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Posted: Mon Nov 26, 2012 10:49 am
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Posted: Mon Nov 26, 2012 3:04 pm
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Posted: Thu Nov 29, 2012 5:12 pm
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Character : Ivilice Takamatsu
Tempest fist Mind your tongue
___Description: Tempest fist favors a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. Tempest fist rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited.
Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them.
Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Tempest Fist. Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Tempest Fist, the arm should be relaxed before beginning the punching motion. Unnecessary muscle tension wastes energy and causes fatigue. Tense, stiff arms are less fluid and sensitive during trapping. A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. A relaxed, but focused, limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.
___Notes: • The combo's in this style are unique to the taijutsu class. Others can learn this style however if they are not of the taijutsu class this style is much easier to block. The combo's in this style are impossible to stop if you are not of the taijutsu class or are a higher rank than the shinobi using said style, after the first hit has been made. • The reason for these combo's to be so difficult to dodge or block is the speed of their execution. These attacks are meant to get rid of a would be attacker in a matter of moments. • Regardless of class, size of body, or experience, taking an open hit from one of these combo's will traumatize the body and leave the recipient in severe pain, likely needing medical attention. • All techniques in this style are learned as if complex. • To progress past stage 4 you must have won a spar or battle using only this style's techniques.
___S t a g e O n e [1] Minor redirect Simple // E Rank The most basic technique's can leave an opponent wide open for an attack. This counter is made for punches, and is used by the person gently pushing away the opponents hand or a basic block and grab for the trap. This is usually followed up immediately by a swift counter.
Major Redirection Simple // E Rank Works similar to the minor redirection, however this counter catches the persons leg and either holds it for a catch follow up or tosses it to the side throwing the opponent off balance as their leg lands further behind them.
Deft strikes Training, Passive//E Rank The user, through training learns to throw out their punches and attacks from a relaxed position, increasing the speed and fluidity of how their attacks are made. This decreases the time the opponent has to react just enough to make them think twice before closing range with the user.
___S t a g e T w o [2] Sloping hillside Simple//D Rank This is a side kick to the opponents ribs or stomach done from a standing position while you have a hold of your opponent in some way. This will easily force the air out of someone or crack ribs.
Howling Monkey Simple//D Rank This combo starts from a Minor Redirection counter. The moment the attack is blocked or redirected the user pushes a kick to the targets inner thigh to bring them to their knee. The user will then twist the targets arm, deliver a quick kick to their chest or ribs and a downward elbow to their head or between their shoulder blades. Finally the user will kick the falling target in the ribs sending them to the floor several feet back. This is the simplest combo in the style and is capable of inflicting severe trauma on a target.
Rapid Degradation Simple//D Rank The user makes use of both redirection techniques and various blocks and counters to simply ward off the attacker. No attempt at a strike is made at first. This can severely tease a would be attacker and the moment the opponent makes a wrong move they will find themselves bent over the users knee, wind knocked out of them, and severe pain wracking their body.
___S t a g e T h r e e [3] Utter Pain Simple // C rank Starting from the Major Redirection the user keeps ahold of their targets leg. At any given moment the user drives an elbow at either the joint of the knee or the hip, outright breaking either. Needless to say this will cause SEVERE pain.
Hissing serpent Simple // C rank Starting from a Major Redirection the user throws the targets leg to the side to throw them off balance. With the motion their body makes the user will then deliver a swift punch to their targets stomach to bend them over and immediately proceed to clap them over both their ears with a hard smack to each side. This will deafen them. The final hit is made with a quick retraction of their hands as the user moves to one side to deliver a potentially lethal blow to the side of their windpipe with the knife of their hand.
Grounded Eagle Simple // C rank A simple combo in execution, the user catches the target in the trap version of the minor redirection and steps to their opposite side, thereby crossing the targets arms with their chest. A quick knifehand chop will be made to the bridge of a targets nose to stun them as the user moves his foot in front of the target to sweep their feet from under them causing them to fall and spin as the user still has their arm. Finally the user with drop into a knee to their chest to keep them down and deliver a massive punch to their face. This technique is 80% certain to knock an opponent out if it lands.
___S t a g e F o u r[4] Rising wind Simple // B Rank Another simple technique in execution, this combo starts from a minor redirection of a thrown punch. The user after pushing aside the punch will deliver an open palmed punch to turn their head downward, a swift knee to the bridge of their nose, and lastly a second knee into their gut ending with them being tossed away from the user and to the floor.
Advanced Redirection Complex // B Rank As with the other redirection attack, normal taijutsu can be countered but by surrounding their arms with a coating of chakra, this version can be used on harmful substances and weapons. This effectively lets the user use his body as a more effective tool to combat kenjutsu users.
___S t a g e F i v e[5] Deft Precision Training // A Rank Through rigorous training the user knows exactly which spots to hit to cause the most pain. These points are located allover the body and even the largest of people can be brought to their knees with a few simple attacks. This technique lets the user accurately target pressure points in combat.
Blistering Heat Simple // A Rank A dangerous combo to be caught in. This starts from a simple trap, pulling the opponents arm in close. With the hand caught in the users the user delivers a strong elbow into the ribs of their target, cracking them on impact. Using the quick moment of the opponent being in insane pain the user will deliver a second elbow destroying the rest of the targets ribs that were previously broken. Using their arm as leverage the user then flips them over his back and to the ground, inflicting more pain from the broken ribs. While their target is one the ground the user will give a sharp kick to their broken ribs, capitalizing on the pain being inflicted. Finally the user lifts their leg above their head and drops their heel with force on their opponent, crushing their chest. This will put them out of the fight, or kill them. Medical treatment WILL be required if this is not fatal.
Pelting Rain Simple // A Rank Using the opening granted from minor redirection the user will keep a hold on the opponents arm, throw a kick to their opponents kidney stunning them. With this opening the user will wrap their leg over the opponents captured arm and push them to the ground using their leg over their arm, causing some pain to their arm as well. Then following them to the mat, the user will unleash a violent volley of punches to the targets chest and face, giving them no time between attacks. This can kill a target in a matter of moments from the amount of blunt force trauma being given.
___S t a g e S i x[6] Tempest Training // S Rank The user can now apply chakra to any of their techniques. This isnt the normal aura of chakra but large quantities of the raw element springing from their strikes. During this state the users eyes will glow according to their element in a visualization of raw power. Fire will burn in their eyes, water will deeply reflect, lightning will make the colors of their eyes very vivid and occasionally people will see a storm or a few arcs of lightning manifest in the eyes, wind will give them a clouded appearance and earth will make them seem hard and unforgiving. The elemental attacks will manifest from the striking surfaces of said attacks during all movement of the users when activated. This increases damage from all attacks by a full rank as well as adding elemental damage of equal rank to the attacks themselves..
-_-_-_-T a i j u t s u M a s t e r: -_-_-_-•
Anyone using this style in any other guild without permission from holy rinaku will be reported
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Posted: Fri Nov 30, 2012 10:05 am
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Posted: Fri Nov 30, 2012 12:04 pm
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Character: Sebasitan Crane Technique Name: Medical Enlightenment Rank: S training Type: Medical Description: It is no secret that Sebastian Crane is a predator, and fits on just he bare outside of what is acceptable for a societal ninja. Obsessed with understanding the medical field, its correlation with chakra, as well as the ninja's mind and body. Through his continued and vigilant research, Sebastian developed his ace in the hole, an overall medical tool that was as versatile as he was. Utilizing neurogenesis, by inhibiting NGIF (Neurogenesis inhibiting factor), as well as giving them a DNA style blue print, Sebastian found a way to not only improve his nerves system, but also fundamentally change it. By utilizing chakra, Sebastian would be capapble of making this growth take hours, not years. His standard 5 senses would be improved, range excluded, and filtered to be more aware of the conditions of the surrounding people around him, such as the ability to hear heartbeats, detect pheromones and chemicals, observe and scan the several systems of the body, detect blood chemistry, as well as observe and scan the different levels of organization just to name a few, all through his sight, taste, touch, smell, and hearing. after the operation, 5 posts of recovery is needed.
Character: Sebastian Crane Technique Name: Consume Rank: S Type: Bloodline Element: Jiongu Description: Taking a similar idea from the Jiongu skill "Extract," Sebastian utilizes his threads to extract DNA from his victim, allowing him to assimilate an attribute that the victim had, either a class attribute or a custom one. This technique allows for Sebastian to acquire 2 additional custom attribute slots that can only be acquired by taking them from a victim, to a maximum of 2 additional slots. If another one is assimilated, than it replaces one of the ones Sebastian already has, and he loses all benefits associated with it.
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Posted: Sat Dec 01, 2012 7:29 pm
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Posted: Sat Dec 01, 2012 7:30 pm
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Posted: Sat Dec 01, 2012 8:36 pm
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Posted: Sat Dec 01, 2012 10:03 pm
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Posted: Sat Dec 01, 2012 10:48 pm
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