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Accalia Nadia

PostPosted: Thu Oct 26, 2006 11:05 am


ManagerKyoto
Kenshin Kiyuraki
Well my opponents are usally random, the most commonly used armies are Space Marines, Tau, Tyranids and Chaos. Those are the most common at my local hobby shop.
I definatly think that extra warriors are a good Idea and will get those as soon as possible.
The Monolith I was definatly thinking about getting. But I will only field a second in a point match of about 3000 points.
I like the sound of the Immortals plus the way they look.

I am thinking of getting a second monolith for my 1500pt army and just going a lord w/ res orb and 4 squads of 12 warriors. I have seen it done before.

Have the warriors as far back as possible and deep strike the two monoliths at opposite sides of teh table. Your foe will not know what hit them.

That could possibly work, that could also lead to your downfall. It would all depend on what your opponent has on the field and I think he he might get suspicious on the reason why 2 Monoliths aren't on the field.
PostPosted: Sat Oct 28, 2006 9:30 am


two monliths ARE pretty hard to miss. If you've played dawn of war you'll know what i mean those things get pure ownage at the end of winter assault unless your imperial guard in which case
Necron+Titan Weapon= Lots of necrons flying everywhere with bits of monlith raining down upon their mangled corpses.

Malarauko

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ManagerKyoto

PostPosted: Sun Oct 29, 2006 5:51 am


Kenshin Kiyuraki
ManagerKyoto
Kenshin Kiyuraki
Well my opponents are usally random, the most commonly used armies are Space Marines, Tau, Tyranids and Chaos. Those are the most common at my local hobby shop.
I definatly think that extra warriors are a good Idea and will get those as soon as possible.
The Monolith I was definatly thinking about getting. But I will only field a second in a point match of about 3000 points.
I like the sound of the Immortals plus the way they look.

I am thinking of getting a second monolith for my 1500pt army and just going a lord w/ res orb and 4 squads of 12 warriors. I have seen it done before.

Have the warriors as far back as possible and deep strike the two monoliths at opposite sides of teh table. Your foe will not know what hit them.

That could possibly work, that could also lead to your downfall. It would all depend on what your opponent has on the field and I think he he might get suspicious on the reason why 2 Monoliths aren't on the field.

But that is the whole point, you opponent will know that you have two monolith's before the start and will have to try and figure out away to stop them. Which is a mistake that most people make.

Yes, taking out a monolith is a big thing- but it means that for every shot it takes, your warriors are spared.

You can also teleport a unit through the portal on the turn it arrives- it is not a chain teleport.
PostPosted: Tue Nov 14, 2006 1:52 pm


A fantastic army, this. Great fluff, strong units, the best vehicle in the game, WBB, SCARABS and awesome models to boot. Gotta love the 'crons.

Mallaji


A.R.G.U.S Mykal

PostPosted: Tue Nov 14, 2006 2:19 pm


MekboyUrishima
A fantastic army, this. Great fluff, strong units, the best vehicle in the game, WBB, SCARABS and awesome models to boot. Gotta love the 'crons.



I love taking their army down to 75% and winning. It's not even like their "Best vehincle in the game" can move that much. If you avoid it and kill off their basic troops, you'll take them down easily.
surprised


-Mykal
PostPosted: Tue Nov 14, 2006 2:29 pm


A.R.G.U.S Mykal
MekboyUrishima
A fantastic army, this. Great fluff, strong units, the best vehicle in the game, WBB, SCARABS and awesome models to boot. Gotta love the 'crons.



I love taking their army down to 75% and winning. It's not even like their "Best vehincle in the game" can move that much. If you avoid it and kill off their basic troops, you'll take them down easily.
surprised


-Mykal


Well duh. rolleyes Its just you gotta admit, a lith being cheaper than a LR (and it normally tmakes it points back) is a bit annoying, and I think every race is a litte envious of the fact that thier vehicles dont have 'living metal' biggrin

I know I am. xd

Mallaji


A.R.G.U.S Mykal

PostPosted: Tue Nov 14, 2006 2:35 pm


MekboyUrishima
A.R.G.U.S Mykal
MekboyUrishima
A fantastic army, this. Great fluff, strong units, the best vehicle in the game, WBB, SCARABS and awesome models to boot. Gotta love the 'crons.



I love taking their army down to 75% and winning. It's not even like their "Best vehincle in the game" can move that much. If you avoid it and kill off their basic troops, you'll take them down easily.
surprised


-Mykal


Well duh. rolleyes Its just you gotta admit, a lith being cheaper than a LR (and it normally tmakes it points back) is a bit annoying, and I think every race is a litte envious of the fact that thier vehicles dont have 'living metal' biggrin

I know I am. xd



I left my Codex at my mate's house, but I think Parasetic Possession and Mutated Hull on anything make it a good vehicle, abliet more expensive. Handy if you want to ignore most glancing hit effects and repair your building if it loses a weapon or does get immobilised.
Just a thought though.


-Mykal
PostPosted: Thu Nov 16, 2006 6:15 am


A.R.G.U.S Mykal
MekboyUrishima
A fantastic army, this. Great fluff, strong units, the best vehicle in the game, WBB, SCARABS and awesome models to boot. Gotta love the 'crons.



I love taking their army down to 75% and winning. It's not even like their "Best vehincle in the game" can move that much. If you avoid it and kill off their basic troops, you'll take them down easily.
surprised


-Mykal

Yeah, but don't forget the moral victory part of this. Sure, you COULD ignore the Monolith. But it's a freaking Monolith! It feels so good to take it down! C'mon, shoot at it, you know you want to!

I actually played this one guy, everyone in the store was telling him to ignore the Monolith and fire on my Warriors. By the end of the game I had taken minimal casualties and the Monolith was still standing.

Everlasting Chaos


Oryn

PostPosted: Thu Nov 16, 2006 4:31 pm


Everlasting Chaos
I actually played this one guy, everyone in the store was telling him to ignore the Monolith and fire on my Warriors. By the end of the game I had taken minimal casualties and the Monolith was still standing.


Well, it's justifiable in some cases. Tau can't really eliminate 75% of your Necrons with shooting, so they'll try and take out what can't WBB, like entire units of Destroyers and Monoliths.
PostPosted: Thu Nov 16, 2006 5:50 pm


Oryn
Everlasting Chaos
I actually played this one guy, everyone in the store was telling him to ignore the Monolith and fire on my Warriors. By the end of the game I had taken minimal casualties and the Monolith was still standing.


Well, it's justifiable in some cases. Tau can't really eliminate 75% of your Necrons with shooting, so they'll try and take out what can't WBB, like entire units of Destroyers and Monoliths.


Yeah, I always ignore the monolith unless I have no choice. even with anti tank weapons the thing is one tough nut to crack!

Nuclearwinter


Oryn

PostPosted: Thu Nov 16, 2006 10:11 pm


Nuclearwinter
Yeah, I always ignore the monolith unless I have no choice. even with anti tank weapons the thing is one tough nut to crack!


Well, with Tau, cracking it isn't particularly hard. Barring some bad luck, It shouldn't take more than two Broadside salvos to bring it down, and the loss of a 'lith drops Necron mobility alot.
PostPosted: Fri Nov 17, 2006 7:24 pm


Oryn
Nuclearwinter
Yeah, I always ignore the monolith unless I have no choice. even with anti tank weapons the thing is one tough nut to crack!


Well, with Tau, cracking it isn't particularly hard. Barring some bad luck, It shouldn't take more than two Broadside salvos to bring it down, and the loss of a 'lith drops Necron mobility alot.


Which is why deep striking one's Monolith is such a valuable asset. Keep it in reserve, as well as a unit of warriors(If possible) and have fun when it does hit the board. Gauss Flux Arcs and some flayer shots into the heart of a Tau force can cause quite a bit of harm.

Not that this strategy isn't without it's faults. A bad scatter roll could ruin everything, not to mention the generally unpredictable nature reserves have to begin with.

Daicon


plibbles

PostPosted: Wed Nov 22, 2006 2:48 am


is the lith immune to the eldars bright lance like the landraider crusaider or will it bring its armour value down to 12 ?
PostPosted: Wed Nov 22, 2006 3:19 am


plibbles
is the lith immune to the eldars bright lance like the landraider crusaider or will it bring its armour value down to 12 ?



I'm under the impression it brings it all down to 12.


-Mykal

A.R.G.U.S Mykal


ManagerKyoto

PostPosted: Wed Nov 22, 2006 6:03 am


Ah ha, that is where you are wrong! Oh, foolish mortals!

The Monolith's living metal rule states the following-

Necron Codex: Monolith- Living Metal
Any weapon attacking the Monolith will roll for armour penetration using it's unaugmented strength and a single D6 no matter what.


So that means the following-

Bright Lances need 6's not 4+ to damage it.

Anything that doubles your strength or adds to it (ie powerfists, tankhunters) DO NOTHING. If your character is S5 with a powerfist, he is still S5 when assulting the Monolith.


The best weapon for taking down a Monolith is the Eldar Wraithcannon and D-Cannon since it is roll to hit and then 3 or 4 for glancing, 5 or 6 for penetrating.

For assulting a Monolith- any model that is base strength ten (ie Wraithlord, Carnifex)

Ordnance weapons still get their 2D6 though.
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