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Posted: Sat Aug 09, 2008 2:36 pm
Terrene [24] A:0 D:0 CD:0 M: 5 L: 15 (3) E:0 Ab: Fast Caster (4), Summoner (6), Enhance Stun (3), Magic Resistance (3) S: Stun Bolt, Heal A: Pounce
Summon: Earthen Golem[18] A: 0 D: 5 C: 5 L: 25 (5) A: Defender (3)
Mountain spirits appear as Terrene when they feel their home is in danger. They are unique to their mountain abodes, each differing in appearance due to varying flora and mineral compositions. Each spirit holds a vase from which they summon golems.
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Posted: Sat Aug 09, 2008 7:19 pm
random mistakes [rant-ish]he already put the status undead on the stats; that second status undead is from the scythe. A lot of people highlight an abillity or stat to signal that it is an item affect, not a CP paid abillity [/r] I realise my mistake, and I appologise. I jumped on after work, noticed the post the way that it was, and completely didn't even count the stats. Again, I apologise, and I hope that I did not offend anyone.
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Posted: Tue Aug 19, 2008 7:29 pm
Name: Spiderwolf (40 cp total) A) 5 D) 0 CD) 5 (3d4) M) 2 L) 5 (25) E) 0
Ab) Spawn (3cp), Fury(4) Fast caster x2 (8cp) Skilled caster (4cp)Fighter mage (4cp)
It) N/A
Ac)Pounce, Stunning blow, Pressure point, Distract (all 1 Ap)
Sp)Petrify (MP 4)
Wolf spiders are indigenous to jungle and forest alike. They petrify and immobilize their targets in order to feed on their life energy. They appear like normal wolves except for spinnerets located in their tail and eight compound eyes. ~Special note: They multiply quickly~
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Posted: Thu Aug 21, 2008 4:03 pm
Mechano Mount [24]
Attack- 2 Defense- 4 Combat Dice- 0 Magic- 0 Life- 20 [4] Equip- 0 Abillities- Buff Stat: Attack [10] Actions- Power Up, Stunning Blow, Taunt Spells- N/a
These old automations hail from ancient ruins of an ancient race who's beauracracy was taken over by a group of animal activists. These nature-minded senators commisioned the alchemists and mages to construct mechanical beasts of burden. Today, their ruins are populated with these things which have found out to live in harmony with the other mechanical relics of the by-gone days.
Mechano Guard [18]
Attack- 0 Defense- 8 Combat Dice- 0 Magic- 0 Life- 20 [4] Equip- 0 Abillities- Defender [3], Stun Defense [3] Actions- Smash, Taunt Spells- N/a
Humanoid-shaped automata guard the ancient treasures of several by-gone races. Now simply called Mechano Guards by the villagers near the ruins, these things are usually not aggresive until whatever they were guarding comes into danger. Due to the simplicity of design, most have rusted over and can barely move. The only reason they are of any real threat are because of the strange and mysterious partnership they've developed with the mechanical beasts sharing their home.
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Posted: Sat Apr 18, 2009 4:32 am
~RESUBMISSION~Vampire Bat (24) Attack: 5 Defense: 5 Combat: 0 Magic: 5 Life: 25 (5) Equip: 0 Abilities: Status Undead Actions: Screech (Distract), Dive Bomb (Pounce), Squeal (Stunning Blow), Snatch (Pressure Point), Rake (Smash) Spells: Feed (Life Drain), Swoop (Magic wings)
(The first name is what the Bat calls the move, and in parentesis is what the move really is.)
A undead minion of an ancient Lich, awaiting the moment when he will be free of his master's controll, and able to feed at will again.
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