, is to destroy this entire corrupted country, can you do that for us? Will you help us in this matter?”
Yonzak sighed, he did not want to involve the innocent lives of the people, and yet if what she said is true, then the people are just as guilty. Perhaps he had never noticed it as he lived so far up into the mountains for so long, away from people, never taking a wife himself. “I cannot. I cannot help you and in good consciousness risk your own lives. I will do this by myself if I must, but I shall not endanger you kind people who so wish to be free. It would be dishonorable in the greatest of ways.” Yonzak spoke the truth of his heart, and he saw the princess crestfallen, however Zalresk had another look in her eye. “Then Yonzak, let us do it. I shall let you ride upon my back as I rain fire and death over these corrupted tyrannical people, and you could do your best to convince those who still wished to be free to run, to flee before the fires. Those who try to stop you shall face me at your side.” As she spoke, she shifted forms into a beautiful woman, young but still around the same age as Yonzak himself. “For this to work, however, we shall have to convince the people we are wed.” His face went flush, but he agreed, as he forged two rings of Gold, giving one to her and wearing one himself. Over the next many years she would teach Yonzak many things, the truths of Chakra, how to weave it and use Jutsu, even ancient dragon arts stemming from chakra. As their quest went on and on, the “fake” marriage started to grow and form a closer and closer bond between the two of them. Until one day the fake marriage was no longer a fake love, but a true love. And with it, a child was born, of dragon’s blood and of human’s blood. This child was taught the ancient arts of the clan, and would pass it down to his children, and so on and so forth. And it is in this day, in the Land of Lightning where the Ikazuchi are at their strongest they have been in generations, the clan head, Kiyo being able to draw on the ancient linage and teach the younger generation and even those who were not born into the clan, so long as they undergo the clan’s coming of age ritual when they are ready.
Going through this ritual gives the person knowledge of the Clans History, how it came to be, as well as the truth within them, they are still Dragon. They are the sole surviving clan of Dragons left in this world as the ancient beasts faded into nothing more than story book lore and tales to keep your children from misbehaving. The knowledge of the ancient truth is passed to them, waking their blood letting the pure energy within them awaken again.
Strengths: • Dragons Might: Gain a +0.5 Stat Growth per rank increase.
• Elemental Resistances: members resist all elements, giving them immunity to all E Rank Elemental attacks. If it is the same element, they are Immune to a D-rank element
• Pure Elemental: The Clan uses much more powerful elemental energies, not just Chakra incarnations, but the energy of the dragon within them. This can only be done with the characters Primary or First Element as that is the one they are closest to in terms of the "raw energy" This gives them an edge in the same element battles as the "Pure" element overwhelms them. For clashes between an Ikazuchi's Primary Element is one-rank higher in terms of power. So a D rank jutsu of the same primary Element would be equal in power to a C rank jutsu. This only effects the primary element. ((Note: It is not the pure element, it is chakra, but mixed with the inner dragon energy))
• Increased Life-span: The average member of the clan will reach to be around the age of 300. Clan Records have indicated some who have lived for 500 and even 1,000 years.
• Heightened Senses: Clan members enjoy a heightened sense of sight and sound. Many members will also claim a heightened sense of taste, but this is unconfirmed.
Weaknesses: • Any opposite element user they have extreme difficulty fighting, because most of their jutsu and techniques are element based. As well, they have no immunity to their direct opposite element.
• They aren't so great at "Stealth" challenging most foes to "Fair" fight due to their honor, the dislike for ambushes and sneak attacks combined with the inexperience at being stealthy makes them extremely poor choices for stealth-based missions
• Their speed is impacted. Causing a slowing of Speed stat growth per rank by 0.5. If they would have gained 0.5 of speed at a rank up, they only gain 0.25, if they were to gain 1 point of speed, it would be 0.5 points.
Rules and Requirements: • To join one must be born into the clan
Though not impossible for an outsider to become apart of the clan, they must prove themselves worthy to the current clan head. That could include any number of things.
To marry into the clan, both parties must have consent from the Clan Head as well as the parents of the one marrying into the clan. And even then they must meet a challeng from the head of the clan.
All Clan Members are expected to go through a Coming-of-Age ceramony known as "The Trials" each members is different and they are looked upon by the Head and 2 other Senior Members of the Clan.
Clan/Kekkei Genkai Stages: Wyrmling:
All Clan members are born as "Wyrmlings" or "Younglings" they are born with short colourless tails. The tail grows and matures with them regardless on whether or not they pursue training as a Ninja.
Juvenile:
Clan Members will reach this stage generally around 7 or so, when they begin Chakra and Ninja Arts training. At this stage their tail starts to show colour, indicating what Element they use as their Primary and Core element. As well, they are able to form their nails into sharper claws with chakra focus and control. At this age they are able to unlock the power of Scales of the Ancestors, but they can't hold it for very long due to the stress on their younger and smaller bodies.
Young Adult:
Clan Members who reach this stage have graduated from their early Academy training days and will be generally in their early teen-age years. At this stage they begin to unlock deeper meaning in their abilities and their bloodline as they begin to understand more about themselves and their clan. This stage allows them a better control of their chakras and shows their tail in a much more vibrant and full colour. As they grow older and physically larger, Scales of the Ancestors takes less of a toll on their body, giving them an extended time (1 additional post, total of 6 posts) of use.
Mature Adult:
Clan Members will reach this stage once they have gone through the Trials. This must be done in the Clan Home, the Ikazuchi Mountain Village, in the Land of Lightning. Once they complete the trials they will gain access to clan secret arts, such as Scales of the Ancestors. As well their tail will now fully reflect the colours of their chakra type. The top scales will show Primary or Core Element and the Underscales will show the Secondary Element. At this stage the average clan member is in their early twenties or very late teens. Due to the maturing of their bodies they are able to connect deeper with their heritage, giving them a much longer time with Scales of the Ancestors active. (1 more additional post, a total of 7 posts)
Ancient:
When a Mature Adult reaches this stage, they tend to be calmer, more focused, and have a better grasp of their elemental affinities, and can even begin to mold their elements into combinations that other clans or normal duel elemental shinobi can't access, such as molding wind and water to create ice, or molding water and fire to create steam. For those of the clan that are single element, their elements cannot be beaten by elemental weaknesses, except by elemental attacks 1 rank higher and beats out all elemental jutsu it's own rank. At this stage of evolution, the individual also gains their wings, which are unique to the individual. These wings are unlocked when the Clan Member faces an even greater trial in their life, this is usually unlocked by the Clan's ancient tradition taught to the first by Zalresk, "Fly or Die." Fly or Die is quiet litterally that, the Member is told "Unlock your wings and fly, or hit the ground and die" as they are pushed off the peak of the mountain. However, because this is less common it can also be unlocked by any near-death falling experiance. During this stage in life, the clan members are at their physical peak, granting them a much longer time before their body feels the stress from Scales of the Ancients. (1 more addtional post, a total of 8 posts)
Great Wyrm:
The individual, upon reaching this stage, is considered a legend. Once this stage is reached, the shinobi can call forth their own, inner, dragon into a visible, spiritual, form. All clan abilities, including Scales of the Ancestors, increase their duration by two more posts, for a total of 10 posts. Upon reaching this stage, a third elemental affinity is granted to the user, and their elements are neigh unmatched, since they can now use the strengths of one element to cover the weaknesses of another; and members who reach this stage of evolution can now combine all three elemental jutsu into one massive jutsu. It is unsure what it takes to reach this stage, although the exact paths used have been lost to time, there are rumors that one must ‘become one’ with their inner dragon, and it is thought that that requires the individual to be pushed to the very outer limits of their physical and spiritual endurance. Only one who can shatter that ceiling can gain this illustrious title and rank within the clan.
___The Uzumaki Way: The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were distant blood relatives of the Senju clan and as such, both were on good terms; an alliance that extended onto their hidden villages — Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction.
Originating from the Senju clan, the Uzumaki distinguished themselves from their predecessors by becoming very knowledgeable in the art of Fuuinjutsu, and were both respected and feared worldwide because of their prodigious skill in it. Though noted to be cruel in their methods this lead to the destruction of Uzushiogakure, or land of whirlpools during the era of shinobi world wars. With the destruction of their homeland the Uzumaki fled their home land and scattered throughout the world and went into hiding.
___Traits: • The Uzumaki learn Fuuin and Eiseijutsu one [1] post faster. • The Uzumaki have substantially deep chakra pools: +120 Chakra, • The Uzumaki have great life force, reducing effects of life sapping jutsu to half their normal effects and their natural healing is increased • Sensory techniques are listed under the Clan Jutsu heading. • The Uzumaki can learn Fuuinjutsu at Chuunin if they did not choose the sealer class. • The Uzumaki can learn five [5] medical techniques even if not of the medical classes. Jutsu cannot exceed A rank (Unable to be increased by any other means.) ___Restrictions: • Uzumaki generally have red hair, though this is not a requirement but a suggestion. • Must have either Medical, Sealer or Sensor class as main or sub. (you can chose other classes for your main or Sub but you must have medical sensor or sealer for main or sub class.) • Uzumaki Tri-Innate Sensory is given only to those that take the Sensor Class. • Uzumaki sensor abilities are much less effective if they did not choose sensor class
___Special Abilities:
Uzumaki Clan Mask Creation (2 mask limit) Rank: -- Official Description: The Uzumaki were legend for their masks and ability to apply a technique to them. The last trace of any Uzumaki masks were lost around the time of the dispersal of the clan. Guild Description: This ability allows the Uzumaki to create a mask inscribed with a fuuinjutsu. If the Uzumaki were to wear said mask during combat the mask reduces the cost of the Fuuinjutsu inscribed on the mask by two [2] ranks to a minimum of five [5] chakra. The mask also allows the Uzumaki to sustain the jutsu inscribed on the mask for the same chakra cost. Removing the mask removes the perks of the mask as it will only be active for as long as worn. Once created, the mask may be used by any shinobi; If it's stolen or given from the Uzumaki clan member, anyone is able to use it. Guard your creations well! Masks can be destroyed to make another.
Uzumaki Tri-Innate Sensory (Sensor class only) Rank: -- Official Description: The user is able to discover the type of technique that is about to be active, or is being sustained. (genjutsu, ninjutsu, taijutsu, bukijutsu, bloodline, and rank) Additionally, the user can gain similar information about any chakra source in their sensory technique's range, including what bloodline the person possesses (via deduction), and how large their active chakra pools are. The user's vast sensory ability is able to cover quadruple the range of a given sensory technique, often allowing them to sense things even outside of the given area (across threads). Additionally, through a special talent given at birth, the Uzumaki can subtly sense chakra around them, up to a 2 yard radius without the use of a sensory technique. This radius is increased by 2 yards every time the user ranks up. This ability requires a complete, non-moving post of concentration to do any of them.
___Techniques:
Kontorōru akumabarai [ Control Exorcism ] Rank: C Official Description: After an extensive technique that takes a post to prepare. The user performs a small ritual on a target to expel any foregn controling elements. (Example, Yamanaka mind control, Hanako mind influence etc.) Guild Description: This ritual must be performed while out of combat or while covered by allies. Due to the time it takes to perform this technique it is highly dangerous to use in combat. Restores the mindset of the target back to its original uninfluenced state.
Bodichēn [ Body Chains ] Rank: B Official Description: After creating the necessary seals, the seal formula rises up like chains and binds the target and the user. Guild Description: Once these chains are holding both the user and the target they both are unable to use any jutsu of any kind. The B rank chakra must be payed per post held. After 4 posts the target can will themselves out of the chains breaking them from both.
Kemono Fuuin no Jutsu [ Beast Sealing Technique ] Rank: A Official Description: After creating the necessary seals, the seal formula rises up like chains and binds the target. Guild Description: After planting his or her hands on the ground, the user activates the technique. Chains made of Chakra rise up and bind the target completely, allowing more powerful seals to be placed on the creature with much less hassle. If used on a summoning, it disappears. If used on a Bijuu, it remains bound for up to five posts before breaking free. The technique also has the chains come from the body opposed to from the ground, leaving the Uzumaki's hands free to perform more jutsu.
Shousen Jutsu [ Mystical Hand Technique ] Rank: A Official Description: This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the ninja is highly skilled, they are able to heal more critical injuries. Highly skilled medical-Nins such as Tsunade can use their techniques to perform surgeries that otherwise would not be possible. Guild Description: See the official description. It's a version of the Healing Hands: Major, so please see that description as well. This jutsu is given only to those that take the Medical Class, requiring it to be able to perform.
Eiseikamu [ Heal Bite ] (Medical Class required) Rank: X (Trained at S rank) Official Description: By biting and consuming her chakra, Karin can heal the injuries of others as well as herself. This ability has been shown to heal even life threatening injuries in a short period of time, and is capable of quickly re-energizing those Karin heals. However, this technique rapidly depletes her own chakra reserves, and Karin is left with a permanent bite mark every time she uses it. Karin has many bite marks spread throughout her arms, chest, and neck, implicating that she has used this ability repeatedly in the past. Due to its depletion of chakra, it is dangerous for her to use this ability more than once a day. Guild Description: Can heal fatal wounds rapidly, assuming the target is conscious enough to bite the user. This technique drains the user of double the amount of chakra that is used to inflict the wound on the target which makes it very dangerous to use and unable to be used more than once per real life day.
Kagura Shingan [ Kagura Mind's Eye ] Rank: X (Trained at S Rank) Official Description: Kagura Shingan is a Ninjutsu technique used by Sound Shinobi Karin. Using her innate ability to sense Chakra, Karin can determine the location of her opponent, the size of an approaching unseen force and their Chakra capacity. Guild Description: See official description. Limit of 10 km. & must remain still for 1 complete post during the activation.
Kemono Fuuin: Kekkai [ Chakra Chains: Barrier ] Rank: S Official Description: Using her chakra chains, Kushina can erect a barrier that is strong enough to prevent anyone or thing from neither entering nor leaving the perimeter defined by the chains. The barrier is very durable, as Hiruzen stated that there was nothing anyone could do to interfere with what Minato and Kushina were doing once it had been erected. Guild Description: The strength of the barrier is defined by the total amount of the user's chakra pool. This means adding one's chakra, stamina, and any hidden amounts. (normally defined by Sage Mode, Juin, et cetera)
Shiki Fūjin: Kai [ Dead Demon Consuming Seal: Release ] Rank: S Official Description: This technique involves invoking the Shinigami using a mask from the Uzumaki Clan's Mask Storage Temple. From there, the summoner is possessed by the Shinigami allowing them control over it, they can then force it to cut its own stomach resulting in the release of the souls sealed inside. Due to the possession however, the same damage will reflect on the invoker's own body. After the souls are released, however, persons are free to do as they please with the souls. Orochimaru used this technique to free the souls of the Hokage along with that of his arms and then reincarnate them. Guild Description: Requires Shiki Fūjin to be learned. Souls released are only souls that your mask has accumulated. For information on mask storage and creation see Uzumaki Mask Creation.
Shishou Fuuin [ Four Image Seal ] Rank: S Strength: Strong. Official Description: Shishou Fuuin was a Fuuinjutsu technique used by the Fourth Hokage. The Shishou Fuuin was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. The Hakke no Fuuin Shiki was used to make the two Shishou Fuuin allow the escape of the Kyuubi's chakra back into Naruto's own chakra. This allows Naruto to draw on the chakra of the Kyuubi and still keep the Kyuubi itself imprisoned. Naruto can access this chakra whenever he experiences heightened emotions or when his own chakra is drained. Guild Description: Used only in conjunction with the Hakke no Fuuin Shiki, this seal is interlaced with it during the ritual process. Requires exactly 1/2 of the user's chakra to perform. This even numbered seal is useful for odd number tailed beasts. (Also requires Kage Rank or Jonin + Kage permission to learn )
Hakke no Fuuin Shiki [ Eight Divination Signs Seal Style ] Rank: S+ Strength: Weak. Official Description: Hakke no Fuuin Shiki was a Fuuinjutsu technique used by the Fourth Hokage. The Hakke no Fuuin Shiki was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. The Hakke no Fuuin Shiki allows the two Shishou Fuuin to leak the Kyuubi chakra back into Naruto's own chakra. Guild Description: The user will perform an elaborate ritual with the Fuuin's chakra 'written' on the target. Activating it allows for the Bijuu to be sucked into a seperated portion of the target's soul, bound behind bars. Requires exactly 1/2 of the user's chakra to perform. Target regenerates +10 chakra per own battle post. Is an even-numbered seal. Can only be used in conjunction with another even-numbered seal. Maximum of three at one time per RPC. (Also requires Kage Rank or Jonin + Kage permission to learn )
Shiki Fuujin [ Corpse Spirit Sealing Method ] Rank: S+ Official Description: Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul. Guild Description: The user creates the hand seals required for Kemono Fuuin no Jutsu instead of the chains heading for a summon or tailed beast the chains create a barrier over an entire thread trapping or preventing any entrance or exit to the thread where the technique was used. Cost S rank to cast C rank to sustain.
With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape. Guild Description: After initial casting, the user has 5 of their own posts to grasp & hold onto the target. At the beginning of the 5th post, if they are in contact with at least one body part, the jutsu will take at minimum that one part from the target.
___The Uzumaki Clan: • • • • • • (Open)
Created by Blinkkyz with modifications from LonelyRoad 2015