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Gregar828
Vice Captain

PostPosted: Thu Feb 17, 2011 9:53 pm


@Despair: Nowhere in the description does it say it's a hat, and people have tried this before. So I gotta be sure. But anyway,

User Image

@Rahenno: A 17 year old Saanin? Thats a bit TOO young.

You have to apply for the Hyouton bloodline, and be accepted into it.

Please provide the description for Weakness and the Chuunin Rank Benefit under Shinobi Profession.

I'm guessing you chose Ability control for Hyouton jutsu? You need to take Elemental Control for that, Ability Control applies to things like Aburame, Shikotsumyaku, Nara, etc.

Until you are accepted into Hyouton, take off the Hyouton element, and Change your chakra to Low.

Separate your Jutsu by Rank.

As a Saanin, you are allowed three elements. You may learn the first two up to S rank, and the third up to B rank (NOTE: Hyouton does not count as one of these three, and may still be learned up to S rank.)

No Taijutsu?

Repost your profile when you are finished.
PostPosted: Sat Feb 19, 2011 7:40 pm


Kamoku ShiinUser Image

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Character Info
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Main Info

Character Name: Kamoku Shiin
Nicknames: Dedoko Naibun, Naihou, Mikkoku
Title(s): N/a
Rank: Academy Student
Village: Otogakure


Background Info

Physical Description

Age: 15
Sex: Male
Hair Color: Blinding white (Like snow, only much, much worse)
Natural Eye Color: Hazel/Grey
Body Type: Athletic, looks Average when not being inspected.
Distinguishing Features: White hair, single unexplained scaron his chin (Left side), paranoia, known for killing any messengers that try to contact him


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Bloodline, Clan, or Demon
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Main Info

Bloodline, Clan, or Demon: Ushio (Pending)
Bloodline/Clan Stage: Stage 1
Abilities of the Bloodline/Clan:
1. (Pending)
2. (Pending)
3. (Pending)


Companion Info.

Companion Type:
Companion Name: N/a
Bug Evolutions:
1. N/a
2. N/a
3. N/a
4. N/a


Transplant Info

Bloodline/Clan Transplant:
Transplant Stage: N/a
Abilities of Transplant: N/a
1. N/a
2. N/a
3. N/a


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit: Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)

Stealth Focus: Assassin's are also highly skilled in the use of stealth based jutsus. Any stealth based jutsu is treated as if it were equal to the Assassin's rank in terms of effectiveness.
(stealth based jutsus treated as equal to the Assassin's rank)
Learning Information: N/a
Weakness: Fewer Weapon/Taijutsu Styles: [description here]
(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)

Rank Benefits

Genin
- Confidential -

Chuunin
- Confidential -

Jounin
- Confidential -


Shinobi Type(s)

Chakra Control: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)

Tactical: These are the Shinobi most often to be picked as leaders of shinobi teams, able to come up with strategies and adapt to battlefield conditions quickly and efficiently. Being highly intelligent, learning jutsu comes quite easily to these shinobi, allowing them to acquire a vast array of jutsus for any situation.
(-3 posts for learning jutsu, reaction speed is one rank higher)


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Chakra and Jutsu
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Chakra Information

Chakra Level: Low

Chakra Point: 15

Chakra Control: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques.


Elemental Affinities: Ototon

Jutsu Information

Ninjutsu

Universal
Henge no Jutsu (Transformation) &starting jutsu&





Ototon:






Genjutsu

Universal
Bunshin no Jutsu





Ototon:






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






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Summoning Information
----------------------------------------------------------------


Summoning Type:

Summons Known:

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


:
current stage:

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:
Name of Weapon:
Base Range:


Shinobi Tools

Kunai: 5
Shuriken: 5
Makibishi: 10
light bomb: 0
smoke bomb: 10
steel wire: 10


Apparel

Head-Band Style: Sewn into the inside of his flak jacket over his heart
Head-Band Location: Inside of his flak jacket, chest
Head-Band Color: Black
Flak-Jacket style: Hoodie-like jacket
Flak-Jacket color: Black

Kibi Yonin


Gregar828
Vice Captain

PostPosted: Sat Feb 19, 2011 8:01 pm


A title is something that A shinobi leader of your own or a foreign village gives to you, to give your RPC a bit of fame for his actions. Thus, Students do not start with titles.

May I ask why you put "confidential" for the rank benefits? Confidential implies that you are hiding the information, which is wrong because A) You cannot list the rank benefits until they reach the appropriate rank, and B) Information on a profile cannot be hidden.

Where is his scar, listed in his Distinguishing Features?
PostPosted: Sat Feb 19, 2011 9:28 pm


I put - Confidential - Because until I reach that rank, it is confidential in the fact that only I know what it will be. once I reach the approptiate rank, I would change it to the appropriate benefit.

Edited.

Kibi Yonin


Rahenno

Unsealed Rogue

PostPosted: Sat Feb 19, 2011 10:16 pm


Rahenno YaginoUser Image

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Character Info
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Main Info

Character Name:Rahenno Yagino
Nicknames: Rah
Title(s):
Rank: Sannin
Village: Cloud


Background Info

Physical Description

Age: 23
Sex: Male
Hair Color:
Natural Eye Color: Purpleish-Silver
Body Type: Athletic
Distinguishing Features:


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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline:
Bloodline/Clan Stage:
Abilities of the Bloodline/Clan:
1.
2.
3.


Companion Info.

Companion Type: (dogs, bugs, etc...)
Companion Name: (name of companion if applicable)
Bug Evolutions: (Place Aburame Clan bug evolutions below with the effects of the evolution; provide link to the evolution post)
1. (ex: fire resistance- fire jutsus C rank and lower do not affect the bugs)
2.
3.
4.


Transplant Info

Bloodline/Clan Transplant: (name of the bloodline/clan transplanted; provide link to transplanting post)
Transplant Stage: (current stage of transplant; provide link to achievement of current stage)
Abilities of Transplant: (Provide basic info on your transplant)
1.
2.
3.


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Shinobi Profession and Shinobi Types
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Shinobi Profession

Shinobi Profession: Assassin
Profession Base Benefit: Shadow's Shroud: Assassin's are incredibly adept at moving unseen and unheard, learning to hide themselves from all but the most perceptive of individuals.
(cannot be found by shinobis of equal rank when hiding unless they have a Kekkai Genkai with extrasensory abilities; Shinobis of greater rank without an extrasensory Kekkai Genkai will be aware of the Assassin's presence, but not the exact location of the shinobi; Shinobis of lower rank with an extrasensory Kekkai Genkai will be aware of the presence of the Assassin, but not the exact location)

Stealth Focus: Assassin's are also highly skilled in the use of stealth based jutsus. Any stealth based jutsu is treated as if it were equal to the Assassin's rank in terms of effectiveness.
(stealth based jutsus treated as equal to the Assassin's rank)


Learning Information: N/A
Weakness: Fewer Weapon/Taijutsu Styles
(The Assassin Can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below their current rank for their secondary style, the primary style can be mastered up to their rank)



Rank Benefits

Genin
Shadow's Sight: Assassin's spend so much time in the shadow's that many of them gain the ability to see clearly no matter how dark it is. In addition these Assassin's come to realize just how much the average shinobi relies on sight, and more importantly they realize the advantage of taking away that sense.
(can see clearly no matter how dark it is, can still be affected by supernatural darkness; gain the Kurayami no Jutsu [see below])


Chuunin
Hide in Plain Sight: While the enemy or opponent can be looking dead at you. The user is able to bend the light around them using chakra. When light is formed in the right derection and shape around the user, the user is seen as invisible. ((Some Kekkai Genkai's can see through this technique))

Jounin
Perfect Shadow: The Assassin has truly become one with the shadows, they can no longer be detected by even the most powerful extrasensory abilities unless they wish it or until they strike.
(cannot be detected even by kekkai genkai, higher ranking shinobi are still aware of the Assassin's presence, but they cannot pinpoint their location even if they have a kekkai genkai)



Shinobi Type(s)

Elemental Control:
( Must pick an element, if elemental control is the only shinobi type then the character may pick two elements, universal may also be chosen as an element. If picking two elements then they cannot be opposites, meaning you cannot pick water and fire or wind and lightning, but you could pick lightning and fire)
These ninja are masters of there elements allowing them to learn elemental jutsu with a easier time and make there elemental jutsu stronger. These ninja also get stronger jutsu when in extreme environments with there element. However when they are trying to learn jutsus of other elements they have a much more difficult time, and if they are in an extreme environment with the opposite of their element their jutsus are weaker.
(-3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness)



: This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)



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Chakra and Jutsu
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Chakra Information

Chakra Level: low

Chakra Point: 120

Chakra Control:
With two shinobi types: -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage technique



Elemental Affinities: Lightning, Water, Wind

Jutsu Information


Ninjutsu

Universal
Henge no Jutsu (Transformation)






First Element sad Primary) Raiton
Basic
-Yurayura Ranpu no Jutsu (Flickering Light Technique)
-Raikou Bunshin no Jutsu (Lightning Clone Technique)
-Seiteki Suji no Jutsu (Static Strings Technique)
-Teikou no Kuntou (Electricity Resistance Training)


Genin
-Heki no Jutsu (Burst Technique)
-Kumo Keba no Jutsu (Cloud Wisp Technique)
-Nagare Isou no Jutsu (Current Transfer Skill)
-Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
-Raikou Henge no Jutsu (Lightning Transformation Technique)
-Raiton: Raikou Jishaku no Jutsu (Lightning Release: Lightning Magnet)
-Raiton: Seiteki Chikara no Jutsu (Lightning Release: Static Force)
-Raiton: Denshi no Jutsu (Lightning Release: Electron Technique)

Chuunin
-Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique)
-Dendou Kariyou no Jutsu (Electric Overdose Technique)
-Kumo Tate no Jutsu (Cloud Shield Technique)
-Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique)
-Kanri Soushitsu no Jutsu (Control Loss Technique)
-Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous)
-Hikuhiku Eda no Jutsu (Twitching Limb Technique)
-Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique)
-Dendou Bakuhatsu no Jutsu (Electric Detonation Technique)
-Raiton: Yusuburu Kasugai no Jutsu (Lightning Release: Jolt Clamp)
-Denki Hifu no Jutsu (Electric Skin Technique)

Special Jounin
-Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique)
-Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique

Jounin
Note: All of the following techniques require the user to know Teikou no Kuntou
-Dendou Hebi no Jutsu (Electric Snake Technique)
-Shinkou Arashi no Jutsu (Rising Storm Technique)
-Rensa Raikou no Jutsu (Chain Lightning Technique)
-Dendou Kaitengi no Jutsu (Electric Gyroscope Technique)
-Yobigoe no Raikou no Jutsu (Call of Lightning Technique)
-Kyuutai Tate no Jutsu (Sphere Shield Technique)
-Dendou Enmu no Jutsu (Electric Fog Technique)
-Sai Sen no Jutsu (Rewire Technique)
-Raiton: Jiten Rakou Dangan (Lightning Release: Spinning Lightning Shot)
-Inbikiri Ekido no Jutsu (Lightning Rage Technique)
-Inbikiri Seeji no Jutsu (Lightning Sage Technique)
-Chidori (Thousand Birds)
-Chidori Nagashi(One Thousand Birds Current)
Prerquistisites: Chidori(One Thousand Birds)
Rank: A+ (MUST be at least jounin to learn), costs 12 Chakra points .

Kage/Saanin
-Hando no Semeku (Hands of Torture)
-Kouten no Saiketsu (Heaven's Judgement)
-Shina no Kourin (The Descent of Shina)
-Raiden no Moui (Raiden's Fury)
-Sigh of the Yellow Dragon
-Shina's Touch
-Limelight
-Raiton: Rairyu Rendan no Jutsu (Lightning Release: Lightning Dragon Attack)
-Raiton: Ryouken (Lightning Hound)
-Kouseitan Kawa (Element Skin)


Second Element: Fuuton
Basic
• Kaze Bunshin (Wind Clone)
• Kaze Fuuchuufuyuu (Wind Levitation)
• Yadama Furooseigyo (Projectile Control Skill)
• Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)

Genin
• Boufuu Kyouzuu no Jutsu (Gale Surge)
• Kaze Bakuhatsu (Wind Explosion)
• Requirements: Kaze Bunshin
• Yadama Henshin Bakuha (Projectile Deflection Blast)
• Okuridashi Kaze (Propelling Winds)
• Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
• Bouseki Tate no Kaze (Spinning Shield of Winds)
• Kaze no Yoroi (Armor of Wind)
• Pressure clone

Chunin
• Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
• Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon)
• Fuuton: Tei Hakusha (Wind Release: Air Riding)
• Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
• Kaze no Yaiba (Wind Sword)
• Kaze Gyorai no Jutsu (Wind Torpedo)
• Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)




Genjutsu

Universal
Bunshin no Jutsu







Bloodline/Clan Jutsus


Ninjutsu






Genjutsus






Taijutus
First stage
Genin

Arashi noma eno shizu kesa [The Calm Before the Storm]

In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgmental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

Second Stage
Chuunin

An'unteimei [The Gathering Storm Clouds]

After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repertoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.

Stage 3
Jounin

Yorunotobari [Third Stage: The Veil of Darkness]

The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.

Stage 4
Anbu Jounin

Haizename [The Torrential Rain]

Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them.

Stage 5
Kage

Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]
In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.




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Summoning Information
----------------------------------------------------------------


Summoning Type: (what type of animals do you summon, dog, snake, toad, etc.)

Summons Known: (don't worry about filling this out just yet)

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon:
Name of Weapon: (name of your weapon if applicable; if it's a custom weapon link the name to the description of the weapon)
Base Range:(The effective range of the weapon without utilizing any jutsus or special abilities)


Shinobi Tools

Kunai: 15
Shuriken: 30
Makibishi: 0
light bomb: 5
smoke bomb: 10
steel wire:
15

Apparel

Head-Band Style:
Head-Band Location: Right Arm
Head-Band Color: Black
Flak-Jacket style: Vest
Flak-Jacket color: Navy Blue
PostPosted: Mon Feb 21, 2011 3:54 pm


@Kibi:
User Image

@Rahenno: Repost your profile when it is COMPLETED.

Gregar828
Vice Captain


Rahenno

Unsealed Rogue

PostPosted: Mon Feb 21, 2011 4:49 pm


Yea I got the message, any way its finsihed
PostPosted: Tue Feb 22, 2011 10:53 pm


Please Specify the element you want for Elemental Control.

Chakra Points are incorrect.

The first element you list in your Elemental Affinities section is your primary element, and as such, must be listed first. Though if you're still going for Hyouton, Water and Wind MUST be your primary and Secondary.

You may only take all the jutsus of your PRIMARY element. Autorank Jutsu rules are explained in the main rulebook.

Gregar828
Vice Captain


Naito_Are7

Anxious Genius

PostPosted: Thu Feb 24, 2011 12:38 am


Hara ArekkusuUser Image

----------------------------------------------------------------
Character Info
----------------------------------------------------------------


Main Info

Character Name:Hara Arekkusu
Nicknames: Arekku
Title(s): None
Rank: Academy Student
Village: Suna


Background Info

Physical Description

Age: 17, Seventeen
Sex: Male
Hair Color: Black
Natural Eye Color: Left eye is Black and Right eye is Sapphire
Body Type: Athletic and slim.
Distinguishing Features: A scar on the right eye. Has Heterochromia. A distinguishable birth mark on his back.


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Bloodline, Clan, or Demon
----------------------------------------------------------------


Main Info

Bloodline, Clan, or Demon: /A
Bloodline/Clan Stage: N/A
Abilities of the Bloodline/Clan:

1.
2.
3.


Shinobi Profession and Shinobi Types
----------------------------------------------------------------


Shinobi Profession

Shinobi Profession: Sealer
Profession Base Benefit:
Professional Sealer: Those of the Sealing Master profession are the only ninja capable of fully mastering the art of seals, able to learn and use any type of seal available, and even design their own.
(Able to learn all seals in the list, and learn custom seals.)

Sealed Knowledge: While normally one must be taught how to utilize seals, the Sealing Master is able to learn seals of their level directly from a scroll, so long as they can obtain it. They are also the only class capable of teaching the art of seals to others.
(Able to self teach seals of equal or lower rank if a scroll is available, with a +1 post learning penalty. Must PM the Kage or a crew member to obtain the scroll.)

Learning Information: (learning bonuses/penalties provided by your shinobi profession)
Weakness:
Fewer Taijutsu/Weapon Styles:
(The Sealing Master can learn only 2 taijutsu/weapon styles, and can only learn up to 1 rank below them of their secondary style, their primary style can be mastered

Rank Benefits

Genin N/A yet


Chuunin N/A yet


Jounin N/A yet



Shinobi Type(s)

Speed: Like the name says these ninja are faster and more agile then normal ninja, allowing them to more easily avoid attacks, and to close distances equally fast.
(Move, dodge, and attack speed is one rank higher, hard for anyone below Jounnin to even track these ninja)

Chakra Control:
This Shinobi is a master of Chakra Control, allowing them to more easily learn to mold their chakra to perform jutsus, as well as allowing them to use their chakra more effeciently when using jutsus. At higher ranks they even learn to mold chakra without the use of hand-seals.
(-2 posts for training, reduced chakra costs (see Chakra System), can perform jutsus that are two or more ranks below you without hand-seals.)




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Chakra and Jutsu
----------------------------------------------------------------


Chakra Information

Chakra Level: Low
Chakra Point: 15

Chakra Control: -2 posts for training, +1 post learning penalty


Elemental Affinities: Lightning

Jutsu Information

Ninjutsu

Universal
Henge no Jutsu (Transformation)





First Element: (LIGHTNING)






Genjutsu

Universal
Bunshin no Jutsu





First Element: (LIGHTNING)






Bloodline/Clan Jutsus

Ninjutsu






Genjutsus






Taijutus






----------------------------------------------------------------
Summoning Information
----------------------------------------------------------------


Summoning Type:

Summons Known: (don't worry about filling this out just yet)

----------------------------------------------------------------
Taijutsu/Weapon Styles
----------------------------------------------------------------


: (brief description of the style)
current stage:(current stage that your character has reached in the style: provide a link to the post learning that stage)

Maneuvers

Abilities


----------------------------------------------------------------
Equipment
----------------------------------------------------------------


Weapons

Type of Weapon: Curbed-Sword-Katana
Name of Weapon: Nao (Honest)
Base Range: Three feet and Ten inches


Shinobi Tools

Kunai:30
Shuriken: 0
Makibishi: 5
light bomb: 3
smoke bomb: 4
steel wire:2


Apparel

Head-Band Style:
Head-Band Location: On head like the pic
Head-Band Color: White
Flak-Jacket style: None
Flak-Jacket color: None
PostPosted: Thu Feb 24, 2011 12:41 am


There Idk I miss anything

and the profession bonus I know shouldn't have them, I posted them with N/A like that as I rank up I can put available I hope that's okay
I understand that there not unlock yet

The heterochromia
is just a condition that effects the pigmentation of the eyes causing one eye to be different than the other one other than it's nothing really just a cool look for my rpc is that okay?


just to clear the air thank you

Naito_Are7

Anxious Genius


Gregar828
Vice Captain

PostPosted: Fri Feb 25, 2011 11:06 pm


Please, do not post OOC below a submission. If I have questions about the profile, I will ask them.

Rank benefits can only be added when you reach the appropriate rank.

Please add your primary element to your genjutsu column.

What is the difference between a "Curbed sword" and a Katana? Because you seem to have both listed.
PostPosted: Sat Feb 26, 2011 1:18 am


Just a helpful note

That's a lot of work instead of just one time around of deleting N/A
either way just a suggestion
I'll remove it

the changes are done

A katana is a type of curbed sword
so one simple blade so wanted just called nameless but thought huh why not just leave the name as katana
though there changes in, type: Curbed-Katana name:Nao (honest)
though just a normal blade still

Naito_Are7

Anxious Genius


Gregar828
Vice Captain

PostPosted: Mon Feb 28, 2011 12:59 pm


User Image
PostPosted: Fri Mar 04, 2011 8:17 pm


Gregar828
Please Specify the element you want for Elemental Control.

Chakra Points are incorrect.

The first element you list in your Elemental Affinities section is your primary element, and as such, must be listed first. Though if you're still going for Hyouton, Water and Wind MUST be your primary and Secondary.

You may only take all the jutsus of your PRIMARY element. Autorank Jutsu rules are explained in the main rulebook.


Edited- Not going for Hyouton

Rahenno

Unsealed Rogue


Gregar828
Vice Captain

PostPosted: Sat Mar 05, 2011 12:04 pm


As I have stated many times before, please repost your profile when it has been revised.
Reply
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