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Posted: Thu Aug 12, 2004 10:51 am
HeavenSong Finally... the master assasin... lady Teshigahara, good to have you back. :bows deeply: *knows you have another character, but doesn't care*All nice up until the red part. A bit rude, don't you think? stare
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Posted: Thu Aug 12, 2004 1:27 pm
Hmmm... So much for that.
Guess it's too late to apologize, but I'm sorry for that, anyway. sweatdrop
*closes his eyes, preparing to be bapped... or something of the sort* xp
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Posted: Thu Aug 12, 2004 2:01 pm
HeavenSong Hmmm... So much for that. Guess it's too late to apologize, but I'm sorry for that, anyway. sweatdrop *closes his eyes, preparing to be bapped... or something of the sort* xp Lady alycone does not bap. She tears manes slices ..etc etc. But she does not bap or thump O.o she is hurtful
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Posted: Thu Aug 12, 2004 8:38 pm
HeavenSong Hmmm... So much for that. Guess it's too late to apologize, but I'm sorry for that, anyway. sweatdrop *closes his eyes, preparing to be bapped... or something of the sort* xp I still find you to be rude. ::glares at him only a woman truly can and turns her back to him, walking off the harass Zaine::
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Posted: Fri Aug 13, 2004 1:08 pm
Alcyone Teshigahara HeavenSong Hmmm... So much for that. Guess it's too late to apologize, but I'm sorry for that, anyway. sweatdrop *closes his eyes, preparing to be bapped... or something of the sort* xp ::walking off the harass Zaine:: o.o ....... *perplexed*
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Posted: Sun Aug 15, 2004 6:29 am
Paladin Class PaladinPaladin are blessed warriors who have fully dedicated themselves to an elemental spirit. As a reward for their faith, they recieve powers. These powers are effective not only against opposing elements, but abominations, such as undead beings and monsters. They are great attackers and can also use some magical abilities, but since they believe that their god/dess will protect them, they wear little armor. Weapons They Can Use: Swords, maces, and spear/polearm-type weapons. Armor They Wear: They wear little armor because of their faith. It may be tough clothing, leather, and in some cases chainmail, but usually they just wear light armored clothing and use small shields, such as bucklers or arm guards. Abilities: Skill with bladed and blunt weapons. They may develop special techniques. They can use magic equivilent to a initiate mage at Zealot level, and equivilent to Alcolyte power at crusader level.(this is used for special techs, to imbue weapons with power, make magic shields, and cause status effects.) They may pray for "blessings" that enhance them in some way for a period of time. They have minor healing abilities, and can make blessed water that will help heal and will harm undead type things. Strengths: Great attackers. Have some magical abiliy. Can heal people somewhat, and use blessings to become stronger in an ability for a while. Weaknesses: Little armorRank Titles: Convert - Zealot - Paladin - Crusader - High Warrior *sets axe down* I know that WoG v. 2.0 is using a pre-made class system as its base (which one was it again? FF or RO?) I have to disagree with giving paladins a lack of heavy armor. Likely it's to off-set the magic they have, yes? This write-up makes the paladin more of a rather militant priest rather than a knightly class. In practically all of the gaming systems I've seen, pallies are big tanky warriors with a bit of healing magic. (Point me to a system that has lightly-armed pallies, and I'll check it out.) I'd like to make a better argument, but I have to dash to work - gonk . I'm in favor of decreasing the paladin's magical ability in order to give it the heavy armor that suits the classical image of pallies. Feel very free to tell me we're sticking to that descrip up there, but give me reasons.
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Posted: Sun Aug 15, 2004 6:35 am
I have no arguement for you really with Paladlins. I have always seem them as the 'knights' of religion. Warriors, heavily armored, with some minor healing spells. I have never really seen them to be powerful, or even semi-powerful magic users.
I made a class called Scourge based off the Paladlin class. I would have prefered to give them heavy armor to go with their two handed blades. But due to Paladlins having light armor, I made that class to off-set Paladlin.
In all systems I have seen, Paladlins are just as you described. So yeah, I agree.
***Has Been Too Long Without Sleep**
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Posted: Sun Aug 15, 2004 10:34 am
:Roars triumphantly: Hell yeah, Anduril is back!!
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Posted: Sun Aug 15, 2004 11:25 am
I agree with anduril about the Paladin armor.
In AD&D, paladins are the offshoot of clerics, and are the holy knights. Or at least that's how they are portrayed in the 3rd edition rules.
A cleric would be the one limited to light armor, but a paladin's able to wear half, or even full-plate.
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Posted: Sun Aug 15, 2004 11:51 am
Well, I just sent off Druids and Beast Masters to Songjewel, and I'll post them here as well... I got info on the Beast Master class, and info on a possible Druid class... Beast Master Class Beast Masters are, in essence, Druids who don't have access to magic. Beast Masters are usually trained from a very young age, and usually have a predisposition to animals. They can communicate with certain types of animals ranging from insects, to fish, and even mammals. Beast Masters aren't a total class of their own, and usually are a secondary class to training in a combat art. Weapons they can use: Any Armor they wear: Any Abilities: Call, Beckon Strengths: Able to talk to animals and have them as friends and companions. Weaknesses: A predilection to some animals (like cats) can put you off from other animals (like dogs). Rank titles: N/A Druid Class Druids are similar to clerics in that they can cast spells and heal. They see all forces in the world (good, evil, neutral) as part of the grand cycle of things. Their spells are more powerful than Clerics due to the way they cast. Clerics cast as a gift from their diety while Druids recieve their power from nature. {Quoted from a website} Trees are sacred to the druid, especially oak and ash; they also do homage to the sun and moon personified. (They are animists, worshipping the spirits in these objects.) Mistletoe is the principle holy symbol of the druid; the quality of the mistletoe may control the efficacy of spells. They protect trees, wild plants, and crops as a primary religious duty, followed by a duty toward druidic followers and animals. They oppose the destruction of forests and other natural environs absolutely, and oppose killing animals except when necessary for survival. They may eat meat. Druids are unlikely to risk their own lives in protecting their charges, but will usually take vengeance later.{Quoted from D&D Book of Druids} Druids are priests of nature and the elements, blending earth and fire, air and water to maintain the natural balance created cycles ago at the Creation of the Realms. Druids are friends to every flora and fauna in Apocalypse, and are at their strongest in the wilderness of the Realms. Weapons They Can Use: Any Armor They Wear: Non-Metallic Armor and Wooden shields. Abilities: Spell casting (pan-elemental), Herbalism (learned), Animal Empathy. Strengths: Strong against lightning and fire. Weaknesses: Cannot wear metal armor, or use metal shields. Rank titles: Aspirant, Initiate, Druid, Archdruid, Grand Druid, Great Druid (There is only one Great Druid per continent, and one Grand Druid per city.) I'm quoting a bunch of resources because I have little experience with Druids in terms of RPGs.
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Posted: Sun Aug 15, 2004 3:59 pm
Well, it's not that they can't wear armor, but that there's no reason to. They can depend on skill, magical protection from their spirit, and healing abilities. <_< sides, who wants to be stereotypical? I don't care if the other paladin wear heavy armor. It's mostly Marie's people that function as in the description. They don't have much magical ability, anyway. Equivilent to 2nd rank at best. Really, it's not about using magic, but rather elementally charged attacks.
Basically, I don't care about them wearing heavy armor. They can, but at least the Knights of Nyx are faithy enough to believe that their "god" will protect them and so don't see the need for heavy armor. It's more of a regional thing. They are militant priests, really.
In their weakensses, it should also have a weakness to the opposite element.
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Posted: Sun Aug 15, 2004 7:16 pm
I thought the Nyxians were their own thing anyway? I don't see how a change in the basic class would change anything for your group, PN. You're established as , and it's your baby. smile No one tells you what to do with them but you. Generic pallies, though, don't seem to have a singular creator, so they can still be fiddled with.
It's a stereotype, sure, but it's one a lot of players are comfortable with, and me personally ('cuz really, it's all about me, right? ha. blaugh ), I believe in a plate armor-covered knight on a steed and all that.
Is there a majority then...?
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Posted: Sun Aug 15, 2004 7:38 pm
Aha! I've made another one. Shamans! Class Title: Shaman It began as a vision; The spirits required a sacrifice, a ceremony. The tribes answered with blood, and the shamans were born. It is arguable that the shamans control spirits…some say that it is the shaman controlled by the spirits. Shamanic spells require deep concentration and proper ceremony (not to mention the right “magic words”). Shamans also believe in self-inflicted wounds and piercings for certain spells. Certainly being a shaman is not for the faint of heart. Shamans use their spells by tribal chanting and/or meditation. Most religious groups generally view shamans as “heathens”, but in truth they are quite civilized; they simply live by the way their ancestors did. Weapons They Can Use: Shamans fight more fiercely with weapons than most mages. They tend to fight in animalistic way. Most shamans use claws or decorated clubs. The elite of the shamans use decorated spears. However, the spears are not normally used as weapons; instead, they are used to connect the shaman to the spirits more freely and to channel power. Armor They Wear: Shamans wear mostly fur and other light clothing. Heavy armor is against the “will of the spirits” or so they believe. Abilities: Shamans can communicate with spirits and use a wide variety of spells like status effects, mental, and physical damage. Strengths: Wide spell arsenal, powerful spells, stronger at physical combat than most other mages. Weaknesses: Spells require great concentration and proper rituals. While shamans do have some spells that can be used on the fly, the more powerful ones are almost always costly to use. Rank titles: Diviner, Spiritualist, Medium, Mystic, Maharishi There ya'll go. Let's see if we can't mince it up a bit, yes?
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Posted: Mon Aug 16, 2004 3:56 pm
Anduril I thought the Nyxians were their own thing anyway? I don't see how a change in the basic class would change anything for your group, PN. You're established as , and it's your baby. smile No one tells you what to do with them but you. Generic pallies, though, don't seem to have a singular creator, so they can still be fiddled with.
It's a stereotype, sure, but it's one a lot of players are comfortable with, and me personally ('cuz really, it's all about me, right? ha. blaugh ), I believe in a plate armor-covered knight on a steed and all that.
Is there a majority then...?Yah. Go ahead and change it. I have no idea what other weaknesses they would have would be though. Maybe against ranged things.
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Posted: Mon Aug 16, 2004 11:07 pm
Typically, paladins don't have quite as good of combat variety as pure warriors do, and that makes up for their ability to use a little magic. Aside, they have the same weaknesses as any other warrior type. Of course, thats just the average deal...
And the reason to make the basic classes stereotypical is because there is still room to be flexible, yet it gives a guideline that everyone knows and is familiar with, and can help them relate to the game.
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