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Posted: Sun Apr 17, 2011 10:45 pm
I'm sorry Maddigan, I should have been more clear with you. Alright...when it says you add your element to your weapon...how? What does it do? What does a flaming Chakram do? What does a water chakram do? A wind Chakram? An Earth chakram? Why would I want to envelop my chakram in water?
You see where I'm getting at?
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Posted: Mon Apr 18, 2011 12:37 am
Ah, alrighty. I thought that might have been it, but I wanted to confirm.
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Posted: Tue Apr 19, 2011 10:04 pm
I'll finish these later!Boot Knives unexpected, dynamic, quick  Nobody knows where boot knives started. They were probably just made by a thug who wanted a new way to kick the crap out of people. --Enter Skills Here-- kick slice rank:E description: you kick at your target, impaling them. after doing so you rip your foot downwards for a devastating deep slice. extra length rank biggrin description:you kick your foot outwards, and if your attack misses you wiggle your foot so it moves slightly out of the boot, giving you four extra inches of length for that attack. bicycle stab rank biggrin description: you flip and stab your opponent with both boots. While flipping, they come into the air with you. At the end of this skill you land on top of them, pushing the blades in deeper kick barrage rank:C description: you jump into the air, and deliver a flurry of kicks so fast that it's blurry. each time it hits, your boot knife goes all the way in before coming out, causing them to lose blood over time. fatality rank:B description: basically a round house kick, with a twist. You kick at their neck, and if it lands you slice their jugular vein and their wind pipe at the same time, causing them to choke on their own blood and bleed out at the same time. skull stab rank:B description: you get a running start and jump. when jumping you grab your ankles and pull them back, representing the tombstone smash. In this case however, you lash out your legs at the last second, right into your opponents skull. This attack pierces through helmets and the like, effectively stabbing through skulls. Thus the name. STYLE NAME HERE THREE WORD DESCRIPTION --Pic Here--
--Style Overview and History Here--
Stage 1 --Enter Description Here--
--Enter Skills Here--
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Posted: Wed Apr 27, 2011 8:02 pm
Alright, I edited the Chakram style. Each elemental skill has been individualized.
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Posted: Wed Apr 27, 2011 8:24 pm
BluewolfofMibu I'm sorry Maddigan, I should have been more clear with you. Alright...when it says you add your element to your weapon...how? What does it do? What does a flaming Chakram do? What does a water chakram do? A wind Chakram? An Earth chakram? Why would I want to envelop my chakram in water? You see where I'm getting at? Not to be annoying but My Flow style?
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Posted: Wed Apr 27, 2011 8:36 pm
Maddigan: Aproved, I'll be posting it myself in the weapon styles
Kemo: The stages need a bit more detail. For example, try adding what a person needs to do in order to attain that stage, as well as what rank a person has to be in order to attain that stage. As far as I know, I can hit stage 5 at adept
Wulf: I honestly can't find myself approving this one. There's sooo much I would change that it might as well be a brand new style. Have you considered just making custom skills instead of just making style?
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Posted: Wed Apr 27, 2011 8:39 pm
BluewolfofMibu Maddigan: Aproved, I'll be posting it myself in the weapon styles Kemo: The stages need a bit more detail. For example, try adding what a person needs to do in order to attain that stage, as well as what rank a person has to be in order to attain that stage. As far as I know, I can hit stage 5 at adept Wulf: I honestly can't find myself approving this one. There's sooo much I would change that it might as well be a brand new style. Have you considered just making custom skills instead of just making style? What was worng with it? It was m first style so I though it would have prbs.
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Posted: Wed Apr 27, 2011 8:56 pm
For starters the stages need descriptions and how to attain the stage, training wise, as well as ranks.
Space out the skills
The Focus skill alone makes this style useless during combat because it requires one undisturbed post. How many people are going to leave your character undisturbed for one post? In battle you're always going to get attacked so I don't know when you'll be able to perform the focus skill
I don't understand Don't Throw Things...what exactly are you throwing?
I don't like I will take that because by pure chance an adept can unarm a Sage who is three ranks higher
Fenrir isn't too keen on abilities that increases stats, especially without some sort of cost or penalty (Emotionless)
Finish Him? As much as I love Mortal Kombat, I honestly don't see the need to have a skill that does this, especially since this skill goes against what the style is.
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Posted: Wed Apr 27, 2011 8:59 pm
I ran out of ideas at one point. s**t I feel dumb if it was that bad.
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Posted: Sun May 01, 2011 8:17 pm
[Edited] [Personal Style] [Please, bear in mind here that I'm trying to not copy everything from that damn "I can see everything" guy. The stage descriptions may be small, but I could fix it if its a problem... I'm tired as hell right now...] Baguazhang Quick, Evasive, Strategical  Baguazhang is an ancient fighting style thought to be lost within times own advancement, and only few would know its secrets. Baguazhang focuses more on strategy rather than charging in like an idiot. The users are often more strategical than others because this fighting style uses open palms for precise striking, and it sacrifices strength for speed. Bagua literally meaning 'Eight Trigram' and Zhang meaning 'Palm', this style uses unique skills rumored to block the passage of chi over time, though no one with the style has ever accomplished this before. Users of this style tend to be more fluid-like and tend to be very flexible. The users can let out a sort of aura of energy that, if needed, shows the user where the enemy currently is, but this range is quite short. Style Rules: -Must have at least 8 Speed to learn. -Must learn it from a master [meaning me], not that scroll crap. -Meditating is key to this style, because the users have to focus on just them and their opponent. -Elements can be added on to this style for a more dramatic effect. [Note: In this style, the palm strikes aren't a chain type attack. You can do eight palms normally if you want.] Stage 1 Stage one is the entrance to the style, and the user has begun t show fluid like movements. There are minor changed to his/her normal combat skills but not much. Stage one focuses on dodging, the user will have to become great at dodging since this style uses precision over strength. Requirements: None Chi Exertion Rank: E Requires: E Rank energy This skill becomes passive once the user reaches Adept Rank. At times, where the user is constantly dodging, there will be times where the user turns their back to their opponent, though this skill is only for 2 post, it is extremely useful. Once their back is turned, the user can exert their chi and use it to find disruptions in their chi area. This disturbance is any opponent within five feet of the opponent. Two Palms Rank: E A basic skill that is the base of the main skill of the style. Two jabs at the torso, simple as that. Though the users could add their element for a simple use of E Rank energy. Mental Trigram Rank: D Requires: D Rank Energy The user literally breaks everything down within a radius of 5 feet. They will have a chance at knocking down an opponent with the help of the epic random number. Using numbers 1-6, if number is 3 or 6, they have successfully spotted a weakness within the opponent and will have quickly striked at it completely. The disadvantage of this skill is that the possibility of failing in quite high being 4/6. Stage 2 After an introduction to the main skill, the user now has a base starting area in which he/she needs to improve on. This stage focuses on the skills of the style more than anything else. So the users style really doesn't change much. The user must be active nearly all of the time, being sluggish will only make it harder to learn for you. Run around the city at least once. [Run through at least five different topics.] Requirements: Novice Rank Four Palms Rank: D Requires: Two Palms A basic skill that is similar to the two palms, but its four palms. Can be done with element but will cost D Rank Energy. Eight Palms Rank: D Requires: Four Palms With the same intention as all of the others, just with 8 palms instead of 4 or 2. If done with element, cost D Rank energy. Chi Strike Rank: D Requires: Energy The user will use their palm and point it directly at the target and will fire off a near invisible, short blast of energy capable of knocking an enemy back several feet, though not hurting them too much. Stage 3 The user is diving into the more complex versions of the attacks of this fighting style. Its getting harder to keep up with the training and you find your self getting tired quickly during the training. In order to keep in touch with their physique the user must literally take at least ten post of non-stop exercising. Requirements: Adept rank. Chi Break Rank: C Requires: Energy, Chi Strike Similar to the Chi Strike, the Chi Break uses both palms for a more devastating effect. The skill is now capable of breaking to concrete, so if a person was hit, they would be severely hurt. Though this skill isn't as wide as an attack, because it is compressed. So its a little wider than a shot gun shell. Sixteen Palms Rank: C As the name says, the user strikes at the opponent 16 times with their open palm. If element is added, C Rank energy. Stage 4 At this stage, the user has become a nuisance to the opponent, making quick jabs and dodging. It’s taking a lot to get the user to get tired from moving because the user is quite literally constantly moving with grace. For training, the user will now take five post of stretching and doing moves that involves stretching the body like bridges etc. Requirements: Expert rank Chi Blast Rank: B Requires: Energy The Chi Blast is one of those moves to be reckoned with, because if you take the full blow, you might just get injured up to the point where you may not fight for a LONG TIME. The user will begin to emit their energy in quite a size, its almost as if its pouring out. While taking a solid pose so the user will not fall back, she will use her palm to shoot out a great spiraling wave of energy. This attack is almost as wide as a person’s head and while spiraling, the energy makes it seem almost twice as big. Though the full blast will easily break though the Adept ranked metals, the aura around it can only break through concrete. Stage 5 The final stage of the Baguazhang style, by this time the user should be moving in a graceful manner inside and outside of fights to the the tedious training. The user would have gained +1 to speed permanently, but would have gathered a -1 Strength. The training is quite simple now: stay fit. Do two post of stretching, two post of running, and two post of meditating to clear the mind. Requirements: Master rank Thirty-Two Palms Rank: B Like the other ones, the user will strike their target with the palms, but this time its 32 strikes. If element is added, cost B Ranked energy. Sixty-Four Palms Rank: A The final add on to the ‘Palms Strike’ and after getting hit with all sixty-four palms, it would be a miracle for the target to be standing, especially after adding the users element which would make it cost an A Rank. Berserker Only Techniques Final Break Rank: S Requires: Energy The user is basically giving her all in this last skill, the devastating effects will leave anyone caught in this skill dust. After coating their entire arm in energy, the user will strike toward their opponent and suddenly their favorite animal will shoot out of their arm in energy form to launch at the target.This animal is 5x the size of the user, and as stated above, will turn anyone it hits into dust due to the concentrated energy. One Hundred Twenty-Eight Palm Rank: S This skill was kept secret from most of the masters of the style because if certain people were to have it, then it could prove disastrous. Like the other ones, it uses the palms to strike 128 times at the opponent. If Element is added, it will cost an S Rank.
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Posted: Tue May 10, 2011 4:26 pm
Kusarigama ] The kusarigama is actually a hybrid weapon that crosses the hand sickle, chain, and weight to create a single deadly weapon. The normal usage for this is to swing the weight on the chain to distract, strike, or entangle opponents then use the hand sickle close up to kill them. However with the use of energy there are dozens of new variations that have become common and more are added as time passes. Some kusarigama actually have two sickles instead of a sickle and a weight but regardless of the design the weapon is deadly. Ankle Biter/ Breaker Rank: E Description: A low sweep with the sickle portion of the kusarigama or the weighted end. If the sickle is used it’s referred to as an ankle biter and if the weight is used it becomes an ankle breaker. This move is deceptive because those that move forward to avoid the end often end up with the chain wrapping around their leg and possibly still have the blade or weight strike them as it wraps. Toe Crusher Rank: E Description: A technique to slow opponents the goal is to strike their foot with the weight and can be done in a circular motion sending the weight overhead or near the ground or a linear motion that sends the weight directly at the foot. Often a broken toe or fractured foot or ankle will slow an opponent and prevent them from getting too close. Snake Bite Rank: D Description: The user throws the hand sickle towards an opponent aiming to stab them with the point instead of the weight causing piercing damage. Snapless Rank: D Description: This technique can also be called snapper and refers to using the weighted end of the kusarigama to strike an opponents hand to break the fingers making wielding a weapon difficult or impossible. The name refers to either the fact a target has trouble snapping their fingers afterwards or the sound made by their fingers breaking. Wrap Rank: D Description: This is the ability to wrap either end of the chain around a person’s limb(s) to slow them or prevent them from using the limb fully/ at all. Constrict Rank: D Requires: Wrap Description: This is the name of the technique of using the chain to choke an opponent either by looping it around their neck directly and pulling it or throwing one end around the opponent’s neck from a distance. Reaping Rank: D Description: A three part technique involving the sickle side of the weapon being spun to attack high, low, and middle in quick succession. This uses energy to accelerate the spinning of the weapon making all three slashes happen in an instant potentially cutting the lower legs, and stomach at once. Extension Rank: D Description: This is an energy technique that extends the blade of the kama by several inches making it so that narrow dodges can result in serious wounds without the actual blade having to strike the opponent. Shield Spin Rank: C Description: Flowing energy through the chain of the kusarigama the user is able to spin it at high speed creating an energy shield that can block most C rank and lower attacks save those designed to break C rank shields. However while the technique can be used on any one side it only defends from attacks from a single direction and drains energy each post it is used. Chain Control Rank: C Description: A technique that allows the user to manipulate the chain of the kusarigama with their energy. This allows it to move in unpredictable manners as though it were a living animal. Side Splitter Rank: C Requires: Chain control Description: Simply throw the hand sickle portion of the weapon at an opponent but slightly to the side. If the kama misses use chain control to stop it, twist it so the blade faces the opponent’s side and pull it back to cut their side. This is a deceptive move that often works against opponents that have never encountered it but is useless against a knowing opponent. Chin up Rank: B Description: When an opponent charges the user or moves into close range the user focuses energy into the weight of the kusarigama and drops it as though focusing on the hand scythe for defense. As it falls they move their foot under it and using their energy cause it to shoot upwards suddenly towards the opponent’s chin. This is a good surprise attack as it comes from the blind spot right below a person’s chin. Though it is called chin up the user can aim for genitals, the knees, or arms with the weight. . Sky Crusher, Hell Sweeper Rank: B Description: The user channels their energy into the chain causing it to temporarily lengthen as they swing the weight up and over towards an opponent’s head then send the kama side in a sweep towards an opponents legs. Most people are unable to see both motions at once and clever use of chain control can cause harm to even those that dodge both strikes. Wind cutter/ Rock splitter Rank: A Description: A technique that places energy into the area around the kama or weight and creates a swirling force that makes the kama so sharp it is said to cut the wind and the weight so heavy it can split rocks. This is actually not an exaggeration as the spinning of the energy can neutralize lower ranked wind attacks and the weight can shatter lower ranked earth attacks. Armor piercer/ Breaker Rank: A Description: This attack consists of sending energy either into the weight or kama and after spinning the section at high speed strikes at an opponent with it. The momentum combined with the energy can result in devastating damage that can break through any defense of a lesser rank and weaken those of the same rank. Chain Saw Rank: A Description: Using their energy the user is able to alter the chain section of their weapon into a bladed chain allowing attacks done while energy is spent on this technique to cause much more damage and making wrap and constrict attacks capable of severe lacerations and dismemberment much like a chain saw would cause. Tornado cutter Rank: S Description: User first activates chain saw then using their energy causes the links of the chain to disconnect as it’s swung in a circle creating what seems to be a swirling wind around their bodies but is in fact small blades spinning at high speed. This can cause significant damage to anything that walks into it or can be directed away from the user and towards an opponent. Best used in confined spaces where dodging is not easily feasible. The down side to this technique is that it can only last for up to three posts (costing energy each post) and afterwards the user must gather the links to remake their weapon and will only have the weight and kama until the links are reconnected.
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Posted: Sat May 28, 2011 8:20 pm
Posting this again with the changes made to get it accepted in Ludus. Kusarigama ] The kusarigama is actually a hybrid weapon that crosses the hand sickle, chain, and weight to create a single deadly weapon. The normal usage for this is to swing the weight on the chain to distract, strike, or entangle opponents then use the hand sickle close up to kill them. However with the use of energy there are dozens of new variations that have become common and more are added as time passes. Some kusarigama actually have two sickles instead of a sickle and a weight but regardless of the design the weapon is deadly. Ankle Biter/ Breaker Rank: E Description: A low sweep with the sickle portion of the kusarigama or the weighted end. If the sickle is used it’s referred to as an ankle biter and if the weight is used it becomes an ankle breaker. This move is deceptive because those that move forward to avoid the end often end up with the chain wrapping around their leg and possibly still have the blade or weight strike them as it wraps. Toe Crusher Rank: D Description: A technique to slow opponents the goal is to strike their foot with the weight and can be done in a circular motion sending the weight overhead or near the ground or a linear motion that sends the weight directly at the foot. Often a broken toe or fractured foot or ankle will slow an opponent and prevent them from getting too close. Snake Bite Rank: D Description: The user throws the hand sickle towards an opponent aiming to stab them with the point instead of the weight causing piercing damage. Snapless Rank: D Description: This technique can also be called snapper and refers to using the weighted end of the kusarigama to strike an opponents hand to break the fingers making wielding a weapon difficult or impossible. The name refers to either the fact a target has trouble snapping their fingers afterwards or the sound made by their fingers breaking. Wrap Rank: D Description: This is the ability to wrap either end of the chain around a person’s limb(s) to slow them or prevent them from using the limb fully/ at all. Constrict Rank: D Requires: Wrap Description: This is the name of the technique of using the chain to choke an opponent either by looping it around their neck directly and pulling it or throwing one end around the opponent’s neck from a distance. Reaping Rank: C Description: A three part technique involving the sickle side of the weapon being spun to attack high, low, and middle in quick succession. This uses energy to accelerate the spinning of the weapon making all three slashes happen in an instant potentially cutting the lower legs, and stomach at once. Extension Rank: C Description: This is an energy technique that extends the blade of the kama by several inches making it so that narrow dodges can result in serious wounds without the actual blade having to strike the opponent. Shield Spin Rank: C Description: Flowing energy through the chain of the kusarigama the user is able to spin it at high speed creating an energy shield that can block most C rank and lower attacks save those designed to break C rank shields. However while the technique can be used on any one side it only defends from attacks from a single direction and drains energy each post it is used. Chain Control Rank: C Description: A technique that allows the user to manipulate the chain of the kusarigama with their energy. This allows it to move in unpredictable manners as though it were a living animal. Side Splitter Rank: C Requires: Chain control Description: Simply throw the hand sickle portion of the weapon at an opponent but slightly to the side. If the kama misses use chain control to stop it, twist it so the blade faces the opponent’s side and pull it back to cut their side. This is a deceptive move that often works against opponents that have never encountered it but is useless against a knowing opponent. Chin up Rank: B Description: When an opponent charges the user or moves into close range the user focuses energy into the weight of the kusarigama and drops it as though focusing on the hand scythe for defense. As it falls they move their foot under it and using their energy cause it to shoot upwards suddenly towards the opponent’s chin. This is a good surprise attack as it comes from the blind spot right below a person’s chin. Though it is called chin up the user can aim for genitals, the knees, or arms with the weight. . Sky Crusher, Hell Sweeper Rank: B Description: The user channels their energy into the chain causing it to temporarily lengthen by pulling several links in the center apart and reconnecting them with ki. After the attack the links are returned to normal though the forceful separation weakens them quality of the weapon by 1 level. More than three uses destroys the links of the chain. As they lengthen the chain, they swing the weight up and over towards an opponent’s head then send the kama side in a sweep towards an opponents legs. Most people are unable to see both motions at once and clever use of chain control can cause harm to even those that dodge both strikes. Wind cutter/ Rock splitter Rank: A Description: A technique that places energy into the area around the kama or weight and creates a swirling force that makes the kama so sharp it is said to cut the wind and the weight so heavy it can split rocks. This is actually not an exaggeration as the spinning of the energy can neutralize lower ranked wind attacks and the weight can shatter lower ranked earth attacks. Armor piercer/ Breaker Rank: A Description: This attack consists of sending energy either into the weight or kama and after spinning the section at high speed strikes at an opponent with it. The momentum combined with the energy can result in devastating damage that can break through any defense of a lesser rank and weaken those of the same rank. Chain Saw Rank: A Description: Using their energy the user is able to alter the chain section of their weapon into a bladed chain allowing attacks done while energy is spent on this technique to cause much more damage and making wrap and constrict attacks capable of severe lacerations and dismemberment much like a chain saw would cause. Tornado cutter Rank: S Description: User first activates chain saw then using their energy causes the links of the chain to disconnect as it’s swung in a circle creating what seems to be a swirling wind around their bodies but is in fact small blades spinning at high speed. This can cause significant damage to anything that walks into it or can be directed away from the user and towards an opponent. Best used in confined spaces where dodging is not easily feasible. Because the weapon's mass is reduced the damage from this technique is C rank. The down side to this technique is that it can only last for up to three posts (costing energy each post) and afterwards the user must gather the links to remake their weapon and will only have the weight and kama until the links are reconnected.
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Posted: Sun Jun 05, 2011 2:38 pm
Personal style request: Five Deadly Venoms  --The five deadly venom style uses gene X and ki to greatly expand on the ancient concept of making a person poisonous by repeated exposure to toxins. This style at the earliest stages focuses mostly on learning Atemi and beginning to poison oneself than on direct offensive techniques. But as it progresses a practitioner is able to poison with a touch and gains immunity to most poisons. It is suspected that honing it to the highest levels will make the person’s ki itself toxic creating an untraceable assassination style.-- Stage 1 -- To begin training a recruit must endure the poison sands training for two weeks (IRL). This involves plunging their hands and arms into sand coated with poisons produced from many different animals until they can no longer continue after which they soak their arms in an antidote solution. This causes intense pain and makes them unable to put up a fight if attacked by others during this period of daily training. Once the basic training is completed the user learns how to poison others with a touch though at this stage the effects are minor.-- --Enter Skills Here-- Scorpion ClawsRank:E Description: This is actually very similar to the Muay Thai clench however by sending ki into the hands when gripping an opponent the grip becomes vice like and painful. Each hand is considered separate for this technique meaning it is possible to grab two people but to use both hands the skill must be paid for twice. Lizard RushRank:D Description: This technique relies on using ki to alter the user’s center of gravity allowing them to move faster than they normally would. This is normally only used to improve reflexes for two posts making dodging more likely. However it can not be used more than twice a day without resulting in overstimulation of the muscles and cramps. Centipede FistRank:D Description: User strikes at high speed with each hand using agility to get near an opponent, The punch is accelerated by ki and results in a ghost punch occurring at the same time as the user feints with the right arm before striking with the left, then strikes with the right and feints with the left. Despite the feints not reaching the target as the user’s arms move back the target will feel four punches landing as the ki filled feints release energy to become actual hits. Snake Bite Rank: D Description: Forming one hand into a snake mouth using the index finger, middle finger, and thumb, the user strikes at an opponent and attempts to send toxic ki into the opponents body disrupting their own ki for two posts and preventing them from using techniques unless they exert C rank ki to cleanse the toxin. This is useful because even if an opponent knows how to flush out the toxic ki they will waste more energy doing it than the user did striking. Spider ClimbRank:D Requires:Level 2 and all other Stage 1 techniques. Description: The spider climb technique lets the user stick to walls and ceilings with their ki and despite needing D rank energy to begin using only costs E rank to continue using unless broken. Toad SkinRank:C Description: This is a technique based on the concept of the iron shirt, however instead of directly enduring an attack the user secretes a ki over their body that directs physical attacks C rank and lower off the user's body. The ki released for this technique helps push the attacks away but must be released forcefully making it also dispel quickly. Only lasts for one post. This like all but the supreme technique of the toad path is a defensive technique used to protect the practitioner. However in learning this style this only works on the arms and head at level one, the legs are included at level two, and only those level three or higher may cover their entire body. Stage 2 --For the second stage of the five deadly venom style the user must endure further poisoning by ingesting toxic bugs and plants in place of a normal diet. The results in a week of severe pain as the antidote is only drank after the poisons are ingested. This stage focuses on different aspects of the poisonous animals it studies than the first stage and many of the techniques relate to flexibility and mobility.-- --Enter Skills Here-- Lizard LashRank:D Description: The user learns how to use their ki to relax their muscles granting them the flexibility of a contortionist and making circular strikes hit harder as they move like a whip instead of a bat. This increases the damage rank of all normal kicks or arm strikes by one if they go in a circular motion but reduces the damage rank by one if they are direct punches or kicks. This technique must be paid for each post it remains in use. Scorpion TailRank:C Description: A powerful kick coated with toxic ki that is capable of paralyzing anyone of a lower level for one post. Even as the paralysis wears off someone struck will begin to feel feverish unless they use B rank ki to flush the toxins from their body. Those that do not flush the toxins that are struck a second time by this attack will become nauseous and if struck in the stomach without flushing out the ki will vomit uncontrollably for one post. Those of equal or higher level will not be paralyzed but will begin feeling feverish immediately. For higher level opponents it is able to cancel out the poison by simply exerting C rank ki instead of D rank. Centipede BiteRank:C Description: User strikes with a series of fast knife hand strikes that are coated with ki so that they can actually puncture flesh. If they successfully puncture the flesh they inject their ki causing a burning sensation as the targets ki is eaten away by one D rank per turn unless they use a B rank of ki to flush it out. The burning of the target’s ki being consumed by toxic ki results in severe pain. Spitting Cobra Rank: C Description: One of the few long range attacks of this technique the user flicks their hand at an opponent projecting toxic ki that burns like acid. This is usually used at close range and aimed at the face to blind a foe but can be used from a range of up to twenty feet. After five feet though it spreads from a burst into a mist. This technique burns like acid on any animal or metal, but does not effect plants. Toad TouchRank:B Description: User focuses toxic ki into their hands and when coming in contact with an opponent slaps their skin at some point, on the next post the opponent will begin hallucinating as their vision begins to alter and they essentially are put on an acid trip. Roll dice 1 or 2 causes a nightmare, 3 or 4 causes good hallucination, 5 results in perceiving friends as foes and vice versa, 6 results in failure of the technique. A person can clear this from their system by using an A rank of Ki. Spider’s WebRank:B Requires:Level 3 and all other Stage 2 techniques. Description: This stage of the spider form allows the user to manipulate their ki to form threads that can be used to bind something or attach to it. Because the 5 deadly venom style has so few long range techniques being able to attach these ki threads to an opponent and prevent their escape is a signature of the school. They can also be used as a garrote or to link to weapons to recall them. They are invisible to those that are not actively trying to sense the ki from them. Stage 3 --In this stage the user begins learning how to not just use the toxins in their body or in their ki to poison others but how to combine them and interchange them. It also becomes possible to control their poisons to the extent of touching others without poisoning them. The poison sand training is repeated with the legs at this stage and meditation is used instead of an antidote to cure it.-- Toad LeapRank:C Description: A powerful ki leap that can carry a person up to thirty feet vertically or horizontally. It is very quick to execute and is used for quick escapes. However it can only be used once per five posts. Scorpion SprayRank:C Description: User converts ki in their body into an actual poison that coats their hands, feet, and the saliva in their mouth with a hemotoxin. This can then be spit, flicked, or directly placed in an opponents wounds to cause severe pain and necrosis to the area it hits. In the eyes it can cause blindness, in the nose difficulty breathing, and in wounds gradual weakening and loss of strength to the limb it is applied to. The true power of this technique is that the resulting poison is not actually ki and can not be easily flushed from the body as ki toxins can. Basilisk runRank:B Description: This technique involves a series of fast kicks aimed at pressure points in a limb or the torso. Each kick releases a burst of ki that is projected through an opponent resulting in internal damage to that area. This causes shortness of breath if the torso is hit and if targeting a limb numbs the limb for one post. The strength of this technique is that it can be projected past ki defenses C rank or lower though it does not break them. Centipede TrampleRank:B Description: This combines punches and kicks with piercing ki like the centipedes legs, however like most techniques in the venom style it is more insidious than it first appears as when used the range of the poison ki extends one foot from each hand and foot creating a range that even a near miss can poison. This is an acidic poison that eats away at the targets body. Spider AffinityRank:A Requires:Level 4 and all other Stage 3 techniques. Description: This technique is an extension of Spider's web that causes the attached threads to release acidic ki that burns what it is attached to each post. This makes the threads easily detectable but can still do damage before the threads are severed. Has no effect on waxes, lead, or titantium. Minimal effect on other metals. Stage 4 --In Stage 4 of the style the users learn techniques to negate the advantages of an opponent and come one step closer to the pinnacle of assassination. To train for this stage it is no longer enough to simple take in poisons, now the user must craft new poisons to absorb from their very own ki.-- Centipede DartRank:B Description: User is able to create toxic needles which are then sent at opponents limbs to paralyze them. This is often used to disrupt the techniques of an opponent instead of completely disable them. If this does hit the opponent still uses the ki for the targeted technique but does not get the result. These darts take time to craft as does the poison that coats them. User must make a B rank post to create and poison 10 darts. It is theorized that if a new poison were found or created it might alter the way the darts effect a target but this has yet to be proven. Toad FieldRank:B Description: This technique focuses ki to the user’s vocal chords which then produces a deep rumbling sound as the ki fills the air in a five foot radius of the user and negates anything up to an A rank ki attack. This can be enhanced to prevent anything under S rank from working by paying S rank worth of energy. Scorpion’s WrathRank:A Description: An acidic poison technique that actually creates a coating on the user out of toxic ki that burns anyone that strikes them for five posts. This coating burns like acid for the full five posts resulting in damage for those striking or struck by the user. However the ki coating only spreads through a victim or attacker's skin and not through inorganic materials. Spider HideRank:A Requires:Level 4 and all other Stage 4 techniques except spider bite. Description: This technique while sustained hides the user’s ki completely making them invisible to anything other than a person’s eyes. It even creates silence around them making them potent assassins. Spider BiteRank:A Requires:Level 4 and all other Stage 4 techniques. Description: This technique fills the user’s saliva with an enzymatic poison that literally breaks down a targets ki much like a spider’s bite breaks down cells. The result is a steady draining of B rank of power unless an S rank of power is used to flush it out. Worse though the target will not recover their ki normally until the toxin is removed meaning an opponent suffering from this that exhausts all ki will not regain ki until a third party flushes the poison out for them. Even if it is days or weeks later. Snake Venom Rank: S Description: One of the strongest of the venom techniques, the user is able to move with the speed of a striking snake to cease an opponent, when they do toxic ki is injected from both hands into the opponents ki instead of the opponent themselves. This technique cancels any ki technique of equal rank or all of lower rank protecting an opponent so long as the user pays cost equal to each technique beyond the first that is canceled. Lizard Tail LossRank:S Description: This is a technique that allows the user to actually detach a limb severing and sealing both ends with ki to gain an advantage on an opponent. However the limb must be recovered and reattached or it will be lost permanently. Stage 5 --In the final stage of the Five Deadly Venoms the user learns some of the most advanced and normally believed impossible feats of the style. The techniques require high amounts of ki for most but give impressive benefits as well. In this stage the user must meditate deeply and achieve a true state of being one with nature and the universe. For even assassination and death are simply a part of a cycle of life.-- Scorpion Tri-strikeRank:B Description: A simple technique where in an instant the user ceases an opponent with both hands and kicks them. However the hands are coated with cutting ki resulting in a scissor like grip and the kick can pierce a tree. Snake Charmer Rank: B Description: By moving the hands rhythmically and locking eyes with an opponent the user can mesmerize their opponent causing them to forget what they were going to do and drop their guard. This can allow the user to approach a target and is not broken for those of equal or lower level until someone acts hostilely towards them. This means that anything that is not performed in a violent manner will not break the spell. Centipede RushRank:A Description: The user forms four arms out of ki and proceeds to launch into a fast punch assault that makes any fist technique hit 3x more than usual for the next three posts. These arms can only be used for strikes and not grabbing or blocking. Lizard glandRank:S Description: The pinnacle of the lizard’s path, the user is able to alter their overall ki reserve so that all techniques contain poison ki. This is a passive technique that allows the user to pay 50% more for a normal technique to change it into a poison technique. The effect of the poison varies based on the rank of the skill.* This has a 3 post cool down. E - Mild dizziness D - Nausea C - Vomiting for 1 post for equal level and 2 posts for lower level. B - Palsy/ weakness of either arms or legs for 1 post for equal level and 2 for lower. A - Paralysis for 1 post for lower level and vomiting for two posts for equal level. S - Blindness for one post for equal level and 2 posts for lower. * This has no effect on people of higher level. Toad’s RageRank:S Description: The sole offensive attack of the toad stage, the user is able to actually create a large amount of toxic ki which then explodes outward causing acidic burns to anyone in the area. This ki can cover an area up to twenty feet. Those within five feet of the blast take damage for two posts and those beyond that take normal damage. However as this ki eats at flesh like an acid it can cause difficult to treat damage to those caught off guard. The amount of toxic ki used for this technique must be built up gradually as a reserve and as such this may only be used once a week. Spider the GluttonRank:S Requires:Level 5 and all other Stage 5 techniques except Spider Realm. Description: User is able to drain poisons from a foe or that they produced for other attacks to recover ki equal to 1/2 the attacks effecting the target or consumed. This can also be used to simply steal S+C rank energy from a paralyzed opponent. Limit 2 uses a fight. Spider RealmRank:SS Requires:Level 5 and all other Stage 5 techniques. Description: The spider realm is a technique that is hoped to be the pinnacle of assassination, it allows the user to truly erase their existence for a short time. This means not just hiding their ki but negating any ki that comes in contact with theirs by making it pass through them or around them. However this technique eats up ki quickly and as such is used sparingly and rarely continuously. This technique must be stopped to attack. This technique allows even light to pass through or around the user essentially hiding them from all senses.
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Posted: Thu Jul 28, 2011 11:47 am
{{Personal Style}} Primal Drive Fast, Powerful, ViciousThis style of combat focuses upon the ability to function similar to an animal. Most of the time the user is down upon all fours on the ground. This makes them a smaller target and it allows them to easily evade most attacks as well as use their entire body to move, rather than just their legs. This was developed by Velox Sokuryoku to make it easier to move about when transformed, though one does not have to be a Lycan to take use of this style.
Stage One (E-Ranked): The Ground Stage Description: This stage focuses around the basic stances of the user and how they can easily get to this stance. It also involves various ways of evasion and basic attacks. This involves not much more than simple rushing techniques such as being capable of tackling their opponent. Though the tackles are more of shoves with the shoulders, like a football type tackle. One can simply evade by "pouncing" or "leaping" to the side but that is merely limited to the sides since one cannot pounce back on all fours. In this stage they will practice dropping to the ground without hurting themselves or tripping up. They will also practice basic movements while on the ground and will do so until they become completely comfortable with such a thing. This way it becomes possible move around upon the ground without flaws. Stage Techniques: Drop - E-Ranked This is a technique used to initiate the stance of the style and is one which can also be used to evade attacks. The user simply allows his body to become completely relaxed as they lean forward. This allows gravity to literally shove the user's body towards the ground. Due to the added force of gravity the user's speed increases by two for their fall, and ONLY their fall. Roll - E-Ranked This is an evasive maneuver which can be easier to perform then attempt to "leap" from spot to spot. Just as the name suggests the user will perform a simple roll in order to evade an incoming attack or, possibly, use it to create an opening. The user can use this technique in almost any direction possible. Rolling to the side, front, back, etc.
Stage Two (D-Rank): The Uprising Stage Description: In this stage the user will learn how to quickly transition between their current state, on all fours, to a brief state of standing(or, more so, a hunched like position, just not on all fours). This allows for the user to become capable of attacking other than tackling. The user becomes able to stand up enough to throw a brief punch or possibly a simple kick, such as a side kick. This stage also includes a few techniques based off of the Roll technique. In this stage the training is pretty simple. They user simply practices coming up from the floor. They will practice this over and over to unsure they do not trip up or become disorientated in anyway when rising from the ground. Stage Techniques: Mule Kick - D-Rank In order to perform this technique the user much first dodge an attack by rolling forward and beneath it. When the start to come out of the roll they do not resume their stance. Instead they stop before their back comes of the ground. At the same time they thrust both feet into the torso of their opponent with more than enough force to break bones. Rolling Straight - D-Rank The user, like in the Mule Kick, with perform a roll to evade an attack. This time, however, they do not stop partially through the roll. Instead the pop out of the roll and deliver a surprising straight punch to the face of their opponent. Jaw Break - C-Rank This technique is highly similar to the Rolling Straight. The different between the Rolling Straight and the Jaw Break is the power and type of punch used behind them. In this technique the user will use the exiting part of the Roll as a sort of spring board and leap straight up into an uppercut. If the uppercut connects it would most likely break the enemies jaw and send them flying up into the air. Falling Axe - C-Rank In this technique the use will proceed to head into a Roll. Once they do they'll throw one leg out in the form of an axe kick at the end of their roll. The kick, wherever it lands, is capable of breaking bone. Whether it be the head, collar bone, neck, and/or shoulder.
Stage Three (C-Rank): Versatility Stage Description: In this stage the user becomes capable of completely standing up in a near instant to follow up attacks or deliver incredibly swift and powerful ones without notice. They become capable of standing up just long enough to through several punches and two or three kicks before resuming their stance down on all fours. They learn how to do various things which point out extreme flexibility, such as sudden back-bends, to dodge. For the training in this stage the user will do nothing but push-ups for hours on end. With every push-up they make sure they are capable of pushing themselves up from the floor into a standing position. After training with push-ups the user will begin to practice jumping in place. However they will start from the ground in a crouched position and spring up into the jump. The combination of the push-ups and the jumps placed into one is what allows the user to be able to instant stand to attack. Stage Techniques: Caving In - C-Rank The user will charge at their opponent all the way up until they get inches from them. At the last second they shoot up into a standing position, still moving forwards, and drive the tip of their elbow into the sternum of their opponent. There is enough energy behind this technique to dent iron. Caving in the chest with such a blow will be like nothing. Zipline - C-Rank In this technique the user's charges their opponent. They continue to up until about a foot away. At that point they slightly change their course. It will seem as if the user is attempting to fly right past their target when they suddenly stand up from the ground. As the do their leg will shoot out and attempt to slam into the torso of their opponent with a sickening roundhouse.
Stage Four (B-Rank): Brutality Stage Description: During this stage the user comes to learn more vicious and devastating attacks. This mostly consists of grapple-like moves. He will tend to try and grab at his opponent. His attack, now, also consists of things such as clotheslines, full on tackling(like slamming), and more. This stage requires nothing more than weight lifting and building the strength of the user's upper body. Not only will they do that but they will also practice the stages strikes upon a training post, tree, etc. Stage Techniques: Oops! - D-Rank The user will speed by his opponent in any direction and stick out his arm in the process. He'll aim to sweep the legs of his opponent right out from beneath him with a low to the ground clothesline. Esophagus Crush - B-Rank The user will get right up to his opponent before pouncing up into the air. His aim will be to latch onto the opponent's throat. If he can the opponent will be brought up into the air with him. The two with come crashing down to earth almost as soon as they had gone up. Right before impact the user extends his arm, as if he was punching, to add to the strength of the impact. This will cause a crater where the head of the opponent landed and the opponent's throat with be crushed. Human Hammer - B-Rank This is a technique which is used in coordination with Jaw Break. Once Jaw Break has been used this technique is now capable. The user, while his opponent is within the air, will take hold of his legs. He will then slam him around four times onto whatever he can, whether it be the ground, a tree, a wall, whatever. Flip-Flop - B-Rank The user will pounce exceptionally high at his opponent. High enough he can latch onto his opponents shoulders while in midair. He will then flip over him in a form of a front handspring. All the while he's holding onto the opponent until he lands. Once he lands he can either bring his opponent straight down into the floor in front of him or send him hurtling through the air.
Stage Five (A-Rank): The Pounce Stage Description: This stage focuses around the ability of the user to utilize his pounce to generate speed and strength in coordination with various attacks. Once this stage is learned the user is capable of attaining a rank in speed and strength thanks to his pounce. In training this stage he may want to do a lot of push-ups, pulls-ups, sit-ups, and leg presses in order to become capable of generating enough strength and speed to perform outrageous leaps which could reach up to fifteen feet. Stage Techniques: Invisible - A-Rank No, this is not a technique which turns the user invisible. It is more like he travels so fast he becomes unseen until the last second. The user will build up energy into nearly every part of his body as he stays still momentarily. He will then use all of his muscles simultaneously to propel himself forward in what seems to be a simple pounce. Then, as he begins to leave the ground, he'll let the energy explode from his body. This will shoot him forward at rates that make him seem to be invisible until the last second when he reappears right before the opponent.
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Posted: Thu Jul 28, 2011 11:47 pm
Ninjutsu: Ansatsusha no Mai - Dance of the Assassin Swift, Silent, Agile Description: This style utilizes speed to it's best ability. It also focuses around the user learning how to become silent in his movement and acrobatic in his attacks. Though the name of it includes the word Assassin it is one meant for Shinobi rather than Assassins. The style is meant for Ninja's allowing Shinobi Class users to learn the style in half the time it would take for anyone else. It will take Bezerker Class users the required amount of posts to learn the styles stages. The style can only be taught by the one that developed the style, Velox Sokryoku. If he teaches the style to anyone else then they will be able to teach others.
Stage One (E-Rank): Chinmoku no Mai - Dance of Silence Stage Description: This stage focuses on making the user as silent as possible within his movements. This is to prevent an enemy from hearing any oncoming attacks. Once mastered the useer now moves silently about. Every movement is unheard except to those with advanced hearing like those of the Lycanthrope Bloodline. The user will train for this stage a number of different ways. He will walk upon try leaves and twigs until no sound can be heard. He will walk upon water till no splash could be seen rising from his foot steps. He will walk upon a creaky, wooden floor say one within an old dojo or cabin, etc. They also take use of simple strikes derived from a Martial Art known as Taekwondo. These are the Knife Hand, Hammer Fist, Back Fist, and the Palm Strike. They also include these basic kicks: the Side Kick, Roundhouse, Front Snap Kick, Hook Kick, Axe Kick, and Crescent Kick. Stage Jutsu: N/A List of Strikes:(These cost no energy. Just give you a basic idea of what can be used for attacking) Name: Hammer Fist Description: A closed fist may be brought down in a hammering motion to strike with the underneath. Such a strike can obliterate an opponent's nose, making it near impossible for him to retaliate. Name: Knife Hand/Ridge Hand Description: A Knife Hand is an open hand which is hammered down to make an impact with its underside. A Ridge Hand is the opposite, where the top of the open hand, where the thumb is located, strikes. These are commonly made to the side of the neck. Name: Back Fist Description: A clenched hand is swung backwards into the face of an opponent. The back of the hand makes contact and the momentum garnered in the swing makes this a powerful strike. Name: Palm Strike Description: Is a classic self-defense strike where the hand is pulled back to engage the base of the palm in an upwards thrusting strike. This is particularly dangerous if applied to the base of the nose or chin. Name:Front Snap Kick (앞 차기 ap chagi) Description:This is a very linear kick. The practitioner raises the knee to the waist, pulls the toes back and quickly extends the foot at the target. It is also known as the snap kick. This kick is more meant to be used to push the attacker away, but can injure. Name: Side Kick (옆 차기 yeop chagi) Description: A very powerful kick, first the practitioner simultaneously raises the knee and rotates the body 90 degrees, while doing that they extend their leg, performing you average side kick. Name: Roundhouse Kick (돌려 차기 dollyeo chagi) Description: The practitioner raises the knee, turns the hips, pivots on the non-kicking foot, and snaps the kick horizontally into the target at a 80 to 90-degree angle, either with the instep or with the ball of the foot (in the latter case, with the toes pulled back out of the way as in a front kick). Name: Hook Kick (후려 차기 huryeo chagi) Description: This kick is basically a reversed Roundhouse. The practitioner will lift the leg as if to perform a Roundhouse but they with then arc around and strike with their heel. Name: Axe Kick (내려 차기 naeryeo chagi) Description: The leg is raised in front of the body. The leg remains straight or close to straight as it rises, then the leg is pulled down with the heel pointed downward. It is typically targeted toward the head or shoulders. This kick is best used against the collar bone, which can readily break from this attack. Name: Crescent Kick (반달 차기 bandal chagi) Description: There are two variations of this kick: the outer crescent and the inner crescent. In the outer, the practitioner raises the extended leg as high as possible, and slightly up across the body, (a bit across the centerline of the body), then sweeping outward to the side, in a circular movement. In the inner, the motions are the same but the direction of the kick changes, this time originating from the outside of the body, heading towards the inside, or centerline of the body.
Stage Two (D-Rank): Binsoku no Mai - Dance of Agility Stage Description: Within this stage the user focuses on becoming agile. He will be able to bend his body in ways which others may not be able to. He will also be able to perform flips and such for dodging. This grants the user to be able to bend his body into awkward positions and perform flips in order to dodge oncoming attacks. To train for this stage is fairly simple. The shinobi will perform back-bends, back-hand-springs, front-hand-springs, cartwheels, and so on also including flips. This is to get the shinobi used to performing this tricks within a fraction of a second in order to dodge oncoming attacks. They also begin to move on from the basic hand attacks and proceed to learn slightly more advanced kicks. These kicks include jump kicks and spinning kicks. Stage Jutsu: Hajiku Rendan - Flip Barrage B-Rank Description: This technique is a combination of flips that are used as a counterattack. It's starts off with dodging a close combat move by performing a back-hand-spring. As the user does their feet come up and slam into the jaw of their attacker, sending the attacker sailing into the air. Then the user leaps into the air. He performs a front flip which leads into a heavy axe kick. This kick is aimed at the attacker's skull and has enough force to shatter the skull and snap their neck. List of Strikes:(These cost no energy. Just give you a basic idea of what can be used for attacking) Name: Spinning Hook Kick (dweel huryeo chagi) Description: This kick is performed exactly like the Hook Kick but instead of stopping when the kick connects with its target the practitioner continues to the kick allowing for more force to be place into it. Name: Butterfly Kick Description: The practitioner will spin once and then leap into the air before tossing out a devastating Roundhouse at their target. Name: Tornado Kick Description: The practitioner steps forward then spins in the direction of their back leg while raising their knee and jumping to perform a spinning inside crescent kick in midair. Name: Jumping/Flying Side Kick (이단 옆 차기 idan yeop chagi) Description: Basically a flat out Side Kick but the practitioner will either run at their opponent or simply jump before throwing out the Side Kick. Name: Jumping Front Snap Kick (ee dan ap chagi) Description: The name says it all. Normally this kicks is aimed for the jaw or face of the opponent.
Stage Three (C-Rank): Sokudo no Mai - Dance of Speed Stage Description: This stage is where the user will now focus upon his speed. Speed is important to every "assassin" for they must be able to kill their target swiftly and efficiently. After completing this stage the user will be able to attain a speed increase which puts him at a speed of two ranks higher of his own. The user must wear a chest plate of weights which weighs 100lbs and a pair of ankle weights weighing 50lbs a piece. This adds up to a total of 200lbs which the user must lug around. At the same time the user of the style learns and arsenal of blocks which they can now use quick to be able to follow up with counters. Stage Jutsu: Boke Naguru - Blurred Strike C-Rank Description: The shinobi moves within a zigzag pattern as the approach their target. Their movements are highly blurred and it seems as if their is a trail of the shinobi, like a trail of afterimages. When the shinobi comes within a foot away of his target he leaps into the air. This movement is unnoticeable to those with normal eyes. The shinobi will then come down upon their target with an axe kick. List of Strikes:(These cost no energy. Just give you a basic idea of what can be used for attacking) Name: Single Forearm Block - Wae Sun Palmok Description: This is used to deflect an attack (usually a kick) made at the torso. Starting up near the opposite shoulder,and the leading hand is projected down and across the body to deflect the kick with the forearm. Name: Low Block - Najundi Makgi Description: This is used to defend against low attacks to the torso or legs. The lead forearm is bent and raised to shoulder height, snapping the arm down straight with the palm facing the ground, which blocks any incoming low kicks. Name: Rising Block - Chookya Makgi Description:This is used to defend against overhead attacks to the head and shoulders. The arm is bent and raised above the head, and the underside of the forearm absorbs the impact of the blow, which may be painful but is better than it connecting with your head or delicate clavicle. This block is used to defend against Hammerfists, Axe Kicks and overhead strikes with blunt instruments. Name: Palm Block - Sonbadak Naeryo Makgi Description: This is a standard block used to deflect incoming kicks and punches. The open hand is raised up to shoulder height and thrust directly down to meet the attackers limb. The heel of the hand makes contact with the attacker’s forearm in case of a punch, or shin in case of a kick. Name: Knife Hand Block Description: The hand is kept in a knife hand position to block attacks to the torso. As the front arms sweeps down in an arc from the inside to the outside of the body, the back hand is simultaneously pulled back to the back hip and ready for a counter punch. Name: Double Forearm Block Description: This is a more advanced Taekwondo block, designed to be used against a strong attack to the center of the body. Standing sideways, the lead forearm blocks the attack with the fist closed. The second arm provides further support, linking into the crook of the arm so both forearms are at a 90 degree angle to the body. Name: Double Knife Hand Block Description: With the hands held open in the knife hand position, a powerful kick aimed at the solar plexus can be successfully blocked. Both hands come across the body, intersecting at the forearms and providing a firm defense.
Stage Four (B-Rank): Kyoukou no Mai - Dance of Violence Stage Description: This stage boosts the user's strength. It will allow him to back his speed and agility with the necessary power he needs in order to take out an opponent. By completing this stage the user's physical strength is boosted. It is now a rank higher than it normally would be, allowing for him to deliver devastating strikes. The user will train this stage in a numerous amount of ways. They start by hammering away at training posts until they shatter it and then onto harder substances such as stone. They will also lift weights as well. Stage Jutsu: N/A
Stage Five (A-Rank):Ansatsusha no Mai - Dance of the Assassin Stage Description:This is the final stage of Ansatsusha no Mai - Dance of the Assassin. Within this stage the user learns to use his superior speed to his advantage. The user's move become extremely hard to comprehend even for those who are capable of advance reflexes(like Lycans). There movements are extremely blurred to the normal eye. The user is also capable of making up to two "afterimages" of him self which are capable of striking(this is only for certain techniques, however). As before the user will training with a various amount of weights. This time he will up the amount of weight placed upon him to 400lbs. He will start by just trying to walked which will seem like an extreme task at first. Eventually it will get to the point which the user can move around freely within the weights. That would be the point in which he removes them. Stage Jutsu: Kamizuki no Mai - Dance of the Godly Moon A-Rank Description: The user encircles his opponent with an army of afterimages which cannot strike. This is merely a trick to confuse the target. Then three of the shinobi, one of himself and two afterimages capable of striking, will attack. The two afterimages will lunge from the crowd at the sides of the target, aiming to take out his ribs and knee caps with a roundhouse kick from each afterimage. The original user will drop down from above, aiming to land straight down upon the target like a missile. This move is in deed fatal if carried out correctly. Ansatsu no Mai - Dance of Assassination S-Rank Description: Using their immense speed the user will create two afterimages. All together it creates three attackers. The three shinobi will encircle their target and land a barrage of strikes into their opponent. Every last one of these strikes are aimed for pressure points and vital points within the body. If the technique is carried out it will lead to instant death of the target.
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