|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 1:35 pm
Reds _______________________________________ History: A select group of fighters taken from all over the world and trained from childhood. They consist mostly of women as compared to men and each are tattooed with a red x on their upper back. They are trained mostly with swords, daggers and Mu puche (hard wooden fans often with blades hidden in them). After most have reached the expert level in the blade they are moved onto training with pistols. After reaching 3rd rank in guns they are set free on the world with just two weapons, some money and some clothes.
Strengths:
Excel at hand to hand combat Fantastic Aim Skilled at Short-ranged attacks Proficient at using Pistols and one-handed blade weapons
Weaknesses:
Poorly skilled at Long-ranged attacks Poor blocking skills Can not use two handed weapons (guns and blades) Can not wear heavy armor (Plate armor and/or Heavy chain mail)
Learning Limits:
Weapon choices are Limited to : One handed Swords, Daggers, Pistols, and Mu puche.
Can only advance to 3rd gun rank
List of Skills by Rank: Blade ranks;
Novice Blade flip- Ability to change the direction of the blade in your hand by doing a simple flip
Apprentice Smash- The user hits the enemy with the hilt of the blade square in the head knocking them out
Expert Assassin's throw- Kill your enemy with an unexpected throw into (daggers) or through (Swords) their skull.
Master Juggler- A distraction and attack. Juggle multiple daggers and will toss out one into his forehead while the enemy is distracted.
High Master Lightning Jab- Stab forward into enemy multiple times in a second. Speedy Decapitation- Chop off your distracted enemy's head with a quick, well aimed slice to their neck
Gun ranks;
(Novice) 1st rank Perfect aim- The Ability to aim perfectly up to mid range
(Expert) 2nd rank Lightning reload- The Ability to reload very quickly
(High Master) 3rd rank Quick shot- The ability to fire at a faster rate
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 1:50 pm
Reds skills need ranks And some skills seem like basic actions Stakers ahhhh there stats are alittle op, if they are a hiding class speed is you stat so I say -2 Some skills I think need to be a rank higher Ah I say another mod could help some more
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
klgirebdnchajdelfianemdke
|
Posted: Sun Aug 07, 2011 1:53 pm
Detoxify: make that C rank Sand Attack: They pull it out of no where, no. Katar Mastery:If they're just learning Katar skills, why call it mastery Sonic blow: What speed are we talking about? Poison smoke: Make it so they get poisoned by doing that. They're inhaling posion... Gank: Um, that doesn't go with the poison theme of the class. Why have it? Divest Weapon: Same as Gank Stalk: Um...can't they already move in cloaking? Vultures Eye: That would go against their weakness seeing how a bow in long to medium range. Shockwave: Again, not something this class should be able to do. Assassin's Instinct: So, this just increases their reaction time? Hallucination Walk: Denied. Cloaking Exceed: Take off the last bit about the opponent has to be faster then them to be able to see them. Invisible: Denied. They can't become completely invisible. Neko has final say though. Denied. This is just the Gunner class, only limited to pistols.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 2:03 pm
Detoxify: Okay.
Sand Attack: They don't actually pull it from nowhere. They just seem to.
Katar Mastery: I dunno. Does it matter?
Sonic Blow: It's the same as your normal speed, you just attack relentlessly, knocking them off balance.
Poison Smoke: You DO know that it doesn't matter, right? they can cure themselves anyways, and most gain an immunity to most poisons because of how much they are exposed to it.
Gank: I don't care if this one gets taken out. xD
Divest Weapon: It DOES fit. It is an assassination class, not a poison or hiding class. When an opponent is weaponless, they are a lot easier to kill.
Stalk: No. I forgot to add that in. Those two only work if they are completely still.
Vultures eye: They are really bad long range shots, but good short range and medium range shots. Bows are one of their main weapons. This skill doesn't let them shoot farther or anything.
Shockwave: Yeah. I dunno why I put that one in there. xD
Assassins Instinct: Pretty much.
Hallucination walk: Why? It's an S ranked technique where you get 15 speed for one single post, where you move in one direction and are even dizzy afterwards....
Cloaking Exceed: Okay.
Invisible: Okay.
@Wulf: They are not a hiding class. They are an assassination class. Hiding just helps that goal. People who hide don't usually deal with poison....
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 2:22 pm
Antonio Inferni A City Of Fools Detoxify: Okay. Sand Attack: They don't actually pull it from nowhere. They just seem to. Katar Mastery: I dunno. Does it matter? Sonic Blow: It's the same as your normal speed, you just attack relentlessly, knocking them off balance. Poison Smoke: You DO know that it doesn't matter, right? they can cure themselves anyways, and most gain an immunity to most poisons because of how much they are exposed to it. Gank: I don't care if this one gets taken out. xD Divest Weapon: It DOES fit. It is an assassination class, not a poison or hiding class. When an opponent is weaponless, they are a lot easier to kill. Stalk: No. I forgot to add that in. Those two only work if they are completely still. Vultures eye: They are really bad long range shots, but good short range and medium range shots. Bows are one of their main weapons. This skill doesn't let them shoot farther or anything. Shockwave: Yeah. I dunno why I put that one in there. xD Assassins Instinct: Pretty much. Hallucination walk: Why? It's an S ranked technique where you get 15 speed for one single post, where you move in one direction and are even dizzy afterwards.... Cloaking Exceed: Okay. Invisible: Okay. @Wulf: They are not a hiding class. They are an assassination class. Hiding just helps that goal. People who hide don't usually deal with poison.... Hallucination walk:Yea but in that one post you could dispatch everyone around you with the speed you're moving at. Divest Weapon: Okay. Katar Mastery: The name is very misleading and I can see problems coming up later.[You should also put passive once learned for it and the Katar sage] Vultures eye:kk Would you rename the class to like Assassin. Stalker just makes them seem all ***** class="clear"> Not unless they are all in a straight line. xD If I tried to turn at that speed it would be like tugging at the wheel of a motorcycle going 120. xD Plus, the tunnel vision makes seeing an issue as well. xD Okay. I'll just make it Proper Katar Use. XD Thats what I like about it. ;D Do I have to? ;3;
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 2:28 pm
I just wish she would log on to actually give her opinion. D;
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 6:04 pm
SO nobody looked at priests?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 6:21 pm
DGwar SO nobody looked at priests? Looks good
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 6:42 pm
xXx-Wulf-xXx DGwar SO nobody looked at priests? Looks good ...?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 6:48 pm
DGwar xXx-Wulf-xXx DGwar SO nobody looked at priests? Looks good ...?
Wulf Approved
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 6:48 pm
Okay, i'm going to need you to break down a couple skills for me. Any of the holy barrier techniques: I don't thin kthey should be able to block anything above your rank. At Legendary rank, they'll block SSS ranked attacks >.> Also, what is the difference between blocking and absorbing? Rise again seems very OP, considering all you have to do is revive another person, and you'll be able to do it again. Make it so they have to have a certain amount of energy to di this. It wouldn't be fair if it only drained out 50 mana because the fight was going on for too long. Soul revival: You can move it down to SS rank. Sanctuary: Shouldn't be able to heal organs. At least not at B rank. Eh... everything else looks good though.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 6:55 pm
Dante Cayenyne Okay, i'm going to need you to break down a couple skills for me. Any of the holy barrier techniques: I don't thin kthey should be able to block anything above your rank. At Legendary rank, they'll block SSS ranked attacks >.> Also, what is the difference between blocking and absorbing? Rise again seems very OP, considering all you have to do is revive another person, and you'll be able to do it again. Make it so they have to have a certain amount of energy to di this. It wouldn't be fair if it only drained out 50 mana because the fight was going on for too long. Soul revival: You can move it down to SS rank. Sanctuary: Shouldn't be able to heal organs. At least not at B rank. Eh... everything else looks good though.
Absorbing completely negates the attack, blocking is basically just that, blocking. it just gets hit by it. I can tweak the shields, but rise again is meant to give priests an ability to be revived if nobody else is there to revive them. I'd rather not put an energy cost on a skill that already makes you have to do 30 posts, and I mean posts, to resurrect yourself. Hence why it says takes all your remaining energy. I can tweak sanctuary, although it seems like a mute point. If it's really needed I'll edit the shields. But this is a class that has 3 attacks, the rest are all forms of healing. I figured with the barriers and the self res they at least don't have to worry too much.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Aug 07, 2011 7:00 pm
DGwar Dante Cayenyne Okay, i'm going to need you to break down a couple skills for me. Any of the holy barrier techniques: I don't thin kthey should be able to block anything above your rank. At Legendary rank, they'll block SSS ranked attacks >.> Also, what is the difference between blocking and absorbing? Rise again seems very OP, considering all you have to do is revive another person, and you'll be able to do it again. Make it so they have to have a certain amount of energy to di this. It wouldn't be fair if it only drained out 50 mana because the fight was going on for too long. Soul revival: You can move it down to SS rank. Sanctuary: Shouldn't be able to heal organs. At least not at B rank. Eh... everything else looks good though.
Absorbing completely negates the attack, blocking is basically just that, blocking. it just gets hit by it. I can tweak the shields, but rise again is meant to give priests an ability to be revived if nobody else is there to revive them. I'd rather not put an energy cost on a skill that already makes you have to do 30 posts, and I mean posts, to resurrect yourself. Hence why it says takes all your remaining energy. I can tweak sanctuary, although it seems like a mute point. If it's really needed I'll edit the shields. But this is a class that has 3 attacks, the rest are all forms of healing. I figured with the barriers and the self res they at least don't have to worry too much.
Hm... Rise again: Leave it alone then. It's fine. Shields/ barriers: Still, edit it. I just realized that at sage rank, you'd be able to block SSS barriers, therefor you wouldn't need to get to legendary. At legendary, you can block any skill basically, and it doesn't have a recharge time so... yeah. It needs to be edited. Sanctuary: Either make it a higher rank or nerf it a bit.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|