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FullbusterOrleans

PostPosted: Thu May 19, 2011 2:16 pm


Carbon death
User Image
Once the user is injected with Gene-X they gain the ability to manipulate, and move the carbon in their body. Also enhancing it to act as a natural armor. The skin of the user will turn black where the carbon had been manipulated and the skin transforms and acts as an armor, and weapon. Though the user is only able to maintain the transformation for a set time (Listed below). When the skills are used the skin lights up bright white for a second before showing the black coating of carbon that now coats the skin of the user. So unless it is beneath the users clothing it would be clear that the skill was activated.

Lv.1- 3 posts
Lv.2- 4 posts
Lv.3- 5 posts
Lv.4- 6 posts
Lv.5- 7 posts
Lv.6- 8 posts
Lv.7- 9 posts
Lv.8(and up)- 10 posts

^^^^^^^^^^^^^^^^^^^^^^^^^^^
This applies to all skills, of this style. Unless otherwise stated in the skill.
Each skill will state there own cool-down period (Number of posts that must have passed before you can use a skill again) But once you reach level 5 the cool-down periods are halved.
Also, if the user were to cancel the skill, they must automatically pay the cool-down period before reactivating the skill. So no, you can not reset the counter, and avoid the cool-down period.
Stage 1
In stage one, they gain basic manipulation of the carbon in their body. Their skin even when no skills are activated is about as strong as leather.
At this point when they manipulate the carbon in their body enough to cover a limb. But in order to even gain this small stage of manipulation they must meditate, and focus on moving the carbon in their body to the designated limb. Through a process of meditation, and the tensing of the muscles in a way that only the users of this style will understand to move the carbon throughout the body and to the surface. Once they have completed a ten post meditation they may begin learning the basic skills of this style. Though physical training is advised, as this is a very physical style, and it will be required later on.

Passive- Hardened skin.
the skin of the user even without skills being used is as durable as leather.

Carbon limb
(D-rank)
The user is able to manipulate the carbon in their body moving it to a designated limb. Though it would only go from elbow down, or knee down depending on which limbs they choose.. The arm, or leg will turn a black color, also The limb is able to withstand
D-rank and below attacks Anything above will shatter the armor revealing the skin below. For each level the limb can maintain the carbon limb a little longer. Don't misunderstand this skill. It isn't just for defense. The punches from this can deal great blunt force damage. One punch may feel like you were hit by a sledge hammer.
(Cool-down period 4 posts)

Carbon claw
(C-rank)
The user instead of manipulating carbon and making it form around one arm. Covers both hands. Or Feet. Or one hand, one foot. Whatever the user prefers. In the carbon and instead of focusing on defense, this attack is purely for offense. Anything C-rank or above will shatter them upon impact. The claws go on each finger or two each protruding five inches. It is impractical to use a weapon in a hand with this skill active because you couldn't possibly grip it.
This only covers the hands, or feet. Arms and legs are still open to attack.
(Cool-down period 4 posts)

Stage 2
At this stage the user has become able to manipulate twice as much carbon. So they are able to cover twice as much space. Though they are at this point still limited to certain ways of manipulation. They gain this stage through physical training and meditation, and the same process of tensing the muscles to move the layer of carbon through out the body to cover the skin in the designated aread. Ten posts of physical training, such as sparring, punching walls, etc. And Ten posts of meditation.

Advanced Carbon Limb(A.K.A Duel Carbon Limb.)
(C-rank)
The whole limb is covered in the carbon. As in, shoulder down to finger tip of an arm. Or hip down for a leg.
This does in fact make a big difference. Because twice the space is covered allowing for them to guard more. Blocks C-rank or below attacks.
Where as you could only cover one of the limbs before, you can now cover two. I suppose if you chose you could use this skill and only cover one arm, though it seems like a bit of a waste.

Carbon Blade
(C-rank)
The carbon forms a one foot long double edged blade that, is extended from the knuckle of the user. The carbon armor forms down to the elbow (Allowing for more of a defense when fighting with this skill). Only one of these can be made. It is as strong as The carbon limb skill.


Stage 3
Stage three consists of meditating for 15 posts. Undisturbed, while the user focuses on their core muscles, they must tense them, and relax them. In a process to learn how to move the carbon to the chest, and stomach of the user. Then 3 posts of physical training, once the meditation session is complete. (Sparring, or any other physical activity would work)

Carbon breast (A.K.A Carbon torso)
(B-rank)
This skill covers the shoulders, back, chest, crotch area, and stomach of the user in the carbon armor. Can resist B-rank and below attacks.

Spikes of Carbon
(B-rank)
This skill has the users body to create 1-3 four foot, long, 4 inch wide spikes. They can be produced from practically anywhere on the users body, almost instantly. Though unlike other skills these fall off after the initial post.

Stage 4
The neck and up prior to this stage were unable to be covered. Making it one of the few weak-points. This stage consists of more meditation and focusing on moving the carbon to the users neck, and head. Once the users head is covered it becomes much like the picture. The canine teeth of the user extend to be a couple of inches long. And their eyes become one solid color. (Their energy color) Once it breaks the users real face, and hair will be visible once more. Requiring 20 posts of meditation, because this is probably the most important part of the users body, they must move the carbon through their head (Which at first will be excruciatingly painful. But later on it won't hurt at all.)

Mask of damnation
(A-rank)
This skill is used to cover the head, and neck (as depicted in the picture) of the user. This skill is able to withstand up to A-rank attacks. It lasts two posts less than any other skill in this style. But it is also the second most durable. And it protects one of the most vital points of the body. The canine teeth of the user extend to be a couple of inches long. And their eyes become one solid color. (Their energy color)

Finger spear
(A-rank)
The user condenses the carbon in their body, and produces more and then points one finger at a target. Making it extend at extreme speeds. To pierce a target. This breaks after the initial piercing. Possibly staying inside the pierced target.


Stage 5
While all other stages seemed to focus on one or two body parts, this focuses on the whole body. You must have used the following skills 5 times each in a fight in order to gain this stage
-Carbon limb
-Carbon breast
-Mask of the damnation


Carbon death
(S-rank)
The users body becomes completely covered in the carbon, with the use of one skill. Claws for each finger that are 4 inches form. And 2 inch long ones for each toe. It takes A-rank or above to break, the armor. At this point the user will also have the glowing eyes representing their ki color.. They truly look like they have taken the form of a demon. No other skills in this style can be used when in this form.






I believe I fixed, or explained anything I needed to. But if the stages need more, or better ways of achieving them, I can work on it.
PostPosted: Thu May 19, 2011 8:15 pm


I fixed the ones you mentioned and the answer to the Sky crusher, hell sweeper was altered to explain. Basically a number of links in the chain are pulled apart and connected by ki adding length. I also added that this weakens the chain when it's reattached.

Kusarigama



User Image]



The kusarigama is actually a hybrid weapon that crosses the hand sickle, chain, and weight to create a single deadly weapon. The normal usage for this is to swing the weight on the chain to distract, strike, or entangle opponents then use the hand sickle close up to kill them. However with the use of energy there are dozens of new variations that have become common and more are added as time passes. Some kusarigama actually have two sickles instead of a sickle and a weight but regardless of the design the weapon is deadly.




Ankle Biter/ Breaker
Rank: E
Description: A low sweep with the sickle portion of the kusarigama or the weighted end. If the sickle is used it’s referred to as an ankle biter and if the weight is used it becomes an ankle breaker. This move is deceptive because those that move forward to avoid the end often end up with the chain wrapping around their leg and possibly still have the blade or weight strike them as it wraps.



Toe Crusher
Rank: D
Description: A technique to slow opponents the goal is to strike their foot with the weight and can be done in a circular motion sending the weight overhead or near the ground or a linear motion that sends the weight directly at the foot. Often a broken toe or fractured foot or ankle will slow an opponent and prevent them from getting too close.


Snake Bite
Rank: D
Description: The user throws the hand sickle towards an opponent aiming to stab them with the point instead of the weight causing piercing damage.


Snapless
Rank: D
Description: This technique can also be called snapper and refers to using the weighted end of the kusarigama to strike an opponents hand to break the fingers making wielding a weapon difficult or impossible. The name refers to either the fact a target has trouble snapping their fingers afterwards or the sound made by their fingers breaking.


Wrap
Rank: D
Description: This is the ability to wrap either end of the chain around a person’s limb(s) to slow them or prevent them from using the limb fully/ at all.


Constrict
Rank: D
Requires: Wrap
Description: This is the name of the technique of using the chain to choke an opponent either by looping it around their neck directly and pulling it or throwing one end around the opponent’s neck from a distance.



Reaping
Rank: C
Description: A three part technique involving the sickle side of the weapon being spun to attack high, low, and middle in quick succession. This uses energy to accelerate the spinning of the weapon making all three slashes happen in an instant potentially cutting the lower legs, and stomach at once.



Extension
Rank: C
Description: This is an energy technique that extends the blade of the kama by several inches making it so that narrow dodges can result in serious wounds without the actual blade having to strike the opponent.



Shield Spin
Rank: C
Description: Flowing energy through the chain of the kusarigama the user is able to spin it at high speed creating an energy shield that can block most C rank and lower attacks save those designed to break C rank shields. However while the technique can be used on any one side it only defends from attacks from a single direction and drains energy each post it is used.




Chain Control
Rank: C
Description: A technique that allows the user to manipulate the chain of the kusarigama with their energy. This allows it to move in unpredictable manners as though it were a living animal.


Side Splitter
Rank: C
Requires: Chain control
Description: Simply throw the hand sickle portion of the weapon at an opponent but slightly to the side. If the kama misses use chain control to stop it, twist it so the blade faces the opponent’s side and pull it back to cut their side. This is a deceptive move that often works against opponents that have never encountered it but is useless against a knowing opponent.



Chin up
Rank: B
Description: When an opponent charges the user or moves into close range the user focuses energy into the weight of the kusarigama and drops it as though focusing on the hand scythe for defense. As it falls they move their foot under it and using their energy cause it to shoot upwards suddenly towards the opponent’s chin. This is a good surprise attack as it comes from the blind spot right below a person’s chin. Though it is called chin up the user can aim for genitals, the knees, or arms with the weight. .



Sky Crusher, Hell Sweeper
Rank: B
Description: The user channels their energy into the chain causing it to temporarily lengthen by pulling several links in the center apart and reconnecting them with ki. After the attack the links are returned to normal though the forceful separation weakens them quality of the weapon by 1 level. More than three uses destroys the links of the chain. As they lengthen the chain, they swing the weight up and over towards an opponent’s head then send the kama side in a sweep towards an opponents legs. Most people are unable to see both motions at once and clever use of chain control can cause harm to even those that dodge both strikes.



Wind cutter/ Rock splitter
Rank: A
Description: A technique that places energy into the area around the kama or weight and creates a swirling force that makes the kama so sharp it is said to cut the wind and the weight so heavy it can split rocks. This is actually not an exaggeration as the spinning of the energy can neutralize lower ranked wind attacks and the weight can shatter lower ranked earth attacks.


Armor piercer/ Breaker
Rank: A
Description: This attack consists of sending energy either into the weight or kama and after spinning the section at high speed strikes at an opponent with it. The momentum combined with the energy can result in devastating damage that can break through any defense of a lesser rank and weaken those of the same rank.


Chain Saw
Rank: A
Description: Using their energy the user is able to alter the chain section of their weapon into a bladed chain allowing attacks done while energy is spent on this technique to cause much more damage and making wrap and constrict attacks capable of severe lacerations and dismemberment much like a chain saw would cause.



Tornado cutter
Rank: S
Description: User first activates chain saw then using their energy causes the links of the chain to disconnect as it’s swung in a circle creating what seems to be a swirling wind around their bodies but is in fact small blades spinning at high speed. This can cause significant damage to anything that walks into it or can be directed away from the user and towards an opponent. Best used in confined spaces where dodging is not easily feasible. Because the weapon's mass is reduced the damage from this technique is C rank. The down side to this technique is that it can only last for up to three posts (costing energy each post) and afterwards the user must gather the links to remake their weapon and will only have the weight and kama until the links are reconnected.

wolf4life13

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PostPosted: Sat May 21, 2011 7:21 am


Fen! Get in here and give us some direction! What, you think you're too busy or somethin XD
PostPosted: Sat May 21, 2011 9:19 am


wolf: Accepted

isis: processing but watch this for ideas in the meantime. http://www.youtube.com/watch?v=u6YwctbDIfY

Fist of the Bro Star
Captain

Shirtless Seraph


FullbusterOrleans

PostPosted: Sat May 21, 2011 4:58 pm


Kato-flameking
Carbon death
User Image
Once the user is injected with Gene-X they gain the ability to manipulate, and move the carbon in their body. Also enhancing it to act as a natural armor. The skin of the user will turn black where the carbon had been manipulated and the skin transforms and acts as an armor, and weapon. Though the user is only able to maintain the transformation for a set time (Listed below). When the skills are used the skin lights up bright white for a second before showing the black coating of carbon that now coats the skin of the user. So unless it is beneath the users clothing it would be clear that the skill was activated.

Lv.1- 3 posts
Lv.2- 4 posts
Lv.3- 5 posts
Lv.4- 6 posts
Lv.5- 7 posts
Lv.6- 8 posts
Lv.7- 9 posts
Lv.8(and up)- 10 posts

^^^^^^^^^^^^^^^^^^^^^^^^^^^
This applies to all skills, of this style. Unless otherwise stated in the skill.
Each skill will state there own cool-down period (Number of posts that must have passed before you can use a skill again) But once you reach level 5 the cool-down periods are halved.
Also, if the user were to cancel the skill, they must automatically pay the cool-down period before reactivating the skill. So no, you can not reset the counter, and avoid the cool-down period.
Stage 1
In stage one, they gain basic manipulation of the carbon in their body. Their skin even when no skills are activated is about as strong as leather.
At this point when they manipulate the carbon in their body enough to cover a limb. But in order to even gain this small stage of manipulation they must meditate, and focus on moving the carbon in their body to the designated limb. Through a process of meditation, and the tensing of the muscles in a way that only the users of this style will understand to move the carbon throughout the body and to the surface. Once they have completed a ten post meditation they may begin learning the basic skills of this style. Though physical training is advised, as this is a very physical style, and it will be required later on.

Passive- Hardened skin.
the skin of the user even without skills being used is as durable as leather.

Carbon limb
(D-rank)
The user is able to manipulate the carbon in their body moving it to a designated limb. Though it would only go from elbow down, or knee down depending on which limbs they choose.. The arm, or leg will turn a black color, also The limb is able to withstand
D-rank and below attacks Anything above will shatter the armor revealing the skin below. For each level the limb can maintain the carbon limb a little longer. Don't misunderstand this skill. It isn't just for defense. The punches from this can deal great blunt force damage. One punch may feel like you were hit by a sledge hammer.
(Cool-down period 4 posts)

Carbon claw
(C-rank)
The user instead of manipulating carbon and making it form around one arm. Covers both hands. Or Feet. Or one hand, one foot. Whatever the user prefers. In the carbon and instead of focusing on defense, this attack is purely for offense. Anything C-rank or above will shatter them upon impact. The claws go on each finger or two each protruding five inches. It is impractical to use a weapon in a hand with this skill active because you couldn't possibly grip it.
This only covers the hands, or feet. Arms and legs are still open to attack.
(Cool-down period 4 posts)

Stage 2
At this stage the user has become able to manipulate twice as much carbon. So they are able to cover twice as much space. Though they are at this point still limited to certain ways of manipulation. They gain this stage through physical training and meditation, and the same process of tensing the muscles to move the layer of carbon through out the body to cover the skin in the designated aread. Ten posts of physical training, such as sparring, punching walls, etc. And Ten posts of meditation.

Advanced Carbon Limb(A.K.A Duel Carbon Limb.)
(C-rank)
The whole limb is covered in the carbon. As in, shoulder down to finger tip of an arm. Or hip down for a leg.
This does in fact make a big difference. Because twice the space is covered allowing for them to guard more. Blocks C-rank or below attacks.
Where as you could only cover one of the limbs before, you can now cover two. I suppose if you chose you could use this skill and only cover one arm, though it seems like a bit of a waste.

Carbon Blade
(C-rank)
The carbon forms a one foot long double edged blade that, is extended from the knuckle of the user. The carbon armor forms down to the elbow (Allowing for more of a defense when fighting with this skill). Only one of these can be made. It is as strong as The carbon limb skill.


Stage 3
Stage three consists of meditating for 15 posts. Undisturbed, while the user focuses on their core muscles, they must tense them, and relax them. In a process to learn how to move the carbon to the chest, and stomach of the user. Then 3 posts of physical training, once the meditation session is complete. (Sparring, or any other physical activity would work)

Carbon breast (A.K.A Carbon torso)
(B-rank)
This skill covers the shoulders, back, chest, crotch area, and stomach of the user in the carbon armor. Can resist B-rank and below attacks.

Spikes of Carbon
(B-rank)
This skill has the users body to create 1-3 four foot, long, 4 inch wide spikes. They can be produced from practically anywhere on the users body, almost instantly. Though unlike other skills these fall off after the initial post.

Stage 4
The neck and up prior to this stage were unable to be covered. Making it one of the few weak-points. This stage consists of more meditation and focusing on moving the carbon to the users neck, and head. Once the users head is covered it becomes much like the picture. The canine teeth of the user extend to be a couple of inches long. And their eyes become one solid color. (Their energy color) Once it breaks the users real face, and hair will be visible once more. Requiring 20 posts of meditation, because this is probably the most important part of the users body, they must move the carbon through their head (Which at first will be excruciatingly painful. But later on it won't hurt at all.)

Mask of damnation
(A-rank)
This skill is used to cover the head, and neck (as depicted in the picture) of the user. This skill is able to withstand up to A-rank attacks. It lasts two posts less than any other skill in this style. But it is also the second most durable. And it protects one of the most vital points of the body. The canine teeth of the user extend to be a couple of inches long. And their eyes become one solid color. (Their energy color)

Finger spear
(A-rank)
The user condenses the carbon in their body, and produces more and then points one finger at a target. Making it extend at extreme speeds. To pierce a target. This breaks after the initial piercing. Possibly staying inside the pierced target.


Stage 5
While all other stages seemed to focus on one or two body parts, this focuses on the whole body. You must have used the following skills 5 times each in a fight in order to gain this stage
-Carbon limb
-Carbon breast
-Mask of the damnation


Carbon death
(S-rank)
The users body becomes completely covered in the carbon, with the use of one skill. Claws for each finger that are 4 inches form. And 2 inch long ones for each toe. It takes A-rank or above to break, the armor. At this point the user will also have the glowing eyes representing their ki color.. They truly look like they have taken the form of a demon. No other skills in this style can be used when in this form.






I believe I fixed, or explained anything I needed to. But if the stages need more, or better ways of achieving them, I can work on it.
PostPosted: Sat May 21, 2011 5:22 pm


The names are kinda sucky cuz I tried to translate them from Chinese, but I tried to follow the meaning as close as possible. All of these are real and humanely possible moves, apart from the stage 5 ones.
Tai Ji Quan
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Taijiquan literally translates to "supreme fist", incorporating the elements of Taoism and Chinese philosophy in this unique form of martial arts. Its main elements include nei gung (inner strength), tui shou (response drills) and san shou (defense techniques). The main idea of Tai Ji is to be one with nature, neither moving or still, unable to be toppled. Like water, they are never still, but if one strikes water, the force is rebounded. Nature has no sharp edges, so all movements of Tai Ji are round and fluid, never stopping and never starting suddenly. Contrary to other fighting styles, Tai Ji Quan is usually practised using exceedingly, almost painfully slow movements. In fact, the slower they are performed, the harder it is. The most important element when fighting with Tai Ji is to maintain a calm mind, and to keep your entire body relaxed even in combat, hence it is called a "soft" style of combat. Tai Ji seldom has lethal attacks, but opponents will find it next to impossible to land a clean blow on Tai Ji users, infuriating them to no end.

The three basic steps involved when studying Tai Ji include:
Health - Tai Ji's health training concentrates on relieving pain or stress on the body. In later stages of training, by directing their Ki to different parts of the body, users are able to speed up healing processes and relieve pain.
Meditation - Also can be interpreted as maintaining homeostasis and optimum health.
Martial art - Tai Ji is the study of yielding to a change in outside forces, and practitioners will never meet an attack with an opposing force, and will very rarely dodge attacks. Instead, they yield and "stick" to oncoming attacks, using the opponent's strength and momentum against themselves. Very often the opponents are sent flying away, but never with lethal blows landed on them until very late stages.


Stage 1
Users start by meditating and doing various breathing exercises, as well as repeating the same movements again and again. At first they will do it quickly and stiffly, but gradually they will be able to slow the pace down and perform the exercises slowly. As they advance, they will often hold the same stance for long periods of time, sometimes for an hour or more. Users first have to get used to the fact that Tai Ji is the polar opposite of common martial arts form, being slow in practice but fast during combat.

Basic form: Grab
Rank E
This is the one of the forms that forms the basis of all attacks in Tai Ji. The user stands in a relaxed stance and raises his right hand. If the opponent throws a punch, the opponent's arm (not fist) will come into contact with the user's arm. The user then brushes the opponent's arm aside, step forwards to close the distance between himself and the opponent, and pushes his body against the opponent's to send him stumbling away, losing his balance.

Basic form: Push
Rank E
As the opponent performs a punch, the user brushes it towards the opponent's chest with his own right arm, step forwards to close the distance between them both, and locks the opponent's arm against their own chest, rendering him immobile for a split second. The user then places his left palm on his right arm and push, sending the opponent stumbling away.

Basic form: Rise and push
Rank D
A useful technique as it can be used whenever the opponent has a limb or limbs outstretched, be it leg or arm. Raising both hands to brush the attacks aside with the "sticking" method, the user steps forward and pushes the opponent with both hands, sending him stumbling away. If the opponent had punched with his arm/s, the user will push the opponent's stomach, leaving him winded. If the opponent had kicked with his leg/s, the user will push the opponent's buttocks, sending him flying and falling onto his face.

Single whip
Rank D
Used when the opponent has struck with one or both arms. The user steps forward to lower his stance, raise one hand to knock the attacks aside, and then use the same hand to grab the opponent's face. A dirtier trick to follow is to stab his fingers into the opponent's eyes, blinding them.


Stage 2
By stage two, users are beginning to grasp the concept of sticking and using the opponent's strength against themselves. The training methods are essentially the same as stage 1, but this time users are usually blindfolded so they can calm themselves and shut themselves away from the rest of the world. Usually they practice in a quiet area, where they cannot be disturbed. Stage 2 is when the attacks start to be offensive, but still using the "sticking" and pushing theories. Stretching exercises are also performed, as flexibility is key to performing the moves with fluidity.

Wings of the Crane
Rank D
This is used when the opponent punches, kicks or sends a flurry of attacks towards the user. The user raises his right hand above his head to brush aside incoming attacks from above, while sweeping with his left hand to deflect blows from below. This inevitably knocks the opponent gently off his feet for a split second. Using this split second, the user raises his left arm, flips the opponent's feet up and slams down with his right hand, sending the opponent face-first into the ground.

March of the Crane
Rank D
Used when the opponent attacks, in whatever way. The user steps forward and sweeps the opponent's outstretched limb aside gently with his left hand, then delivers a stunning blow to the opponent's unprotected torso, with just enough strength to wind. The attack continues 3 times (3 posts), during which when the opponent tries to defend himself by raising an arm or limb, it is again knocked aside and another stunning blow delivered to the chest. By the end of the attacks, the opponent would be greatly stunned.

Grasp the Crane's tail
Rank C
When the opponent's arm is outstretched after a strike, the user raises his right hand and sticks to the opponent's arm, following the arm to grasp the shoulder. At the same time, the user's left hand comes up and grabs the opponent's wrist. In a split second, the user uses the opponent's own power and momentum from the punch, pulling the opponent forwards and down while the user steps forward and sideways at the same time. As the opponent loses his balance, the user strikes the opponent behind the neck with an open handed chop, sending him sprawling onto the ground.


Stage 3
At this stage, the user starts to incorporate Ki into their attacks. They start to feel and regulate the flow of Ki within their own bodies, and practice sending Ki to their arms for attacks. Blindfolded training at this stage is still common, and ambitious practitioners will sometimes put a bowl of water on top of their heads during training to ensure that their core is not wavered, and that they are being smooth and gentle. Training in water is also common, as well as repeating swirling motions in a pot of water to maintain fluidity. Attacks at this point suddenly more lethal, and not merely sending opponents stumbling away like before.

Ki manipulation
Rank D
A training technique, and nothing else. Once it is mastered, it becomes a passive move for every strike and every move the user names. This is achieved by performing meditating and breathing exercises, to calm one's inner mind and feel one's own Ki flowing within his body. The user then practices directing it towards his hands, his feet, and even his fingers. Once mastered, all Tai Ji moves can be performed strengthened with Ki.

Tiger's embrace
Rank C
Raising one arm to deflect and stick to any incoming attack, the user takes a step forwards, possibly locking the opponent's legs with his own so he cannot use any kicking attacks. He then raises his left hand to wrap around back of the opponent's head, and uses the opponent's own momentum to slam his head into the user's own knee, with enough force to break his nose.

Triple blow
Rank C
The moment the opponent attacks, the user takes a step forward, closing the distance between them. Bracing one arm against himself, the user tackles the opponent with his shoulder, elbows the opponent in the chest and finally flips his arm up to punch the opponent in the face. All of them are done with the same arm, resulting in three blinding strikes that will send the opponent flying away.

Three cannons
Rank C
The user stands ready with his left arm outstretched, ready to deflect and brush aside any incoming attacks. Once the opponent attacks, with either a punch or kick, the user brushes it aside, and at the same time punches the opponent straight in the face with his right fist. Without stopping, he then punches the opponent in the chest with his left fist and kick at the opponent's shin with his right leg, with enough force to break the bone. If successful, three consecutive blows will be delivered in a split second, hence the name "three cannons"

Straight kick
Rank C
Just as the opponent raises one leg to kick, the user makes use of this split second when the opponent is only balanced on one leg. Using a fast, blinding forward kick, the user strikes at the opponent's lower abdomen, unbalancing him and sending him sprawling onto the ground.
Straight kick

Advancing strike
Rank B
Whereas it may not sound like it, this is a truly painful technique and offers a glimpse into what stage 4 is like. The user stands relaxed, and when the opponent advances for an attack, the user simply turns sideways and raise one arm to gently deflect and push aside the attacks. At the same time, the user takes a step forward, tackling the opponent's unprotected torso with his shoulder. He then quickly performs a backhand slap onto the opponent's crotch, strengthened with Ki. The result would be the opponent left writhing with pain on the ground.


Stage 4
As seen in Advancing Strike, at this stage the attacks become much more lethal and painful, often aiming to cripple and break the opponent's bones. It is at this point where Tai Ji is seen as a form of fighting that takes as much advantage of the opponent as possible, striking at any possible area, regardless of rules. The user trains by blindfolding themselves and performing push and grab exercises on training partners repetitively, called "tui sho" in Chinese. The user has now mastered manipulating Ki in their own bodies, and at this stage they are able to incorporate the manner of their Ki in their attacks. E.g. fire, lightning, ice, water, etc

Diving into the Abyss
Rank B
The user stands sideways in a relaxed stance, and when the opponent attacks, the user takes a step forward and leans backwards dramatically at the same time. This backwards motion allows the user to avoid any high and middle attacks. Bending his upper torso in a circular motion, the user then ends up in a low, crouching position, his legs spread wide apart and bent. One hand is already held ready with an open palm. Just as the opponent strikes and leaves himself vulnerable, the user strikes at the opponent's crotch with an open-handed stabbing motion. This is enforced with Ki, making it excruciatingly painful for the opponent. It sends the opponent flying away, and probably howling in pain. The name comes from the dramatic backward and ducking motion the user performs.

Shooting the tiger
Rank B
When the opponent strikes, the user makes a small turn sideways and grab the opponent's outstretched arm at the wrist, at the same time making a stunning punch to the opponent's unprotected stomach. The user then bends the outstretched arm, forcing the opponent into an uncomfortable backward position. He then strikes the opponent on the shoulder, sending him sprawling onto the ground, and ends with a lethal punch to the chest strengthened with Ki, with enough force to completely shatter ribs.
Shooting the tiger

Grinding hands
Rank B
When the opponent attacks, with whatever flurry of strikes, the user takes small steps backwards, using both hands to quickly and quietly redirect and deflect the blows. Just when the opponent stretches out one arm, the user quickly deflects it with one arm and delivers a quick chop to the neck with the other arm. If the opponent retaliates with another strike, the user repeats the motion but the other way round, so both sides of the opponent's neck is chopped. When reinforced with Ki, this has enough force to break the opponent's neck.
Grinding hands

Feinting hands
Rank B
Instead of waiting for the opponent to attack, this time the user moves in for an attack of his own. The user takes a step forwards and strikes the opponent's head with a stunning blow, and when the opponent retaliates with his hand, the user quickly brushes it aside and delivers another stunning blow to the skull. This is performed so quickly that it looks only like a blur, and has enough force to crack the opponent's skull.
Feinting hands

Returning the Crane's soul
Rank A
When the opponent punches, the user ducks down and strikes with his right hand at the opponent's rib cage. Without stopping, he rises up and punches the opponent's skull with his left hand. This is done in such blinding fast motions that the opponent almost has no time to attack. When reinforced with Ki, this has enough force to shatter the opponent's ribs and skull.
Returning the Crane's soul


Stage 5
At this stage, the user has become so advanced at the "sticking" method of combat that it is essentially lethal to come into contact with the user. They are now able to fight completely blindfolded, and only needs one touch of the opponent's skin to predict correctly where their next position and strike will be. Being so profound in the manipulation of Ki, masters of Tai Ji Quan are able to sense the opponent's presence by sensing their Ki. To train, users usually blindfold themselves and fight opponents without using their sight, only relying on their sense of touch to fight. Anyone who fights these masters will find that they are inevitably being guided and controlled by the users, their attacks always being predicted and always seeming to stand in where the user's next attack will land the hardest.

Fierce strike
Rank A
As the opponent moves in for a strike, the user lifts the opponent's arm to head level by the elbow, exposing the previously protected ribcage. He then strikes the ribs with a fierce strike enhanced by Ki, aimed at a specific point of the chest where it would cause the Ki system of the opponent to shut down completely, rendering him unable to use Ki for the rest of the fight. Even if the attack misses, it still causes a shattering blow to the opponent's ribcage, regardless of the Ki system.
Fierce strike

Crane's finale
Rank S
Only masters of the style are able to perform this move. As the opponent attacks, regardless of any barrage of physical attacks, the user gently sticks to the opponent's limbs and parrying them aside, exposing weak points in the opponent. The user then delivers four consecutive, lightning-fast blows enforced with Ki: one to the face, one to the chest, one to the heart and one to the stomach. Each strike is capable of delivering death, and if all four hit, the opponent would be left with a shattered skull and ribs, a failing heart and a ruptured stomach. Death follows soon after.

iZann


kasai kakiri

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PostPosted: Sun May 22, 2011 7:03 pm


Xinyi Liuhe Quan
Mind and body together in great harmonies
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Xinyi Liuhe Quan is a style that focuses on the usage of the practitioner's ki in a very specific way: Rather than attempting to use ki in its raw state, the style moves it around the body after it has become dense- be the density natural, or via techniques in the style itself. By channeling these dense ki into certain parts of the body, the practitioner can deliver concentrated blows that deal an extreme amount of damage both externally and internally.

Restrictions:
• In order to advance beyond Stage Four [4], you must defeat (real fight or spar) an opponent of your rank or higher using only techniques from this style.
• Xinyi Liuhe Quan contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner.
• "Training" techniques are learned as if Complex techniques of the same rank.
• Complex techniques are learned as if they are one [1] rank above their own rank.
Ex: If the said Complex technique is A Ranked, you will learn it as if it were a S Ranked Technique.

Stage 1
This is the Novice stage of Xingyi Liuhe Quan. It had no "Complex" Abilities and none of it's techniques require Ki Reserve points. This beginning part of the style is all about getting the basics down. It is best to train alone with a wooden practice dummy.

Shishi Ashi [ Lion Paw ]
Simple::Rank E
An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.

Tora no Kobushi [ Tiger Fists ]
Simple::Rank: D
A simple volley of fast fists aimed at no particular sect of the enemy.

Ryū Kiba [ Dragon Fang ]
Simple::Rank D
From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.

Gurīndesutinī [ Crouching Tiger ]
Simple :: Rank D
A simple parry and trip/punch counterattack, in which the user can stop a sequence of taijutsu or bukijutsu related attacks. Can only be used to parry one [1] attack in a sequence. ( In other words, either the beginning or the ending to a combo, or just a single attack. )

Gaō Tetsushi [ Roaring Iron Finger ]
Simple :: Rank: D
The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.


Stage 2
This is the Apprentice stage of Xingyi Liuhe Quan. This stage also bears no "Complex" abilities. This stage is all about the strength at which the practitioner can perform his/her abilities. This portion of the style, again, should be learned alone with a dummy aswell.

Soudou Shō [ Double Pulsating Palms ]
Simple :: Rank: D
A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides- palms out -the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.

Bibu no Mouko [ Tail of the Fierce Tiger ]
Simple :: Rank C
The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.

Stage 3
This is the Journeyman stage of Xingyi Liuhe Quan. This stage bears "Complex abilities. This stage is all about how dexterously the practitioner can perform his/her abilities. This stage also bears a "Training" technique called Uraate, which is heavily focused on in this stage, that allows the user to focus their ki into a rotational force. This stage is best practiced with another person.

Uraate [ Backing ]
Training :: Rank C
The act of shifting ki into a focused form, either surrounding or extended from a limb. Unlike most ki gathering and focusing techniques, Uraate needs the ki to be collected in a rotational force. By gathering the ki while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion.
•Uraate can be used to make any "Simple" technique "Complex", thusly dealing more damage, but requiring ki reserve points.
•Uraate increases the rank of the simple technique in use by one[1] rank.

Fukumigoe no Sho-ro [ Cry of a Muffled Voice ]
Complex::Rank C
An extension performed midway through Roaring Iron Finger.
While the finger is still piercing the target, the user will burst the ki in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.

Unari o Diashi Tai [ Roar on Mount Tai ]
Complex :: Rank: C
A technique which makes use of Uraate control to release a bolt of ki from a stiff-shoulder attack. The ki bolt is roughly the same size as the shoulder and upper arm portion of the user.

Jūshichishiki Kandōka [ 17th Variation Piercing Bronze Flower ]
Simple :: Rank: B
A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck.

Shin'dou, Ichiwa: Nyoro Hebi [ Heart and Mind, One Harmony: Slithering Serpent ]
Simple :: Rank B
From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand into an exposed area of their target. Because it basically generates a weakness in the opponent, this is a very useful technique against other hand to hand combatants.


Stage 4
This is the Adept stage of Xingyi Liuhe Quan. This stage is all about how quick and efficiently the practitioner can perform his/her abilities. This style requires concentration and the user must assume a meditative state before they begin training. One [1] 100 word post explaining how the ki is focused. This style is best trained in solitary.

Tategami no Shishi [ Mane of the Lion ]
Simple :: Rank C
The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.

Shin'dou, Niwa: Hane no Karasu [ Heart and Mind, Two Harmonies: Wings of the Crow ]
Simple :: Rank B
Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.

Shin'dou, Sanwa: Bateihouken [ Heart and Mind, Three Harmonies: Trampling Horse Fist ]
Complex :: Rank B
This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Uraate style ki throughout the impact zone. When performed at maximum range (2 meters), the wave of ki can be enough to send someone off their feet. When performed so that contact is actually made, the ki can distort the cardiac order of the target.

Shin'dou no Heian [ Tranquility of Body and Mind ]
Simple :: Rank A
The user assumes a meditative state. While maintaining this concentrated state, they regenerate [10] ki points every post.


Stage 5
This is the Master Stage of Xingyi Liuhe Quan. This stage is a combination of everything the practitioner has learned thus far. If the practitioner is worthy enough they will advance to the final Stage. This section of the style can be learned either with a partner or alone. Training in this state takes much concentration and a meditative state must be held first before training. One [1] [200] word post of how the practitioners ki is focused.

Toumon Ketsu Hashisou [ Still Gate Collapsing, Cave Finger Strike ]
Simple :: Rank A
Using sheer strength and physical control, the user is capable of delivering a blow which breaks bones while leaving the external structure of the target intact. Rather than a powerful punch or chop, this technique is a pinpoint single-finger strike which ruptures bone structure in the contacted area. Unfortunately, this technique requires much focus, and most practitioners cannot perform the technique under pressure.

Shin'dou, Shiwa: Kongoutaihou [ Heart and Mind, Four Harmonies: Tempered Diamond Body ]
Complex :: Rank A
The user concentrates a large amount of ki, via Uraate, to a certain section of the body to make it become as hard as diamond ( roughly one limb per usage. ) This provides a momentary nearly indestructible defense ( negates heavy impact damage to the concentrated area. )
• For every usage after the first, this costs an additional [25] points from your ki reserve.

Shin'dou, Gowa: Chuutetsu Ryu [ Heart and Mind, Five Harmonies: Cast Iron Dragon ]
Complex :: Rank A
Manipulating Uraate to a high degree, the user will gather circular-motion ki into a single hand, generating a powerful aura which can be thrown off in a punching motion. This results in the powerful spinning ki to act as a cannonball. It should also be noted that this projectile is able to take on elemental properties of the user.


Stage 6
This is the foremost Elite stage of Xingyi Liuhe Quan. Most practitioners have yet to reach this stage. This stage allows the practitioner to perform extraordinary techniques with intense speed and strength. In order to train skills in this stage, the user must assume a meditative position. Every detail must be vividly named in their meditative state, whether it be in the the city, or in the jungle. Two [2] [500] word posts telling how the ki is focused, the detail around them, etc. Only then can the practitioner train in these techniques. The techniques must be learned in succession with no break.

Shin'dou, Muwa: Enten Tsuin Ryu Hira [ Body and Mind, Six Harmonies: Blazing Heat Twin Dragon Palm ]
Complex :: Rank S
A "perfected" version of the Heart and Mind, Five Harmonies: Cast Iron Dragon technique. Using the same principle as the fifth harmony, the user will generate ki into both hands. However, rather than immediately casting off the technique, they will further add ki and concentrate on speeding up the rotation ( 1 post of preparation. ) After additional preparations have been completed, the user will thrust both hands forward, releasing a pair of matching ki torrents in the shape of serpent-like dragons. It should also be noted that these projectiles are able to take on elemental properties of the user.

Ryuhari Funzento no Arashi [ Dragon Needle in a Storm of Rage ]
Complex :: Rank SS
A single needle is produced via the Uraate technique. This needle of swirling and cloudy chakra is held between the index and middle fingers' knuckles. This needle is then jammed into the target by a simple punch. From here, the needle will sink into the target, locking itself into position. After a short amount of time ( 2nd post ), the needle will send ki all throughout the target, causing severe muscle cramps and ultimately crippling them. As time goes on ( 4th post ), the needle's ki feed will increase, causing waves of pain to overcome the target. As the technique comes to an end ( 7th post ), the pain will be so severe that the afflicted will actually be more willing to take their own life rather than deal with the horrid amount of internal suffering.

 
PostPosted: Mon May 23, 2011 1:02 pm


isis: Ranna- Denied. Having a 50% chance of instantly knocking out your opponent with only E-rank energy and no cooldown time or drawbacks? o_O

Harpy's Screetch- stops the...user?

Balance Destruction- should be C-ranked

Kibeth- Denied. Too powerful.

Dyrim- What? How does this, by martial art or even ki standards, target and subdue the tongue only?

Saraneth- Denied. same as kibeth

Rhapsody- Enchanted? Does this mean they'll be unable to defend themselves?

Sonic Boom- Is this like an attack with a very wide range or is it a concentrated blast?

Astarael- This needs a cooldown time and some drawbacks before I can think about accepting it.

Also I'm noticing that none of these songs have any drawbacks or time restraints to them. Can the user really concentrate on playing their music in the middle of battle while trying to dodge explosion and the like? Shouldn't they have to stand still? Also these are supposed to be full songs so why should they effect somebody immediately? Usually the unique drawback of sound is that while it is powerful the hypnotizing effects take a while to kick in as they have to lure the opponent into their rhythm. I'd like to see more of that here instead of this random number stuff.

Devil's Trill- Again with the random numbers.....



kato: I don't see any problems with Carbon Death, at least at the moment. Accepted. I'll add it to the list.


zann and kasai: Are these both tai chi? o_O




Fist of the Bro Star
Captain

Shirtless Seraph


Valentine Valtieri
Vice Captain

Blessed Hunter

PostPosted: Mon May 23, 2011 1:05 pm


Innocent Nightfall
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With Gene-X changing the power of ki in many ways, one was discovered to change in to a much darker form. The user finds they are always covered in a strange black vapor and their eyes shining slightly. Innocent Nightfall is a true assassin's art, only the most fearless will survive it's training. The user's eyes will glow violet when injected with Gene-X, giving them the ability to see in the dark passively.


Stage 1
At this stage the user will walk around blind for the post limit of stage one as their eyes change. After time is up they will be able to see in light and darkness, much better in darkness, almost like an animal. Soon they'll start controlling their darkness to make constructs and better close ranged attacks.

Trick of Darkness
Rank: E
Description: The user moves forward for what appears to be an instantly fatal attack, only to vanish. Whatever the opponent saw was just a shadow of the user. The user is able to get behind the opponent with this little trick and follow up with anything they can think of. Using Trick of Darkness opens many doors for assassinating the enemy or other things. This technique only works if the user is doing the attacking, attacking at the same time as a foe works too for evasion.

Ghostball
Rank: D
Description: The user molds their ki in to a ball and sends it flying towards their enemy. If it hits a foe of weaker and same level then they their arms will be bound by shadows for two posts, leaving them to fight with their legs if they can. Higher levels are unaffected by this skill.

Exile
Rank: D
Description: The user forms spikes out of their ki to defend the area they're in at the moment. If impaled on one of these spikes whoever was stabbed will be blinded for a single post. This technique only works if attacked by an enemy.

Devil's Spike
Rank: E
Description: The user roundhouse kicks the enemy after constructing a blade made of shadows to their leg. Hitting the opponent with this blade will cut them up pretty well for such a low rank. Higher level enemies will be hit with more blunt force than a sharp cutting version.

Shadow Fang
Rank: E
Description: The user copies a technique from boxing and strike the enemy, flooring them. They then coat their leg in ki and curb stomp their foe. The ki makes the attack so much more painful, the curb stomp is to make sure the opponent doesn't keep getting up.


Stage 2
At this stage the user continues their training by constantly bending darkness to their will, this is needed for techniques in this stage. The user also needs to develop their body in preparation for hand-to-hand techniques. Assassins don't only fight from a safe distance after all.

Shadow Shuriken
Rank: D
Description: As the name says the user creates a throwing star out of darkness and strikes the enemy with it. This can be done five times in one post for the cost of one. The fact that the weapons are formed from ki make them basically limitless.

Dark Assassin
Rank: C
Description: The user is able to form a spike on the end of their hand and impale the enemy with it in close combat. The spike is about the length of a sword and just as sharp, but it is weightless. This is best used with Trick of Darkness for maximum effect when striking fatal areas.

Evil Twin
Rank: C
Description: The user can create a formless being of shadows that normally takes the shape of the user, just completely black with the same violet eyes. It can not be touched and can not touch anything, this thing is best used for a distraction in darkness or the middle of the night. During a heated battle it can be used to mislead the enemy if the user is quick enough.

Bind
Rank: C
Description: The user is able to stop the enemy's movement by sacrificing their own as they bind thier shodow with their foes. This technique costs energy every post until the user releases the skill or runs dry. This is pretty much a support skill.

Stage 3
At this stage the user must walk around blindfolded in the dark until time is up, they will then be able to rely on their other senses should their sight fail them. This is to ensure when fighting another user of innocent nightfall they aren't at a disadvantage. Their eyes will also shine brighter and developed cat-like slits in them, giving them even better eyesight than before.

Gimpse of Shadows
Rank: B
Description: By holding eye contact with the enemy and constantly expending ki every post the user can keep the enemy blind until they break eye contact, either by the target looking away or just closing their eyes. The toughest part is keeping eye contact during a fight, it's almost impossible to maintain for longer than two rounds due to the constant movement.

Feel of Fear
Rank: B
Description: For a single post the user can take away all their opponent's senses, every single one. This technique can only be used once per day. After the opponent has all their senses back their level is decreased by two for five posts as they begin to feel fear. This is one of the greatest techniques one of this style can learn.


Stage 4
At this stage the user has to stay out of the light until they learn this stage. Standing in the light will cause the user to start over learning this stage, meaning they cannot leave their current area when they begin training. After finishing this stage the user will become even more advanced in their style, even though there isn't much to learn.

Shadow Windmill
Rank: A
Description: The user creates an advanced form of the shadow shuriken, a large windmill version that's about the size of an average man. Being hit by one of these full force has enough power to rip a limb off. It always comes back to the user even though it's solid so if the opponent happens to catch it they will be dragged back to the user.

Shadow Windfall
Rank: A
Description: The user slides on the ground and kicks the enemy in to the air until they reach a high enough point before using their ki to adjust themselves midflight and slam their enemy's head in to the ground. The force of this technique could break a neck if one is a lower level than the user.


Stage 5
The last stage, the hardest training. The user must go in to forbidden territory in the middle of the night and survive there until they learn this stage. After surviving the night they can learn the best skills this style has to offer, the ones that come at high costs too.

Embrace End
Rank: S
Description: The user coats the enemy in their own ki in a coffin like construct and begins crushing the foe until their bones break. This technique will not affect the user, but the user must have their arms wrapped around the target for two posts to use Embrace End (Start, Finish.) at all.

One With...
Rank: S
Description: The user is able to bond with the target's shadow for A ranked energy for every two posts. While they are bonded with their target's shadow they cannot move, this technique is for spying only. Of course when the user releases the technique they can attack while still partly in their enemy's shadow, this skill is perfect for assassins.

Last Testament
Rank: SS
Descripton: The user's ki surrounds their entire body in so many coats they turn completely black, becoming a shadow themselves. This skill lasts for about ten posts before knocking the user out since it drains all the user's ki, but allows them to use every single innocent nightfall skill cost free. This can only be done once per WEEK.




Here, I know it's lame but I ran out of ideas...hopefully most of the skills are accepted and I'll only need to make minor edits.
PostPosted: Mon May 23, 2011 1:09 pm


Fenrir Graveheart

Uh, mine is, I based it on actual moves. Xing Yi Quan is "form/shape boxing" in Chinese but I don't know about Kasai's. (xing=form, yi=mind, liu=six, he=harmony, quan=fist)

Xing Yi Quan is just the general name for all "animal forms" of boxing that are famous, e.g. snake, eagle, tiger, etc. Although his movement names are Japanese...

iZann


Cherry Lovette

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PostPosted: Mon May 23, 2011 2:16 pm


Devil's Rhapsody
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--Style Overview and History Here--
By being infused with the Gene-X Devil's Rhapsody, the user is able to turn musical instruments into tools of destruction.
The style came about after Mr. Akasun heard an enchanting melody at a show. The sound of the music moved not only him, but
others in the crowd. He found the music to be so powerful, that he vowed to enhance it to see how it would fit among the
other Gene-X created styles. Subjects of this style will find the power of music something which sways them emotionally.
It is not uncommon for this to trigger certain mood swings within those who use this as their main style. AS such, those
who have this as their style will often come out with a pink or blue ki. The side effects of this skill however, is that if
two users of the Devil's Rhapsody get into a battle, they will play until their fingers bleed, as musicians do not wish to
be beaten in a battle of music.

Stage 0
The basic skill for learning any sound style skills. It IS necessary for you to learn this skill before learning any other stages.

Sound control (Skill thanks to Snuff)
E-ranked
The user focuses Ki into the air, and attempts to shift the sound waves created by all things. Once mastered, the user can redirect sounds to mimic ventriloquism.

Stage 1
--In the first stage of this style, the user must seal themselves off from everyone else and listen to six different songs.
It seems like a light way of training, but while listening to these songs, the user must become one with the music. Feel it
flowing through their bodies, and then replicate these songs with their chosen instrument.

--Enter Skills Here--

Ranna
Rank E
Description: By strumming the lowest cord possible, you cause the victim's bowel to release, making them crap their pants in a very horrible manner.


Sonet
Rank D
Description: Allowing your Ki to flow into the song you play, the sound travels to the ears of the listener and begins
filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the
victim focus on the memory, throwing them off their game and allowing the user to strike.

Sound Burst v1 (Skill thanks to Snuff)
D-ranked
The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully.

Slicing Sound (Skill thanks to Snuff)
D-ranked
The user Focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone.

Balance Destruction (Skill thanks to Snuff)
C-ranked
The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult.

Muffle (Skill thanks to Snuff)
D-rank
The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills. This lasts 3 posts.

Step Lightly
Rank D
Description: Applying Ki to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissure's. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance.


Stage 2
Practice makes perfect. You must now play 12 songs in succession in order to gain the second part of this style. During
this time you must not be interupted. So keep your focus and play, play play!

--Enter Skills Here--

Kibeth
Rank C
Description: By inspecting the weapon of the user for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the user's hand. Having the users weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb.


Sound Burst v2 (Skill thanks to Snuff)
C-ranked
The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate.

Pulse (Skill thanks to Snuff)
C-ranked
The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20feet, but drops a rank in power every 10ft it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement.

Spiral Sound (Skill thanks to Snuff)
C-ranked
The user creates a wave of sound around their hand, usually by snapping. they then focus their ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts.

Song of Agony
C Ranked
Description: By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo.

Stage 3
By stage three you have practically mastered the instrument and the notes. However you still have a long ways to go.
Now you not only can use your instrument, but if you find yourself without it, you can simply whistle. You'll need to whistle
16 times. However, you don't need to go uninterupted this time. You can simply whistle tunes when you have the free time.
(Just make sure to keep numbering your posts whenever you do it.)


--Enter Skills Here--

Mosrael
Rank C
Description: A strange ability indeed and most often used when someone is near death. The user whistles or plays a high
note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severly wounded
and in a coma or near death. It's not going to help someone's character if they are already dead), while the musician feels
their own life force being sucked away. One could liken it to a transfere through sound.


Sound Burst v3 (Skill thanks to Snuff)
B-ranked
This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds [you get stunned for 1 post]. After the stun effect is up, the target has some hearing loss and still has a little trouble moving.

Thunderous Stomp (Skill thanks to Snuff)
B-ranked
This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of ki into their foot. When they stomp, a powerful sound wave explodes 5ft around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active.

Seismic Blast (Skill thanks to snuff)
B-ranked
The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground withing a 30meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active.

Dyrim
B-Ranked
Description: An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon. This has a 3 post cool down.


Stage 4
By stage 4, you are able to make music however you like. But you aren't done yet. Now you can use your body as well to enhance
your musical abilities. The user must post 22 differnt dance steps in order to attain this stage. Again, you don't need to
do it all at once. You can do this gradually.

--Enter Skills Here--




Sound Burst v4 (Skill thanks to Snuff)
A-ranked
The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post.

Sonic Boom (Skill thanks to Snuff)
A-ranked
The user builds up a large amount if ki in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack That is concentrated, but as it moves further, it expands at the ten foot mark. However, as it expands, it looses some of it's power. At that point it becomes c ranked.

Siren's Song
Rank: A
Description: The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The Mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you.

Minuet of Agony
Rank: A
Description: An upgraded version of Song of Agony. As you watch your opponent, you determine the correct frequency to use on them. If this frequency hits the opponent, it will cause their appendix to vibrate and thus explode, leaving them only a half hour to get help before it poisons them. This has a 4 post cool down.

Saraneth
Rank S
Description: A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding
another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. )


Stage 5
By stage five, you've learned to use your music and your body to create something that others would envy. However, you know music isn't just about the sound it makes. It is about life or death. To achieve this last stage, you must punish yourself. Your Ki will permanently bind you and the music together. You must post 32 times (can be done at different times, just make sure you number your posts.) During this course, each time you listen to a song you will find yourself staring to loose your mind. You must get through this in order to successfully harness the power of music.

--Enter Skills Here--

Astarael
Rank: S
Description: A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down.

The Devil's Trill
Rank SS
Description: By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being nulled while numbers 2, and 7 will cause a hit on the player. This has a 10 post cool down.

Sound Burst v5 (Skill thanks to Snuff)
S-ranked
The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their ki. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use Ki moves for 2 posts.
This move isnt without draw backs though. The strain from this move is so intense that it slows the amount of ki flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack.

Death Strike (Skill thanks to Snuff)
SS-ranked
While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your Ki is used, weather is is successful or a failure all ki is locked for 5 posts.

(Made by Isis and Snuff)


I changed most of the stuff. The actual tunes are still using random numbers. I figure we can at least try it and if it doesn't work, we can always take them out. Devil's Trill has a ten post cool down and if it doesn't hit then it will take down the user's ki by an additional 50 points.
Changed what Ranna, Dyrim, and Kibeth actually do. Made Sonic Boom concentrated like you said, it expands at ten feet but as it does it looses it's power. :3
Deleted Harpy's Screech
Changed Astarael to SS rank and if you don't roll the right number it takes your ki down by an additional 50 points and you can't use it again for 4 posts
PostPosted: Mon May 23, 2011 7:11 pm


So is my style accepted or denied? -.-

kasai kakiri

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Zelici DragonSquire

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PostPosted: Tue May 24, 2011 6:30 pm


Zelici DragonSquire
((To be finished when I'm not so tired. ))


Sound Style
--User Image--

--Style Overview and History Here--

This style is both simple and complex because like the name suggests it uses sound as a weapon. It gives the user the ability to manipulate the sound waves that they produce and are in their surroundings using Ki. With this power harnessed they can learn to use the sound waves around them in offensive ways, defensive ways, and hear the ki flow in people and objects using the sounds made by and around them. In other words they gain the ability to hear the ki flow of the world.

The style isn't just limited to the sound of music, but uses any and all sounds as a weapon.

Stage 1
--Enter Description Here--
In this stage the user will learn the basics of the style. In other words after they take the Gene injection they will learn how to manipulate their hearing and learn the basics of using their Ki to manipulate sound waves.

--Enter Skills Here--
Synchronize
Rank- n/a

This skill is like the name suggests and is the back bone of the whole Gene. This skill gets stronger as the user goes on. By the time the user is of master rank they will automatically use the skill. And by Sage rank they will be able to hear sounds from half way around the world if they focus enough!

Training for this skill is just meditating in a noisy place and finding the source of all the noises around them for 4 days. During this time they will be hyper-aware of their surroundings, but if they move, speak, or break their concentration in any way then they will have to start all over. So this part of the training will also build self discipline for future skills.

Stage 2
--Enter Description Here--

--Enter Skills Here--

Stage 3
--Enter Description Here--

--Enter Skills Here--


Stage 4
--Enter Description Here--

--Enter Skills Here--


Stage 5
--Enter Description Here--

--Enter Skills Here--

PostPosted: Thu May 26, 2011 2:30 am


ultima: Denied. This falls under the category of a style that tries to do everything without focusing on what makes it unique. Plus I swear I've seen over half of those skills listed so many times. They're just generic and unoriginal.

isis: List out what you've changed, exactly, so that I don't accidentally overlook something. Sonic Boom can't be wide-ranged. It'd just be too impossible to dodge a sound wave. I'd suggest making it more of a concentrated beam of sound from the user's mouth. Maybe it gets larger over distance?

Fist of the Bro Star
Captain

Shirtless Seraph


Valentine Valtieri
Vice Captain

Blessed Hunter

PostPosted: Thu May 26, 2011 4:31 am


Meh, I tried anyway.
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