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Posted: Thu Dec 15, 2011 9:59 am
Reserved for now because of school. OTL Yanlin Xiuthara ₪ Twenty ₪ Elven ₪ Team Two Player Five ₪ ₪ Caring ₪ Calculative ₪ Frail ₪ Elite Nacho
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Posted: Thu Dec 15, 2011 10:05 am
Elite Nacho Reserved for now because of school. OTL Yanlin Xiuthara ₪ Twenty ₪ Elven ₪ Team Two Player Five ₪ ₪ Caring ₪ Calculative ₪ Frail ₪ Elite Nacho Accepted. It makes me really happy that you rounded the corners for me! This saves a lot of time. X3
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Posted: Thu Dec 15, 2011 12:11 pm
You're welcome. c: I should have the profile in in about an hour or so. Gotta do math homework. gonk
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Posted: Thu Dec 15, 2011 12:19 pm
I'm willing to take Enron Ordyn for team 3 as is, to get hings rolling. He actually looks like a lot of fun to jump into. Cool concept if he is your doing Miss Fruit Loops
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Posted: Thu Dec 15, 2011 1:56 pm
N a m e Gaspar Irenaeus N i c k n a m e Gaspar A g e 26 G e n d e r Male R a c e Minotaur T e a m One P e r s o n a l i t y Gaspar is a very direct, hands on sort of creature preferring to deal with problems himself rather than rely on someone else. His quick temper makes him difficult to get along with especially if he doesn't respect you. He's a proud creature and will do anything to protect the honor that supports it. He prides physical power over magical or mental prowess although he can be quick witted when he chooses. Strong willed and stubborn as an ox Gaspar makes for a powerful leader. B i o Gasper grew to a young adolescent amongst the peeks of the mountain ranges his parents sending him to live alone as soon as he was large enough to take care of himself. He spent his days maintaining a cave and gathering supplies he would need to survive the cold winters in those altitudes. He became notorious for attacking travelers trying to pass through the paths of the mountains. He didn't see anything wrong with that life figuring if they deserved their stuff then they should be able to protect it. Still, his life would change would day when his bounty on his head grew to large. A group of hunters traversed the mountains searching for him. Eventually they found him and a great battle ensued. The result of the battle was in Gaspar's favor but just barely, he had been severely wounded by the hunters. A savior would come from an unlikely source, a caravan spotted the Minotaur wandering delusional from loss of blood and decided to treat him. Grateful for their help he decided to stay with them and repay them however he could. The former beast grew tamer as the months passed and his reputation grew as he traveled through more towns.
Eventually he drew the attention of scouts for the academy. His young age (only twelve at the time), the oddness of his race living peacefully with other races, and his obvious power was enough for them to want him in the academy. He joined having paid his debt to the caravan several months previous. From that point on he was put through the most rigorous training and eventually picked to lead the team for the games. O t h e r Gaspar is nearly 9 foot tall and weighs a good 500 pounds. He's a solid mass of muscle covered only by a suit of solid plate armor which weighs 200 pounds by it's self. In his left hand he wields a shield twice the standard size and twice the thickness. The sword in his right hand would take two men to swing properly. Three Traits: Strong Willed, Quick Tempered, Huge
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Posted: Thu Dec 15, 2011 3:10 pm

N a m e Ceann de na Craos(Meaning: One of Gluttony)N i c k n a m e Craos
A g e 17 mortal years
G e n d e r Male
R a c e Chimera
T e a m Team Two
P e r s o n a l i t y Craos is a simple being with very little emotion. First and foremost, he is extremely greedy and lazy (or at least he wants to be lazy). Craos does move around and gets in lots of exercise, however he would much prefer eating until he's stuffed and not doing anything*. Craos is also quiet, which tends to be confused for contemplating when in fact there is nothing interesting for him to say. He's very dim, but then again all Chimera are not very smart. Finally, he is curious and anything he sees as "new" he will warily check it out and try to make sense of it. Craos is also not very sociable, though he can become more so when he comes upon a "possible mate", even if the other may not realize the intention just yet.
B i o Born as the only surviving son of the tribe leader, Craos was raised as royalty in the Chimera world. With everything a Chimera could want, Craos had very, very little to worry about. Not only that, but being the only son, with his elder sisters off with their own mates, he was just about guaranteed the slot for the next leader. At least, so Craos had originally thought. Like his father, and his father’s father he needed to earn his place as the leader before he could return to his lazy, spoiled life. As such, the second Craos reached maturity, he was told to head out into the world and prove himself worthy.
Thus within less than a day, Craos was given little rations and was sent out to earn his place. This was not easy at first. Beyond being a little on the “rounded” side from years of not having to do much and having all that he could eat, he also was given very little if no training at all on how to hunt, fight and fend for himself. Multiple times he nearly died through starvation, attempting to defend himself or even just trying to find shelter. Thankfully he did adapt over time and eventually became capable of surviving on his own. All that was needed to do now was prove himself worthy of leading, and that opportunity was soon given to him when he heard of the games and found that, if there was anything that could prove to his tribe he was a worthy leader, it was entering the Games.
O t h e r Craos' hybridization consists of a: Mountain Goat, Pied Crow, Frilled Dragon and Bobcat. Craos can oddly enough somewhat read though it is very infantile stories and it is bits and pieces. * Wealth (such as gold, money, gems) in Chimera culture is seen as utterly worthless, and it all comes down to survival and how easy it is for one to eat, find shelter and stay warm. As such, the more you can laze around and eat all you want, the more successful you are as a Chimera (thus Chimera measure each other's worth usually by girth).
T h r e exxT r a i t s Spoiled, Quiet, Stupid
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Posted: Thu Dec 15, 2011 3:57 pm
N a m e Austra N i c k n a m e Just Austra, or for the very few who know her may refer to her as Auzzie A g e Unknown, but appears as nineteen G e n d e r female R a c e Necromancer R o l e Game Moderator P e r s o n a l i t y Austra is as her three main traits describe her: blunt, serious, and silent. Most of the time the woman must monitor everyone's actions and keep look out for any law breakers. She must be serious and for that she's rid herself of all emotions possible for her job. That being said, the true Austra is an understanding person who's main obligation is to make sure everyone's up and not down in the mud. She doesn't have much of an opinion on people's personal lives so she keeps a small distance and maintains a healthy relationship although she refrains from really talking much to people. Austra's the kind of listening person rather then talk, and talk, and talk. B i o Austra's where abouts are very unknown, and no one's really known her much except for a very few. Rumors have it she was the one who was guardian of the stone as it was blessed to the three regions, but others say she's from the future here to keep the course of the past on it's route. The truth of it is that Austra is, in a sense, from the future, but rather she's one of someone from the past who's lived for a very long time. So long that her mind has been brought to grit and memories, counting of years, have all been just a blur to the mindless gaze of a girl once a bright spirit. Austra herself doesn't really known her own age, or how she came to be, but her obligation was to make sure that the stone be brought to the game and taken by the winner who hasn't broken the rules. O t h e r During her life, Austra had knowledge of her powers, being a Necromancer, and has risen many monsters and creatures, but her main creature is a dragon who travels with her anywhere and everywhere. Three Traits: Blunt, Serious, and Silent
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Posted: Thu Dec 15, 2011 4:22 pm
N a m eFal IndelstanN i c k n a m eIndie, Stan, Fal-Fal (pet name invented by his mother that never fails to make him blush)A g e 21G e n d e rMaleR a c eDragarianT e a mOneP e r s o n a l i t yWhen it comes to serious matters, Fal can be a little cryptic at times, though he does his best to seem wise. When things aren't so dire however, he likes to joke around a little and make figurines out of whatever he can get his hands on just for the heck of it. He likes to use the excuse that it helps him focus on controlling his lightning magic.B i oFal was born to two loving parents as the oldest of triplets. However, when he and his siblings turned seven, his parents left one day to buy some food at the market on the Lonely Mountain and never came home. The three never knew what happened. They didn't even leave the house for a few weeks. Finally, the sweet old lady next door to them came by to see what had happened and found the three starving children sitting in a circle in the family room, apparently in a trance. When the old lady questioned them about it, they said they'd been like that the whole time and no more. Something changed in Fal and his sisters, as evidenced by their sudden control over their magic, and the way the air around them seemed constantly seemed charged with energy.O t h e rThough he was control over his magic, the one thing about Fal that never changes is that the air within two feet of him seems to be charged with electricity. Not the deadly kind, more like static electricity. When his emotions run high, this field extends to around ten feet and small bursts of lightning run through his hair.Three Traits:Thoughtful, Cryptic, Good-Natured
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Posted: Thu Dec 15, 2011 4:29 pm
N a m e Natasha "Scythe" Huntington N i c k n a m e Just Natasha, but only a select few are able to call her Nat A g e Twenty One G e n d e r female R a c e Elf T e a m Team Two Player Three P e r s o n a l i t y B i o Natasha was born in the elven clans of team two and like many other people she was pushed to earn her place in participating in the quest for the stone, but this young elf was different. She was different in the sense that she actually enjoyed when people got whooped in tournaments to judge strength. She was absolutely energized to fight someone, but after many near-death-matches, Natasha had been suspended at age nine for fighting to roughly and without care. The people of the forest were smart, caring individuals, but with that care, the young elf found it disgusting. Day in and day out, people were joyous and worrieing much over the economy. Natasha would think of many ways to murder or steal the stone from the other region, but the council members and all others rejected her many ideas which soon grew into a bundle of hatred that finally exploded. The once beautiful elf turned paler with rage and her eyes were darker with purple lines etching the bottom of her eyes. The woman at the age of eighteen was one who looked ghastly pale and beautiful under a deadly light. Her lips no longer brought a smile because even if she did show any positive attitude it was of false remark. It was when she turned Twenty one that the people of the forest decided that they needed someone strong and strategic to get the stone. To many, this was a dangerous decision, but what else did the people of the forest have? The economy and ways of living were failing them and the stone was what they needed. Natasha was capable of getting it because at the time that they suspended her she had gone and found weapons to train with. One day she came across a massive large, metal spear that some what resembled a sword. She worked on it for months to finally develop a drill type of weapon that she has thus used all her life. Indicating that she had only little practice with the bow and arrow as her nature was. O t h e r Three Traits: Lively, Sarcastic, and Funny
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Posted: Thu Dec 15, 2011 7:01 pm
Alright....Zombie Leach, your reservation has been accepted and placed in full, I hope you are ready to lead, especially my character. Fangirl, you have been accepted with your reserved. Spadii, your accepted and might I say I really like your Profile for a Moderator, quite interesting indeed. Lykos, you have been accepted but I would like for you to tweak your profile only slightly as to designate that the Market is on the Lonely Mountain, where the Dragarians live and congregate considering they generally don't venture out. Sorry, but I made that race and it's somewhat of a pet peeve as to not see little things like that. But other than that, it is good to have a fellow Dragarian, cause your Prince Derik will certainly require assistance. Luckily, Dragarians are actually one big family more or less. Spadii, your profile would be approved for Natasha but you still need to fill out the Personality and the Other but other than that you are good. All of you may put your characters in the approved section if they are not reserved and rejoice, you join the Game.
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Posted: Thu Dec 15, 2011 7:09 pm
DeepBlueDrake I'm willing to take Enron Ordyn for team 3 as is, to get hings rolling. He actually looks like a lot of fun to jump into. Cool concept if he is your doing Miss Fruit Loops Alright, =3 Thank you for taking him on!
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Posted: Thu Dec 15, 2011 7:23 pm
Accepted Accepted Accepted "accepted but I would like for you to tweak your profile only slightly as to designate that the Market is on the Lonely Mountain, where the Dragarians live and congregate" - Eko Domini Tsurugi Eko, you gots to quote them. XP
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Posted: Thu Dec 15, 2011 7:31 pm
N a m e Yanlin Xiuthara N i c k n a m e " If you have one, please feel free to use it. " A g e Twenty. G e n d e r Female. R a c e Elven. T e a m Team II P e r s o n a l i t y Yanlin is naturally of a quiet nature. She normally wont speak much, and prefers to have conversation with one person at a time, rather than multiple people. She'll often get lost in the conversations of a group. Yanlin likes to observe a situation before putting in her opinion, letting her think of other options and possible outcomes of a situation. This is why people call her calculative, but really, she's just being what she calls careful. " Not having a plan is like going into the battlefield naked. You won't survive. ". She has a strong caring side to her, especially those who have strong bonds with her. If those people have those bonds with her, she makes it very clear how much she cares for them, and has a bad habit of putting those people before herself. B i o Yanlin was born to two loving parents of an Elf clan. Her mother, a Summoner. Her father, a great Archer. Ever since she was four, she was always amazed by her mother's profession; the ability to call on entities to your aide. When she was six, she readily decided she would take on this profession herself. Her training started right away. This wasn't unusual for summoners to be trained that young. It required heavy training of magic, and just about no physical training. By the time she was seventeen, Yanlin was considered a full fledged Summoner. This was considered a great achievement, since even the most powerful of the Summoners did not complete their training until twenty-eight. After her celebration among her family, she was given a tattoo on her left shoulder and arm, proving her achievement. The next year, Yanlin participated in the tournament held by her country to prove her worth to herself, that her training wasn't for nothing. Much to her surprise, she was ranked among the finalists. Over-joyed, she spent her nineteenth year vigorously continuing her training. Now in her twentieth year, she goes on to participate in the games on Minevica, not for glory, but to help her people prosper. O t h e r As a Summoner, Yanlin is physically frail as a trade-off for higher magical potency. Because of this, she doesn't last very long in physical or melee fights, but the power of her entities make up the loss of physical power. She can only summon one entity at a time, and some come with a price. For example; The summon Phoenix takes nearly all her magic and physical energy, since it is a Healing summon. She can't use it carelessly, and only in dire situations, or it takes a tole on her body. Three Traits: Caring l Calculative l Frail
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Posted: Thu Dec 15, 2011 7:31 pm
Grr....Apologies. I'm new to this sort of crewing.
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Posted: Thu Dec 15, 2011 7:46 pm
Eko Domini Tsurugi Grr....Apologies. I'm new to this sort of crewing. You'll get the hang of it. =3
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