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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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Heirophant of the Broken's Fountain of Magic Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 [>] [»|]

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Heirophant_of_the_Broken rolled 3 20-sided dice: 1, 15, 11 Total: 27 (3-60)

Heirophant_of_the_Broken
Crew

PostPosted: Wed Jul 16, 2008 1:38 am


((We have 9 total. 8 from MB and 1 from rounds.))

Vincent rushes in, swiping at the magic beasts with his enchanted blade and digging deep gouges in their meaty hides. They roar in pain and anger as they focus on the first three people they see: Vincent, Bellamin, and Perrian. The first magic beast charges for Vincent, having seen the true cause of all his pain, it rears up for the strike just as Perrian tackles it to the ground. Jumping off in the same motion he lands somewhat awkwardly just as Lazarus' overblast reduces the creature to ashes. Bellamin takes out the next beast, his strange combination of skill and luck allowing him to turn the creature into an ugly monster-kabob. The least beast lumbers for Perrian, intent on ending at least one life this day. But its attempt is cut short as a giant blur of red scales and teeth hits the creature with all the force of a speeding train. The tangle of beast and dragon continue to fly into a wall, where Demetry plants the creature's head firmly through the wall of the cave. The rock wall splits apart, revealing another passageway as the remains of the magic beasts fade away, leaving three more coins for your collection.

What minimul wounds you acquired during the fight were healed through a combination of Perrian, Luljeta, and Bellamin's Wisp.

MB1: 0/25 burning_eyes
MB2: 0/25 burning_eyes
MB3: 0/25 burning_eyes

Lazarus: 15/15 biggrin
Bellamin: 20/20 biggrin
--Wisp: 10/10 biggrin
Vincent: 50/50 biggrin
--Demetry: 25/25 biggrin
Perrian: 45/45 biggrin
--Luljeta: 30/30 biggrin

((You actually got 5 because of the round you're on. Dice above: Magic Beasts=1st dice/5+2. Fountain chance=2nd dice/5. Ancient Pillar chance=3rd dice.))
Heirophant_of_the_Broken rolled 3 12-sided dice: 1, 10, 9 Total: 20 (3-36)
PostPosted: Wed Jul 16, 2008 1:41 am


The next round will be against three magic beasts. Since you so throughly and completely obliterated the last group, we can make a group decision for an auto-continuation. Or we can actually play out the fight. What is your decision?

((BTW: Magic Beast's dice for offense above. Any possible damage can be healed several times over by our dedicated healer, Perrian.))

Heirophant_of_the_Broken
Crew


Atrus_Legnacra

PostPosted: Wed Jul 16, 2008 6:21 am


((My vote is for an auto-play. I think our only challange before round 6 would be if we rolled a 4, and had to fight 6 MB's. Even then it would be a small challange. An auto play would give us the time to seek that challange, or get to the end quicker, as well as get us closer to the queen. But Round 6 should change things up... Elite MB's are a bit tougher than the "average bear"))

Lazarus dusts his robes off, looking around the cavern at the next group of creatures heading towards the party. He looks at his party mates, smiling lightly, "Shall we do this then?"
PostPosted: Wed Jul 16, 2008 7:34 am


((I agree. Damage will be minimul up until round six, when things get a little more hairy. However, for the sake of fareness, I'm going to say that we need at least one more vote in your favor Laz, or two votes nay. I'll be waiting...*sits patiently, staring awkwardly at the rest of the party*))

Heirophant_of_the_Broken
Crew


random mistakes

PostPosted: Wed Jul 16, 2008 9:18 am


((So lets turn on auto-pilot then. If any and all damage would be migated by the wonderful healing powers of Perrian, why waste posts?))
PostPosted: Wed Jul 16, 2008 7:17 pm


((I vote that we turn on auto-pilot and leave this group of magic beasts in the past. ^_^))

Perrian
Vice Captain

7,050 Points
  • Citizen 200
  • Flatterer 200
  • First step to fame 200

Atrus_Legnacra

PostPosted: Thu Jul 17, 2008 6:57 am


((So that takes care of that. If my calculations are correct, The rounds and MB were as follows, 4+4(5)+3(5)+3(6)=20 (the number in parenthesis is the total after the round bonus) So we should have 20 charge coins at this moment, correct? Round 5 comming up, woot)
Heirophant_of_the_Broken rolled 3 20-sided dice: 1, 17, 4 Total: 22 (3-60)
PostPosted: Sat Jul 19, 2008 9:25 pm


((Magic Beasts=1st dice/5+2. Fountain chance=2nd dice/5. Ancient Pillar chance=3rd dice.))

Heirophant_of_the_Broken
Crew

Heirophant_of_the_Broken rolled 3 12-sided dice: 7, 5, 12 Total: 24 (3-36)

Heirophant_of_the_Broken
Crew

PostPosted: Sat Jul 19, 2008 9:25 pm


((Magic Beast dice rolls))
PostPosted: Sat Jul 19, 2008 9:30 pm


Regardless of the targets, the results will be the same as the last round. So another auto win it is. Your total result is 27 charge coins and all players at full health. Now for the real fun to begin with round 6.

The magic beasts enter the room, their dark grins quickly replaced with grimaces of pain and horror as the stoic adventurers rip them to pieces with minimul effort.

((Fountain chance=1st dice/5. Ancient Pillar chance=2nd dice))

Heirophant_of_the_Broken
Crew

Heirophant_of_the_Broken rolled 2 4-sided dice: 3, 3 Total: 6 (2-8)

Heirophant_of_the_Broken
Crew

PostPosted: Sat Jul 19, 2008 9:35 pm


((Magic Beasts=1st dice. Elite Magic Beasts=2nd dice.))
Heirophant_of_the_Broken rolled 6 12-sided dice: 4, 10, 12, 9, 8, 6 Total: 49 (6-72)
PostPosted: Sat Jul 19, 2008 9:38 pm


((Magic Beasts/Elite Magic Beasts combat dice))

Heirophant_of_the_Broken
Crew

Heirophant_of_the_Broken rolled 8 4-sided dice: 2, 2, 1, 3, 1, 4, 2, 4 Total: 19 (8-32)

Heirophant_of_the_Broken
Crew

PostPosted: Sat Jul 19, 2008 9:43 pm


Targets=

1: Lazarus
2: Bellamin
3: Vincent
4: Perrian

MB1 will attack and smash Bellamin
MB2 will attack and smash Bellamin
MB3 will attack and smash Lazarus
MB4 will attack and smash Vincent
EMB1 will attack and smash Lazarus
EMB2 will attack and smash Perrian
EMB3 will attack and smash Bellamin
EMB4 will attack and smash Perrian

Vincent will post his actions as soon as all other people have posted. This will be bloody...
random mistakes rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sun Jul 20, 2008 7:45 am


((Ieep))

As the two* magical beasts hone in on Bellamin, he spins and smashes the horned magical beast with the blunt of his sword.

The will'o'wisp was forced to be bound to Bellamin's aid once more. In a flury of light, it charges up some of the positive energies it has absorbed over the past few weeks.

Attack- EMB3
Pounce- EMB3
Dice for defense
Summon


Attack- Hold off any MB needing holding off
Heal- Lowest HP ally.

random mistakes


Atrus_Legnacra

PostPosted: Mon Jul 21, 2008 10:40 am


(( Umm... why are there 4 of each, when you rolled 3's? Did I miss something, because I thought the these battles were 1d4 Regular, and 1d4 Elite MB's?))

(( will edit my action into the post after I get Vincent's input.))
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