Well, at least we know that you aren't -actually- psychic. pirate
I shall eagerly await your cheese, and bile, good sir!
Cheerio!
lol This match is such BS.
but thats ok...Lets see if I can work a table into my next post.
Could be worse.
You could be getting shot.
I'd rather just get shot.
I'm reading this post and my brain is full of ******** mean come on, ImNoHero, what the ********:
Simmer - Ten Fury :: At ten points of Fury, Eric's aura expands outwards; Generating a constant electrical field upon his frame, and causing tiger-like stripes to appear on any visible flesh. At this total, in addition to doubling his passive Fury gained, he may now access the following abilities: [Roaring Fists] (Level Two), [Wrath Shot] (Level Two), [Defiant Spirit], [Tiger Hunter] and [Wall of Rage] (Level One).
Enter the Tiger :: As his Fury grows, Eric’s animal aspect becomes more apparent; Gradually enveloping him in the spectral visage of a tiger.
Level One :: Eric’s physical abilities are enhanced to mimic those of his spirit animal, to include: Night vision (which allows him clear black-white vision in any darkness condition), Improved mental capacity (Which allows him to notice, and comprehend, finer details about an area/opponent.), Enhanced Hearing (Which allows Eric to distinguish between multiple nearly silent noises, identify them, and then locate their origins), Heightened Sense of Smell (Granting him the ability to hunt enemies, and track their location.), Increased Speed (So long as he drops down, and moves on his hands and feet, Eric may sprint up to approx. 50 feet per second/35 Miles per hour.), Enhanced Leaping Ability (Giving Eric enough leg strength to jump up to 20ft horizontally, and 15ft vertically. However, this must be paired with a running start…provided by his sprinting ability…of at least 10ft. Additionally, he may safely land on his feet from any drop distance of 40ft, or lower.), and finally Claws on his fingers and toes (Allowing Eric to climb any surface that isn’t completely smooth, such as metal plate, and rake enemies for additional damage. The claws are approx. 3in long, made of sharpened Fury, and solid enough to dig into stone.). Enter the Tiger level one remains active until Eric’s total Fury reaches zero, and requires no cost to maintain.
Roaring Fists :: Through use of Fury Eric's body is empowered with Ki, or soul-energy. His attacks become more penetrative, and can damage even creatures who are normally resistant to physical damage. With this ability, his Eight Deadly-points can reduce stone to dust, and crack any armor (save metals such as tungsten carbide, depleted uranium, or alloy 1090) like an egg shell; Given enough direct hits. (This is more to the effect of, if he can hit it...he can break it...given enough time. Again, this relies upon an opponent taking hits and identifying that their armor, for example, is damaged. This ability is listed more as a statement of potential ability, not to seem that he's able to crush an armor plate in one hit.) The Tiger's Tail is treated, for all intensive purposes, as though it too possesses this quality. Though [Roaring Fists is not always active on Eric, it’s effects remain constant on the Tiger's Tail...with only the specific level bonuses being added accordingly. (Note: This ability does not allow Eric to hit any harder than what his Eight Deadly-Points would normally allow, and instead allows him to treat plating [Such as armor, or scales] as though it were merely a layer of skin. Likewise, it allows him to overcome any resistances provided by racial qualities or magical effects.) Regardless of what level is active, [Roaring Fists] requires one point of Fury every round as payment so long as he is utilizing it. This cost is already included in the Tiger's Tail, and thus does not require additional payment to maintain on his weapon.
Level Three :: In addition to it's usual qualities; [Roaring Fist] generates the effect of a cattle prod on it's highest settings (approximately 9000 volts, with a naturally low current). This causes debilitating burns like those of a weak arc cutter in the area struck, and also emits a peel of localized thunder (125 decibels; Pain in the ear, similar to the sound produced by a pneumatic riveter or gunshot near the head.).
Its post six.
His character generates nothing but pluses in fury for nothing, and other stupid reasons like having his weapon out.
You know, for all your talk about where you stand when it comes to Role-Play...You have a really nasty attitude.
Oh sure, you thinly veil it beneath a veneer of pompous experience; but that doesn't change what's really at the core of you. In our fight, alone, I've watched you push an OOC agenda in character almost the entire time...Going on, and on, and on about how "Well I wonder what bullshit he's gonna do next"...
Paraphrasing, naturally. pirate
Oh, this fight is just so unfair; when, in all actuality, you just don't -read- very well. I realized it in our first fight, and then started noticing it in your Plot-posts for Sigil...You skim, and infer.
Deny it all you want, but you know people have called you out on this before...It's no different now. You push your agenda regardless of the facts, and then have the nerve to back it up with IC/OOC backlash.
Instead of winning honorably, and with skill, you would rather demean me in hopes of taking a victory through deceit. For shame, hero of the people!
For shame.
Ahh, but even if you lose...You already have a system in place to counteract your defeat...What was it that you said a few pages ago?
Something about only letting the fights you enjoy count, otherwise they never happened? wink
Instead of looking for answers in the battle, you're too busy begging for help beyond it.