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Posted: Wed Jan 23, 2008 12:37 pm
Already opening the door, Lurea turns to the rest of the group. "You guys coming or what?"
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Posted: Wed Jan 23, 2008 3:35 pm
Pulling herself together the bard dashes off to join Lurea.
"Let's hope they feed this demon!"
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Posted: Wed Jan 23, 2008 5:42 pm
As the heavy wooden door opens, a waft of heavy steam comes barreling down the tunnel, engulfing the team. Hot enough to be uncomfortable, but not hot enough to injure, the steam quickly begins to be absorbed by your clothing, leaving you with a hot, muggy, damp sensation creeping along your bodies. Seconds later a gruff voice calls out from the dark interior,"Hey! Mind the steam you lunkhead! Your letting all the heat out! In or out, we don't care, just close the damn door!" As your eyes adjust to the darkness, you can see several goblinoid figures arranged around a bed of glowing red coals, while a central figure pours what appears to be water upon the pit, generating steam for the room. Due to temporary light blindness, the goblins have not identified you as the enemy. You have a choice; close the door and leave them to their steam; or Attack just before they recognize their danger. If you attack, you will receive a +1 to your Attack Stat as a result of the surprise aspect of the encounter. (And before anyone asks, you will never be subject to a surprise attack from the enemy; this is purely for your benefit.)
What do you do?
Potential Targets:
2 Small-size Goblin Silhouettes 2 Medium-size Goblin Silhouettes 2 Large-size Goblin Silhouettes
You may continue when ready.
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Posted: Wed Jan 23, 2008 9:41 pm
((This was already approved by Lurea via pm, so I'm going ahead and doing it.))
4 Co. speaks up in a voice that perfectly imitates the goblin's. "Ah, screw you guys!" Then he backs out, pushing back the rest of the group as well, and slams the door shut.
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Posted: Thu Jan 24, 2008 1:19 pm
Mixed voices echo from the now closed chamber, yelling various taunts and insults. Nothing further comes of your action, other than the slow process of your damp clothing attempting to dry. The tunnel to the right continues to beckon, suggesting new and exciting encounters within it's dark and mysterious depths.
You may continue when ready.
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Posted: Thu Jan 24, 2008 6:58 pm
((I think it's pretty safe to say we all took the tunnel to the right then?))
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Posted: Thu Jan 24, 2008 7:07 pm
Unless somebody has some kind of sneaky attack planned for the hapless unfortunates in the steam room... But if nobody else posts otherwise by tomorrow, I'll just move it along down the hallway.
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Posted: Thu Jan 24, 2008 7:11 pm
((Just do it right now, I doubt any of us think some naked, sweaty goblins have anything we desire.))
Lurea stares at 4 Co for a moment before shaking her head and continue down the tunnel.
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Posted: Thu Jan 24, 2008 7:23 pm
Warder rings out his long coat, and follows Lurea down the dark corridor.
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Posted: Thu Jan 24, 2008 7:41 pm
The tunnel continues to slope downward, weaving into the darkness. After several minutes of tension filled silence, you see light begin to filter in from the tunnel ahead of you. As you progress further, you see that a relatively large size chamber lies just ahead. Centrally located within the chamber, sits a large desk; behind it, two small goblins dressed in fine robes, and magical paraphernalia. they seem to be counting several large stacks of chips, and tallying them into a set of books. Behind them, a very large pair of Goblins stand, looking quite bored. However, their alertness seems to be unaffected, as they see you peeking around the corner. Bellowing out a warning, they move forward to slow you down while the small goblins begin to cast a spell. As the Large goblins stop between you and the little guy, 2 more medium size goblins step out from either side of the chamber entrance and attack, obviously having been standing guard just out of sight.
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Posted: Thu Jan 24, 2008 7:45 pm
Goblin Elite Bodyguard [20] Attack: 0 Defense: 10 Combat: 0 Life: 25 (5) Magic: 0 Equip: 0 Abilities: True Guardian (5) Actions: Spell Block, Special Block, Taunt
Goblin Warrior [9] Attack: 4 Defense: 1 Combat: 2 (1d6) Life: 10 Magic: 0 Equip: 0 Actions: Smash
Goblin Shaman [15] Attack: 0 Defense: 2 Combat: 0 Life: 5 Magic: 5 Equip: Abilities: Skilled Caster (4), Healing (3) Spells: Energy Burst, Fireball
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Catseye Lurea rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Fri Jan 25, 2008 5:48 pm
((What a fun one. -_- Everyone target the shamans with your specials and spells/stuns. If we get four special/spells in on them were assured some damage will go through. Frankly they're the bigger threat anyhow.))
Biting her thumb Lurea began drawing a rune on her left arm while fending off attacks. Completeing the blood drawing she felt energy rush to that limb and leap forth toward the closest goblin shaman. "Warder take on the warriors and stun one of the shamans. 4 Co. stun the other shaman and we should be ok. Then let the Shamans have it!"
Dice: Defence Spell: Energy Burst (goblin shaman 1)
Hp: 40/40 Ap: 1 Mp: 1
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Posted: Fri Jan 25, 2008 6:30 pm
The gravity sword materializes between the first warrior and its intended target. Rising slowly it moves over the form of the second goblin shaman before slamming down towards it. "Cheddar Cheddar Cheddar Cheese!"
Activating his MuDiQuSiGe 4 Co. opens a portal in front of him and a wrecking ball comes flying straight from the portal toward the goblin shaman stunning it with fear.
4 Co. Beta 0.2.1 Summon: Gravity Sword Special Attack: Goblin Shaman 1 Action: Stunning Blow - Goblin Shaman 1 Use: Health Potion (+10 Health) Hp: 31/35 Ap: 1 Mp: 0
Gravity Sword Special Attack: Goblin Shaman 2 Defender: Goblin Warrior 2 Hp: 25/25
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Xeno99 rolled 3 4-sided dice:
3, 1, 2
Total: 6 (3-12)
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Posted: Fri Jan 25, 2008 9:27 pm
((Apologies in advance if I mess any of this up...))
Warder draws his weapon and rushes towards the incoming Goblins. Grabbing a large rock he tosses it at one shaman's heads to stun it, while bringing his sword up to thrust at an incoming Goblin Warrior.
Warder Dice: Defense Attack: Goblin Warrior 2 Action: Stunning Blow- Goblin Shaman 2 Abilities: Regeneration (Before combat, making...) HP: 18/20 AP: 2 MP: N/A
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