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Posted: Tue Dec 01, 2009 5:19 pm
Somewhere it says that summoning scrolls must belong to clans. In the future, I'd like that option to be open to Orika. Since she's not in a clan, do I have to start one with her?
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Posted: Tue Dec 01, 2009 6:58 pm
No. She has to be part of a clan. Summoning scrolls take a lot of work and a lot of time to make and approve. If a member is inactive, the scroll can be passed on through the clan and put to good use.
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Posted: Tue Dec 01, 2009 7:17 pm
So if a non clan member goes inactive a scroll cannot be passed on through a teammate or friend?
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Posted: Tue Dec 01, 2009 10:26 pm
Jiraiya passed his scroll to Naruto, so it's possible. If the person falls inactive, we can always RP the scroll being given to the claimant whether through him actually talking to the summoned beast or some behind the scenes manipulation >.>
Anyway, I was wondering if somebody could create the training for this jutsu? heart Is this even the right place to ask in? >< I last remember that this was the right place, but if it's changed just tell me >.>
Shingoushin no Jutsu (心轟心の術; Mind-to-Mind Roar Technique) Usually executed as a last resort. This technique requires physical contact or precise aiming like with the Mind-Body Switch Technique. The user channels all his frustration into the hit and either aims or passes his chakra into the opponent. The chakra will travel to his mind and cause an unearthly, angry howl to roar in the ears of the opponent. The opponent is startled, his actions are interrupted and his concentration broken. Cp: 40 Damage: 15 to 30 + chakra mod + Ninjutsu Bonus Seals: Secret Yamanaka 'rectangle' seal Requirements: Shintenshin no Jutsu, Control 25 ranks, Ninjutsu 25 ranks Special: Fortitude to resist being affected. Opponent misses one turn. Avoid: Fortitude/Dodge To use: 1d20 + Ninjutsu
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Posted: Wed Dec 02, 2009 4:42 pm
@kouri: yea... about that >.> you can make your own training and i'll look it over if you like. you have to have at LEAST 3 training exercises.
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Posted: Thu Dec 03, 2009 2:10 am
OK. XD
Shingoushin no Jutsu (心轟心の術; Mind-to-Mind Roar Technique) Usually executed as a last resort. This technique requires physical contact or precise aiming like with the Mind-Body Switch Technique. The user channels all his frustration into the hit and either aims or passes his chakra into the opponent. The chakra will travel to the mind and cause an unearthly, angry howl to roar in the ears of the opponent. The opponent is startled, his actions are interrupted and his concentration broken. Cp: 40 Damage: 15 to 30 + chakra mod + Ninjutsu Bonus Seals: Secret Yamanaka 'rectangle' seal Requirements: Shintenshin no Jutsu, Control 25 ranks, Ninjutsu 25 ranks Special: Fortitude to resist being affected. Opponent misses one turn. Avoid: Fortitude/Dodge To use: 1d20 + Ninjutsu Training I - Chakra Manipulation Make the Yamanaka rectangle seal and do a review of the first training exercise for the Mind-Body Switch technique. Focus on liberal expelling of chakra instead of small spurts. DC: 45? 50? d20 + Focus + Control Train: 6/6 Special: -6 Cp per success; -3 Cp per fail Training II - Sharpening and Refining Go outside where things can be destroyed without repercussion in case you lose control. Practise expelling your chakra as quickly and devastatingly as you can, taking note of the effect of your efforts on the environment. [there should be close to no effect as the chakra mainly affects creatures mentally, but there should be large amounts of impact eg. plants blowing around...] DC: 60? d20 + Ninjutsu + Control Train: 6/6 Special: -6 Cp per post Training III - Field Experience As mean as it sounds, hunt down some little animals and try it on them. If they freeze, the technique works. DC: 40 d20 + Ninjutsu Train: 3/3 Special: -10 Cp per post
Hehe... I might be a little too mean with the Cp cost here .-. eh, I may as well make the Shintenshin no Jutsu learning exercises?
Shintenshin no Jutsu (Mind-Body Switch Technique) Allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user. Cp cost: 26 + Opponent's Level per Holding Post Requirements: Control 20 Ranks, Ninjutsu 10 Ranks Seals: Secret Yamanaka 'rectangle' seal User Special: Any damage done to user while utilizing this technique is critical. Avoid: Dodge To use: 1d20 + Ninjutsu To Break Free: 1d20 + Fortitude To hold: 1d20 + Control To Resist: 1d20 + Focus Training I - The Seals Learn the hand seal and practise making it and summoning chakra. Note the unsettling feeling of expelling small parts of yourself and try to get used to it. DC: 15 d20 + Focus Train: 3/3 Training II - Practise Projection Lock yourself into your room or a safe place and practise projecting your entire spirit out as quickly as possible. It's helpful to set up a bull's eye target and aim your spirit there. Be careful as it is entirely possible to project only part of your spirit, leaving you and your spirit in a state of limbo for a few minutes. DC: 25 d20 + Control Train: 3/3 Fail: Make one post of being in limbo. You can't train any other skills or abilities in that post since your self is incomplete. However, you can regain Cp and/or Hp as your physical body is resting and intact. Training III - Familiarise Self with Minds Ask trusted friends or family for assistance in this stage. Now that you've mastered projecting your spirit try it on as many people as possible. Enter their mind and get to know the anatomy of the mind. DC: 30 d20 + Control + int mod Train: 6/6 Note: More people is preferred as you gain more knowledge of peoples' minds, but 1 person is okay.
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Posted: Thu Dec 10, 2009 4:17 am
I've noticed that helping other people in trainings nets you experience. How does that work exactly? How many times do you have to help them, eg. do you have to assist them for the whole duration of the training etc?
edit: OK, lazy moment. I went back to the thread and read it. Does that mean Kane gets +9 exp for giving his 3 students the chakra molding (Control) exercise on Spring 2 (Shoreline)?
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Posted: Thu Dec 10, 2009 7:11 am
yup. but remember to never reward yourself. you have to interact with your students in order to get a point for teaching them. if they finish the exercise with out you tutoring them [besides the first post] then you prolly won't get the +3 experience. so i'd post that in the rewards thread.
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Posted: Thu Dec 10, 2009 7:41 am
Ok then. I guess I'll dig it up and see if it's postable.~ I seem to remember bonuses stacking to become +7 >.>
What about my Training exercises?? .-.
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Posted: Fri Dec 11, 2009 5:10 am
kouri-chan_xx OK. XD
Shingoushin no Jutsu (心轟心の術; Mind-to-Mind Roar Technique) Usually executed as a last resort. This technique requires physical contact or precise aiming like with the Mind-Body Switch Technique. The user channels all his frustration into the hit and either aims or passes his chakra into the opponent. The chakra will travel to the mind and cause an unearthly, angry howl to roar in the ears of the opponent. The opponent is startled, his actions are interrupted and his concentration broken. Cp: 40 Damage: 15 to 30 + chakra mod + Ninjutsu Bonus Seals: Secret Yamanaka 'rectangle' seal Requirements: Shintenshin no Jutsu, Control 25 ranks, Ninjutsu 25 ranks Special: Fortitude to resist being affected. Opponent misses one turn. Avoid: Fortitude/Dodge To use: 1d20 + Ninjutsu Training I - Chakra Manipulation Make the Yamanaka rectangle seal and do a review of the first training exercise for the Mind-Body Switch technique. Focus on liberal expelling of chakra instead of small spurts. DC: 40 d20 + Control [No Mod] = Train: 3/3 Special: -5 Cp per success; -3 Cp per fail Training II - Sharpening and Refining Go outside where things can be destroyed without repercussion in case you lose control. Practice expelling your chakra as quickly and devastatingly as you can, taking note of the effect of your efforts on the environment. [there should be close to no effect as the chakra mainly affects creatures mentally, but there should be large amounts of impact eg. plants blowing around...] DC: 65 d20 + Intimidate|Control [No Mod] = Train: 6/6 Special: -5 Cp per post Training III - Field Experience As mean as it sounds, hunt down some little animals and try it on them. If they freeze, the technique works. DC: 40 d20 + Ninjutsu [No Mod] = Train: 3/3 Special: -20 Cp per post
Hehe... I might be a little too mean with the Cp cost here .-. eh, I may as well make the Shintenshin no Jutsu learning exercises?
Shintenshin no Jutsu (Mind-Body Switch Technique) Allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user. Cp cost: 26 + Opponent's Level per Holding Post Requirements: Control 20 Ranks, Ninjutsu 10 Ranks Seals: Secret Yamanaka 'rectangle' seal User Special: Any damage done to user while utilizing this technique is critical. Avoid: Dodge To use: 1d20 + Ninjutsu To Break Free: 1d20 + Fortitude To hold: 1d20 + Control To Resist: 1d20 + Focus Training I - The Seals Learn the hand seal and practice making it and summoning chakra. Note the unsettling feeling of expelling small parts of yourself and try to get used to it. What you are doing is separating your mind chakra and body chakra, so that you can assume a spirit form. DC: 25 d20 + Ninjutsu [No Mod] Train: 3/3 Training II - Practice Projection Lock yourself into your room or a safe place and practice projecting your entire spirit out as quickly as possible. It's helpful to set up a bull's eye target and aim your spirit there. Be careful as it is entirely possible to project only part of your spirit, leaving you and your spirit in a state of limbo for a few minutes. DC: 35 d20 + Control [No Mod] Train: 3/3 DC Fail: You are stuck in limbo. DC: 30 Check to re-connect your mind chakra with your body chakra. Training III - Familiarize Self with Minds Ask trusted friends or family for assistance in this stage. Now that you've mastered projecting your spirit try it on as many people as possible. Enter their mind and get to know the anatomy of the mind. DC: 40 d20 + Control + Intel Mod Train: 6/6 Note: More people is preferred as you gain more knowledge of peoples' minds, but 1 person is okay. totally didn't see this.
Training II - added in intimidation. you're exploding all your frustration into mental packs of energy. why not?
i changed the dc's, cp costs, etc. i'm going to be doing a revision to a lot of the training exercises to make sure they have no mod, unless an ability is a related requirement.
what do you think?
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Posted: Fri Dec 11, 2009 7:36 am
Ummm... I just have one problem. Yamanakas have -Level to Intimidate xp The rest look great ^^ The DCs aren't too high for the requirements, are they? ;\
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Posted: Fri Dec 11, 2009 11:20 am
aaaaaah~ then focus or w/e you want it to be i guess. no they're not too high. I just added +15 onto the requirements.
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Posted: Sat Dec 19, 2009 1:44 am
Focus would be great smile Thank you smile
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Posted: Mon Dec 21, 2009 4:24 am
For the sparring fights... Would fighters still get +1 Chakra/Endurance if their HP/CP falls below half? Sparring is considered training, so I don't see why not, right?
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Posted: Thu Jan 07, 2010 6:01 am
If you were training with others on an exercise like this:
Get it Up the Hill Push the cart. Combine your rolls to beat the DC. DC: 40 1d20 + Strength Train: 3/3
Is it 'legal' to give your teammates training bonuses? Since essentially it would be like giving yourself a bonus to complete the same exercise?
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