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What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
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WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Thu Mar 20, 2014 6:52 pm


seth change of plans
move back to vika and vulnerary

i'll leaborate when i'm not blitzed otu of my ******** mind
PostPosted: Thu Mar 20, 2014 7:26 pm


WhirlwindTerror
seth change of plans
move back to vika and vulnerary

i'll leaborate when i'm not blitzed otu of my ******** mind


Okay, so back to the original plan we were talking about. Will do.

Ssbmfreak36


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Fri Mar 21, 2014 10:41 am


Just to note, Seth is supposed to be holding some new herbs, so if you'd rather use one of those instead of a vulnerary, you can.
PostPosted: Sat Mar 22, 2014 8:11 am


WhirlwindTerror

I moved to 23 instead of 24, Gale!

I hope this still goes along with our plans.

Misuki Marishima

Gracious Muse

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Belzayne

Lonely Girl

PostPosted: Sat Mar 22, 2014 9:01 am


Misuki Marishima
WhirlwindTerror

I moved to 23 instead of 24, Gale!

I hope this still goes along with our plans.


well that is good, because 24 was a trap.
PostPosted: Sat Mar 22, 2014 10:34 am


Belzayne
Misuki Marishima
WhirlwindTerror

I moved to 23 instead of 24, Gale!

I hope this still goes along with our plans.


well that is good, because 24 was a trap.

what he said

WhirlwindTerror
Crew

Dedicated Raider


WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Sat Mar 22, 2014 11:50 pm


Cleric Evelyn

Belzayne

Wyvern Lord Vaida

Ssbmfreak36

Misuki Marishima


Okay, so that gambit last turn paid off and unless they decide to take a reckless streak they're staying out of range of the boulders. This means we can push the line. Boulders can only do five damage at a time.

Rin: if you roll a 4, move up, heal Vika. Otherwise, just push ahead. Avoid traps.
Ziaram: Push ahead.
Shinon will push ahead.
Mihira: As you were.
Vika: Will try to move somewhere that isn't in attack range of anybody. Probably 30. Will dope up with healing items if Rin can't reach her.
Seth: Move as far ahead as possible and Pavise.
Leena: Push ahead.
PostPosted: Sun Mar 23, 2014 6:03 pm


WhirlwindTerror
Cleric Evelyn

Belzayne

Wyvern Lord Vaida

Ssbmfreak36

Misuki Marishima


Okay, so that gambit last turn paid off and unless they decide to take a reckless streak they're staying out of range of the boulders. This means we can push the line. Boulders can only do five damage at a time.

Rin: if you roll a 4, move up, heal Vika. Otherwise, just push ahead. Avoid traps.
Ziaram: Push ahead.
Shinon will push ahead.
Mihira: As you were.
Vika: Will try to move somewhere that isn't in attack range of anybody. Probably 30. Will dope up with healing items if Rin can't reach her.
Seth: Move as far ahead as possible and Pavise.
Leena: Push ahead.


Coolio. That was my intention afterwards. Also, delicious Pavise. I think it'd be best if I moved onto any tile that would give me defense if possible, so any forest tile.

EDIT: Just noticed I have 11 HP. I'll probably keep my movement to one space just in case of unlucky rolls from the bandit attacks. Herbs heal 10 HP correct? So I'll move one space up and Herb up, and then the following turn will rush forward and Pavise. at this point, 11 HP is just too risky I think, especially if I move too far and put myself in range of the Archer.

Ssbmfreak36


Ninja_Maiden
Crew

Skilled Cleric

PostPosted: Sun Mar 23, 2014 8:19 pm


Ssbmfreak36
Coolio. That was my intention afterwards. Also, delicious Pavise. I think it'd be best if I moved onto any tile that would give me defense if possible, so any forest tile.

EDIT: Just noticed I have 11 HP. I'll probably keep my movement to one space just in case of unlucky rolls from the bandit attacks. Herbs heal 10 HP correct? So I'll move one space up and Herb up, and then the following turn will rush forward and Pavise. at this point, 11 HP is just too risky I think, especially if I move too far and put myself in range of the Archer.
Herbs only heal 5 HP. You're thinking of a vulnerary.

Watch out for traps. They don't change so even if my updates aren't current the ones right next to you are still listed.
PostPosted: Tue Mar 25, 2014 3:52 pm


Alright, so gonna stick with my plan to move up basically one space and munch on some Herbs. I'm gonna end up Shading Vika as well, and this lets Rin hopefully roll a 3 and heal me up to full so I can start charging ahead as per the plan. What I'm worried about are the boulders coming down and mucking up calculations for when I DO charge ahead.

EDIT: Sticking with this plan. Was going to make my move when I got back from class, but I was dead tired. Gale crunched some numbers for me, and assuming two boulders hit me and the two barbars that could get to me if I go to 36 and use an herb, I have a 66% chance to die. Frankly, that's a risk I'm not willing to take. So space 30 and Herbing up for me it is. This'll most likely bait out another boulder, seeing as there are THREE people on one space. This'll also give others a chance to catch up. It'll be slower, but it'll be a LOT safer, and considering the last time I charged ahead, I nearly DIED, I would not take that chance again.

Ssbmfreak36


Marshmallow Kitty
Crew

Adorable Senshi

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PostPosted: Wed Mar 26, 2014 6:33 pm


Game 3 people: Are we just going to move forward to killing Necro and ending the map once everyone's regrouped and Annis has claimed all the shinies? We could farm on those priests, yeah, but there aren't really enough to justify having eight people slowly cycle through plunking attacks on them (and for that matter, only the long-range fighters can effectively farm off of them).

As a note for the priests, I think one of the kills should go to Tiki and the other should go to Ganon or Annis, whoever can reach it first. Hopefully Annis because Ganon always has dancing utility but those three all have the lowest EXP. Necro is a boss, so I don't think trying to specifically hand out that kill would be the wisest thing, especially when dice rolls can muck that up.
PostPosted: Thu Mar 27, 2014 8:19 am


Misuki Marishima

Sue, I appreciate the quicker responses, but are you reading any of the posts other than the map posts? Rin is no longer beside you. She moved up and is now adjacent to Vika.

WhirlwindTerror
Crew

Dedicated Raider


Kashigan

Omnipresent Loiterer

PostPosted: Thu Mar 27, 2014 10:14 am


Marshmallow Kitty
Game 3 people: Are we just going to move forward to killing Necro and ending the map once everyone's regrouped and Annis has claimed all the shinies? We could farm on those priests, yeah, but there aren't really enough to justify having eight people slowly cycle through plunking attacks on them (and for that matter, only the long-range fighters can effectively farm off of them).

As a note for the priests, I think one of the kills should go to Tiki and the other should go to Ganon or Annis, whoever can reach it first. Hopefully Annis because Ganon always has dancing utility but those three all have the lowest EXP. Necro is a boss, so I don't think trying to specifically hand out that kill would be the wisest thing, especially when dice rolls can muck that up.


we should probably just finish this game ASAP as much as I want exp for my bow lol. And whoever gets the killing blow for the priests for exp doesn't matter to me so fight amongst yourselves
PostPosted: Fri Mar 28, 2014 6:09 am


I got really excited before I realized that the Reaper Card is useless to Rin since I never played Radiant Dawn...

Anyhoo, unless the plan has changed, I'll be moving Rin to space 29,unless RNG karma hits, after work and healing Seth around 5 or so once I get off work.

Cleric Evelyn

Devout Worshipper

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WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Fri Mar 28, 2014 8:47 am


Cleric Evelyn
I got really excited before I realized that the Reaper Card is useless to Rin since I never played Radiant Dawn...

Anyhoo, unless the plan has changed, I'll be moving Rin to space 29,unless RNG karma hits, after work and healing Seth around 5 or so once I get off work.

I'd say 30 since 29 is a trap, but otherwise good plan. I want to push ahead, but the next couple of turns will be dangerous since we have the chance of getting quadriteamed by barbarians.
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