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LividPeas rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 5:57 pm
ROOM 7 roll 2/10
More stuff. Trap doors even. Its all cool. OTLQuote: HP: 30 / 30 Element: Normal Special: Once per battle, you may roll 2d4 as a special attack you do to your opponent.
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Toshihiko Two rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 5:59 pm
Seafear Island
Maze: Roll 9/10 Room 23: Spears suddenly appear from the ceiling and floor nearly impaling you! You barely escape with your life! You take -5 damage Keys: BLOOD KEY
Harrison finagled with the key a while, getting it attached to his collar before he could move on. It clanked against B0nez, which far from annoying the ghost sword, was just a reminder of item obtainment.
He was less pleased about Harrison nearly getting impaled.
Quote:  Faction: Moon Hunter Element: Light HP: 8/30
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MoonKitsune rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 5:59 pm
Last Roll - Room 16 Silver Key: 1 ExitNothing special with this room. On to the next room, he saw it was rather wet and slimy. Since it was new, this meant progress. Following the puddles, TG jumped into the next room Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 21/30
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LividPeas rolled 1 100-sided dice:
91
Total: 91 (1-100)
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Posted: Tue Jul 10, 2012 6:00 pm
ROOM 24 roll 2/10
Well, apparently her luck seemed to better, now that she had a cat nap.Quote: HP: 30 / 30 Element: Normal Special: Once per battle, you may roll 2d4 as a special attack you do to your opponent.
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LividPeas rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 6:02 pm
ROOM 28 roll 3/10
And she was out of here~Quote: HP: 30 / 30 Element: Normal Special: Once per battle, you may roll 2d4 as a special attack you do to your opponent.
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Toshihiko Two rolled 2 4-sided dice:
1, 2
Total: 3 (2-8)
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Posted: Tue Jul 10, 2012 6:04 pm
Seafear Island
Maze: Roll 9/10 Room 23: Spears suddenly appear from the ceiling and floor nearly impaling you! You barely escape with your life! You take -5 damage Keys: BLOOD KEY Healing: Self
System check, B0nez said, annoyed.
Harrison felt another electric tingle as he snaked between the spears.
Quote:  Faction: Moon Hunter Element: Light HP: 14/30
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Toshihiko Two rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 6:08 pm
Seafear Island
Maze: Roll 10/10 Room 28 Keys: BLOOD KEY
The further Harrison ran, the more he felt an unsettling kind of pulling sensation, until he couldn't have turned around if he wanted to. He was being sucked forward- and the rooms went by in a blur, the bloody key jangling ominously as he flew through a laboratory and doors upon doors and past heavy, threatening tentacles into the distorted dark...
Quote:  Faction: Moon Hunter Element: Light HP: 14/30
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kuropeco rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 8:04 pm
Ren decided he really needed to stop getting himself into these messes.REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 30/30 Location: Room #1 Acquired: Roll #: 1/10Quote: Room 2: Nothing special is here...
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kuropeco rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 8:07 pm
At least he would have a story to tell LW and Jove when he got back.
If he ever got back.
Which he would.
Definitely.REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 30/30 Location: Room #2 Acquired: Roll #: 2/10Quote: Room 8: A large boulder of rocks blocks your path! You need to plow through them first (instead of rolling a 6-sided dice to move on, you can only roll a 4-sided dice just for this room/tile)
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kuropeco rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Tue Jul 10, 2012 8:09 pm
And then suddenly -
"Well, that was rude."REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 30/30 Location: Room #8 Acquired: Roll #: 3/10Quote: Room 12: You see a strange cord when suddenly - ZAP. You end up back on tile/room 3
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kuropeco rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 8:10 pm
"AUGH WHAT THE - "REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 28/30 Location: Room #3 Acquired: Roll #: 4/10Quote: Room 5: It seems like a dead end, until you see an unusual cord hanging a little below you. Oh hello, what's thi- ACK. You feel an electric shock, and suddenly you are in another room. YOU HAVE BEEN TELEPORTED TO ROOM NINE.
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kuropeco rolled 1 100-sided dice:
96
Total: 96 (1-100)
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Posted: Tue Jul 10, 2012 8:12 pm
"No, seriously, what."REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 28/30 Location: Room #9 Acquired: Roll #: 5/10Quote: Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-ONE). If even, nothing happens
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kuropeco rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 8:14 pm
"ARGGHHH - oh look, shiny."REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 28/30 Location: Room #9 Acquired: Gold Key Roll #: 6/10Quote: Room 15: You see something glinting GOLD, and manage to pick up a key. YOU FIND A GOLD KEY.
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kuropeco rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 8:15 pm
"Welp."REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 28/30 Location: Room #15 Acquired: Gold Key Roll #: 7/10Quote: Room 21: Nothing particularly special about this room.... that is until you fail to see that this room has no floor. OH NO. You end up back in room 16.
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kuropeco rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 8:17 pm
"I don't even - oh, look, more shiny."REN 
Name: Ren Faction: Amityville / Monster (Gryphon) Element: Normal HP: 28/30 Location: Room #16 Acquired: Gold Key, Glass Key Roll #: 8/10Quote: Room 20: A small trove of bats seem to be guarding something inside... it glistens a strange glassy colour. You find A GLASS KEY
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