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The Tyranids Goto Page: [] [<<] [<] 1 2 3 ... 44 45 46 47 48 49 ... 88 89 90 91 [>] [>>] [»|]

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Ophiuchus

PostPosted: Wed May 31, 2006 2:17 am


Operationrebirth
Im new to this and i was wondering if anyone could tell me wether biovores are good or not becuase i like the look of them but i dont want to waste my time
there's no such thing as a bad unit.
There's bad tactics and there's bad players.
PostPosted: Wed May 31, 2006 5:57 am


Ophiuchus
Operationrebirth
Im new to this and i was wondering if anyone could tell me wether biovores are good or not becuase i like the look of them but i dont want to waste my time
there's no such thing as a bad unit.
There's bad tactics and there's bad players.
Only way a unit is bad is people dont use them alot, thus leading to that

Reddemon


Operationrebirth

PostPosted: Wed May 31, 2006 8:07 am


ok thanks alot

any other general advice?
PostPosted: Wed May 31, 2006 11:56 am


Operationrebirth
ok thanks alot

any other general advice?
Learn your rules. A guy who plays Nids in my group seems to belive that a Fex dosent need to be in synapse range to keep going rolleyes

Reddemon


Oryn

PostPosted: Thu Jun 01, 2006 11:27 am


Reddemon
Operationrebirth
ok thanks alot

any other general advice?
Learn your rules. A guy who plays Nids in my group seems to belive that a Fex dosent need to be in synapse range to keep going rolleyes


It doesn't. Fexes are Fearless, so they're never going to Fall Back, and they can't lurk. They don't need Synapse.
PostPosted: Thu Jun 01, 2006 4:50 pm


so i guess he did learn the rules then

Operationrebirth


Oryn

PostPosted: Thu Jun 01, 2006 11:34 pm


Operationrebirth
ok thanks alot

any other general advice?


On bit here, Tyranids are generally a horde army (gozilla list notwithstanding) so don't bog yourself down too many upgrades. Take only what you abslutely need. Extended Carpace is a good upgrade, and should be stuck on anything with a 5+ save or better. Don't bother for stuff with 6+ saves though, it'll be a waste.
PostPosted: Sat Jun 03, 2006 9:40 am


Oryn
Reddemon
Operationrebirth
ok thanks alot

any other general advice?
Learn your rules. A guy who plays Nids in my group seems to belive that a Fex dosent need to be in synapse range to keep going rolleyes


It doesn't. Fexes are Fearless, so they're never going to Fall Back, and they can't lurk. They don't need Synapse.
i still believe it would be best to keep them within range of the synapses creatures

hackexe


Oryn

PostPosted: Sat Jun 03, 2006 10:09 am


hackexe
i still believe it would be best to keep them within range of the synapses creatures


For what reason? Fexes being Fearless makes auto-passing leadership checks redundant. Synapse doesn't help with target priority rolls, and the Fex is ld 10 for that anyway. Lets not forget that if you're keeping your Synapse in close to the fexes, your much faster, lower Ld and non-Fearless units, like gants and hormagaunts are going to suffer far more than the fex.
PostPosted: Sat Jun 03, 2006 2:10 pm


Oryn
hackexe
i still believe it would be best to keep them within range of the synapses creatures


For what reason? Fexes being Fearless makes auto-passing leadership checks redundant. Synapse doesn't help with target priority rolls, and the Fex is ld 10 for that anyway. Lets not forget that if you're keeping your Synapse in close to the fexes, your much faster, lower Ld and non-Fearless units, like gants and hormagaunts are going to suffer far more than the fex.
Still, you have to take the test and the guy wasnt

Reddemon


hackexe

PostPosted: Sat Jun 03, 2006 6:56 pm


i have a small delemma

what differs the new death leaper from a lictor besides looks?
does it have new stats? and if so where are these stats located?
PostPosted: Sat Jun 03, 2006 9:00 pm


Reddemon
Still, you have to take the test and the guy wasnt


You might as well not take the IB test. You pass, nothing happens, move the fex. You fail, nothing happens, move the fex. Pass or fail, the same thing happens, so there's no reason to even roll it.

Oryn


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PostPosted: Sat Jun 03, 2006 10:14 pm


hackexe
i have a small delemma

what differs the new death leaper from a lictor besides looks?
does it have new stats? and if so where are these stats located?
I'm not sure, I know it was released recently. Maybe in the "Cities of Death" codex?
PostPosted: Sat Jun 03, 2006 10:25 pm


AHA!

hackexe


Reddemon

PostPosted: Sun Jun 04, 2006 8:52 am


Oryn
Reddemon
Still, you have to take the test and the guy wasnt


You might as well not take the IB test. You pass, nothing happens, move the fex. You fail, nothing happens, move the fex. Pass or fail, the same thing happens, so there's no reason to even roll it.
Dosen't it just sit still?
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