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Posted: Wed Aug 09, 2006 7:51 pm
O.O
Resources?
Even if it is only in the wild that the color red represents testosterone and power in a male, hence the brighter color means the winner. Either way, emotion is mixed with Red as it is a lively color. It represents excitement and passion, so what other color would be better for race cars?
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Posted: Thu Aug 10, 2006 10:47 am
Its true. A red Paint job does make ork vehicles go faster. The upgrade for Red Paint job is in the Ork Codex. Also, in the Ork Codex, it uses that example to demonstright Ork pyscic powers. Orks are amazingly powerful psykers. But they can't controll it, except for Wierdboyz, who can tap into it though nearby Orks agression. The color blue means luck to Orks. The Death Skullz like the color blue, because being lucky helps them steal better weapons.
It is rumored that the Orks are actually the Krork, which were created by the Old Ones to fight the Necrons. It would make sence to give them crazy powerful psycic powers, seeing as how the Necrons do not like the Warp.
Now Orks fight to fight.
And on the topic of Mekboyz and Mad Doks, they instatly know all of that, and have a desire to do it often. Most Orks know how to use a gun, most know how to build it. Meks have the desire to make bigger, more destructive guns.
Only Nazdreg had a pursiut for knowledge.
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Posted: Tue Aug 15, 2006 9:25 pm
Otto Von Steinbruck You see, Orks are the most powerfully psychic race out in the galaxy Seconded. Also the only race that can't be possessed in the traditional sense - even the mightiest daemons are incapable of overcoming the Ork psyche, such is their single-minded will. Nearly incorruptable for the same reason - Chaos has virtually no sway over Orks. The Chaos powers, even Khorne, offer nothing of value to the average Ork.
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Posted: Tue Aug 15, 2006 10:07 pm
lord_illpalazzo And on the topic of Mekboyz and Mad Doks, they instatly know all of that, and have a desire to do it often. Most Orks know how to use a gun, most know how to build it. Meks have the desire to make bigger, more destructive guns. read xenogy it explaines exactly why an ork is like that, the way they grow and thier genetics breds them for what they become, from the moment a mad dok or mech boy is starting to grow the ideas of machines and all that other stuff is instantly known to him
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Posted: Sat Aug 19, 2006 11:58 am
The Orkz ability to be born with knowledge beyond basic survival (like how to build, strip, fire weapons, etc) would seggest to be that they are, in fact, decended from the Krork and were built by the old ones for battle.
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Posted: Sun Sep 03, 2006 11:07 pm
Tableau The Orkz ability to be born with knowledge beyond basic survival (like how to build, strip, fire weapons, etc) would seggest to be that they are, in fact, decended from the Krork and were built by the old ones for battle. Not to mention the fact that give an ork mek time and enough of some new form of teck, he will figure out to how it works and how to remake it using ork teck meaning that in the long run no matter how advanced a race gets once the orks get there hands on there teck the orks will eventually figure it out and use it against them twisted
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Posted: Wed Sep 06, 2006 8:18 pm
I did it! After a month of perparation and creation, I finaly built my Big Mek. Of course, Games Workshop beat me too it, coming out with that one for the Medusa V Campain. But I still built mine. I'll try to get a picutre or two up. Its the most complex thing I've ever built, and my largest conversion. It consits of a Warbike, and a Mega Armored nob, to say the least. Its not painted yet, but that part is easier. Just takes time to do right. Anyway, I am feeling the WAAGGHH!!! agian.
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Posted: Thu Sep 07, 2006 7:15 pm
lord_illpalazzo I did it! After a month of perparation and creation, I finaly built my Big Mek. pixplz? But maybe in the modelling forum, I guess. biggrin
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Posted: Sat Oct 07, 2006 10:40 pm
I'm just starting an ork army. So far I have a squad of sluggas and shootas, members of which I can make 'ard boyz. I also have a big shoota and a rokkit launcha ork as well as a power claw nob. I have a warbike and a wartrukk as well as a Dreadnaught with a big shoota and double rokkit launcha. I also have Ghazkull but my current Warboss has a shoota and a choppa.
Any suggestions to improve my army? By the way, my plan was to make an army that would focus on close combat but still have some fire support.
Oh, and how many boyz can you fit into a wartrukk?
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Posted: Sun Oct 08, 2006 2:47 am
Sinrus the Great Oh, and how many boyz can you fit into a wartrukk?
-Mykal
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Posted: Sun Oct 08, 2006 9:49 am
FlashbackJon menoftanith lord_illpalazzo BEst go witha Space Marine Devistator Squad. Then you get a good range of weapons. I personaly like the Heavy Bolter... I still am going to make my lootas, one of theses days. I just finished building my Ardboyz. They turend out pretty nice. do you mean as a serius weapon or for comedy value, ive always wanted to do any army made up mostly of these as i loved the idea of seeing how many shots the squads got ff before killing themselves with 3 shots each theres likley to be a good few ones comming out of them The topic came up because I want to run a Death Skullz army and they require Lootas, which would be alright if Lootas had any viable or even worthwhile options. "Hey, let's pay for weapons as if we were BS4, but we're BS2! Let's add a chance of killing ourselves!" Was there ever a consensus on whether or not Lootas can take transport options? The General FAQ and the Ork FAQ say two specifically different things, IIRC. Im pretty sure last time I looked into this that they could take whatever transport that squad had listed. Something I want to look into though is if they could take a drop pod. I think modeling that could make for some laughs.
And on that note some one at my gamestore had an idea for an ork monolith, pretty funny concept. Then again it seems there s alot of monolith humor where i game.
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Posted: Mon Oct 09, 2006 10:26 am
A.R.G.U.S Mykal Sinrus the Great Oh, and how many boyz can you fit into a wartrukk?
-Mykal I'm pretty sure it dosn't actually tell you. I think the 3rd ed. rulebook said though, and I believe it fits 10 people, but there is very little specification, so I think you can assume there is no special rule for power armoured nobs, and that any wargear (like attack squigs or ammo grotz) don't count as models. Edit: I checked, and it never explicitly says the capacity of the trukk, you can never mount more than 10 models in it (grots etc. included, I was wrong). So you can still have 10 people in mega armour. : D
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Posted: Mon Oct 09, 2006 10:35 am
Tableau I'm pretty sure it dosn't actually tell you. I think the 3rd ed. rulebook said though, and I believe it fits 10 people, but there is very little specification, so I think you can assume there is no special rule for power armoured nobs, and that any wargear (like attack squigs or ammo grotz) don't count as models. Yeah, the Ork Codex doesn't actually specify that the transport capacity is 10, but it has some anecdotal evidence that suggests it. Trukk Boyz maximum size is 10, and a Warboss can't be mounted in a Trukk unless his unit numbers 10 models or less (squigs and grots included.) Wargear does count if it has it's own model, much like Drones fill up Tau Devilfish if Fire Warriors have them
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Posted: Mon Oct 09, 2006 10:46 am
You would think the Ork Codex would have, you know, all the rules for the Orks.
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Posted: Mon Oct 09, 2006 10:22 pm
lord_illpalazzo You would think the Ork Codex would have, you know, all the rules for the Orks. Thats why it should be a high priority for GW.
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