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Eye of Grummsh

PostPosted: Sun Feb 15, 2009 10:26 am


ooc: lol not hindered one bit by the darkness. I love darkvision ^_^

Gren notices it getting dark but pays no heed but mutters something in goblin ""That woman is scary. best to leave her alone"
PostPosted: Sun Feb 15, 2009 12:06 pm


((dude, it's deeper darkness. Not even darkvision can pierce it.))

Taking advantage of the darkness, Drebin extends the adamantine dagger from his right arm and begins to cut the chains to use as a weapon. Switching to Infernal, "Oi, give me a heads up before you release the dark. Gotta hide that body mod."

MT the Clown

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glitterboypilot

PostPosted: Sun Feb 15, 2009 3:17 pm


((Sorry, for the delay. I have a friend over at the moment and we are talking about firecracker ants... twisted ))

Grace is now unlocked though she can't see now

The little girls heart beat seemed weak and growing weaker by the moment.

Suddenly there was aloud scream on the opposite side of the door and then followed a crash.

((She can because of her Vestige. The following is the reading:
See in Darkness: You can see perfectly through Darkness of any kind, even that created by a deeper darkness spell (Or your deeper darkness ability.))))

Only visible to Vesper, small human boy flew through the door. The boy landed near Grace. Also two knives, one slides on the floor and stops near her and the other lands near Graxith. Three people just walked though the door and one of them was holding his gut where blood was spilling out profusely.

“I am going to kill him!” The one holding his gut said in Aquan. “Did the light go out again?” One of the others asked also in Aquan.
PostPosted: Sun Feb 15, 2009 5:01 pm


(wtf [what the frell] ? really? this is why I am not a spell caster I have no clue the effects of most spells)

Eye of Grummsh


Frozen In Flames
Crew

PostPosted: Mon Feb 16, 2009 7:42 am


Graxith grabbed the dagger and stood, Slipping it behind him. Man...it always has to be daggersHe grabbed the other and shoved it over towards Gren along the floor.
PostPosted: Mon Feb 16, 2009 12:13 pm


//italics are thoughts

still in a somewhat amused mood Soren relaxes against a wall
i wonder what all the fuss is about

listen check for the room and beyond:
http://invisiblecastle.com/roller/view/1942379/
1d20+6 = 16

eSing


GS Sailor Saturn

PostPosted: Mon Feb 16, 2009 5:15 pm


Grace leans back against the wall with her eyes closed, slightly to the right of where she had been previously.
PostPosted: Mon Feb 16, 2009 10:57 pm


((Sorry about not posting for some time, been away on a trip away from home to visit my girlfriend during Valentine's day.))

Geez... first I get knocked out, then I get locked up with a bunch of people who can't get out of a silly set of handcuffs, and now the lights are out with strange people coming in wounded... This is the kind of fun I was looking for biggrin

After getting Drebin unlocked, and stumbling in the darkness Vaki tries to get from one person to the next calling for assistance getting out of handcuffs.

Can someone turn the lights on? It typically helps with the lockpicking. That and I would really like to check that chest, if not find a way to the captain's quarters....

Yurro

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Eye of Grummsh

PostPosted: Tue Feb 17, 2009 5:52 am


(erm do I notice the knife sliding towards me? or will I have to make spot and listen though littlewill the spot do I bet. stupid greater darkness. stupid binder >.> for using greater darkness)
PostPosted: Tue Feb 17, 2009 12:54 pm


((first off, Yurro it is ok. I had family stuff last week just give someone in the group a heads up.

War: Yes, you can roll a listen check, If you try a spot check only a natural 20 would help you.))

This time Soren, hears the knife slide on the floor in addition to the people talking.

"So you are up, Do you know if the others are up as well?" The other voice asked. "Better question, Did you see a girl? I haven't finished my fun with her." The wounded one said followed with a twisted evil laugh.

glitterboypilot

Eye of Grummsh rolled 1 20-sided dice: 2 Total: 2 (1-20)

Eye of Grummsh

PostPosted: Tue Feb 17, 2009 1:59 pm


Listen check +6
(wth? and 8 total? >3> stupid roller)
PostPosted: Tue Feb 17, 2009 5:14 pm


Hearing the words, Drebins switches to a low menacing whisper, "Where are they? I can hear them, I can even smell them. Tell me where I can sink my blade into them my friend."

MT the Clown

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shotesu

PostPosted: Tue Feb 17, 2009 9:01 pm


((bah, don't mock the binder. for one, you can all make hide checks because of concealment, and 2; I can see, meaning it's time for some sneaking. I can supress the darkness, but only if you ask veeeeerrry nicely. besides, I need it right now.))
Vesper glances up and grins like a vampire in the gloom, wanting badly to demonstrate her mystical powers and their edges to the two men stumbling down the stairs.
moving with as much care as she can afford, vesper easily navigates in the dark moving close to the men.
[and it's time for several rolls:
-move silently to get in close, X+[2 dex mod]
-Knowledge religion to try to recall any salior superstitons or ghost tales; IE, some wailing banshee that rises up from the nine hells through crack in the sea floor and drags men down, ect... because she's casting out darkness, speaks infernal, and could exert control over undead were there any present.
X+[4 ranks]+[2 Mod], total bonus of +6.

also, I assume these creeps have weapons, in which case I'd like to know were they are (held, on belt, on back, ect), so I can consider a sleight of hand to steal it.
last, if I pick out a relevant legend and make a bluff check to pass myself off as super natural-technically while bound with something, she IS-wouldn't I get a circumstance bonus for all that I have in favor? Mainly since binders are not well known as ToM states, so it's highly unlikely these peons can go "oh, it's not a evil outsider coming to eat our souls or a angry undead. It's just a binder, of course." ......?]
shotesu rolled 2 20-sided dice: 14, 12 Total: 26 (2-40)
PostPosted: Tue Feb 17, 2009 9:02 pm


((Gah! keep forgetting to roll checks in one post. sorry...))
so: 14+2=16 on Move silent, and 12+6=18 on religion to check for a useful myth. ))

shotesu

shotesu rolled 1 20-sided dice: 2 Total: 2 (1-20)

shotesu

PostPosted: Tue Feb 17, 2009 9:12 pm


((Oh, great, I should make hide check too, right? um, +3, as they have no armor and no check penalty.
Slag! only 5. But, if no-one hears her, no reason to look up and notice the shadow stalking in the gloom. she moved 15 feet, by the way. thus, the darkness also flows forwards 15 feet, and and recedes that much on the far side.
))
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