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Posted: Fri Dec 07, 2007 11:44 pm
*Dances like John Travolta*
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Posted: Fri Dec 07, 2007 11:44 pm
OMFC
*Bows down to Death*
"All hail Deathy! All hail Deathy*!"
((*Yesh that's your nickname for now on twisted ))
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Posted: Fri Dec 07, 2007 11:46 pm
Well regardless of the fact it resembles -Japanese cartoon- and -Bethesda videogame franchise- it may very well turn out to be an interesting party addendum. And may quite possibly be a organization I would want to join.
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Posted: Fri Dec 07, 2007 11:46 pm
l.a.v.
Attack- Hell hath no fury like a woman SCORNED. Defense- Does this dress make me look fat? Combat dice-1dwhatdoIneedtowin? Life-limited only by her stubborn refusal to EVER die Magic- Just enough to rule the world... Equip- Anything that enhances her irresistible charms Abilities- To say just the right thing at just the right time, and the inverse Spells- Charm, Forget, Can I buy this... Actions- Slap to the Back of the Head
No, really, they made me do it! xp
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Posted: Fri Dec 07, 2007 11:47 pm
I already have the item you get for joining, so I won't join them. Since I couldn't use them both...
But it is a cool thing to have for my mist magic combo! I can controll a mist beast as well!
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Posted: Fri Dec 07, 2007 11:52 pm
Just so you all know my build if I'm ever an acolyte or dm will be similar to l.a.v. but for the record will be different on pivotal things
Life: What life? Abilities: Able to correctly identify Waldo and locate Carmen Sandiego. Spells: Command humanoid Actions: Sarcasm, Narcolepsy
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Posted: Sat Dec 08, 2007 12:00 am
LOL
[x] idea dies
Oh well, I made a very good mage-killer
*Paper Golem Attack-10 Defense-0 C.D-0 Life-1 (5) Equip- 0 Magic- 0 Abillities- self destruct. Resistance to magic-[8]
This would kill all low HP people. MUHAHAHAHAHA! Die by the hands of the Order of the Virtueous Paper-cut. And if there's multiple... PAPER FLURY
Oh and...
Lancer action
Charge (2Ap) When used,you get triple your attack stat this turn, but decrease your defense by half of your attack score round down. You must have enough defense so that after you get the de-buff, you have atleast 1 point in defense remaining.
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Posted: Sat Dec 08, 2007 10:21 am
Interesting stats you have posted, some of them made me laugh SO much! ^_^ I'm curious to see what you would put on my stat card.
And what is this about a nerd battle? We aren't nerds, ok maybe the rest of them aren't nerds. But, true, I know that I'm a nerd! (I love playing chess and I'm an A-B student!) ^_^
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Posted: Sat Dec 08, 2007 3:47 pm
Lol... Your's will be abit harder cause you haven't done anything uber noticable, or said anything uber noticable to another DM. *Cough*Firu*Couch*
Oh btw...
Can you be in multiple sects of the same organization?
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Posted: Sat Dec 08, 2007 4:57 pm
random mistakes Lol... Your's will be abit harder cause you haven't done anything uber noticable, or said anything uber noticable to another DM. *Cough*Firu*Couch* Oh btw... Can you be in multiple sects of the same organization? No, one sect and one organization per a character.
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Posted: Sat Dec 08, 2007 5:16 pm
random mistakes Chuch skills! And an item -needs name- (1CP) Once every combat engagement, you may give a party-member temporary Hp equal to 2*Cps invested. These are lost first when damaged, and only lasts for the combat. Healing aura (1Cp) All health gains (Besides temporary hitpoints) are increased by 1 point of Hp, for every point in this abillity. You can place up to five points in this abillity. Holywater- Heals 10 points of damage, or spend 2 AP to deal 20 damage divided how you wish, to enemies under the undead catagory. Please note that it is up to the DM to decide of an opponent is considered undead. Just want to bring up my ideas...
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Posted: Sat Dec 08, 2007 5:44 pm
random mistakes random mistakes Chuch skills! And an item -needs name- (1CP) Once every combat engagement, you may give a party-member temporary Hp equal to 2*Cps invested. These are lost first when damaged, and only lasts for the combat. Healing aura (1Cp) All health gains (Besides temporary hitpoints) are increased by 1 point of Hp, for every point in this abillity. You can place up to five points in this abillity. Holywater- Heals 10 points of damage, or spend 2 AP to deal 20 damage divided how you wish, to enemies under the undead catagory. Please note that it is up to the DM to decide of an opponent is considered undead. Just want to bring up my ideas... I’m going to use your healing aura ability and I’m now going to make a list of things that should be introduced and the other two you suggested will be added to it. I had already wanted to add holy water and it was going to be able to heal or do damage. So what you said is perfect.
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Posted: Sun Dec 09, 2007 12:18 am
Jordan Windsfury l.a.v. Attack- Hell hath no fury like a woman SCORNED. Defense- Does this dress make me look fat? Combat dice-1dwhatdoIneedtowin? Life-limited only by her stubborn refusal to EVER die Magic- Just enough to rule the world... Equip- Anything that enhances her irresistible charms Abilities- To say just the right thing at just the right time, and the inverse Spells- Charm, Forget, Can I buy this... Actions- Slap to the Back of the Head No, really, they made me do it! xp Awww! You flatter me, Fury... rofl heart
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Posted: Sun Dec 09, 2007 10:32 pm
I really like the Church of the Divine Mother, it has a lot of potential for me as a support based character. However, now that the Angelic Chorus has been revealed, I have a new love. With it's Holy overtones and awesome abilities, and the whole Good vs. Evil set-up with the Children of the Demon, I can't wait to give it a try! However, if I can't get into the Red Dragon Lounge, I may have to go with my second choice... crying Which is still a nice organization as well. 3nodding
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Posted: Mon Dec 10, 2007 3:50 pm
In my mind... The chuch of the divine mother doesn't seem so bad... Atleast you can deal damage on the side without losing 6 life.
Oh and one thing...
Demons, angels, churches, undead? Has everybody forgotton of cute furry little lycanthropes? I mean come on!
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