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Toshihiko Two rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 5:16 pm
Seafear Island
Maze: Roll 4/10 Room 11: Fortunately this room seems safe... Keys: None
Harrison shook himself off. He resisted the sudden urge to lick himself.
Stupid ******** plants.
This room seemed okay, at least.
Still empty. There'd been a lot of empty. It made him uneasy.
Quote:  Faction: Moon Hunter Element: Light HP: 15/30
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Toshihiko Two rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 5:21 pm
Seafear Island
Maze: Roll 5/10 Room 12: You see a strange cord when suddenly - ZAP. You end up back on tile/room 3 > Room 3: A large saw is closing in on this room! You need to run for your life! You take -2 damage as you barely skim out of this room. Keys: None
Another empty room.
Another cord.
Harrison looked at it suspiciously, starting to back up, but there was another CRACK and then a noise that was electric without being electricity. Saw. SAW. s**t. s**t s**t. Harrison got out of there too.
Quote:  Faction: Moon Hunter Element: Light HP: 13/30
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MoonKitsune rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 5:24 pm
Room 5 --> Room 9 Silver Key: 1TG moved, and was in another chord room. "Like it matters at this point." Chords went anywhere, and he'd already been back. He was zapped and moved ahead. Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 26/30
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MoonKitsune rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 5:29 pm
Room 10 Silver Key: 1Okay, so things COULD and DID get word. Forget chords and saws. TG was facing a plant beast that was not willing to share the room it was now living in. It gripped him in an instant, and he yipped and whined and created a great loud commotion. Since no one was around, this didn't work in his favor. What did was his plush fur, and he slipped out of the plant save with a bit less fur than before, and ran to the nearest door. Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 21/30
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Toshihiko Two rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 5:30 pm
Seafear Island
Maze: Roll 6/10 Room 8: A large boulder of rocks blocks your path! You need to plow through them first (instead of rolling a 6-sided dice to move on, you can only roll a 4-sided dice just for this room/tile) Keys: None
Harrison spent some time digging through rocks. He was a hunter, not a miner.
Quote:  Faction: Moon Hunter Element: Light HP: 13/30
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Toshihiko Two rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Tue Jul 10, 2012 5:36 pm
Seafear Island
Maze: Roll 7/10 Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-ONE). If even, nothing happens Keys: None
Harrison didn't hurry to the next room, worn out from all the rock-pushing. Where was everybody? He felt like he was going in ******** circles, and there was another one of those cords...
Quote:  Faction: Moon Hunter Element: Light HP: 13/30
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Toshihiko Two rolled 1 100-sided dice:
71
Total: 71 (1-100)
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Posted: Tue Jul 10, 2012 5:40 pm
Seafear Island
Maze: Roll 7/10 Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-ONE). If even, nothing happens > Room 21: Nothing particularly special about this room.... that is until you fail to see that this room has no floor. OH NO. You end up back in room 16. > Room 16: Nothing too special about this room... Keys: None
Another spark. And then the sensation of falling...into another empty room.
Harrison sat there for a while, disquieted.
Quote:  Faction: Moon Hunter Element: Light HP: 13/30
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MoonKitsune rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:48 pm
Room 14 --> Room 10 Silver Key: 1TG was glad to be in a room that wasn't full of anything that he didn't mind that much that it took him to another room he had been in. If this kept up, he was going to wind up fur-less. Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 21/30
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LividPeas rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:48 pm
ROOM 4 roll 1/10
Finding herself in a room with obnoxious gas, Kat found it hard to keep herself from falling asleep. It was probably best she try and get out of here as soon as she was able.Quote: HP: 30 / 30 Element: Normal Special: Once per battle, you may roll 2d4 as a special attack you do to your opponent.
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MoonKitsune rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:50 pm
Room 14 --> Room 10 Silver Key: 1Same rooms. Didn't care. Touching all the things. Running about.
Feeling a tap pooped. TG wanted a nap. Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 21/30
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LividPeas rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue Jul 10, 2012 5:50 pm
SLEEPING KAY
Well..she would wake up in a minute.
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Toshihiko Two rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 5:52 pm
Seafear Island
Maze: Roll 8/10 Room 22: You manage to barely avoid the giant saw in the room to see a key! It glistens a bloody red. YOU FIND A BLOOD KEY. Keys: BLOOD KEY
He was definitely going in circles. He wished he didn't know what the mechanical roar of the saw was, but he did, and he bolted for the doors again.
Loot, B0nez insisted.
Door, Harrison answered.
LOOT, B0nez shrieked. LOOTLOOT-
Harrison gnabbed something slippery, shiny, and metallic in his teeth before sliding through the door.
Quote:  Faction: Moon Hunter Element: Light HP: 13/30
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LividPeas rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue Jul 10, 2012 5:52 pm
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LividPeas rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Tue Jul 10, 2012 5:54 pm
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LividPeas rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Tue Jul 10, 2012 5:55 pm
ROOM 4 roll 1/10
After taking her sweet time, she was off.Quote: HP: 30 / 30 Element: Normal Special: Once per battle, you may roll 2d4 as a special attack you do to your opponent.
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