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Tags: Nintendo, Gaming, Video games 

Reply 'Tendo Cult~
Brawl Dojo Updates topic! (Now with polls!) Goto Page: [] [<<] [<<] [<] 1 2 3 ... 458 459 460 461 462 463 ... 1177 1178 1179 1180 [>] [>>] [>>] [»|]

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Which control scheme are you using?
Wiimote
6%
 6%  [ 9 ]
Wiimote + Nunchuk
27%
 27%  [ 39 ]
Classic Controller
10%
 10%  [ 15 ]
GameCube controller
55%
 55%  [ 77 ]
Total Votes : 140


Herr Schroeder

PostPosted: Mon Oct 15, 2007 10:42 am


FireRealm
I like the looks of the new stage. Should be fun.


Yes, but I am tired of stage updates. The only worthwhile one was the one that also released those silly videos with Snake.

I hope this is not going to be another bad week for updates for me...
PostPosted: Mon Oct 15, 2007 10:49 am


I consider Stage updates to be good updates. You can't expect them to unveil a new character or mode every day.

Masamune 5.0


Allegro

PostPosted: Mon Oct 15, 2007 11:26 am


Nero-K
If megaman was to appear in brawl, what music would everyone like to see for him?

me, id love to see Boomer Kuwangers theme, or Zero's theme from X2

*foams at the mouth*

I'll go with nearly any Robot Master's theme from the NES days.
PostPosted: Mon Oct 15, 2007 11:30 am


Allegro
Nero-K
If megaman was to appear in brawl, what music would everyone like to see for him?

me, id love to see Boomer Kuwangers theme, or Zero's theme from X2

*foams at the mouth*

I'll go with nearly any Robot Master's theme from the NES days.


you cant really go wrong with any megaman music.

NeroRevolver

Hallowed Pumpkin


Kyoskue

PostPosted: Mon Oct 15, 2007 11:32 am


I read an interview somewhere (I'll try to find the link) thatsaid that Metaknight's Final Smash is like Link's: you do a small initial attack, and if it connects you tear your foe apart with a rain of countless sword blows.
Also, Final Smashes that hit one enemy do a lot more damage and knock back than ones that hit huge areas... for the most part anyway. 3nodding
PostPosted: Mon Oct 15, 2007 11:39 am


Fox's Final Smash is kind of an overblow, really. I mean I really like it, but it's kinda able to beat Giga Bowser. Any comments?

Dark Super Sonic


Waynebrizzle

PostPosted: Mon Oct 15, 2007 12:55 pm


Yay big levels. I love how this game's stages are always so hectic. People that want fights without items or crazy stages might as well not buy this game.
PostPosted: Mon Oct 15, 2007 1:05 pm


As odd as the name is, this new stage is pretty awesome. It looks even bigger than Hyrule Temple, which is pretty hard to pull off. But I'm glad we have some stages which aren't just a couple of platforms. When will we get some more info on Lucas?

Hyuuga_Ronin


Kevin1195

PostPosted: Mon Oct 15, 2007 1:12 pm


Has anyone ever playes SSBM?
PostPosted: Mon Oct 15, 2007 1:13 pm


PORK???

Kevin1195


Kevin1195

PostPosted: Mon Oct 15, 2007 1:15 pm


i think the new story line is awesome 'cause the stories overlap
PostPosted: Mon Oct 15, 2007 1:16 pm


I have a ghost on my head!!!

sorry

anyway...do u think falco will return?

Kevin1195


Kevin1195

PostPosted: Mon Oct 15, 2007 1:23 pm


and wat about ganon?
PostPosted: Mon Oct 15, 2007 1:23 pm


Waynebrizzle
Yay big levels. I love how this game's stages are always so hectic. People that want fights without items or crazy stages might as well not buy this game.


I make it a point to play the game as hectically as possible. I don't think it takes more skill to play it without items or crazy stages. All that does is cut down on the unpredictability, therefore making the game less fun. I play video games for fun, first and foremost. That is what they are made for. Exploiting all of the game's gimmicks makes the game more fun. Refusing to use these gimmicks makes the game less fun. Therefore, I get more out of the game than any 'serious' players. I use every chance I get to give merry Hell to my opponents, and all concepts of 'cheapness' be damned. Hell, my favourite tactic in a free-for-all is to run away from the fray and wait until my opponents are tired and weak (this tactic only works on Stock matches, but Stock is more fun than Time, anyway, so it doesn't matter). Chivalrous? ******** no. Tactically sound? Yes. I treat Smash as a more cerebral game than anything else, and what better challenge for a mental exercise than making the game as unpredictable as possible? I rest my case.

Count of Moogi Cristo


Waynebrizzle

PostPosted: Mon Oct 15, 2007 1:30 pm


Kevin1195: Do not post multiple times at once. Just edit your post next time.

@Count: Exactly. People with REAL skill can either get to the items first or learn how to evade them. The crazy stages keep the game fresh, and not predictable. I'm very glad you agree with me, and I use stock, too. XD

We should play online when the game comes out.
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'Tendo Cult~

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