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Reply Clam Ballot (Suggestions and Questions)
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Lorika
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PostPosted: Sun May 09, 2010 1:26 pm


I like this.

THIS PLEASES ME

Edit: Oh, and meta asked me to make a post saying everything that's finalised... bleh I'll get to that sometime...
PostPosted: Sun May 09, 2010 4:05 pm


hooray! the rolling system is done too!

[x] class structure
[x]rolling system
[]new/reorganized skills
[]classes
[]training system
[]other stuff I forgot

PROGRESS: 15%

if that isn't final enough, I could try compiling the list...

Maborofel

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Feline Godess

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PostPosted: Sun May 09, 2010 6:27 pm


One thought on the rolling system...

Maborofel

with rolling as:
6-same as we have
8-1,2,3=fail, 4,5,6=so-so success, 7,8=success
12-1,2,3,4=fail, 5-9=so-so, 10,11,12=success


As it stands here a begining level ability rolling a 6 will beat out an intermediate and advanced ability rolling that same 6.

I was just wondering if we should think about how this would work. Does a so-so advanced ability still take out a successful beginning ability?

I think that it would clear up things a little on that if we had-

8-1,2=fail,3, 4,5=so-so success,6, 7,8=success

Now as for the advanced abilites, it seams odd that a 4 would be a fail when it is soso for the intermediate and begginner abilities.

Maybe if we switched to random numbers instead of dice rolls we could move the advanced abilites down to 10 rather than 12 and then we could go

10- 1,2,3=fail,4,5,6= so-so success,7,8,9,10=sucess

Maybe its because I've never played a pen and paper before and maybe it's normal to have those sorts of ratios, but I do want it to seem reasonable when it comes to the rolls and what damage it can do depending on the ability.

A begining ability at a 6 should not be able to pwn a advanced ability at a 6.

Gah...I'm not sure if I'm getting this out well......
PostPosted: Sun May 09, 2010 7:14 pm


grrr...always pointing out the flaws XD

should I run the mathematics?

Maborofel

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Feline Godess

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PostPosted: Sun May 09, 2010 9:32 pm


LOL!!!

That's my job...or at least that is why I think Lori put me on the team....

Very detail oriented is I!!!!

Math on the other hand is NOT my strong suit.... DX

It certainly couldn't hurt to run them lol!
PostPosted: Mon May 10, 2010 6:28 am


Fel is correct. So perhaps success should stack a little differently.

12- fail, 34 - moderate success, 56 - amazing success

12 - fail, 345 - moderate success, 678 - amazing success

12- fail, 3456 - success, 78910 - amazing success

?

Lorika
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Anonypanda

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PostPosted: Mon May 10, 2010 7:02 am


My job is to look pretty....nuff said.

lol not really ^.^; but i've either been busy or tired lately. I's failed you all! I's do -insert japanese word for suicide here, to look cool- so you can be rid of this failure. T.T

-looks pretty while doing it-
PostPosted: Mon May 10, 2010 7:05 pm


well, I guess it'd be best if the % of getting a great success went up with time and the % of a fail went down...so would it be too radical to go with

Redesigned rolls, now with Mathematics!
6-sided dice: 1,2,3=fail, 4,5=so-so, 6=great success
50% fail, 33% so-so, 16.6% great, in noobish 'hope I get lucky' fashion

8-sided dice: 1,2,3=fail, 4,5,6=so-so, 7,8=great success

37.5% fail, 37.5% so-so, 25% great
see how failure rate dropped by 25% -of its original-
while great success is about 50% more likely
and so-so is about the same

and for the 12:

1,2,3=fail 4-7=so-so 8-12=great
now fail=25%, so-so=33% and great=42%

this makes failure pretty reasonable, all things considering, while so-so hits are still around the 33% area, and Great hits are now at a whopping 42%, perfect for the 'mastery' range it implies

THE WHY:
well, it's obvious that even masters can't plan for everything, that's why So-so is hovering near 33%

Failure rate drops continually as the character gains skill

and success rate rises as skill increases


there it is, please don't eat me...

@Panda: isn't the term 'seppuku' or something like that?

(whoo! I learned something from Mr. Welsh!)

Maborofel

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Maborofel

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PostPosted: Tue May 11, 2010 6:44 pm


oh, and here's the Math for Lorika-and-Felines' numbers:

Math pt. 2
6-sided:
33% fail
33% so-so
33% success

8-sided:
25úil
37.5% so-so
37.5% success

12 10-sided: (I thought we were using 12-sided?)
20% fail
30% so-so
50% success


isn't 50% success a little overboard?
PostPosted: Wed May 12, 2010 5:23 am


Now, I like Mab's new MATHEMATICAL system =3 If nobody has any objections I think that that is the one we'll use.

GUYS. Was thinking about skills again - maybe it would be beneficial to impose total restrictions on very powerful skills, such as "may only be used once per rp day" or "once per battle" or "twice per battle" or something. This would counter the problem of spamming. What do you guys think?

Lorika
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Maborofel

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PostPosted: Wed May 12, 2010 2:11 pm


YES!

first restriction, 'Fatal Blow can only be used up to 3 times per battle' OR 'Fatal Blow can only be used every 5 turns'

curse you Bapp...

note on the system, if needed, it'd need something like:

'If two characters each use a skill with the same level of success, the higher-ranked character wins. If both are of the same rank, the higher roll wins. If both have rolled the exact same number, roll a 20-sided dice, higher roll wins'
PostPosted: Sat May 15, 2010 1:44 pm


Okay, I'm now going to start preparing for the skills to be redone. I'm going to start by posting comprehensive lists of skills per discipline. After that I will assign people to the skills they are to redo. After THAT I will finally post up the sheet with guidance.

Any questions you have about a skill or what you're meant to do, POST THEM HERE BEFORE YOU BEGIN so that the minimum number of skills need to be redone or have heavy edits.

Lorika
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Lorika
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PostPosted: Sat May 15, 2010 1:47 pm


The lists I'm going to post will be split into three parts - SKILLS, REMOVED SKILLS, and SKILLS UP FOR DELETION


Skills are the ones you will be working on redoing

Removed skills are skills which will not appear in the system v2

Skills up for deletion are going to be ignored for now, then once the rest are done we can talk about each of them in turn.



It is at this point I would request that those of you who do not have msn or gmail GET IT so that we're able to have group discussions.
PostPosted: Sat May 15, 2010 1:57 pm


COMBAT


Comprehensive list of skills:


Strike
Parry
Counter
Disarm
Bladed Weapon Proficiency
Exotic Weapon Proficiency
Dual Weapon Proficiency
Ranged Weapon Proficiency
Blade Master Proficiency
Grapple
Taunt
Back Slice
Break
Fatal Blow
Whirlwind Attack
Bullheaded
Pin
Rage
Brandish
Berserk
Pierce
Reputation
Dodge
Snatch
Snakeblood
Slippery Mind
Sneak Attack
Soul Crush
Defending Aura
Rally the Troops
Plan Ahead
Hammer Fall
Tempered Blade
Hilt Binding
Weapon Repair
Shatter
Weapon Research
Crippling Disarm
I Feel Your Pain
Guardian
Instructor
Vulture's Eye
Deflect Arrows
Hunter's Reflexes
Flaming Arrow
Poison Arrow
Eagle Eye
Seeking Missile



Skills removed from Combat:

Travel
Endure
Sprint
Quick Retreat
Great Leadership


Skills up for deletion or requiring discussion:

Sneak
Camoflague
Sonic Blow
Cleave
Battle Cry
Recovery
Wounds of Glory
Emergency Recall
Smelting
Martyr's Reckoning
Owl's Eye
Arrow Crafting
Arrow Volley
Dual Shot
Run With the Wind
Point Blank Shot
Arrow Vulcan
Best of Both Worlds

Lorika
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Lorika
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PostPosted: Sat May 15, 2010 1:58 pm


SPELLCASTING


Comprehensive list of skills:


Light
Conjure water/food
Minor Telekinesis
Minor Knockback
Minor Deflect
Knock
Glue
Scribble
Minor Reparation
Dispel
Deflect
Bounce
Vaccuum
Knockback
Negation
Telekinesis
Summon Tool
Break
Change Appearance
Minor Levitation
Transmute Property
Reparation
Transfigure Mundane Object
Walk on Water
Melt
Transfigure Living object
Change Form
Water Breathing
Glamour
Horror
Become Unnoticeable
Prestidigitation
Conjure Shade
Paint
Mesmerise
Funny Legs
Blind
Hallucination
Conjure Illusion
Mind Blank
Water Shot
Pull Water
Change Water Property
Water to Wine
Water Curtain
Water to Ice
Boil
Water Bursts
Walk on Water
Water Breathing
Water to Fuel
True Sight
Rain of Forgiveness
Scry
Channel
Rain of Grude
Glimpse
Summon Water Ghost
Strike of Flowing Waters
Icy Spear
Biting Mist
Silent Waters
Drown
Boiling Torrent
Shield of Water/Ice
Call Wind
Trampoline
Whispering Gale
Dust Storm
Gust
Levitation
Zephyr's Touch
Catch the Wind
Cyclone
Tender Breeze
Shroud
Negation
Candles in the Wind
Summon Air Spirit
Fly
Shock
Mind Shock
Ride the Storm
Nature's Vengeance
Penetration
Thundercrash


Deleted Skills:








Skills up for deletion or requiring discussion:

Gaze into Pool
Deluge
Gaze at the Heavens
Enervating Shock
Reply
Clam Ballot (Suggestions and Questions)

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