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The Paradox

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PostPosted: Sat May 19, 2007 7:10 pm


yes, there will be. The enemy will be building an army of lesser men to attack soul Society with, which will come in time. Right now, this is to establish the threat level of the enemy and spread fear.
PostPosted: Mon May 21, 2007 7:36 am


i do not really understand the classes and the Battle System if you could PM me with information that would be awesome.

Akuma Kyasuta


Uchiha~~Shunketsu

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PostPosted: Mon May 21, 2007 3:23 pm


Akuma Kyasuta
i do not really understand the classes and the Battle System if you could PM me with information that would be awesome.


http://www.gaiaonline.com/guilds/viewforum.php?f=183541

It all should be in there...first off, what are you? Shinigami? Human? Hollow? Quincy? Whichever one you are, check it out...

Let's say, you're a shinigami, you get stats that you allocate and that determines a modifier that is added on when you attack - it affects other things too, but for now, I'll try to keep it simple.

After allocating stats and calculating modifiers, which is all in a formula provided in the stat system info, it comes down to skills, which is determined by your intelligence(the skill point formula is also provided in the stat system info). After you figure out the bonuses, it now comes down to your Attack Bonus(also known as accuracy) and your dodge.

Ok, so let's say you're a shinigami fighting with a normal Zanpakuto, which means it'd be a melee Zanjutsu attack. Attack Bonus is determined by the base(which is determined by your level), + and skill bonuses, + your Strength Modifier. so, if you had 10 skill points in Zanjutsu, you're level 1, and your strength was 18, your attack bonus would be:

d20(dice roll) + 1(base) + 2(Skill Bonus) + 4(Strength Modifier) = d20+7

That just means you'll have a minimum accuracy of 8 and a maximum of 27. Each time you attack in a battle, you roll the dice and reuse that formula to determine how accurate you are.

Dodge is relatively similar. Let's say you have 16 Awareness, 12 agility, and 10 skill points in the Hohou skill.

d20(dice) + 10(base) + 4(Hohou Bonus) + 1(Agi Modifier) + 3(Awareness Modifier) = d20+18

which means a minimum dodge of 19 and a max of 38. This means that if you roll a 1 and you end up with 19 dodge, your opponent would still have to roll high enough to get a total attack bonus of 20 or more to hit you.

Damage is detailed in the stat info sheets.

I hope that stuff helps...I had A LOT of trouble with this when i joined...
PostPosted: Sat May 26, 2007 5:24 pm


is omeone besides kenk allowed to approve zanjutsu and all that, cause I would like to use mine but cant right now.

Karite The Reaper

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Tsai Mule

PostPosted: Sat May 26, 2007 5:30 pm


Answer to above: No, Kenkaru is the only one that is allowed to approve zanjutsu etc. for now.
PostPosted: Mon May 28, 2007 1:37 pm


i really need some help with my Hakuda's and Zanjutsus I just posted. Here they are again.

Name: kage odori (shadow dance)
Art: Zanjutsu
Description: The user begins to sway side to side quickly to make the illusion of many copies, while the defender is occupied by the shadows the attacker comes from either underneath or behind and strikes with a upward slash.
Rp: 15
level: 3
Damage:30-50

Name: doragon ro-tasu (dragon lotus)
Art: Hakuda
Description: The user twist his arms behind him in a circular pattern and launches it forward in a spinning motion ussual to the rib or gut area. If you charge your Reiatsu it causes a type of force wall to knock back your opponent
Rp: 30
Level: 6
Damage: 50-80

Name: tsuchi she-ka (earths scream)
Art: Zanjutsu
Description: The user jumps high into the air forming his Reiatsu in the Zanpakuto, as they came to the ground the wielder pierces the ground as the Reisatu flows from the blade it snakes its way to the defender and sends a jagged piece of earth upwards.
Requirements
Str 16+
Rei 12+
Rp: 50
Damage: 60-90

Name: bouseki hirate (spinning palm)
Art: Hakuda
Description: The user hits in the ribs with a open palm twice with each hand and the final blow comes from underneath. The user bends down and comes up with spinning motion to the jaw as he launches himself upwards the defender is knocked off his feet.
Rp: 5 each blow
Damage: 8-12 per blow

Name: Rhino slam.
Art: Hakuda
Description: The user lets their enemy charge at them, when their enemy comes they take their first attack and use it to spin them around till they are dizzy and slam them into the nearest surface.
Damage: 20-35

Name: Shadow Ace
Art: Zanjutsu
Description: The user simply shifts their Zanpaktou to a upside down pistion letting the handle upwards and the blade point downwards. As this ocours every hit that smashes the blade a puff of black smoke forms catching the attacker off-balance. This is due to the blade is still straight up, but not seen.
Rp:45

Karite The Reaper

Dapper Hunter


Hymn of the Silent

PostPosted: Mon May 28, 2007 1:41 pm


The only thing I can add is this:

You need to add RP cost (considering it appears to take RP) and what level it would take to use these.

In example:

Quote:
Rainbow Crane Song
It makes a thousand cranes appear which make the opponent go crazy...blahblahblah.

Minimum Requirements:
Level: 5
Kido 50+
Reiatsu: 25+


Kinda like that.
PostPosted: Mon May 28, 2007 2:01 pm


ok, I think I fixed it.

Karite The Reaper

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PostPosted: Tue Jun 05, 2007 3:51 am


Um... how are kidou attack rolls figured? I can't seem to find it...
PostPosted: Tue Jun 05, 2007 5:06 am


Read the battle system for shinigami, it's recently been added.

Tsai Mule


Dimi Deiod

Devoted Dabbler

PostPosted: Tue Jun 12, 2007 12:05 pm


How do I calculate the Accuracy modifer?
PostPosted: Tue Jun 12, 2007 12:09 pm


Level + Strength Modifier + [weapon modifier]

The weapon modifier would be Zanjutsu (swords) or Hakudo (unarmed) based on which has the points in it.

For example, my character (Hikari) has 10 Zanjutsu points and 10 strength and is level 1. That means +2 from Zanjutsu, +0 from strength, and +1 from level for a total of +3.

That help? 3nodding

ChaosHuntress


Dimi Deiod

Devoted Dabbler

PostPosted: Tue Jun 12, 2007 12:11 pm


Indeed! Thank you! And good luck with the fight domokun blaugh

Those that mean. If I have STR +1, Level 1 = +1 and +2 in Zanjutsu = 4+ Accuracy?

New question: Which kinds of points to I use to increase my passive skills? xp
PostPosted: Tue Jun 12, 2007 12:26 pm


If your strength is 12 or 13, you have +1 strength modifier. If your Zanjutsu is 10 to 19, you have +2 weapon modifier. I can't see your character, so I'll have to say +4 sounds right if those are your statistics.





The same kind of points you used for your active skills ninja When building your skills, you have to split your points among the active and passive skills. The passive skills are Reiatsu Sense, Reiatsu Sense Use, and Reiatsu Control.

ChaosHuntress


Dimi Deiod

Devoted Dabbler

PostPosted: Tue Jun 12, 2007 12:30 pm


My profile is here: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=9178329#115200352

Do you mean Passive and Combat skills? Hrm.. Damn there are so many options to choose from mrgreen
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