|
|
|
|
|
|
|
|
|
Posted: Mon Aug 23, 2010 5:34 am
+ 50 + 16 + 127 + 190 = 383 exp
+9 kp
+3 STR +3 DEX +2 WIS +3 KI
+ 8 ki control + 4 ki techniques + 2 martial techniques + 1 diplomacy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+6 exp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 26, 2010 12:13 am
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Aug 26, 2010 12:29 am
141 exp
+264 hp +2 STR +2 DEX +2 WIS
+1 grapple +4 martial techniques +3 ki techniques +5 modification techniques
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+6 exp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 30, 2010 3:17 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Aug 30, 2010 3:24 pm
+137 exp
+323 hp +803 kp +803 mkp
+1 str +4 dex +2 wis +2 con
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+6 exp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Sep 02, 2010 1:15 am
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Sep 02, 2010 1:57 pm
+173 exp +3 DEX +3 WIS +2 ki control +2 ki techniques +3 longsword +1 martial techniques ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +8 exp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Dec 01, 2010 5:45 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 02, 2010 11:20 pm
+100 exp
+11 ki control +5 ki techniques
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+9 exp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Dec 08, 2010 2:30 am
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Dec 09, 2010 10:04 am
312 exp
+105 kp +105 mkp
+4 ki stat
+6 ki control +6 ki techniques
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+100 exp
+6 stat points, whatever distribution
+31 skill points. Whatever distribution you'd like
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 10, 2010 10:20 am
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Dec 10, 2010 2:03 pm
NOTE: under the influences of an M'Eric Seal, no stat points or skill points are awarded to the character until the seal is broken. Experience points are earned, and levels may be gained, but the level only recalculates saves, bonuses, and attacks per round, recalculating HP and the inaccessible KP, but not awarding any of the points normally received at level until after the seal has been released. As such, any character under the influence of such a seal will allow all awarded points (barring experience) to accumulate. These points must be registered in their profile, under the sensei heading, (because it will almost assuredly take an M'Erian sensei to unlock the seal, to be sure.) The following chart shall be used:
[align=center]
[b]experience gained while sealed:[/b] #
[b]Levels gained while Sealed[/b] #
[b]awarded HP:[/b] #
[b]awarded KP / MKP:[/b] KP: # MKP: #
[b]awarded stats / stats from levels[/b] STR: # DEX: # CON: # INT: # WIS: # CHA: # KI: # From levels:
[b]awarded allocated skill points:[/b] #
[b]skill points from levels:[/b] #
[/align]
While under the influence of an M'Eric Seal, the user's suppressed abilities gain power at an increased rate. In exchange for not being able to break the seal quickly, and the massive power drop from being unable to access any ki whatsoever, the user gains large benefits the longer that they can survive like this at a single time.
firstly, the amount of levels gained while sealed adds a quantitative bonus to the character's rewards. For each level gained, they receive an additional +1 to all stats (plus 10 to skills) that were developed (rewarded) while they were sealed. That means for five sealed levels, one would gain 5 (or fifty) points in every area they had trained, on top of their initial rewarded bonuses. hp and kp bonuses are calculated differently, at [parameter] + ( [parameter] * [lvls gained]/13 ) the entire mass to be awarded at the time of unsealing. That means at thirteen levels gained, you would receive exactly 200% the awarded amounts. This means the technique is much more powerful the longer you can maintain it, but living without ki is a dangerous existence.
secondly, the user can choose exactly one parameter in which the aforementioned bonus is doubled.
thirdly, any and all experience gained whilst sealed will be recorded, however rewarding this upon being unsealed is slightly different. Experience is automatically gained while sealed, but at the release, all the experience received makes a slightly less effective comeback, to the tune of [exp] * [lvls gained]/13 The mathematically inclined among us will notice that this means if you earn 13 levels while sealed, you will ultimately earn twice as much experience, and each level above 13 will increase your percentage over 200% further. Good luck doing that, though...
Lastly, if anyone would like to dispute the rewards, they are certainly welcome to dispute them, and I will revise them. Conversely, if anyone is looking to gain the bonuses for themselves, and don't mind the endless headache of a lifelong dedication to the M'Erian rules governing the technique (as awesome as they are), they can feel free to piss off any passing hihg-leveled Squiddie, they'll be happy to oblige. ^-^
But be warned... Any death while sealed will destroy all of the awarded points. The character will keep their levels, yes, and the experience points they received, but all other level bonuses and awarded bonuses are gone at the moment of death, not to mention the rewards for unsealing the character.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
151 exp
+1 ki control
+456 hp +456 kp +456 mkp
+2 STR +2 DEX
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+9 exp
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Dec 11, 2010 11:30 pm
Selena
75 exp
+4 stat points
+9 skill points, any distribution
Lite
53 exp
+4 stat points
+9 skill points
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
Emily Marneth rolled 2 100-sided dice:
56, 54
Total: 110 (2-200)
|
|
|
Posted: Sat Dec 11, 2010 11:31 pm
Ok, now here comes the real bonus to the bonus mission.
54 + 56 = 110 / 2 = 55
55 skill points, freely distributable
5 stat points freely distributable. ALL participants in the mission.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|