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Posted: Thu Feb 12, 2009 12:51 am
Wow this rp sounds really good. I'm willing to join.
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Posted: Thu Feb 12, 2009 2:50 pm
Lady_Naia I'm sure you've also come across that choice where they gave you the references of candidates to choose for president, and there's the third one with almost no previous incidents, no public scandals, no alcohol and likes for animals and so... and if you choose him you've chosen Hitler.
@Vin 5 weapons is realistic enough since you have a bag.
Just one HP? I would make it 2 HP. Otherwise it seems fine I'm totally for rolling the dice to decide it! twisted
The proposal for the zone seems perfect to me.
Even more realistic, apart from the zone can you have accidents? Like falling over a hole, or cutting yourself with a branch while escaping...well I mean everyone RP his own accident ( being realistic, no zombie invasions if possible stare ) when you roll the dice to decide if you keep walking/find aggressive student/find friend/have an accident. Alright 2 HP it is. In that case how about 2 dice rolls. One to escape and the other one for a regular encounters If that's still not enough then how about for the general zone roll we'll make 6 accident and make you roll again. @Val: Sure you can join. I lent you the books before, so I know you read them.
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another_average_asian Crew
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Posted: Thu Feb 12, 2009 10:43 pm
So....when do when begin?
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Posted: Fri Feb 13, 2009 4:54 am
Sounds good. Do we start the RP directly from the island? ( then 40 would be a pretty good number if you get what I mean xd )
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another_average_asian Crew
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Posted: Fri Feb 13, 2009 12:29 pm
We begin when we finish up all the rules. Did you read or watch battle royale yet?
We start after we were gassed, so yeah it will be directly from the school from the island.
I'll try to make up a list of 40 weapons later.
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Posted: Sat Feb 14, 2009 12:04 pm
-note to self- bring gas mask with me when we board the bus.....
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Posted: Sat Feb 14, 2009 3:01 pm
Yep! it's read! 3nodding Hmph...do you think you'd be able to include similar weapons to the ones in the manga? (unless you want to make it different)
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Posted: Sun Feb 15, 2009 2:15 am
Yeah definitely...including the boomerang. I'm also thinking about leaving a 41st weapon (more like ability) The art of sex and seduction Effect: The targeted student(s) cannot attack you until you attack them. This can only be used by a female player and only 1 person can use it. If the character dies, this cannot be used by anyone else. When there are more then 30 students left, Roll a 6 sided dice. If the roll is 1-4 then it worked, otherwise it fails. When there are between 20 and 30 students left then the seduction can only work if the roll is 1-3. When there are less then 20 then the seduction only works on 1 or 3. Since this is actually an ability, you may also have a starter weapon too and does not take up space in your duffel bag
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another_average_asian Crew
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Posted: Sun Feb 15, 2009 10:26 am
I think males should be able to use it too (Bishonen do exist cough rolleyes ) or if not this one a similar hability like trickery or talking to distract the enemy's attention.
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Posted: Sun Feb 15, 2009 12:54 pm
Hmmm I guess you have a point. Okay It's also open to males too.
List of weapons
1. Crossbow: increases base hit by 1, but only has 8 arrows. Must RP recovering arrows in order to reuse.
2. Swiss Army Knife
3. Machete
4. Bulletproof vest: Adds 5 to max HP. Roll 6 sided dice. If even number, then receive or received no damage.
5. SPAS-12 (FYI: semi automatic shotgun)
6. Ingram MAC 10: Adds 1 to max hit.
7. Beretta M9
8. Box Cutter
9. Paper Fan
10. Dagger
11. Tracking Device: Shows people wearing a collar and thus decreases the encounter rates. When rolling the dice, you get attacked if you get a 1 you encounter a student who doesn't want to fight if 6 all else you keep walking.
12. Fork -1 to both max hit and base hit.
13. Piano wire
14. Double-barreled Derringer, .22 caliber
15. Army Knife
16. Coat hanger: Decreases Max hit by 2
17. Walther P99
18. Baseball Bat
19. Beretta M92F
20. Smith & Wesson Chief's Special .38
21. Colt Anaconda (18 rounds) +1 to base hit for each shot(s) fired from the 6 round cylinder
22. .44 Automag
23. Browning High-Power
24. Stun Gun: Shock to the heart. Roll a 6 sided dice. If you roll a 3 then the target automatically dies.
25. Glock 17
26. Time Bombs 3x: Adds 15 to max hit. Must wait 1 post before it goes off.
27. Flash Grenades 5x: Roll a 6 sided dice. 3-6 makes your target(s) stunned for 1 turn.
28. Hand Grenades 4x: Adds 12 to max hit.
29. Smith & Wesson M19 revolver (.357 Special caliber) +1 to max hit for each shot(s) fired from the 6 round cylinder.
30. Hydrocyanic acid (cyanide) Instantly kills your comrades.
31. Telescoping spring baton
32. Kama sickle
33. Stun Baton: Stun Ability. Roll a 6 sided dice. If 3 or 5 then the target cannot attack for 1 turn.
34. Ice Pick
35. Nunchaku
36. Boomerang
37. Uzi submachine gun: Spray it. Adds 2 to max hit, but -1 to base hit.
38. SIG-Sauer P226
39. Kunai 10x
40. Colt M1911 Mk IV/Series 70
Whew finally. I had to look up Battle Royale's list of weapons on wikipedia, but I added a few weapons on my own. You can find most of the weapons on wikipedia if you don't know what it is.
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another_average_asian Crew
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Posted: Mon Feb 16, 2009 10:08 am
Great!!! *-* Thanks for the list!
Oh you know...male pride, let's not just foccus the chances of winning towards the female side! xd
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Posted: Mon Feb 16, 2009 4:30 pm
Haha we can always shoot a girl right now to even it up. (^w^) Any questions about some of the weapon's ability or is there one that's to overpowered?
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another_average_asian Crew
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Posted: Tue Feb 17, 2009 9:48 am
What about the random student encounters? Is someone going to RP them or do we have to do it ourselves? There's only one number generator per post.
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Posted: Tue Feb 17, 2009 1:09 pm
*reads list of weapons* ....hmmmm....no katanas.....that is most dissapointing crying
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Posted: Tue Feb 17, 2009 1:14 pm
Poor berserker-kun, machete will have to do.
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