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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

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[05.27.3575 WW] Fire Storm Wing: Low-Altitude - CLOSED Goto Page: [] [<<] [<] 1 2 3 ... 47 48 49 50 51 [>] [»|]

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ShinosBee rolled 1 20-sided dice: 2 Total: 2 (1-20)

ShinosBee

Nerd

PostPosted: Sun Jun 09, 2019 12:52 pm
FIRE STORM WING
=Flying SECOND Waves=
G'ar of Blue Marasemeth
Round 2 - Day 4 - Low Altitude
13 – 11 – 2 – 19 – 18
12 – 5 – 20 – 18 – 2
Has Fatigue Save and a Damage Save!
Roll: 2 - Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!

2. You swiftly jump Between! [+1 Between Accuracy]
HP: 11/25
Status Effect: None.
XP: Pain Resil. +3, Stam. +1, F. Length +1, T. Acc. +7, Inst. +1, B. Acc. +1
Target Accuracy: 5
Flame Length: 5
General Stamina: 5
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 4


They threw themselves between to duck a bit of thread... and when they returned, it had been flamed... and there was no more to be seen.  
ShinosBee rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sun Jun 09, 2019 12:53 pm
D4 for prev. roll.  

ShinosBee

Nerd

houllow rolled 1 20-sided dice: 12 Total: 12 (1-20)

houllow

Sparkly Decorator

PostPosted: Sun Jun 09, 2019 1:09 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21/-3 = 18
Status Effect: - ( +1 damage save )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)(+1)
Luck: 4


Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!


This was the home stretch. Both rider and dragon were ready to be done.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- - - roll 4, part 2: 2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
roll 5: Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]

roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
 
houllow rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Sun Jun 09, 2019 1:13 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21/-3 = 18/-3 = 15
Status Effect: - ( +1 damage save )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)(+1)
Luck: 4


Quote:
A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP]


Teth was tired, sloppy, and the way Thread now bit in to him when previously he seemed immune was testament.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- - - roll 4, part 2: 2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
roll 5: Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]

roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP]
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 3 Total: 3 (1-20)

houllow

Sparkly Decorator

PostPosted: Sun Jun 09, 2019 1:15 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21/-3 = 18/-3 = 15
Status Effect: - ( +1 damage save )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)(+1)
Luck: 4


Quote:
Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]


We're almost done. F'ell kept giving his great dragon assurances, and Teth continued to keep on working.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- - - roll 4, part 2: 2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
roll 5: Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]

roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
 
houllow rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Sun Jun 09, 2019 1:18 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21/-3 = 18/-3 = 15
Status Effect: - ( +1 damage save ) ( +1 fatigue buff )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)(+1)
Luck: 4


Quote:
You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!


Both rider and dragon were doing fine. It was like Teth got a second wind of energy, or else he just was more focused now on the end game prize.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- - - roll 4, part 2: 2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
roll 5: Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]

roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
 

houllow

Sparkly Decorator

houllow rolled 1 20-sided dice: 8 Total: 8 (1-20)

houllow

Sparkly Decorator

PostPosted: Sun Jun 09, 2019 1:20 pm
FIRE STORM
F'ell of Brown Teth
HP: 42/-8 = 34/-8 = 26/-5 = 21/-3 = 18/-3 = 15
Status Effect: - ( +1 damage save ) ( +1 fatigue buff )
XP: +4 (base) + 5 (distribute)
Target Accuracy: 5 (+1)(+1)
Flame Length: 4 (+1)(+1)
General Stamina: 7 (+1)(+1)(+2)(+2)(+1)(+1)(+1)
General Agility: 4
Between Accuracy: 4 (+1)(+1)(+2)
Pain Resilience: 5 (+1)(+2)(+1)(+1)(+1)
Instinct: 4 (+1)(+1)(+1)(+1)
Luck: 4


Quote:
Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]


The Fall seemed to be winding down, but there was no time to stop. They would only land once the call had come out, and no sooner.

roll 1: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 2: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 3: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 3, part 2: 1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.
roll 4: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 5: A small clump of Thread has fallen through! You successfully flame it down. [+1 Target Accuracy]
roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: Trying valiantly to catch some thread, your dragon flames a bit sooner than you would have preferred. Surprisingly enough, the flame is long, hot, and sustained longer than usual. Your dragon manages to flame the clump and return to their position in their wing. [+1 Flame Length]
roll 3: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 4: Diving after a small clump, a gust of wind suddenly pushes the Thread back into you and your dragon! Roll a D4 to see if you successfully Between (or dodge) in time!
- - - roll 4, part 2: 2. You swiftly jump Between! [+1 Between Accuracy]
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
roll 1: You try to flame down some Thread, but your flame comes up short. Whoops! Hopefully your Wingleader didn't see that. Nothing to be done about it now except eat some more firestone, and try to catch the next clump!
roll 2: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 3: Ouch! You had successfully flamed Thread but the gust push the ash back into you as you fly! The hot ash cloud burns as you fly through it, but you're made of tougher stuff than that! The focus is Thread, not pain! [+2 Pain Resilience]
roll 4: A large swath of Thread heads your way! Roll a D4 to see what happens!
- - - roll 4, part 2: You're able to Between above the sheet, but it's too far to actually flame. Your wingmates below are going to have to take care of it!
roll 5: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 1: A clump of Thread catches you on your leg. You quickly hop Between, easing the sting of the burn. It hurts, but you're going to fight through the pain. Healers can wait. +1 Pain Resilience
roll 2: A clump of Thread falls right before you! Unfortunately, the wind pushes you and the Thread away from one another. With determination, you fight the wind, trying valiantly to get to the great enemy! You hop Between, hoping to get closer, and flame the Threads that threaten to fall through! Roll a D4 to see if you successfully Between!
- - - roll 2, part 2: 2. Success! You appear close to your target and are able to flame it down successfully! [+1 Between Accuracy]
roll 3: The wind picks up, and you fight to keep in formation. Your wings strain, but you're able to keep your place! Though your muscles ache, you're not going to give up so easily. Pern depends on you! +2 Stamina
roll 4: As you're flying, the wind picks up again, trying to knock you out of formation! If 36'-46', you're able to fight the wind with relative ease. Unfortunately, the nearby Threadfall gets blown into your side and haunches -- and you were too big to move out of the way. Ouch! Moderate Damage -8 HP
roll 5: The thread is thick and coming down fast. Unlike the lower wings, you don't have to chase this Thread around -- it's just about everywhere you turn! This is what your dragon was made for, this is what you, as a rider, were meant to do. Burn down those Threads so they are no longer a threat to your wingmates and the people of Pern! Your dragon flames a patch ahead of them, clearing some airspace for your wingmates below. +1 Flame Length
roll 1: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 2: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 2, part 2: 1: You critically fail! You either appear between directly in the clump of Thread and take Major Damage for -8 HP =or= you could wind up getting lost Between, and die, having not properly visualized where to jump.
roll 3: Thread falls, and a sneaky strand winds up chewing on your wingsail. You pop Between to ease the pain, and come out flaming. It hurts, but it's small tubers compared to what it could have been! +1 Pain Resilience]
roll 4: You notice that one of your wingmates is in trouble. Look out! Your dragon screams warning, and you watch as they successfully dodge catastrophe. Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.
roll 5: You appear from Between and find the space you were hoping would be clear now has a large sheet of Thread being guested towards it. You've only a moment to decide where to go, and both you and your dragon pick a spot and hop Between in an attempt to avoid Thread. Roll a D4 and take whatever damage or XP you're given!
- - - roll 5, part 2: 4: You not only manage to blink out of danger, but you blink back again, flame half of the clump, and blink away again only to appear a safe distance away. It's an impressive display of thread fighting power! Good job! Word will be going around the lower caverns tonight! +2 Extra Between Accuracy

roll 1: Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!
- - - roll 1, part 2: 3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]
roll 2: You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: Your dragon is starting to feel tired. This particular fight is wearing them down. A strong gust of winds tries to throw them out of their position. Roll a D4 to see what happens!
- - - roll 4, part 2: 2. Your dragon begins to be blown out of position, but fights it by giving a few powerful flaps of their wings. There. No one noticed anything out of place.
roll 5: Something doesn't feel right. You wind up glancing over your shoulder just in time to see a small, silver strand drifting dangerously close to your dragon. Thankfully, your dragon shares your thoughts, and is able to blink Between and higher above their position, missing the strand, and saving yourself from a score. [+1 Instinct]

roll 1: By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
roll 2: A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a bronze or brown, you or your dragon take a scathing hit, unable to get out of the way. [Minor Damage -3 HP]
roll 3: Your dragon hits a sudden thermal of air, threatening to push them up unexpectedly, and to miss their target! If a bronze or brown, thankfully, your dragon is able to fight the current of air, and keep their position steady. [+1 Stamina]
roll 4: You check in on your dragon to ensure they're doing all right. Thankfully, your dragon responds that they're feeling fine. All that training and practicing is coming full circle, as your dragon isn't feeling particularly fatigued. If they are suffering from a Fatigue Effect, they get a burst of renewed energy and the status is removed. [+1 Stamina] If your dragon isn't suffering, you are allowed to quote a fellow wingmate (must be in your same wing) who is suffering the effect! Your dragon trumpets at them encouragingly, making them feel better, and giving them a renewed burst of energy and effort. Remove Fatigue Effect from one wingmate!
roll 5: Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
 
Sinders Path rolled 1 20-sided dice: 8 Total: 8 (1-20)
PostPosted: Sun Jun 09, 2019 1:26 pm
Fire Storm
K'gan of Blue Singarth
HP:29
Status Effect: None
XP:
Target Accuracy: 4 (+4)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5 [+2]
Luck: 6 [+1]


Roll:

Quote:
Your dragon dives for a strand of thread that has fallen through the upper wings. Right before they belch forth their flame, they suddenly jerk hard to the right, almost in a roll, and quite unexpectedly. Sure enough, a gust of wind would have whipped the thread back in their face! Instead, the strand whips by, and your dragon is able to successfully flame it. [+1 Instinct]
 

Sinders Path

Liberal Lover

Meepfur rolled 1 20-sided dice: 6 Total: 6 (1-20)

Meepfur
Crew

PostPosted: Sun Jun 09, 2019 1:55 pm
Iafri and Green Girofleth
(Second Wave)
5/5

My thanks to you and Yours, Sobeth, Girofleth crooned as hers caught the bag of stone. With that, they were back to work, fighting both wind and Thread.

Quote:
6. A strong gust of wind suddenly pushes you off course and right into a sliver of Thread! If you're a blue or green, you wind up twisting easily out of the way, flaming it down successfully! [+1 Stamina]


demon_pachabel


Fire Storm
Iafri of Green Girofleth
HP: 18/18
Status Effect: N/A
XP:
Target Accuracy: 4+1+1+1
Flame Length: 4
General Stamina: 4+1+1
General Agility: 7+3
Between Accuracy: 4+1
Pain Resilience: 6+2
Instinct: 4+1
Luck: 4
 
Sinders Path rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sun Jun 09, 2019 2:43 pm
Fire Storm
K'gan of Blue Singarth
HP:29
Status Effect: None
XP:
Target Accuracy: 4 (+5)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5 [+2]
Luck: 6 [+1]


Roll:

Quote:
You appear from Between only to find yourself in the perfect spot to catch a sliver of Thread. You successfully flame it down easily. [+1 Target Accuracy]
 

Sinders Path

Liberal Lover

Sinders Path rolled 1 20-sided dice: 17 Total: 17 (1-20)

Sinders Path

Liberal Lover

PostPosted: Sun Jun 09, 2019 2:45 pm
Fire Storm
K'gan of Blue Singarth
HP:29
Status Effect: None
XP:
Target Accuracy: 4 (+5)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5 [+2]
Luck: 6 [+1]


Roll:

Quote:
Your dragon is effortlessly flaming Thread. Honestly, they almost seem to make it look easy. Both you and your dragon start to feel more confident, and even start to get a bit cocky. Low Altitude Wing was always the easiest wing to fly. Unfortunately for you.... Roll a D4!

1. A guest of wind sends you out of formation, and you know your Wingleader (or their Seconds) just saw.

2. You successfully flame another clump, but accidentally fly into the ash cloud, leaving you with some ash burns [Minor Damage -2 HP ]

3. Find a tangle of thread hitting you from behind! Quick, hop Between so it doesn't do more damage than it already has! [Moderate Damage -5 HP]

4. Appear from Between directly into a clump of Thread. There is no avoiding the tangles, and you and your dragon are scored in multiple areas. [Major Damage -8 HP!]]
 
Sinders Path rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sun Jun 09, 2019 2:47 pm
rolling D4  

Sinders Path

Liberal Lover

Sinders Path rolled 1 20-sided dice: 12 Total: 12 (1-20)

Sinders Path

Liberal Lover

PostPosted: Sun Jun 09, 2019 2:48 pm
Fire Storm
K'gan of Blue Singarth
HP:29-2 = 27
Status Effect: None
XP:
Target Accuracy: 4 (+5)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5 [+2]
Luck: 6 [+1]


Roll:

Quote:
By Faranth! You and your dragon pull off a pretty awesome move to catch some Thread that's fallen through. You're able to save one of your Wingmates! Quote one of your Wingmates who took damage this Round! This will remove damage and any possible negative effect from that roll!
 
Sinders Path rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Sun Jun 09, 2019 2:52 pm
Fire Storm
K'gan of Blue Singarth
HP:29-2 = 27
Status Effect: None
XP:
Target Accuracy: 4 (+5)
Flame Length: 4
General Stamina: 4 (+1)
General Agility: 5
Between Accuracy: 5
Pain Resilience: 4
Instinct: 5 [+2]
Luck: 6 [+2]


Roll:

Quote:
Are you feeling lucky? Well you should! Free reply! Respond to this post with any action pertaining to Threadfall, and gain a little luck. [+1 Luck]
 

Sinders Path

Liberal Lover



Cheri

Vice Captain

Interstellar Pirate

PostPosted: Sun Jun 09, 2019 3:59 pm
Ada of Green Myrrath

The wind blew hard, throwing Myrrath out of formation... and directly into the line of thread. Giving a piteous squeal of terrible pain, the little green tried desperately to remain airborne, but it was too much. Wings tired, thread riddled, the tiny Green fell. My... Ansheth... Her rider unconscious, the dragon fell, and fell, and fell.

A Queen Is Needed! Help Catch Me!



Roll 1, Day 6: Nothing happens
Roll 2, Day 6:[+1 Pain Resilience]
Roll 3, Day 6:
Quote:
Quote a Wingmate who took damage to Nullify Damage for that post! The quoted wingmate can remove that damage, unless they have already returned to the Weyr for healing or are already playing out a KO'd scenario.

Roll 4, Day 6: Nothing happens
Roll 5, Day 6: [+1 Stamina]
Roll 1, Day 7: [+2 Target Accuracy]
Roll 2, Day 7: -2 HP
Roll 3, Day 7:
Quote:
[Tongue Bitten Effect! Your dragon is distracted by pain. No XP will be earned for the next 3 rolls. Any successes will be nullified. Should you roll a prompt with the possibility of damage, take the max damage allotted for your size/color automatically but it will also end the Tongue Bitten Effect immediately.]

Roll 4, Day 7: Major Damage -8 HP
Roll 5, Day 7: Moderate Damage -5 HP



Firestorm Wing
Ada of green Myrrath
HP: 18 - 2 = 16 - 8 = 8 - 5 = 3
Status Effect: If applicable.
XP: 0
Target Accuracy: 5
Flame Length: 4
General Stamina: 4
General Agility: 6
Between Accuracy: 5
Pain Resilience: 4
Instinct: 4
Luck: 5
Sweet Symmetry
 
Reply
Threadfall

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