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Posted: Thu Apr 20, 2006 1:37 pm
Not sure about the Gaia battle system, but here are the classes I utilize in my RPs:
Squire - the basic close-range combat class. A relative newbie in battle, they are inexperienced, yet overconfident.
Apprentice - the basic elemental combat class. Also a noob, they are hesitant and unsure of themselves, and are often doble-checking how to preform a spell before actually doing it.
Thief - the basic speed-based combat class. Though a relative newbie in battle, they are very stealthy, and can often steal without their target realizing it. They tend to end battles by stabbing the target in the back with a knife after stealing everything of value from it.
Animist - the basic foreign-aid based class. Yes, they're a noob, too. They tend to call over local animals to do their dirty work for them (attacking), but get involved themselves if someone tries to hurt the animals back (leave my friend alone!)...
Archer - the basic long-range combat class. Average aim, good with bows and arrows. Tend to retreat when the enemy gets up close, rather than improvise.
Knight - An experienced close-combat class, good with swords. Known for their break abilities. Also known as Soldier.
Monk - An experienced close-combat class, good with their fists. Known for their martial arts. Also known as Black Belt or Karate Master.
Lancer - An experienced close-combat class, good with spears. Also known as Dragon Knight, or Dragoon. Known for superior jumping skills.
Warrior - An experienced close-combat class, good with axes. Known for their superior strength. A bit lacking in the skills department, though... Is also known as Barbarian.
Fencer - An experienced close-combat class, good with rapiers. Known for their superior skills. A bit lacking in the strength department, though...
Paladin - A high ranked knight honored in battle. Is superior to the knight, utilizing both the Knight's Break skills and skills of its own. Also knows white magic.
Spell Fist - A high ranked monk also learned in ways of elemental use. They have been known to strike not only with their body, but with an elemental attack as well, for each blow of a martial arts combo. Also have the ability to power-up their physical attacks with magic.
Templar - A high ranked lancer assigned to gaurd something, usually temples (go figure...). Knows the skills of lancers and some unique to this class. Can also use magic to increase the potency and frequency of attacks.
Defender - A high ranked warrior assigned to protect people. Has the strange ability to negate damage dealt to it whilst standing still, but is vunerable when moving. Usually waits for the opponent to attack first, then counter attacks.
Magic Knight - A high ranked fencer renown for its skills. Not only does it know the skills of a fencer, it also knows both offensive and supportive elemental skills, and often combines the two for even greater effect.
Dark Knight - A close-combat class known for dispatching enemies even if it cost them their life. Many of their attacks drain their own health. Because of the nature of the dark knight, they are often corrupted, some even to the point of blood lust.
Alchemist - An experienced element-use class heavily emphasizing item usage. They can also mix and match items to make more powerful ones. Also known as Chemist.
Geomancer - An experienced element-use class using the surrounding terrain as a means of attack. There is a slight chance, however, that their skill will backfire, hitting them as well.
Bishop - An experienced element-use class utilizing the power of prayer. Hey, don't you diss the power of prayer! Especially with this class, which specializes in divine intervention.
Illusionist - An experienced element-use class speciallizing in creating both illusions and delusions. Often considerate to people observing the battle, they tend to opt to create delusions rather than illusions, traping the respective target in their own little fantasy world (be it good, or bad. Hey, if they won't fight back, who cares?).
White Mage - An experienced element-use class, the white mage utilizes "white magic", or healing elemental abilities. They also use the holy element, which heals the good, but harms the evil. Also known as White Wizard.
Black Mage - An experienced element-use class, the black mage specializes in "black magic", or offensive elemental abilities. They tend to let the destructive nature of black magic get to their heads... Also known as Black Wizard.
Green Mage - An experienced element-use class, the green mage specializes in "green magic", or supportive elemental abilies. This includes both inflicting status ailments and status enhancements. Also known as Oracles and Time Mages
Blue Mage - An experienced element-use class, the blue mage specializes in "blue magic", or the attacks of monsters. The attacks range from breath so bad it leaves an aftertaste, to breathing fire, to sending vollys of needles at their foe, and everything in between. If a monster does it, so can they. Specifically, they utilize three "blue" abilities: Blue Skill, Blue Tech, and Blue Tounge. With Blue Skill, they can learn any non-standard elemental attack (i.e. monter skills) just by seeing it. With Blue Tech, they can do the same for non-elemental attack and those that utilize Ki. The Blue Tounge ability allows them to learn and master any language just by hearing a person (or creature) speak it briefly.
Red Mage - An experienced element-use class, the red mage knows both white, black, and green magic. However, its specialty is its ability to double-cast. It's the only class known that can chant a spell out loud while at the same time chanting one in their head, causing two spells to be cast at the same time. However, it can't use the strongest of white, black, and green magic spells. Also known as Red Wizard.
Elementalist - An experienced element-use class, the elementalist specializes in making the opponent vunerable to an element, then attacking them with it.
Sage - The most experienced element-use class, can use any of the skills of any of the elemental-use classes. However, its vitality and defense are pitiful, and it is highly vulnerable to attack.
Ninja - An experienced speed-based class, this class specializes in stealth. A common misconception is that this class can dual-wield. It cannot. It can, however, throw weapons and items at the enemy to deal damage. It also is skilled in elemenal attacks known as ninjutsu.
Samurai - An experienced speed-based class, this class specializes in faster-than-the-eye attacks. THIS is the class that can dual wield (one katana, one wakazashi). They often wait for the enemy to get in range, then strike without warning. Should the enemy wait for them, they'll go in with their second weapon out (the wakazashi), then suprise attack with a quick-drawn primary weapon (the katana) attack once in range, followed by the attack with the secondary weapon.
Assassin - An experienced speed-based class, this class specializes in quickly dispatching the opponent with surprisingly efficient attacks. If the opponent doesn't die on the first hit, they'll wish they had. You don't want them on the opposing side of the battlefield.
Gambit - An experienced speed-based class that let money get to its head. Now, everything is a gamble for them. They attack using decks of thowing cards, magic dice, and, should the dice tell them to, thier own cash. Heck, even the decision of whether or not to fight at all is determined by the flip of a coin. Just... don't mess with the initial coin toss. They might use an exploding coin to discourage you from doing it again.
Beastmaster - a more experienced foreign-help class, beasmasters have graduated from asking animals for help to calling on monsters for help.
Morpher - a more experienced foreign-help class, they PHYSICALLY become the foreign help--morphing themselved into the thing or person best suited for fighting the foe.
Berserker - a more experienced foreign-help class, they MENTALLY become the foreign help. Evidently, they liked the animals and monsters so much, they decided to become one of them. Each attack is from a different creature. The closest representation of this I can think of is Gau from FF6.
Conjurer - a more experienced foreign-help class, this class calls on the inate abilities of their monster friends to aid in battle rather than call upon the monsters themselves.
Summoner - a more experienced foreign-help class, this class actually summons up creatures to fight for them, rather than rely on whatever's around. They use talisman-magic to summon.
Mediator - a more experienced foreign-help class, mediators are manipulative bitches that convince the enemy to fight itself. 'nuff said. Okay, okay, they are highly empathic and are really good at helping people with personal problems, but in battle, they either rally their allies and make them more confident, or convince the opponents to fight within their ranks.
Scholar - a more experienced foreign-help class, scholars can study the opponent and give advice as to how to defeat it. They suck at combat, though. They can also study the effects of artifacts and tell you their abilities.
Dancer - a more experienced foreign-help class, they never stop dancing. They help their allies by distracting the enemies, and are quite efficient fighters as well, able to attack and evade (quite easily, I might add) while dancing the entire time.
Bard - a more experienced foreign-help class, they like to sing. They help their allies by using music to inspire them, and can attack with it too. Err, the sound that is. Sound IS and element, after all.
Hunter - An experienced long-range combat class, hunters specialize in slaying mosters with the bow and arrow. They enjoy the thrill of the hunt.
Sniper - An experienced long-range combat class, snipers specialize in really-long-distance archery. They are incredibly accurate, to the point of hitting a dime from 500 yards away. With an ARROW.
Gunner - A more experienced sniper that has graduated to using guns.
Gun Mage - A more experienced gunner who can apply elemental attributes to their attacks. They aren't limited to the use of a gun, however. They can do the same thing with a bow and arrow. But as guns tend to be more powerful, they usually use guns, and thus, they are gun mage.
Mime - the oddball class. The mime does whatever its target does, be it ally or enemy. I mean literally, not generally. If they target the enemy, and the enemy attacks its own ally, a mime will move exactly how the target did, whether there's anything to attack at the designated spot or not. However, they aren't stupid. They will stop just short of hitting themselves or an ally, then continue mimicing the target. Oh, yeah, one more thing. THEY ARE VERY ANNOYING.
Role Player - the multi-class. A person of the role player class can have different things happen. Either (A) they are a different one of the above classes each day depending on their mood, or (B) their class is randomly selected from the above classes at the start of each battle, and (C) some have the ability to chose which class to become via an artifact, but only for a short amount of time. This class can be unreliable at times.
Pacifist - the class that doesn't fight. At all. They are a worthless class in that they do nothing to help out in a fight, and usually will aid the wounded, but only after-the-fact. They won't go near a battle, and always would rather reach a comprimise than take sides.
Feel free to comment.
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Posted: Sun Apr 23, 2006 8:53 am
dark dragon knights what i'm lookin for and also dragon pets
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Posted: Mon Apr 24, 2006 2:06 pm
Lemme just say this this once: Draconian Knight. And not some sissy-@$$ Dragonrider (the indignity!), I mean a humanoid draconian in scale mail. No that is NOT a pun... And dragon avis would be nice too... (is a LIIIIIIIITTLE too obsessed with dragons) sweatdrop
Edit: Or, failing that, a custom class I guess I'll call the "Eldfist" (Eldritch + Fist, yah?)...Basically, a monk deviant with one superpowered arm capable of doing insane damage three times per day...then again, I always DID like Cougar more--er, I mean, um, this is entirely my idea! Yup, no copyright infringement here! All my original creation! sweatdrop Ummmm...yeahhh....
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Posted: Mon Apr 24, 2006 4:42 pm
Meh. A Spellfist class could do that as often as they wanted, provided they have the MP.
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Posted: Tue Apr 25, 2006 4:48 am
Enki-chan Not sure about the Gaia battle system, but here are the classes I utilize in my RPs: Feel free to comment. holy cripes enki eek a magic knight definitely comes up to mind for me if I come up with anything you might not have, I'll post it up
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Posted: Tue Apr 25, 2006 1:29 pm
Pyro_Warrior Enki-chan Not sure about the Gaia battle system, but here are the classes I utilize in my RPs: Feel free to comment. holy cripes enki eek a magic knight definitely comes up to mind for me if I come up with anything you might not have, I'll post it up Hee hee. Thanks. I myself am a Red Mage, but my older brother is a Magic Knight.
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Posted: Tue Apr 25, 2006 3:51 pm
Mage. I Could Use My Sun staff To Cast Spells Such as Ray Of Light Maybe Part Cleric Too?
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Posted: Tue Apr 25, 2006 7:14 pm
I'm hoping that the battle system has a white mage class. This is the look that I came up with.
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Posted: Thu May 04, 2006 4:51 pm
I would love to have a battle outfit like this.
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Posted: Sat May 06, 2006 1:10 pm
That second outfit you designed would be pretty amazing...but those would seem like some hardcore rare items!
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Posted: Sat May 06, 2006 2:34 pm
Larco That second outfit you designed would be pretty amazing...but those would seem like some hardcore rare items! I didn't design the second outfit. Somebody else did it for me.
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Posted: Sat May 06, 2006 2:48 pm
.~.Lady_Aji.~. I would love to have a battle outfit like this. nice.. that would look really sweet...
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Posted: Sat May 06, 2006 5:53 pm
Pyro_Warrior .~.Lady_Aji.~. I would love to have a battle outfit like this. nice.. that would look really sweet... I know. They should release an outfit like that in the next item update. 3nodding
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Posted: Fri May 12, 2006 4:20 pm
yawn"I don't care."falls asleep.
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Sora23789
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Posted: Fri May 12, 2006 6:47 pm
@Padawan_Sora23789: Please, don't spam.
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