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Posted: Fri Aug 01, 2008 11:22 am
And, I hope you don't mind, but I editted your first post. Makes it easier than everyone searching for the classes, because this thread may get more replies, not everyone's going to know it's on the 4th page.
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Posted: Fri Aug 01, 2008 11:25 am
Ooo, the Witch Doctor sounds fun!
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Posted: Fri Aug 01, 2008 11:26 am
Asynja Frigg And, I hope you don't mind, but I editted your first post. Makes it easier than everyone searching for the classes, because this thread may get more replies, not everyone's going to know it's on the 4th page. Thanks anya, I didn't notice, btw I'm happy your the new VP! Btw heres some answers to questions: 1. The coat classes are seperate classes they are not innate abilities 2. You can only be one class at a time but you can switch your classes once a day to another, but your level does not carry on, you must level up in each class seperately from 1-20, once you reach level 10 you can add 1 skills from another class to a current class at level 20 you may add up to 2 skills from different a class/classes to your current class. You may also have up to 10 general skills equipped. 3. the ranged class is not overpowered since doubling power reduces half its MAX HP which means that HP CANNOT be recovered for the rest of the battle.
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Posted: Fri Aug 01, 2008 11:26 am
«×¤ψ¤×»
As you add more info I'm going to be rereading and trying to point out and hopefully fix class imbalances.
«×¤ψ¤×»
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Posted: Fri Aug 01, 2008 11:28 am
Hmm, interesting classes. If I was to categorize Zepheros, I would say he's probably Living Armory. Which almost seems like Paladin'ish type class. Just what I pictured Zepheros being, just more malignantly aligned.
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Posted: Fri Aug 01, 2008 11:31 am
Janish «×¤ψ¤×»Totem Staves and Ghost Beasts


...........
.......................
DOT DOT DOT
...............yeah.............
oh well, good enough for me. My char's derived from a Shaman anyways. I know what class I'm gonna be in this RPG. If allowed to pick additional classes I'm going for Castle Keep and Skirmisher.
The Hawk Eye is overpowered. Since I don't know how HP/healing works in this RPG yet I can't say anything for sure but as long as a healer's spamming heals on the HE and they don't go down, it's like they're doing criticals EVERY SINGLE HIT until the end of battle. No wai. Since you already decided with the PM, why not make it so HE's can't use their ranged weapons if the enemy is melee range ;D«×¤ψ¤×» lol, I tried to make that class a bit more original but no matter what I did it just matched so well >XD, but dont worry you wont be seeing your lightning bolts or totem poles here. btw Janish are you crew? I've noticed you care about the classes and fixing errors so maybe you'd like to join the hoof team.
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Posted: Fri Aug 01, 2008 11:34 am
«×¤ψ¤×»
rofl rofl rofl rofl
I still don't understand the purpose of adding the Ghost Beast to the PM class, though. Totems are kind of a part of the official definition of a shaman, so that's fine.. but there's really no real use to Ghost Beast/Wolf aside from looking transparent and running faster.
edit - no, I'm not on the crew. I thought all the spots were taken oO;
I'm obsessed over RPGs whether they be MMO or tabletop or in between, lol.
«×¤ψ¤×»
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Posted: Fri Aug 01, 2008 11:35 am
ok then, a secondary class to separately train... at least there is the possibility to carry over 1 or 2 things.
then let me ask, is this 'free slot' for an ability from a separate class changeable it's self or a permanent carry over. Like my 'secondary class' is a pool of skills I have trained and once per day I can choose one skill I wish to have in my current class from it... 2 when 20.
Just want to know the limits.
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Posted: Fri Aug 01, 2008 11:36 am
Janish «×¤ψ¤×»
rofl rofl rofl rofl
I still don't understand the purpose of adding the Ghost Beast to the PM class, though. Totems are kind of a part of the official definition of a shaman, so that's fine.. but there's really no real use to Ghost Beast/Wolf aside from looking transparent and running faster.
edit - no, I'm not on the crew. I thought all the spots were taken oO;
I'm obsessed over RPGs whether they be MMO or tabletop or in between, lol.
«×¤ψ¤×» We'll then I guess you can be part of the Hoof! team but you can't accsess the official thread oh well. Anyway I hope your enjoying the classes.
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Posted: Fri Aug 01, 2008 11:40 am
Elec Darkholm ok then, a secondary class to separately train... at least there is the possibility to carry over 1 or 2 things. then let me ask, is this 'free slot' for an ability from a separate class changeable it's self or a permanent carry over. Like my 'secondary class' is a pool of skills I have trained and once per day I can choose one skill I wish to have in my current class from it... 2 when 20. Just want to know the limits. You can select your 2 carried over skills once a day and change your class once a day. so you can only really have something new once at a time. and yes you can only cross over a skill/s from a class/classes if you are level 10 (1 skill) or 20 (2 skills)
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Posted: Fri Aug 01, 2008 11:40 am
Jericho Wing Janish «×¤ψ¤×»
rofl rofl rofl rofl
I still don't understand the purpose of adding the Ghost Beast to the PM class, though. Totems are kind of a part of the official definition of a shaman, so that's fine.. but there's really no real use to Ghost Beast/Wolf aside from looking transparent and running faster.
edit - no, I'm not on the crew. I thought all the spots were taken oO;
I'm obsessed over RPGs whether they be MMO or tabletop or in between, lol.
«×¤ψ¤×» We'll then I guess you can be part of the Hoof! team but you can't accsess the official thread oh well. Anyway I hope your enjoying the classes. «×¤ψ¤×»
haha lol.. if you don't think they'll mind, you can ask the rest of the officers if I can join. Otherwise I'm happy to offer suggestions and critique from the member side.
«×¤ψ¤×»
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Posted: Fri Aug 01, 2008 11:41 am
Elec Darkholm ok then, a secondary class to separately train... at least there is the possibility to carry over 1 or 2 things. then let me ask, is this 'free slot' for an ability from a separate class changeable it's self or a permanent carry over. Like my 'secondary class' is a pool of skills I have trained and once per day I can choose one skill I wish to have in my current class from it... 2 when 20. Just want to know the limits. You can select your 2 carried over skills once a day and change your class once a day. so you can only really have something new once at a time. and yes you can only cross over a skill/s from a class/classes if you are level 10 (1 skill) or 20 (2 skills) To Janish: Ghosts beasts for PMs are not like in WoW, first off theres more than one and each ghost beast is like its own mini class with 1 or 2 abilities in each.
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Posted: Fri Aug 01, 2008 11:51 am
Jericho Wing Elec Darkholm ok then, a secondary class to separately train... at least there is the possibility to carry over 1 or 2 things. then let me ask, is this 'free slot' for an ability from a separate class changeable it's self or a permanent carry over. Like my 'secondary class' is a pool of skills I have trained and once per day I can choose one skill I wish to have in my current class from it... 2 when 20. Just want to know the limits. You can select your 2 carried over skills once a day and change your class once a day. so you can only really have something new once at a time. and yes you can only cross over a skill/s from a class/classes if you are level 10 (1 skill) or 20 (2 skills) To Janish: Ghosts beasts for PMs are not like in WoW, first off theres more than one and each ghost beast is like its own mini class with 1 or 2 abilities in each. «×¤ψ¤×»
Aah I see. So different types of beasts (now I'm thinking shapeshifting druids lol... sorry, I'm not accusing you of being original, I've just been playing too much WoW lately. If there's any sort of connection I tend to go off on tangents about it.). Now that sounds interesting.. once you decide on what beasts there are, you should update the class description. From a first glance I automatically made the assumption that Ghost Beasts would be similar to Ghost Wolves, especially due to the similarity of name. If being semitransparent (ie ghostlike) isn't important, maybe you should name the skill 'Primal Beast' or something to match names with the 'Primal Medium' ... although that does make it sound a bit more savage. lol
«×¤ψ¤×»
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Posted: Fri Aug 01, 2008 12:40 pm
There needs to be some kind of unarmed fighter class, they would wear no armour and use no weapons, but they would be lightning-fast and maybe immune to status effects or something. Also, they would likely have the non-combat abilities of a diplomat.
Who needs swords when you've got iron-shod hooves with half a ton of solid muscle behind them? xd
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Posted: Fri Aug 01, 2008 12:48 pm
Shard Of Ronin There needs to be some kind of unarmed fighter class, they would wear no armour and use no weapons, but they would be lightning-fast and maybe immune to status effects or something. Also, they would likely have the non-combat abilities of a diplomat. Who needs swords when you've got iron-shod hooves with half a ton of solid muscle behind them? xd Don't worry more classes will be released over time.
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