Dita gave one more dance around before gracefully stopping then bowing. The kirlia blushed noticing Rex's look. "Thank you, Dita for that amazing performance." Trinity said rocking Ladon in her arms. "It was no problem." Dita replied embarrassed. "As long as the little ones liked it." Trinity's stomach gave a slight growl. The new mother blushed before walking to the pot of stew they still had. All she had to do was restart the fire and add some things to it to give it some more bulk. She slowly sat down with ladon in her arms to stir the pot as she held on to him.
Posted: Thu Apr 16, 2015 9:12 pm
FemaleBlaziken
Shadow smirked, having noticed Rex's intense gaze on Dita during her performance. "Rex seemed to enjoy it, too," he stage-whispered to Dita teasingly, grinning. From his arms, Yosei babbled, clapping his little paws, before squirming until Daddy put him down and starting to try and dance himself. Granted, he was horrible at it, but it wasn't hurting him, it was adorable to watch, and judging from the way Yosei was giggling, he seemed to be having fun. Ladon stared intently at the stew like a predator eyes its prey - specifically, he was eying the meat. Understandable, since what little dental equipment he had suggested he would tend slightly more toward carnivorism than his parents. Rex snapped out of it shortly after Dita's dance ended, heading over to talk with her. "Hey Dita, why didn't you tell me you could dance like that? You were amazing!" He then proceeded to pile more and more praise onto Dita, the innocent, energetic boy meaning every word. Ember giggled from Rex's arms.
Trust: 92 (Can You Get Any More Trusting Than This?) Affection: 100 (Mates for Life) Trauma: 40 (Scarred) Restraint: 50 (Neutral) Level (Approximate): 24 Moveset: Quick Attack (Obscurate-boosted), Metal Claw, Power-Up Punch, Dark Sphere, Metal Sound Perks:
Big Brother - Shadow has become protective of a Pokémon or person, viewing them as a younger sibling. Trauma and Restraint checks may get bonuses or penalties if said Pokémon or person is involved. Certain checks may even be passed or failed automatically. Current Siblings - Torch the Combusken, Saph the Wartortle
Telepathic Communication: Shadow is capable of communicating with others via telepathy. Should Trust drop below 25, Affection drop below 0, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Human Tongue: Shadow is capable of communicating in English. Should Trust drop below 50, Affection drop below 20, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Stable Aura: Shadow's Aura no longer induces fear in Pokémon, and fellow Dark-types will now automatically view him as a friend, if not borderline worship him. Should Trauma rise above 80, this perk will be lost until it lowers back to 80.
Aura Arsenal (Sub-Perk of Stable Aura): Due to his Aura's new stability, Shadow is now capable of manipulating his Aura, creating Aura-based attacks that do not take up moveslots. Should Stable Aura be lost or otherwise made void, this perk will be disabled as well. Techniques: - Aura Flare: Shadow flares his aura, dispelling binding/anti-escape moves (Bind, Whirlpool, Mean Look, etc.) and knocking away nearby opponents. Direct damage is negligible, however. - Aura Skate: Shadow applies Aura to his feet as a sort of padding, allowing him to glide an inch or so above the ground across both liquid and solid surfaces with speeds he normally wouldn't be able to achieve due to friction. This technique also negates the effect of slippery or sticky surfaces. However, Shadow must be in constant motion while using this technique; if he stops, the Aura padding will fail to support his body weight, and he will stop hovering. - Aura Berserker: Shadow overloads his entire body with Aura, increasing his power and speed to impressive levels and fully healing him at the cost of Defense and Special Defense; in addition, the technique has a time limit of 5 minutes, after which the strain of channeling that much Aura throughout his body will render him unconscious. Attempting to use this technique beyond the five-minute limit may result in severe and potentially lethal injuries. While using this Aura technique, he cannot use Dark Sphere or any other Aura Arsenal techniques with the exception of Aura Flare, since most of his Aura is channeled throughout his body and the rest is leaking out around him. (WARNING - This technique cannot be controlled until Shadow has the following stats: 40 Trauma, 75 Restraint, level 40. Until then, it will only activate under dire circumstances, and it will usually cause him to lose himself to his instincts, making him attack anything he perceives as a threat (and possibly a few things that he doesn't).)
Improvisation: Shadow can now invent unique attacks based off his existing move set, observation of others' attacks, instinct, or outright improvising. If he forgets a move, he cannot use any variations or combinations using that move unless he later remembers said move. Improvised, observation-based, and instinct-based moves take up moveslots, but variation and combination moves do not. - Dark Sphere (Instinctive): Dark Sphere is similar to Aura Sphere, but is super-effective against Psychic-types and Ghost-types, normally effective against Dark-types, and even less effective than a normal Aura Sphere against Fairy-types. Should Trauma rise above 60, Shadow will become incapable of using it due to the corresponding increase in his Aura's instability. - Power-Up Pummel (Combination - Power-Up Punch and Quick Attack/Extreme Speed): Shadow combines the speed of a Quick Attack with the fury of a Power-Up Punch, unleashing a flurry of initially weak punches that grow stronger with each hit. (Note: This move can be adapted to fit with other punching moves.) - Fastball (Combination - Punching/kicking move and Dark Sphere): Shadow creates a Dark Sphere, then punches or kicks it instead of throwing it. This not only boosts the Dark Sphere's speed and power (albeit at the cost of the lock-on feature), but also imbues it with some of the power of the punch/kick used - for example, a Fire Punch will imbue it with fire energy, a Power-Up Punch will make it even stronger, and so on.
Aura Tutor: Shadow is now capable of teaching Trinity and other Pokémon to use Aura. The ones that have the highest chance of being able to learn from him are Fighting-types and Pokémon capable of learning Aura Sphere. Students: Trinity
Mega Evolution (Deactivated): You have a Key Stone and Dark Lucarionite. At ≥90 Trust, ≥90 Affection, ≤50 Trauma, and ≥25 Restraint, Shadow can Mega Evolve.
Enhanced Memory: Shadow can remember more moves than most Pokémon due to the enhancements forced on him. A larger memory could theoretically be added, but exact details are unknown. Current Extra Moveslots: 1
PC Teams:
Trinity: Shadow Torch the Combusken Jet the Fearow Saph the Wartortle Aster the Nidorino Yosei (Fairy Riolu) Ladon (Dragon Riolu) Ember (Fire Riolu)
Rex: Aero the Aerodactyl (Male) Bur the Drilbur (Male) Dita the Kirlia Kabu the Kabuto (Male) Oma the Omanyte (Female)
Dusk Kozorra (a.k.a. Dusk the Zoroark) (will reveal more as they come): Hunter the Absol Creeper the Sableye
Dita blushed from Rex's praises. "It isn't a big deal. But thanks." She said as she watched Ember giggle in Rex's arms. The kirlia smiled at how natural he looked holding the little baby. Trinity kissed Ladon's head as she worked on the stew. She offered him a small bite size meat. In her other hand, she was stirring the stew. Checking it was heating up right and the new items were cooking right with the old.
Posted: Fri Apr 17, 2015 5:45 pm
FemaleBlaziken
Yosei soon seemed to get tired of dancing, instead climbing up onto Auntie and babbling at her, pointing at Rex as he did so and making various other motions that basically added up to "you should kiss him". Ember giggled even more and nodded in agreement from Rex's arms, while Rex blinked owlishly and tilted his head slightly. "Why's he pointing at me?" Ladon sniffed the meat curiously, taking a nibble of it, and then promptly shoved the whole thing in his mouth, chewing and swallowing. Babbling happily, he tried to reach for more, but his arms were too short, and so he looked up at Mama-thing with great big puppy-dog eyes, obviously hoping she'd give him more of the yummy-things.
Trust: 92 (Can You Get Any More Trusting Than This?) Affection: 100 (Mates for Life) Trauma: 40 (Scarred) Restraint: 50 (Neutral) Level (Approximate): 24 Moveset: Quick Attack (Obscurate-boosted), Metal Claw, Power-Up Punch, Dark Sphere, Metal Sound Perks:
Big Brother - Shadow has become protective of a Pokémon or person, viewing them as a younger sibling. Trauma and Restraint checks may get bonuses or penalties if said Pokémon or person is involved. Certain checks may even be passed or failed automatically. Current Siblings - Torch the Combusken, Saph the Wartortle
Telepathic Communication: Shadow is capable of communicating with others via telepathy. Should Trust drop below 25, Affection drop below 0, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Human Tongue: Shadow is capable of communicating in English. Should Trust drop below 50, Affection drop below 20, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Stable Aura: Shadow's Aura no longer induces fear in Pokémon, and fellow Dark-types will now automatically view him as a friend, if not borderline worship him. Should Trauma rise above 80, this perk will be lost until it lowers back to 80.
Aura Arsenal (Sub-Perk of Stable Aura): Due to his Aura's new stability, Shadow is now capable of manipulating his Aura, creating Aura-based attacks that do not take up moveslots. Should Stable Aura be lost or otherwise made void, this perk will be disabled as well. Techniques: - Aura Flare: Shadow flares his aura, dispelling binding/anti-escape moves (Bind, Whirlpool, Mean Look, etc.) and knocking away nearby opponents. Direct damage is negligible, however. - Aura Skate: Shadow applies Aura to his feet as a sort of padding, allowing him to glide an inch or so above the ground across both liquid and solid surfaces with speeds he normally wouldn't be able to achieve due to friction. This technique also negates the effect of slippery or sticky surfaces. However, Shadow must be in constant motion while using this technique; if he stops, the Aura padding will fail to support his body weight, and he will stop hovering. - Aura Berserker: Shadow overloads his entire body with Aura, increasing his power and speed to impressive levels and fully healing him at the cost of Defense and Special Defense; in addition, the technique has a time limit of 5 minutes, after which the strain of channeling that much Aura throughout his body will render him unconscious. Attempting to use this technique beyond the five-minute limit may result in severe and potentially lethal injuries. While using this Aura technique, he cannot use Dark Sphere or any other Aura Arsenal techniques with the exception of Aura Flare, since most of his Aura is channeled throughout his body and the rest is leaking out around him. (WARNING - This technique cannot be controlled until Shadow has the following stats: 40 Trauma, 75 Restraint, level 40. Until then, it will only activate under dire circumstances, and it will usually cause him to lose himself to his instincts, making him attack anything he perceives as a threat (and possibly a few things that he doesn't).)
Improvisation: Shadow can now invent unique attacks based off his existing move set, observation of others' attacks, instinct, or outright improvising. If he forgets a move, he cannot use any variations or combinations using that move unless he later remembers said move. Improvised, observation-based, and instinct-based moves take up moveslots, but variation and combination moves do not. - Dark Sphere (Instinctive): Dark Sphere is similar to Aura Sphere, but is super-effective against Psychic-types and Ghost-types, normally effective against Dark-types, and even less effective than a normal Aura Sphere against Fairy-types. Should Trauma rise above 60, Shadow will become incapable of using it due to the corresponding increase in his Aura's instability. - Power-Up Pummel (Combination - Power-Up Punch and Quick Attack/Extreme Speed): Shadow combines the speed of a Quick Attack with the fury of a Power-Up Punch, unleashing a flurry of initially weak punches that grow stronger with each hit. (Note: This move can be adapted to fit with other punching moves.) - Fastball (Combination - Punching/kicking move and Dark Sphere): Shadow creates a Dark Sphere, then punches or kicks it instead of throwing it. This not only boosts the Dark Sphere's speed and power (albeit at the cost of the lock-on feature), but also imbues it with some of the power of the punch/kick used - for example, a Fire Punch will imbue it with fire energy, a Power-Up Punch will make it even stronger, and so on.
Aura Tutor: Shadow is now capable of teaching Trinity and other Pokémon to use Aura. The ones that have the highest chance of being able to learn from him are Fighting-types and Pokémon capable of learning Aura Sphere. Students: Trinity
Mega Evolution (Deactivated): You have a Key Stone and Dark Lucarionite. At ≥90 Trust, ≥90 Affection, ≤50 Trauma, and ≥25 Restraint, Shadow can Mega Evolve.
Enhanced Memory: Shadow can remember more moves than most Pokémon due to the enhancements forced on him. A larger memory could theoretically be added, but exact details are unknown. Current Extra Moveslots: 1
PC Teams:
Trinity: Shadow Torch the Combusken Jet the Fearow Saph the Wartortle Aster the Nidorino Yosei (Fairy Riolu) Ladon (Dragon Riolu) Ember (Fire Riolu)
Rex: Aero the Aerodactyl (Male) Bur the Drilbur (Male) Dita the Kirlia Kabu the Kabuto (Male) Oma the Omanyte (Female)
Dusk Kozorra (a.k.a. Dusk the Zoroark) (will reveal more as they come): Hunter the Absol Creeper the Sableye
Dita circled her arms easily around Yosei. She knew what he wanted. To play along with him, she walked up to Rex and kissed his cheek. "There little one I kissed him." She said giggling. Trinity kissed her little pup. "Give it a minute, my heart. I know you are hungry. No need for the puppy-dog eyes." She said as she ladled some stew for herself. She offered him a small spoonful. It had at least a couple chunks of meat.
Posted: Sat Apr 18, 2015 7:42 pm
FemaleBlaziken
Cue Rex turning bright-red, blinking owlishly as Yosei and Ember clapped and giggled. "Uhhh..." he offered intelligently, causing Yosei to giggle even more and babble something that sounded suspiciously like "again, again". Ladon eagerly lapped up the offered stew, meat chunks and all, babbling happily to his Mama-thing. Yep, this little guy was going to be a meat addict. Shadow smiled softly, watching his mate and children lovingly.
Trust: 92 (Can You Get Any More Trusting Than This?) Affection: 100 (Mates for Life) Trauma: 40 (Scarred) Restraint: 50 (Neutral) Level (Approximate): 24 Moveset: Quick Attack (Obscurate-boosted), Metal Claw, Power-Up Punch, Dark Sphere, Metal Sound Perks:
Big Brother - Shadow has become protective of a Pokémon or person, viewing them as a younger sibling. Trauma and Restraint checks may get bonuses or penalties if said Pokémon or person is involved. Certain checks may even be passed or failed automatically. Current Siblings - Torch the Combusken, Saph the Wartortle
Telepathic Communication: Shadow is capable of communicating with others via telepathy. Should Trust drop below 25, Affection drop below 0, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Human Tongue: Shadow is capable of communicating in English. Should Trust drop below 50, Affection drop below 20, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Stable Aura: Shadow's Aura no longer induces fear in Pokémon, and fellow Dark-types will now automatically view him as a friend, if not borderline worship him. Should Trauma rise above 80, this perk will be lost until it lowers back to 80.
Aura Arsenal (Sub-Perk of Stable Aura): Due to his Aura's new stability, Shadow is now capable of manipulating his Aura, creating Aura-based attacks that do not take up moveslots. Should Stable Aura be lost or otherwise made void, this perk will be disabled as well. Techniques: - Aura Flare: Shadow flares his aura, dispelling binding/anti-escape moves (Bind, Whirlpool, Mean Look, etc.) and knocking away nearby opponents. Direct damage is negligible, however. - Aura Skate: Shadow applies Aura to his feet as a sort of padding, allowing him to glide an inch or so above the ground across both liquid and solid surfaces with speeds he normally wouldn't be able to achieve due to friction. This technique also negates the effect of slippery or sticky surfaces. However, Shadow must be in constant motion while using this technique; if he stops, the Aura padding will fail to support his body weight, and he will stop hovering. - Aura Berserker: Shadow overloads his entire body with Aura, increasing his power and speed to impressive levels and fully healing him at the cost of Defense and Special Defense; in addition, the technique has a time limit of 5 minutes, after which the strain of channeling that much Aura throughout his body will render him unconscious. Attempting to use this technique beyond the five-minute limit may result in severe and potentially lethal injuries. While using this Aura technique, he cannot use Dark Sphere or any other Aura Arsenal techniques with the exception of Aura Flare, since most of his Aura is channeled throughout his body and the rest is leaking out around him. (WARNING - This technique cannot be controlled until Shadow has the following stats: 40 Trauma, 75 Restraint, level 40. Until then, it will only activate under dire circumstances, and it will usually cause him to lose himself to his instincts, making him attack anything he perceives as a threat (and possibly a few things that he doesn't).)
Improvisation: Shadow can now invent unique attacks based off his existing move set, observation of others' attacks, instinct, or outright improvising. If he forgets a move, he cannot use any variations or combinations using that move unless he later remembers said move. Improvised, observation-based, and instinct-based moves take up moveslots, but variation and combination moves do not. - Dark Sphere (Instinctive): Dark Sphere is similar to Aura Sphere, but is super-effective against Psychic-types and Ghost-types, normally effective against Dark-types, and even less effective than a normal Aura Sphere against Fairy-types. Should Trauma rise above 60, Shadow will become incapable of using it due to the corresponding increase in his Aura's instability. - Power-Up Pummel (Combination - Power-Up Punch and Quick Attack/Extreme Speed): Shadow combines the speed of a Quick Attack with the fury of a Power-Up Punch, unleashing a flurry of initially weak punches that grow stronger with each hit. (Note: This move can be adapted to fit with other punching moves.) - Fastball (Combination - Punching/kicking move and Dark Sphere): Shadow creates a Dark Sphere, then punches or kicks it instead of throwing it. This not only boosts the Dark Sphere's speed and power (albeit at the cost of the lock-on feature), but also imbues it with some of the power of the punch/kick used - for example, a Fire Punch will imbue it with fire energy, a Power-Up Punch will make it even stronger, and so on.
Aura Tutor: Shadow is now capable of teaching Trinity and other Pokémon to use Aura. The ones that have the highest chance of being able to learn from him are Fighting-types and Pokémon capable of learning Aura Sphere. Students: Trinity
Mega Evolution (Deactivated): You have a Key Stone and Dark Lucarionite. At ≥90 Trust, ≥90 Affection, ≤50 Trauma, and ≥25 Restraint, Shadow can Mega Evolve.
Enhanced Memory: Shadow can remember more moves than most Pokémon due to the enhancements forced on him. A larger memory could theoretically be added, but exact details are unknown. Current Extra Moveslots: 1
PC Teams:
Trinity: Shadow Torch the Combusken Jet the Fearow Saph the Wartortle Aster the Nidorino Yosei (Fairy Riolu) Ladon (Dragon Riolu) Ember (Fire Riolu)
Rex: Aero the Aerodactyl (Male) Bur the Drilbur (Male) Dita the Kirlia Kabu the Kabuto (Male) Oma the Omanyte (Female)
Dusk Kozorra (a.k.a. Dusk the Zoroark) (will reveal more as they come): Hunter the Absol Creeper the Sableye
Dita giggled before saying, "His mind is already fried. I fear for his brain if I kiss him again." Trinity smiled warmer at her son. "Be sure to eat slower. I don't want you choking. Here." She said offering him another spoonful. Trinity looked at Shadow. "Come sit with me and eat." She asked her mate.
Posted: Sat Apr 18, 2015 8:27 pm
FemaleBlaziken
Rex just kept blinking, looking rather dazed as his brain slowly processed what had just happened, Yosei and Ember giggling and trying to convince Dita to kiss him again the whole time.
In Rex's Mind: "Uh... this is Control to Prefrontal Cortex... Dita just kissed us... you have any idea what that means?" *insert loud roar* "...Yeah, still don't get a word you're saying." *insert ear-splitting screech* "Okey-dokey! Initiating force-reboot!"
Rex blinked one more time as he returned to the land of the living, still somewhat pink-cheeked.
Shadow smiled softly and nodded, joining Trinity and Ladon and sitting down next to him, watching with amusement as Ladon guzzled the stew down only slightly less quickly than before. "Well, he's certainly got a Dragon-type's appetite," he noted dryly, smile widening as Ladon noticed his Papa-thing and began babbling to him about the new yummy-thing Mama-thing had been giving him even as he reached for more... not that Shadow understood a word, since it was all baby-babbling to him, but still, he got the general idea. "I get that you like it, kiddo, but you can't eat it all by yourself." He outright chuckled at the look he got in return - the "why not?" Ladon was no doubt thinking was written all over the little guy's face.
Trust: 92 (Can You Get Any More Trusting Than This?) Affection: 100 (Mates for Life) Trauma: 40 (Scarred) Restraint: 50 (Neutral) Level (Approximate): 24 Moveset: Quick Attack (Obscurate-boosted), Metal Claw, Power-Up Punch, Dark Sphere, Metal Sound Perks:
Big Brother - Shadow has become protective of a Pokémon or person, viewing them as a younger sibling. Trauma and Restraint checks may get bonuses or penalties if said Pokémon or person is involved. Certain checks may even be passed or failed automatically. Current Siblings - Torch the Combusken, Saph the Wartortle
Telepathic Communication: Shadow is capable of communicating with others via telepathy. Should Trust drop below 25, Affection drop below 0, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Human Tongue: Shadow is capable of communicating in English. Should Trust drop below 50, Affection drop below 20, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Stable Aura: Shadow's Aura no longer induces fear in Pokémon, and fellow Dark-types will now automatically view him as a friend, if not borderline worship him. Should Trauma rise above 80, this perk will be lost until it lowers back to 80.
Aura Arsenal (Sub-Perk of Stable Aura): Due to his Aura's new stability, Shadow is now capable of manipulating his Aura, creating Aura-based attacks that do not take up moveslots. Should Stable Aura be lost or otherwise made void, this perk will be disabled as well. Techniques: - Aura Flare: Shadow flares his aura, dispelling binding/anti-escape moves (Bind, Whirlpool, Mean Look, etc.) and knocking away nearby opponents. Direct damage is negligible, however. - Aura Skate: Shadow applies Aura to his feet as a sort of padding, allowing him to glide an inch or so above the ground across both liquid and solid surfaces with speeds he normally wouldn't be able to achieve due to friction. This technique also negates the effect of slippery or sticky surfaces. However, Shadow must be in constant motion while using this technique; if he stops, the Aura padding will fail to support his body weight, and he will stop hovering. - Aura Berserker: Shadow overloads his entire body with Aura, increasing his power and speed to impressive levels and fully healing him at the cost of Defense and Special Defense; in addition, the technique has a time limit of 5 minutes, after which the strain of channeling that much Aura throughout his body will render him unconscious. Attempting to use this technique beyond the five-minute limit may result in severe and potentially lethal injuries. While using this Aura technique, he cannot use Dark Sphere or any other Aura Arsenal techniques with the exception of Aura Flare, since most of his Aura is channeled throughout his body and the rest is leaking out around him. (WARNING - This technique cannot be controlled until Shadow has the following stats: 40 Trauma, 75 Restraint, level 40. Until then, it will only activate under dire circumstances, and it will usually cause him to lose himself to his instincts, making him attack anything he perceives as a threat (and possibly a few things that he doesn't).)
Improvisation: Shadow can now invent unique attacks based off his existing move set, observation of others' attacks, instinct, or outright improvising. If he forgets a move, he cannot use any variations or combinations using that move unless he later remembers said move. Improvised, observation-based, and instinct-based moves take up moveslots, but variation and combination moves do not. - Dark Sphere (Instinctive): Dark Sphere is similar to Aura Sphere, but is super-effective against Psychic-types and Ghost-types, normally effective against Dark-types, and even less effective than a normal Aura Sphere against Fairy-types. Should Trauma rise above 60, Shadow will become incapable of using it due to the corresponding increase in his Aura's instability. - Power-Up Pummel (Combination - Power-Up Punch and Quick Attack/Extreme Speed): Shadow combines the speed of a Quick Attack with the fury of a Power-Up Punch, unleashing a flurry of initially weak punches that grow stronger with each hit. (Note: This move can be adapted to fit with other punching moves.) - Fastball (Combination - Punching/kicking move and Dark Sphere): Shadow creates a Dark Sphere, then punches or kicks it instead of throwing it. This not only boosts the Dark Sphere's speed and power (albeit at the cost of the lock-on feature), but also imbues it with some of the power of the punch/kick used - for example, a Fire Punch will imbue it with fire energy, a Power-Up Punch will make it even stronger, and so on.
Aura Tutor: Shadow is now capable of teaching Trinity and other Pokémon to use Aura. The ones that have the highest chance of being able to learn from him are Fighting-types and Pokémon capable of learning Aura Sphere. Students: Trinity
Mega Evolution (Deactivated): You have a Key Stone and Dark Lucarionite. At ≥90 Trust, ≥90 Affection, ≤50 Trauma, and ≥25 Restraint, Shadow can Mega Evolve.
Enhanced Memory: Shadow can remember more moves than most Pokémon due to the enhancements forced on him. A larger memory could theoretically be added, but exact details are unknown. Current Extra Moveslots: 1
PC Teams:
Trinity: Shadow Torch the Combusken Jet the Fearow Saph the Wartortle Aster the Nidorino Yosei (Fairy Riolu) Ladon (Dragon Riolu) Ember (Fire Riolu)
Rex: Aero the Aerodactyl (Male) Bur the Drilbur (Male) Dita the Kirlia Kabu the Kabuto (Male) Oma the Omanyte (Female)
Dusk Kozorra (a.k.a. Dusk the Zoroark) (will reveal more as they come): Hunter the Absol Creeper the Sableye
Dita kissed Rex's cheek once more when she saw him come back. She wanted him know when she kissed him. Trinity poured a bowl for Shadow. "You got to share with the rest of us, my love." She said to her pup. She had another spoonful for Ladon though. SHe wanted to eat through. The new mother fed the pup then started on her food.
Posted: Sun Apr 19, 2015 12:11 pm
FemaleBlaziken
Aaand now they lost him again. Apparently Rex was going to have to build up a resistance to Dita's kisses, or else he'd end up in la-la land every time she so much as pecked him on the cheek (case in point); still, it was good to know that he enjoyed it, even if his reaction was a bit over-the-top and had Yosei and Ember giggling. Ladon pouted slightly at the notion of having to share the new yummy-thing, but seemed to agree to it - he didn't want Mama-thing, Daddy-thing, or the other talky-things to starve, after all. ...That being said, he still guzzled down the offered stew like he hadn't had a meal in ages. Shadow shook his head lightly in amusement at his son's antics, nevertheless starting in on his own stew, albeit at a slower pace than Ladon did. It was at this point that the scent of the stew reached Yosei's and Ember's noses, the former babbling and looking around curiously and the latter squirming in an attempt to get down so she could find it herself.
Trust: 92 (Can You Get Any More Trusting Than This?) Affection: 100 (Mates for Life) Trauma: 40 (Scarred) Restraint: 50 (Neutral) Level (Approximate): 24 Moveset: Quick Attack (Obscurate-boosted), Metal Claw, Power-Up Punch, Dark Sphere, Metal Sound Perks:
Big Brother - Shadow has become protective of a Pokémon or person, viewing them as a younger sibling. Trauma and Restraint checks may get bonuses or penalties if said Pokémon or person is involved. Certain checks may even be passed or failed automatically. Current Siblings - Torch the Combusken, Saph the Wartortle
Telepathic Communication: Shadow is capable of communicating with others via telepathy. Should Trust drop below 25, Affection drop below 0, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Human Tongue: Shadow is capable of communicating in English. Should Trust drop below 50, Affection drop below 20, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Stable Aura: Shadow's Aura no longer induces fear in Pokémon, and fellow Dark-types will now automatically view him as a friend, if not borderline worship him. Should Trauma rise above 80, this perk will be lost until it lowers back to 80.
Aura Arsenal (Sub-Perk of Stable Aura): Due to his Aura's new stability, Shadow is now capable of manipulating his Aura, creating Aura-based attacks that do not take up moveslots. Should Stable Aura be lost or otherwise made void, this perk will be disabled as well. Techniques: - Aura Flare: Shadow flares his aura, dispelling binding/anti-escape moves (Bind, Whirlpool, Mean Look, etc.) and knocking away nearby opponents. Direct damage is negligible, however. - Aura Skate: Shadow applies Aura to his feet as a sort of padding, allowing him to glide an inch or so above the ground across both liquid and solid surfaces with speeds he normally wouldn't be able to achieve due to friction. This technique also negates the effect of slippery or sticky surfaces. However, Shadow must be in constant motion while using this technique; if he stops, the Aura padding will fail to support his body weight, and he will stop hovering. - Aura Berserker: Shadow overloads his entire body with Aura, increasing his power and speed to impressive levels and fully healing him at the cost of Defense and Special Defense; in addition, the technique has a time limit of 5 minutes, after which the strain of channeling that much Aura throughout his body will render him unconscious. Attempting to use this technique beyond the five-minute limit may result in severe and potentially lethal injuries. While using this Aura technique, he cannot use Dark Sphere or any other Aura Arsenal techniques with the exception of Aura Flare, since most of his Aura is channeled throughout his body and the rest is leaking out around him. (WARNING - This technique cannot be controlled until Shadow has the following stats: 40 Trauma, 75 Restraint, level 40. Until then, it will only activate under dire circumstances, and it will usually cause him to lose himself to his instincts, making him attack anything he perceives as a threat (and possibly a few things that he doesn't).)
Improvisation: Shadow can now invent unique attacks based off his existing move set, observation of others' attacks, instinct, or outright improvising. If he forgets a move, he cannot use any variations or combinations using that move unless he later remembers said move. Improvised, observation-based, and instinct-based moves take up moveslots, but variation and combination moves do not. - Dark Sphere (Instinctive): Dark Sphere is similar to Aura Sphere, but is super-effective against Psychic-types and Ghost-types, normally effective against Dark-types, and even less effective than a normal Aura Sphere against Fairy-types. Should Trauma rise above 60, Shadow will become incapable of using it due to the corresponding increase in his Aura's instability. - Power-Up Pummel (Combination - Power-Up Punch and Quick Attack/Extreme Speed): Shadow combines the speed of a Quick Attack with the fury of a Power-Up Punch, unleashing a flurry of initially weak punches that grow stronger with each hit. (Note: This move can be adapted to fit with other punching moves.) - Fastball (Combination - Punching/kicking move and Dark Sphere): Shadow creates a Dark Sphere, then punches or kicks it instead of throwing it. This not only boosts the Dark Sphere's speed and power (albeit at the cost of the lock-on feature), but also imbues it with some of the power of the punch/kick used - for example, a Fire Punch will imbue it with fire energy, a Power-Up Punch will make it even stronger, and so on.
Aura Tutor: Shadow is now capable of teaching Trinity and other Pokémon to use Aura. The ones that have the highest chance of being able to learn from him are Fighting-types and Pokémon capable of learning Aura Sphere. Students: Trinity
Mega Evolution (Deactivated): You have a Key Stone and Dark Lucarionite. At ≥90 Trust, ≥90 Affection, ≤50 Trauma, and ≥25 Restraint, Shadow can Mega Evolve.
Enhanced Memory: Shadow can remember more moves than most Pokémon due to the enhancements forced on him. A larger memory could theoretically be added, but exact details are unknown. Current Extra Moveslots: 1
PC Teams:
Trinity: Shadow Torch the Combusken Jet the Fearow Saph the Wartortle Aster the Nidorino Yosei (Fairy Riolu) Ladon (Dragon Riolu) Ember (Fire Riolu)
Rex: Aero the Aerodactyl (Male) Bur the Drilbur (Male) Dita the Kirlia Kabu the Kabuto (Male) Oma the Omanyte (Female)
Dusk Kozorra (a.k.a. Dusk the Zoroark) (will reveal more as they come): Hunter the Absol Creeper the Sableye
Dita quickly carried the two others over to their parents. Trinity was happy to hold her three in her arms again. She was quick to offer some stew to Yosei and Ember. She had finished hers so she could feed the other two. "Hope you guys like it like your brother did." She said
Posted: Tue Apr 21, 2015 5:18 pm
FemaleBlaziken
Ember sniffed the stew curiously, then began stuffing it in her mouth like her brother, albeit at a slower pace than he did. Yosei, on the other hand, forwent the sniffing and instead began lapping at the stew like a puppy. As with a lot of things the little chibi-Riolu did, it was adorable - surprisingly messy, but adorable. Shadow just smiled faintly as he finished eating and watched his children, content.
Trust: 92 (Can You Get Any More Trusting Than This?) Affection: 100 (Mates for Life) Trauma: 40 (Scarred) Restraint: 50 (Neutral) Level (Approximate): 24 Moveset: Quick Attack (Obscurate-boosted), Metal Claw, Power-Up Punch, Dark Sphere, Metal Sound Perks:
Big Brother - Shadow has become protective of a Pokémon or person, viewing them as a younger sibling. Trauma and Restraint checks may get bonuses or penalties if said Pokémon or person is involved. Certain checks may even be passed or failed automatically. Current Siblings - Torch the Combusken, Saph the Wartortle
Telepathic Communication: Shadow is capable of communicating with others via telepathy. Should Trust drop below 25, Affection drop below 0, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Human Tongue: Shadow is capable of communicating in English. Should Trust drop below 50, Affection drop below 20, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Stable Aura: Shadow's Aura no longer induces fear in Pokémon, and fellow Dark-types will now automatically view him as a friend, if not borderline worship him. Should Trauma rise above 80, this perk will be lost until it lowers back to 80.
Aura Arsenal (Sub-Perk of Stable Aura): Due to his Aura's new stability, Shadow is now capable of manipulating his Aura, creating Aura-based attacks that do not take up moveslots. Should Stable Aura be lost or otherwise made void, this perk will be disabled as well. Techniques: - Aura Flare: Shadow flares his aura, dispelling binding/anti-escape moves (Bind, Whirlpool, Mean Look, etc.) and knocking away nearby opponents. Direct damage is negligible, however. - Aura Skate: Shadow applies Aura to his feet as a sort of padding, allowing him to glide an inch or so above the ground across both liquid and solid surfaces with speeds he normally wouldn't be able to achieve due to friction. This technique also negates the effect of slippery or sticky surfaces. However, Shadow must be in constant motion while using this technique; if he stops, the Aura padding will fail to support his body weight, and he will stop hovering. - Aura Berserker: Shadow overloads his entire body with Aura, increasing his power and speed to impressive levels and fully healing him at the cost of Defense and Special Defense; in addition, the technique has a time limit of 5 minutes, after which the strain of channeling that much Aura throughout his body will render him unconscious. Attempting to use this technique beyond the five-minute limit may result in severe and potentially lethal injuries. While using this Aura technique, he cannot use Dark Sphere or any other Aura Arsenal techniques with the exception of Aura Flare, since most of his Aura is channeled throughout his body and the rest is leaking out around him. (WARNING - This technique cannot be controlled until Shadow has the following stats: 40 Trauma, 75 Restraint, level 40. Until then, it will only activate under dire circumstances, and it will usually cause him to lose himself to his instincts, making him attack anything he perceives as a threat (and possibly a few things that he doesn't).)
Improvisation: Shadow can now invent unique attacks based off his existing move set, observation of others' attacks, instinct, or outright improvising. If he forgets a move, he cannot use any variations or combinations using that move unless he later remembers said move. Improvised, observation-based, and instinct-based moves take up moveslots, but variation and combination moves do not. - Dark Sphere (Instinctive): Dark Sphere is similar to Aura Sphere, but is super-effective against Psychic-types and Ghost-types, normally effective against Dark-types, and even less effective than a normal Aura Sphere against Fairy-types. Should Trauma rise above 60, Shadow will become incapable of using it due to the corresponding increase in his Aura's instability. - Power-Up Pummel (Combination - Power-Up Punch and Quick Attack/Extreme Speed): Shadow combines the speed of a Quick Attack with the fury of a Power-Up Punch, unleashing a flurry of initially weak punches that grow stronger with each hit. (Note: This move can be adapted to fit with other punching moves.) - Fastball (Combination - Punching/kicking move and Dark Sphere): Shadow creates a Dark Sphere, then punches or kicks it instead of throwing it. This not only boosts the Dark Sphere's speed and power (albeit at the cost of the lock-on feature), but also imbues it with some of the power of the punch/kick used - for example, a Fire Punch will imbue it with fire energy, a Power-Up Punch will make it even stronger, and so on.
Aura Tutor: Shadow is now capable of teaching Trinity and other Pokémon to use Aura. The ones that have the highest chance of being able to learn from him are Fighting-types and Pokémon capable of learning Aura Sphere. Students: Trinity
Mega Evolution (Deactivated): You have a Key Stone and Dark Lucarionite. At ≥90 Trust, ≥90 Affection, ≤50 Trauma, and ≥25 Restraint, Shadow can Mega Evolve.
Enhanced Memory: Shadow can remember more moves than most Pokémon due to the enhancements forced on him. A larger memory could theoretically be added, but exact details are unknown. Current Extra Moveslots: 1
PC Teams:
Trinity: Shadow Torch the Combusken Jet the Fearow Saph the Wartortle Aster the Nidorino Yosei (Fairy Riolu) Ladon (Dragon Riolu) Ember (Fire Riolu)
Rex: Aero the Aerodactyl (Male) Bur the Drilbur (Male) Dita the Kirlia Kabu the Kabuto (Male) Oma the Omanyte (Female)
Dusk Kozorra (a.k.a. Dusk the Zoroark) (will reveal more as they come): Hunter the Absol Creeper the Sableye
"They are the most precious little things." Trinity said to her mate as she cleaned Yosei's face.
Posted: Thu Apr 23, 2015 11:41 am
FemaleBlaziken
Shadow chuckled and nodded. "They are pretty adorable, aren't they?" he agreed. Yosei giggled as Mama-thing wiped off his face; once the triplets were done, they turned and stared at each other curiously. After a moment, Yosei gave one of his adorable little grins, giggling as he poked them both on the nose. "Ba!" Ladon yelped slightly in surprise, blinking, before batting back at Yosei. Not wanting to be left out, Ember did the same, and soon they were in some sort of bizarre (albeit adorable) three-way contest that seemed to consist of a lot of poking, light batting, and giggling. Meanwhile, Rex finally snapped out of the daze Dita's kiss had put him in... and then promptly panicked when he realized Ember had somehow escaped from his arms.
Trust: 92 (Can You Get Any More Trusting Than This?) Affection: 100 (Mates for Life) Trauma: 40 (Scarred) Restraint: 50 (Neutral) Level (Approximate): 24 Moveset: Quick Attack (Obscurate-boosted), Metal Claw, Power-Up Punch, Dark Sphere, Metal Sound Perks:
Big Brother - Shadow has become protective of a Pokémon or person, viewing them as a younger sibling. Trauma and Restraint checks may get bonuses or penalties if said Pokémon or person is involved. Certain checks may even be passed or failed automatically. Current Siblings - Torch the Combusken, Saph the Wartortle
Telepathic Communication: Shadow is capable of communicating with others via telepathy. Should Trust drop below 25, Affection drop below 0, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Human Tongue: Shadow is capable of communicating in English. Should Trust drop below 50, Affection drop below 20, or Trauma rise above 100, he will stop using this ability until the offending stat is corrected.
Stable Aura: Shadow's Aura no longer induces fear in Pokémon, and fellow Dark-types will now automatically view him as a friend, if not borderline worship him. Should Trauma rise above 80, this perk will be lost until it lowers back to 80.
Aura Arsenal (Sub-Perk of Stable Aura): Due to his Aura's new stability, Shadow is now capable of manipulating his Aura, creating Aura-based attacks that do not take up moveslots. Should Stable Aura be lost or otherwise made void, this perk will be disabled as well. Techniques: - Aura Flare: Shadow flares his aura, dispelling binding/anti-escape moves (Bind, Whirlpool, Mean Look, etc.) and knocking away nearby opponents. Direct damage is negligible, however. - Aura Skate: Shadow applies Aura to his feet as a sort of padding, allowing him to glide an inch or so above the ground across both liquid and solid surfaces with speeds he normally wouldn't be able to achieve due to friction. This technique also negates the effect of slippery or sticky surfaces. However, Shadow must be in constant motion while using this technique; if he stops, the Aura padding will fail to support his body weight, and he will stop hovering. - Aura Berserker: Shadow overloads his entire body with Aura, increasing his power and speed to impressive levels and fully healing him at the cost of Defense and Special Defense; in addition, the technique has a time limit of 5 minutes, after which the strain of channeling that much Aura throughout his body will render him unconscious. Attempting to use this technique beyond the five-minute limit may result in severe and potentially lethal injuries. While using this Aura technique, he cannot use Dark Sphere or any other Aura Arsenal techniques with the exception of Aura Flare, since most of his Aura is channeled throughout his body and the rest is leaking out around him. (WARNING - This technique cannot be controlled until Shadow has the following stats: 40 Trauma, 75 Restraint, level 40. Until then, it will only activate under dire circumstances, and it will usually cause him to lose himself to his instincts, making him attack anything he perceives as a threat (and possibly a few things that he doesn't).)
Improvisation: Shadow can now invent unique attacks based off his existing move set, observation of others' attacks, instinct, or outright improvising. If he forgets a move, he cannot use any variations or combinations using that move unless he later remembers said move. Improvised, observation-based, and instinct-based moves take up moveslots, but variation and combination moves do not. - Dark Sphere (Instinctive): Dark Sphere is similar to Aura Sphere, but is super-effective against Psychic-types and Ghost-types, normally effective against Dark-types, and even less effective than a normal Aura Sphere against Fairy-types. Should Trauma rise above 60, Shadow will become incapable of using it due to the corresponding increase in his Aura's instability. - Power-Up Pummel (Combination - Power-Up Punch and Quick Attack/Extreme Speed): Shadow combines the speed of a Quick Attack with the fury of a Power-Up Punch, unleashing a flurry of initially weak punches that grow stronger with each hit. (Note: This move can be adapted to fit with other punching moves.) - Fastball (Combination - Punching/kicking move and Dark Sphere): Shadow creates a Dark Sphere, then punches or kicks it instead of throwing it. This not only boosts the Dark Sphere's speed and power (albeit at the cost of the lock-on feature), but also imbues it with some of the power of the punch/kick used - for example, a Fire Punch will imbue it with fire energy, a Power-Up Punch will make it even stronger, and so on.
Aura Tutor: Shadow is now capable of teaching Trinity and other Pokémon to use Aura. The ones that have the highest chance of being able to learn from him are Fighting-types and Pokémon capable of learning Aura Sphere. Students: Trinity
Mega Evolution (Deactivated): You have a Key Stone and Dark Lucarionite. At ≥90 Trust, ≥90 Affection, ≤50 Trauma, and ≥25 Restraint, Shadow can Mega Evolve.
Enhanced Memory: Shadow can remember more moves than most Pokémon due to the enhancements forced on him. A larger memory could theoretically be added, but exact details are unknown. Current Extra Moveslots: 1
PC Teams:
Trinity: Shadow Torch the Combusken Jet the Fearow Saph the Wartortle Aster the Nidorino Yosei (Fairy Riolu) Ladon (Dragon Riolu) Ember (Fire Riolu)
Rex: Aero the Aerodactyl (Male) Bur the Drilbur (Male) Dita the Kirlia Kabu the Kabuto (Male) Oma the Omanyte (Female)
Dusk Kozorra (a.k.a. Dusk the Zoroark) (will reveal more as they come): Hunter the Absol Creeper the Sableye
Trinity giggled seeing her pups playing together. She could hardly believe they were just born a few hours ago. She playfully nipped on their ears as she laid them down next to her. Dita placed her hand on Rex's arm and pointed to where the pup went to.