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Admit it. You've always thought it would be cool to make your own game. So why not try it? 

Tags: Game Creation, RPG Maker, Eclipse, Game Maker, Game Development 

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tubbyman13

PostPosted: Fri Jun 06, 2008 11:40 pm


Ok, big problem. I just downloaded RPGM XP and I'm trying to start it up, but when I do I get an error message: "Failed to obtain a trial serial number from nTitles server." Does anybody know how to correct this error? I use Vista, so I was thinking that might be the problem, but I don't know...

Edit: Either way I'll try VX really quick, then see how it goes from there.
PostPosted: Fri Jun 06, 2008 11:49 pm


I have no clue what to do.
Though Vista does seem to be the problem as another member using Vista had the same problem. Hopefully they'll be able to tell you what they did.

akinternetdramon
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tubbyman13

PostPosted: Sat Jun 07, 2008 12:02 am


Well, I've got VX running and am just trying to figure out the basics for now. Hopefully I'll have something going where I'll be able to test out the basic features of it in a little mini-sample before long, and then I can get an idea that's been in my head forever and a month into a game. At last!
PostPosted: Sat Jun 07, 2008 6:57 am


RMXP will do that unless you have the serial number sent to you after you buy it online. sad
I'm not sure if that was a problem with just Vista or not, but people are able to get it running on Vista.

Aedalia

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tubbyman13

PostPosted: Sat Jun 07, 2008 10:03 am


Here's another question for you guys, 'cus I can't figure this part out: Is it possible to have somebody change classes mid-game? If so, how? And how do you get an Autorun event to stop?
PostPosted: Sat Jun 07, 2008 10:19 am


You simply use the "change actor class" event command.
As for the auto-run, drop a second page into the event, its condiition should be self-switch A. At the end of your auto run event, turn that switch on.

Pages take priority by most conditions filled, and highest number. So page 5 with no conditions will take priority over page three, with switch one active.
No other pages will run.

Raining-Apples


tubbyman13

PostPosted: Sat Jun 07, 2008 10:22 am


Not sure that I understood all of that, but I'm going to try it and find out!
PostPosted: Sat Jun 07, 2008 10:40 am


Ok, I got it! Now my question becomes: When you change classes, do you get to change the stat increases and such for the character? In other words, is there any way to link stat increases to class changes?

tubbyman13


tubbyman13

PostPosted: Sun Jun 08, 2008 10:58 am


Mmk, sorry for triple-posting here, but I have a whole plethora of questions now that I've done some experimenting!

1) How do you make the text display an actor's name?
2) How do you go about rationing EXP? In other words, how can I tell how much EXP should be a suitable reward for each level so that players level up the way I want them to in any given area?
3) Is it possible to link stat increase arcs to classes instead of actors?
4) Is there someplace I can download sprites? The ones they give you in-game are a bit... Limiting.
5) Can I change an actor's face icon and sprite?
6) How do I get NPCs, like an NPC soldier or townsperson, to appear on the map as a sprite?
7) Is it possible to build a new menu for, say, character profiles? If so, how is it done?
8. How do you make an actor appear on the map?
PostPosted: Sun Jun 08, 2008 11:30 am


1) In the enter message window you type
N[n]

But you replace the lowercase n with the number of the actor in the actor tab in the database.

2) There's really no easy way to figure this out. Or at least not that I know of. You're best bet is that, when you get completely done with an area, go in and playtest it, then tweak the EXP (required for a level, or given out by monsters) if necessary.

3) Yes, But you'll probably have to use a script. Though I don't think I've ever seen one that can do that.

4) Yes, there are several places. In the Resources, Scripts, Tutorials subforum of the guild here, there is a stickied topic named "Holy Links, Batman!" that provides links to various RPG Maker related sites.

5) Yes, but you have to use a script. There are several available, but I'm afraid I havn't used any yet, so I don't know how they really work, you'll have to wait for someone else.

6) You create an event on the map, change it's sprite to the one you want, and it appears when you go into the game to test/play.

7) Yes, but it also requires a script. Of which, there are several available. The stickied topic I mentioned earlier has links to sites that have scripts too. Personally, I'd reccomend looking at Creation Asylum.

8. The main actor will always appear on the map. If you want other actors to appear, you'll have to make events and give them the sprites of the actors.


I'm not 100% sure if the N[n] thing will work in VX, but if it doesn't, check VX's help file, and look for a topic titled "Events" and look through there. Provided of course it has one. I've never used VX.

akinternetdramon
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akinternetdramon
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PostPosted: Sun Jun 08, 2008 11:34 am


For some reason the edit's to my post aren't being reflected.
So I'll have to post again to say that it's actually
N[n]
the is very important.
EDIT: That's wierd. the backslash (or is it forewardslash) symbol won't show in my posts. O_o
It's the one that's the opposite of the one used in web addresses. It's supposed to go before the N.
PostPosted: Mon Jun 09, 2008 3:05 pm


Lol, I was wondering why that wouldn't work xD lol.

Ok then, I'll go ahead and fix that. I've finally got a working first floor in place! I just need to go ahead and get 2-4 and b1-3 in place and I'll be in business. Now that I know how the system works, that shouldn't be a big deal.

tubbyman13


tubbyman13

PostPosted: Tue Jun 24, 2008 1:41 am


K, I have a question.

I'm trying to make a boss that starts just attacking, but starts using special abilities when he starts getting low on HP. Problem is, I can't get him to start using the special abilities. I know I use the HP% condition, but what do I put in the two number slots if I want him to use it from, say, 75% HP - 25% HP?
PostPosted: Tue Jun 24, 2008 2:13 am


I don't think you can get them to use an ability when their HP is between two percentages.
You can only tell them to use an ability when their HP is below a certain percentage.

So you can tell the boss to use Skill A when it's HP is 75% or lower, and Skill B when it's HP is 50% or lower, but you can't tell them to use Skill A only when it's HP is between 75% and 50%.
If that's what you meant by "75% HP - 25% HP".

EDIT: Wait...
Are you using XP, or a different one. I forgot.
I'm not sure if that counts for other versions...

akinternetdramon
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tubbyman13

PostPosted: Tue Jun 24, 2008 2:27 am


I'm using VX, and it has two number boxes. I'm not sure what each one is for.

Edit: Never mind, I figured it out ^_^
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