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Posted: Wed Sep 14, 2011 9:14 am
The only real problem I see is the copycat of the technique that makes an arrow harder to remove. I know your removal system is different, but the attacks' mechanics are too similar. Perhaps a good alternative would be to put chakra into the arrowhrad and, after the arrow hits someone, the chakra expands to form a wider arrowhead for a period of time. That would make removing it during that timeframe quite devistating.
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Posted: Wed Sep 14, 2011 9:36 am
Sorry it has taken so long to get back to you, but I'm ready to start cranking these applications out so you guys aren't held hostage anymore. sweatdrop Alright, so your genin stage descriptions are much better, but there's the issue of your techniques being omni-directional. Your redirecting technique as listed allows you to deflect any attack for only a D-rank of training. You need to list specific techniques that deflect specific attack types (like limb, direction, and way the blow is re-directed) because nobody can go from having zero skill to reacting to all attack types effectively with pure reflex in only a few posts' time. Same deal with the pressure points. Complete pressure-point memorization and striking techniques for those points in only a few posts' time is unreasonable. Please make specific techniques for that as well. However, before you do, I have a question: why is a bloodline that allows for the striking of ckakra nodes spending time on learning to strike pressure points instead? Depending on your response, I might have to prevent the usage of normal pressure-point fighting via Juuken, and restrict it to only striking chakra nodes.
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Posted: Sat Sep 17, 2011 9:16 am
Malfrost Quick Draw: The user practices drawing their sword from their sheath so much, it has become second nature to them and that can draw their blade in an instant and at a moment's notice. The draw happens so quickly that only a Shinobi whose evasion rank it at or above the user's speed rank. If below, the draw is simple unnoticed by the opponent until there is a rather large gash makes it apparent what occurred I'm hesitant to approve this because there's already a style that focuses on speedy unsheathing of swords. But first, I need to know what having an evasion rank equal or higher to the speed rank of the caster does for the defender, and why you think you can justify having the technique auto-hit when the evasion rank is lower, especially for a Genin rank attack. In fact, while you are editing your style, I suggest you run it through Word. You have many grammar errors in here that make the style difficult to understand. Malfrost Headache Counter: Used when countering a strike that the user can effectively see coming. The user will parry the strike with his sword, and then quickly bring his off off-hand up to perform an uppercut the foes chin, followed back a quickly back-hand from the off-hand as well. If goal being to off foot the foe so a quick strike can be performed with the blade.There is one of the many grammar errors. I'm not going to list them all, but it's just something that needs to be corrected as you go back through. The technique on it's own is fine, except that I can't understand your last line. Malfrost Disarm Counter: A more advanced counter that takes considerable practice to master. When the users is able to successfully read and dodge a strike, he can being his offhand up to the foe's wrist and attempt to pinch the nerve points around their wrist, forcing them to drop their weapon. Wither he succeeds or fails, he delivers a swift kick to the gut at his foe to create distance after the attempted disarm.To determine wither or not the disarm will be successful, the roll of a six-sided dice by the users opponent will be used. For opponents of equal ranks, a roll of a 4,5,or 6 will result in being disarmed. For opponents one rank higher than the user, a roll of 6 is needed to be disarmed. For opponents of two ranks higher, then cannot be disarmed. For opponents one rank lower than the user, a 2 through 6 will result in being disarmed, if the opponent is two or more ranks lower, they will automatically be disarmed. The part in bold sounds like an auto-hit to me. Either it's worded wrong, or you really did intend for it to auto-hit, but it needs to be changed. I also think that this disarm roll needs to be performed if you actually manage to grab the correct area. Also keep in mind that the Toughness attribute will raise the target's effective rank against this technique by one. Just because it's based off of sharp pressure instead of blunt damage doesn't mean toughness won't play a part in keeping a hold of the weapon. I know you didn't say it doesn't, I'm just pointing it out. Malfrost Spinning Strike: This technique is preformed via gaining partial leverage over a foe. The user will first attempt to strike at the foe with his sword, before proceeding to use his off-hand to either grab the foes shoulder and spin him, or to deliver a swift and fast strike to the side to knock the foe off-balance which is followed quickly by a kick to cause the foe to spin and stumble, leaving him open to attack. What sort of sword strike, and from what direction? How do you intend to gain enough force to spin someone with only a one-handed grapple? What kind of blow is delivered to the side? Where do you kick the foe and in what manner? Malfrost Pivot Counter: A counter designed to deal damage to the foe. The user will rush the foe and as the foe attempts to strike him, he will dodge the strike by either going low or going high, then using either the side or shoulder of his opponent as support, he will push off with his off hand and pivot his body around, which leaves him able to strike at the foe's now exposed back. How do you pivot off of someone's side? Wouldn't you just end up shoving them out of the way? And how do you push off someone's shoulder when you "go low," which is an ambiguous phrase in and of itself that needs to be better defined. Malfrost Also, at this point, the swordsman has matured enough to understand the White Devil's true meaning of fighting..and it is not to kill, but to protect one's soul, which includes everything one holds dear.If the user has not learned this lesson by this point, then his effectiveness in combat decreases, taking a -1 rank drop in both speed and agility and cannot advance to the final stage. Wait, what? How is this style at all linked to one's soul, how does not knowing the intent is not to kill inhibit your ability to fight, and how are you supposed to learn that the style is meant to protect your soul? Malfrost Arial Chase:The user launches the foe into the air, normally with a series of kicks and then quickly jumps above the foes and strikes at them with their blade, normally going for impalement of the gut as the users simply lets gravity do the work for them. What kind of kicks, how many, and how is gravity supposed to do all the work when you're above them? {quote="Malfrost"]Vanishing Strike: The user will leap into the air and descend upon the foe like lightning, then, at the last moment the user will strike, moving so quickly that only a trailing image of the user will be seen by the foe before the user is behind them...having created a nice gash on the foes side in the process. Only high level trackers will be able to detect the users true intent. How do you accelerate toward the earth faster than the earth can pull you in that amount of time, how do you magically appear behind your opponent after striking at them from above, how does the gash end up on their side when you struck from above, and what exactly is a high level tracker? Malfrost Vital Points Strike: The users has learned all the exact locations and proceeds to aim quick and precise strikes at theses points. Normally occurring in rapid succession that a normal person would see it as one strike, when actually there is one strike per vital spot. To block all the strikes requires amazing relflexes. Which points in particular, what kind of strikes, and why should I allow your style to have complete mastery of vital point strikes when it doesn't even focus on that? Malfrost Howling Stirke: This technique actually starts by the user drawing his sword back so quickly, that a vacuum of air is created in front of him, sucking all surrounding opponents into the void, effectively off-footing them and leaving them completely exposed to the forthcoming strike by either the katana or the offhand weapon. That would take a TON of strength to do, plus how does it affect everyone from all directions? Wouldn't all that air rushing at you at once virtually crush you or blast some of your body parts off? Malfrost Current of Death: The users rushes the opponent slashing his blade in such rapid succession that it doesn't even appear to exist to the normal eye. Multiple strikes are aimed at all the vital spots on the body and for someone not on par speed and agility wise with the user, this spells almost certain death. That's the exact same thing as Vital Points Strike, the only difference being that your sword appears invisible. I have the same issues with this as Vital Points Strike. Malfrost Blade Shatter: By coating their blade in chakra, the user user becomes able to shatter normal blades with ease when the two blades come into contact, rendering other swordsmen useless. This is normally followed by a prompt asking the foe to surrender peacefully. This technique will not work on custom weapons. ((Cost A rank Jutus chakra to coat the blade and the coating last for three blades)) How does the chakra coating cause the other blade to shatter, and does this technique also have the S-rank kenjutsu cost? Malfrost To Protect One's Soul: The final technique the user learns, and it can only be used when something more important then the users life on the line. The user will sheath his sword and await for his opponent to either do the or for his opponent to charge him. Then the user will draw his sword with all his conviction, putting his very life on the line, totally exposing himself to take down his foe, but the strike will be so fast that only someone on the same speed and agility level will even see the draw on time, then if this is met, the foe will use a random number generator. If even, the foe is hit by the strike, if odd, they manage to avoid it and have a clear strike at the user. If the strike hits, the user will determine wither to merely shatter the blade, or land a near fatal strike on the opponent. This technique isn't even really a technique, you're just forcing you opponent to decide your fates on pure chance. Even if his stats are way higher than yours, you still manage to have the same chance at beating him as you. I can't allow this, not only because it's unfair in terms of factoring in actual skill level, but because deciding a death-blow based off of a chance roll just won't settle well with anyone. Honestly, no fight should rely on this technique to decide the victory. By that point the victor's going to be pretty apparent anyway, and even if it isn't, you're better off roleplaying it through to the end than deciding it on a number generator. All in all it's a promising style, it's just that we need to get all those wrinkles ironed out, foggy areas clarified, and the grammar corrected.
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Posted: Sat Sep 17, 2011 11:07 am
@Deil
I typed the style out on word >.< I guess have the time I wasn't really paying attention to the grammar though and was just focused on the content so I apologize for that. Now lets move on to the issues
QD: Well I think it's kinda unfair that one style should have a monopoly on speedy drawing of the sword, many styles in Japan had that as a foundation on which to spring off. Anyway, if the evasion rate is equal then they are simply able to parry or dodge the strike, while a higher evasion rates enables them to dodge and then make use of the opening created by drawing the sword. As for while I think it justifies an auto-hit, I''m going to deadliest warrior here. The draw of a katana by a trained swordsmen measured at 296 milliseconds, now the normal human brain needs atleast a quarter second or 250 milliseconds to even know there is a threat, not oh there is a threat, react but to even know it is there. Now, that 250 is biological, no human brain can really process quicker, but because we're all superhuman ninja, obviously it doesn't matter but I think the same concept applies. Your speed determines how fast you can draw a sword and what not while your reaction time takes into account brain perception. So naturally if my speed is superior to someones reaction, then I draw my sword so quickly that they can't even perceive it as a threat until they are hit, doesn't matter the rank.
HC: That part in bold it meant to say The goal >.< So it just means the purpose of the technique is to off-foot or get the opponent off balance.
DC: Well he delivers the kick, wither or not it hits or not depends on the foes reaction time again I would believe. And I would agree with only landing the roll if he manages to grab the wrist, and the toughness mod makes sense to me and I have no complaints
SS: Any type of strike, since the user wields a katana it would more then likely be a slash. As for force, the foe would have most likely just blocked the strike with his own sword, or perhaps dodged, meaning that they are not in a strong and firm position, meaning the shoulder is really easy to manipulate to gain leverage over the foe and to spin them around slightly. As for the strike to the side, odds are it would just be a closed fist punch, but the user can do as he pleases. For the kick it is also the same, the user can kick where and how he sees fit.
PC: Pivoting off of someones side is simple. You grab their side and push, not to hard but enough to generate some momentum yourself, then using that momentum you turn your body and strike at the foe. When that phase was meant to be taken as, you dodge high and use their shoulder, or dodge low and use their side.
Soul Issue: It's not a concept of the 'actual' soul, rather how our bonds with others and our relation to the world helps form our true self image, what some people call a 'soul'. It's an issue heavily stressed in Gintama from which I am taking inspiration. When Gin is just fighting for money or he isn't fighting for his 'soul' (His friends, family and others who are important to him) His fighting tends not to be as good. As for how to figure it out? Though fighting, though relationships, through reading and self discovery. There is no concrete way to do it, but if someone see a moment which might enlighten their RPC then they can take it.
AC: Normally a kick to the chin followed by a few kicks to the chest. The number is up to the user. By gravity doing all the work I mean that since the user will be higher in the air and in a more aero-dynamic position,((Foe will just be sprawled out most likely)) Then all he really has to do is lean forward with his blade and let gravity take him down to his foe before striking him.
VS: This is anime physics, we have people flash-stepping >.> Lol. Anyway, picture it like this, at the last moment the user propels himself to the ground, lands and then runs past and strikes the foes side, thus ending up behind them. Doing this all quickly enough that the only thing a 'normal' person saw would be a fleeting after image. As for tracker, I meant someone with a high reaction rating, odds are at this point, some sort of dojutsu would be required, unless they really are just that good without one.
VPS: Zabuza's list, can't remember them off the top of my head. And knowing where and how to strike vital points isn't really all that hard, I know where vital points are on a body and how to strike them with a sword, so again, if I, a normal human can do it, I'm pretty sure a superhuman ninja can. And it's not complete mastery. He just strikes at each vital point in rapid succession.
HS: Alright, I took inspiration from Kenshin on this one...the Kenshin reasoning his he drew his sword so damn fast that it creates this pocket of void that sucks in people in front of him. So I just decided to get rid of the drawing part and instead just have him move his sword back so quickly it creates the void, and just infront of him, not in all directions...infact I don't see where I mentioned all directions before >.< I just kinda ask that you let the science of anime physics take over here, but if you really that against it I'm sure we can work something out.
CoD sad (COD!! lol)) For the current I have the same argument of, it doesn't take a whole lot to learn where vital points on the body are.
BS: Anime physics again! Let's just say that the charka coating gives the sword Ultrasonic properties, and when he strikes the blade it causes the atoms in the steel to vibrate so violently that they shatter. And yes, S-rank kenjutsu cost.
Ones Soul: I just wanted to throw that out there to see what your reaction would be. I liked the idea but I can see where the problems would be, so I'll just remove this one.
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Posted: Sat Sep 17, 2011 1:58 pm
Malfrost @Deil I typed the style out on word >.< I guess have the time I wasn't really paying attention to the grammar though and was just focused on the content so I apologize for that. Now lets move on to the issues QD: Well I think it's kinda unfair that one style should have a monopoly on speedy drawing of the sword, many styles in Japan had that as a foundation on which to spring off. Anyway, if the evasion rate is equal then they are simply able to parry or dodge the strike, while a higher evasion rates enables them to dodge and then make use of the opening created by drawing the sword. As for while I think it justifies an auto-hit, I''m going to deadliest warrior here. The draw of a katana by a trained swordsmen measured at 296 milliseconds, now the normal human brain needs atleast a quarter second or 250 milliseconds to even know there is a threat, not oh there is a threat, react but to even know it is there. Now, that 250 is biological, no human brain can really process quicker, but because we're all superhuman ninja, obviously it doesn't matter but I think the same concept applies. Your speed determines how fast you can draw a sword and what not while your reaction time takes into account brain perception. So naturally if my speed is superior to someones reaction, then I draw my sword so quickly that they can't even perceive it as a threat until they are hit, doesn't matter the rank. You aren't taking into account that you would have to be practically on top of your target to cut somebody right out of the draw, you would literally have to be drawing the sword out of its sheath, and cutting them WHILE you draw it, in order to cut them before they could react. Not to mention, 50 milliseconds would probably be enough to react by blocking with a kunai or senbon, considering the fastest pistol draw (which is held in much the same way as a kunai is) is MUCH less than a katana draw. The fastest katana draw is about .25 or so seconds, whereas Bob Munden can draw his pistol in 0.02 seconds. So evade wouldn't play as much a factor as prediction or raw speed.
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Posted: Sat Sep 17, 2011 7:36 pm
SK Loda Malfrost @Deil I typed the style out on word >.< I guess have the time I wasn't really paying attention to the grammar though and was just focused on the content so I apologize for that. Now lets move on to the issues QD: Well I think it's kinda unfair that one style should have a monopoly on speedy drawing of the sword, many styles in Japan had that as a foundation on which to spring off. Anyway, if the evasion rate is equal then they are simply able to parry or dodge the strike, while a higher evasion rates enables them to dodge and then make use of the opening created by drawing the sword. As for while I think it justifies an auto-hit, I''m going to deadliest warrior here. The draw of a katana by a trained swordsmen measured at 296 milliseconds, now the normal human brain needs atleast a quarter second or 250 milliseconds to even know there is a threat, not oh there is a threat, react but to even know it is there. Now, that 250 is biological, no human brain can really process quicker, but because we're all superhuman ninja, obviously it doesn't matter but I think the same concept applies. Your speed determines how fast you can draw a sword and what not while your reaction time takes into account brain perception. So naturally if my speed is superior to someones reaction, then I draw my sword so quickly that they can't even perceive it as a threat until they are hit, doesn't matter the rank. You aren't taking into account that you would have to be practically on top of your target to cut somebody right out of the draw, you would literally have to be drawing the sword out of its sheath, and cutting them WHILE you draw it, in order to cut them before they could react. Not to mention, 50 milliseconds would probably be enough to react by blocking with a kunai or senbon, considering the fastest pistol draw (which is held in much the same way as a kunai is) is MUCH less than a katana draw. The fastest katana draw is about .25 or so seconds, whereas Bob Munden can draw his pistol in 0.02 seconds. So evade wouldn't play as much a factor as prediction or raw speed. That's the point of calling it a quick draw strike, you are striking at them while you draw the katana, it's not like I'm just drawing it to be drawing it. Anyway, I'm not in the mood to debate about it, my team just lost a game to a team it shouldn't have and now I'm pissed.
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Posted: Sun Sep 18, 2011 10:57 am
Please blank quote me so I know you have replied. QD: It's not necessarily the fact that a quick-draw is effective that I'm worried about. It's that you have the exact same mastery level as a sannin of the style that focuses on quick-draw, but as a genin. I'm not saying you can't have abilities based off of a quick-draw, but they need to be sub-par to the abilities of the quick-draw style because: A. Your style doesn't specialize in the art of quick-drawing. It's a general purpose style, befitting the odd-jobs nature of Gin. B. There is already a style that specializes in the art of quick-draw, so you can't make a style that does the exact same thing. If you're really worried about your inability to do a perfect quick-draw, then just use the style specializing in it. That's why the weapon master class can have 4 styles. HC: Seems more like you want to bewilder the opponent by hitting them while they're recovering from the parry, but essentially that means the same thing. I don't see a problem with it so long as you fix the grammar. DC: Hmm, sounds reasonable then. I think it's safe to say this move is approved. SS: You won't be in a firm position either, since you just struck and have yet to recover. Plus since your attack has so many different possibilities for strikes, I don't think you would gain any sort of muscle memory because there isn't a set way to train for the technique. I know you're just trying to get three strikes in on one post action, but if you aren't going to incorporate a set series of defined strikes, then I'm going to have to say you'll need to do the combo manually (unnamed taijutsu). PC: Trust me, as someone who was a lineman for 12 years, it doesn't work that way. One arm isn't going to stop any opponent from turning with you so you don't get behind them, especially when you "rush" someone, thus leaving you with a higher center of gravity due to running upright. The leverage just isn't there. If you're under their guard anyway, why not strike with your blade? Soul Issue: So it's the Will of Fire, essentially? I don't see why you need to include that you need to have the desire to fight in order to fight effectively, but if you really want to forcefully gimp your style users instead of leaving it up to good RP practice, that's up to you. Just so long as you realize this "Soul" doesn't give you any legitimate bonuses, I'm fine with it being your style's "mechanic." AC: Then you need to include those strikes in the technique. Plus I would argue you don't have an advantage of gravity at that point. The opponent has already been launched into the air, which means by the time your body reaches the top of its projectile path and begins descending, your opponent will have already been traveling back towards the ground. Simply: you aren't going to get enough acceleration from gravity for your blade to do any damage while in the air. You'll have to thrust it. VS: Ya, people flash step along the ground. I've yet to see people flash-step starting in mid-air. VPS: The problem is you've mastered knowledge of all vital points and how to strike them without any previous focus on that before then. Again, if you're going to completely master the ability to do a specific kind of action, then you need to make your style revolve around that action. If you want to focus on striking vital points, then you need to have other techniques focusing on that earlier in the style. The other problem is there are a TON of vital spots on the body, and ways to strike them. That's a huge combo to RP through when you don't say what kind of strikes are used and what specific spots are struck. HS: I took it to mean omni-directional because it says it sucks in all opponents. You opponents normally won't all be lined up in front of you: in the thick of battle, they're going to all be spread out. You need to work on defining the range, breadth, and intensity of the suction. CoD: see VPS comment. BS: Well since it costs 9 chakra, 20 stamina, and can only break non-custom weapons, I think it's fine. Except: does it shatter the whole blade, or only the point of contact? I would also argue that it needs a cool-off, and should only work on 2 weapons before being used up. Most people don't carry around a ton of swords, so breaking one is a pretty big deal. OS: Thanks.
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Posted: Sun Sep 18, 2011 11:20 am
QD: Alright so how about we compromise and say that its not an auto hit, but the draw does occur quickly and anyone with a lower reflex rate is going to be surprised and off-balanced by it, or takes a minor injury? SS: Alright, for a defined set then I would say strike with blade ((A slash)) followed basically by a kidney shot to disorient then a kick to the gut to off balance, how does that sound? PC: Okay, how about if you go under guard you strike at them with your blade to the side and over guard it's a strike to the shoulder. Soul Issue: I don't trust alot of people in how they rp, plus I want Gin's overall personality to remain in the style so I would like to keep it and yes I realize I receive no benefits. AC: I'll include the strikes when I rewrite, and I'll add thrusting the blade at the end to add force, sound fair? VS: Then so long as he's on the ground it's alright? VPS: I wouldn't say it's a completely mastery. He's only going to strike at the really major ones like Zabuza named off when fighting Kakashi and I think that was seven?. How about this, I include in the style, most likely at Chunnin a technique where he strikes at only one vital point with precision? HS: It's basically only going to work on anyone within swords length of the user and standing within the arc of the draw ((So basically, if they are between his shoulders)) The intensity would be enough to knock a foe off balance for a few moments, enabling the user to strike with a weapon. BS: Alright I'll agree to the two weapons then used up.
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Posted: Sun Sep 18, 2011 2:19 pm
QD: We can say that any defender with a total evasion and speed rating that's lower than yours cannot block the unsheathe strike with a sword that's in its sheathe, since it makes sense that they won't be able to keep up with your draw speed. That's going to force them to use weapons that are already unsheathed, or to try to dodge. It's likely that they'll be hit if they don't already have a weapon out, but I can't force anybody to take damage for your actions. That's entirely up to the RP situation. SS: So then you have to be attacking them from side or extremely up close for this to work (by definition of a kidney shot), but then how are you going to kick them? http://answers.yahoo.com/question/index?qid=20100626162316AAI3q72PC: Sounds fine. Soul Issue: That's fine, just realize many people won't like that it gives a literal decrease in effectiveness for such a reason, but that's up to you how popular you want it to be. Plus, your character's going to need to go through some serious character development to get to that point too, so you have your work cut out for you. AC: I'll need to see the edited version to know, but it sounds like it would work. VS: No, because your style doesn't incorporate flash stepping nor speed bonuses, so it doesn't make any sense for you to be able to do it. Plus, your technique would require a flash-step in the air, which I just said doesn't work. VPS: Then list the points please, and it needs to be a unique strike(s). If you make it so any strike works for this series of moves focusing on vital points, then anyone who strikes with any sort of attack at vital points without this style will lose their muscle memory bonus. HS: You also need a range, and you need to factor in other people's agility and strength levels to resist/recover from the move. BS: Does it shatter the entire blade, or only the part the sword comes in contact with?
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Posted: Sun Sep 18, 2011 3:31 pm
QD: Alright, that sounds fine SS: Okay, how about a knee to the gut then, all that requires is bringing the knee up to the gut and that can be done at close ranges. AC: I'll show you the edited version once we get everything else sorted out VS: Well, technically the style is suppose to be based on speed and agility. And since the Shinoha have a monopoly on flash-stepping ((Which I consider highly unfair)) I can't include flash stepping in any way. How about this then, we exclude the air part and it's just the users rushing the foe on the ground then basically moving so quickly that there is an after image. VPS: Alright, it was actually 8 and those were. Liver, Lungs, Spine,Cervical Vein, Neck Vain, Brain, Kidneys and Heart. Hum...and a unique series of strikes...I like the idea of forward slash, back slash, and then stab. HS: Range...hum...a yard at most. As for factors...I'd say that if their strength were at Jounin level or higher, then they wouldn't be sucked in, but they would be knocked off balance. Agility, they would have to be faster then the user himself I would say. BS: Well in Gintama it's the whole blade that shatters so that's what I would go for.
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Posted: Tue Sep 20, 2011 10:20 am
SS: Sounds like it will work. VS: Having speed and agility as attribute requirements does not increase those stats; it simply forces people to have those traits so they can actually use the style. Shunko release is allowed to use flash stepping because it takes up the bloodline/clan slot, plus it isn't true flash stepping: they never literally teleport. The afterimage style uses chakra to create afterimages. To literally move fast enough for an image of light to be left behind while your body is somewhere else would require that you move faster than the speed of light, and your style doesn't offer any sort of bonuses to allow you to move that fast, even under anime physics. The only thing that comes close purely through combat style is the 8-gates style, and using gates inflicts actual damage and stat drains to the user as a cost plus leaves more of a motion blur than an afterimage. If you're going to mimic flash stepping or leave an after-image effect, then you're going to need to create an appropriate mechanic and cost/effect ratio. VPS: I mean spell out the actual combo, strike for strike, movement for movement. If you're going to pull off 8 specific strikes in one post, it needs to be a precise combo in order to squeeze it into one post action. HS: So no amount of solid footing is going to keep you from being knocked off balance? That's an auto-hit at that point because you can't dodge, and there's no form of "damage" (or in this case effect) reduction. It may be an S-rank, but that doesn't make it invincible, and we have to consider also that there isn't a way to boost your agility over S+1 other than having a cursemark or one of 2 (I think) bijuu that give bonuses to agility. I think anyone with the agility attribute in secondary or higher should not be knocked off balance or sucked in, those with A-rank strength should only lose their balance, and this technique must be the last action (of any kind, not just post action) that your character can perform during that post, because it will essentially negate any taijutsu/kenjutsu strike at close range by knocking them off balance in mid-strike. Considering that, I think you could lengthen the range to a few yards. BS: What happens to the shrapnel?
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Posted: Tue Sep 20, 2011 11:00 am
VS: Alright, I'll just drop it since I don't feel like working out an entire mechanic for one move. VPS: Alright, so it start with a slash to the side for the liver, followed by a diagonal slice upward, handling the heart and lungs, then a downward chop with the offhand weapon for the brain, followed by two rapid strikes to the neck vain, cervical and spine, and then a side chop with the katana for the kidney. I decided to condense strikes together for organs that were fairly close to each other. HS: I'll agree with your condition and set the range for three yards. BS: I'll just say it shatters the blade so finely the the bits of metal left aren't enough to do harm to the foe or user.
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Posted: Tue Sep 20, 2011 7:05 pm
Deil Grist Sorry it has taken so long to get back to you, but I'm ready to start cranking these applications out so you guys aren't held hostage anymore. sweatdrop Alright, so your genin stage descriptions are much better, but there's the issue of your techniques being omni-directional. Your redirecting technique as listed allows you to deflect any attack for only a D-rank of training. You need to list specific techniques that deflect specific attack types (like limb, direction, and way the blow is re-directed) because nobody can go from having zero skill to reacting to all attack types effectively with pure reflex in only a few posts' time. Same deal with the pressure points. Complete pressure-point memorization and striking techniques for those points in only a few posts' time is unreasonable. Please make specific techniques for that as well. However, before you do, I have a question: why is a bloodline that allows for the striking of ckakra nodes spending time on learning to strike pressure points instead? Depending on your response, I might have to prevent the usage of normal pressure-point fighting via Juuken, and restrict it to only striking chakra nodes. In regards to the sweeping block, your main issue is that a person shouldn't be able to learn to block such a broad range of techniques so quickly, but since it can only block tai/kenjutsu techniques of equal rank or lower (or for tai specialists it give a slightly better chance to block techniques of 1 rank higher) I don't personally see the problem. The reason I say this is that it makes sense for a shinobi to be able to block many techniques of equal rank to themselves anyway. You say that "Your redirecting technique as listed allows you to deflect any attack for only a D-rank of training", but that is not the case. Most hyuuga would learn this technique at Genin rank, and so they would only be able to deflect other D-rank techniques(or E-rank), with this technique, which seems fairly reasonable to me. Now as a shinobi advances in rank it stands to reason that they would advance in skill, and so their ability to use this technique effectively should increase as well. Now if your issue is that the stamina cost of this technique is too low, then I would be happy to edit it so that the cost scales to match the rank of the technique being blocked or something similar. I plan to edit it so that it can't block S-rank techniques at all, but for hyuuga of S-rank I think that use of this technique should still provide a bonus to blocking techniques of S-rank since it still has the cost of an attack action.
As to the issue of it having a very broad range of things it can be used to deflect, I understand the issue, but this isn't a specific technique that would be performed the same every time. It is essentially a method of blocking attacks, not a technique designed to block one specific type of attack. The person using the technique would of course have to prep themselves to perform it, first by giving up an attack action and switching forms to the Second or Fourth Trigram. Now if the opponent uses a ninjutsu, or perhaps just a taijutsu technique 2 ranks higher than the user, then obviously the preparation would be wasted, and the technique could not be used. But if the conditions of the technique are met, then what this means is that the user took time to prepare for an incoming attack, and then react accordingly. With that much prep time, and an understanding of the technique, is it still unreasonable for someone to be able to deflect incoming attacks of their own rank or lower?
For the Pressure Points, I don't think I understand, I did make individual techniques for different areas of the body. Strike of Stone teaches to strike at one of three pressure points on the leg(each of which have the same effect, so I don't exactly see why I would need one for each individual pressure point), Strike of Breeze teaches to strike at one of three on the arm, Strike of Pain teaches two pressure points on the neck, and I was thinking of making one more for striking the temple, though that would have to be an S-rank technique since such a strike would mean insta-death for most. So I'm kind of confused when you say "Complete pressure-point memorization and striking techniques for those points in only a few posts' time is unreasonable. Please make specific techniques for that as well."
The reason I have pressure-points in there at all, is the idea that students are first taught pressure points to get them used to striking very small areas with speed and precision. Learning the pressure points is a means of preparation for learning to strike directly at Tenketsu, so that's why it's in there.
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Posted: Sat Sep 24, 2011 12:45 pm
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Posted: Sun Sep 25, 2011 11:30 am
Malfrost VS: Alright, I'll just drop it since I don't feel like working out an entire mechanic for one move. VPS: Alright, so it start with a slash to the side for the liver, followed by a diagonal slice upward, handling the heart and lungs, then a downward chop with the offhand weapon for the brain, followed by two rapid strikes to the neck vain, cervical and spine, and then a side chop with the katana for the kidney. I decided to condense strikes together for organs that were fairly close to each other. HS: I'll agree with your condition and set the range for three yards. BS: I'll just say it shatters the blade so finely the the bits of metal left aren't enough to do harm to the foe or user. VPS: what kind of strikes, from what direction, and please define what a side chop is (referring to the bold area). BS: Now that I think about it, the technique also needs a post duration so you can't just activate the technique and leave it active forever. How about the technique ends after 4 posts or after two weapons are destroyed with the technique? If you can agree to that, then I can agree to complete non-custom blade destruction.
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