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Posted: Sat Feb 25, 2006 4:18 pm
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Posted: Sat Feb 25, 2006 6:14 pm
yeah thank does anyone have anything else??
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Posted: Mon Feb 27, 2006 2:57 pm
ghostk42 GT_Popogeejo The Biovore did derive from Ork genetics wich explain any abnormalities and the stupid grin. yes but in the old version the biovore still had 6 arms four holding it up and the other two holding the gun. (/) ( **) c(")(") you retard the new one is like that too
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Posted: Mon Feb 27, 2006 8:49 pm
hackexe ghostk42 GT_Popogeejo The Biovore did derive from Ork genetics wich explain any abnormalities and the stupid grin. yes but in the old version the biovore still had 6 arms four holding it up and the other two holding the gun. (/) ( **) c(")(") you retard the new one is like that too My biovore only has 4 limbs, 2 hella powerful looking back legs, two spinly looking front legs, the gun is like an implant/protusion above it's head
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Posted: Thu Mar 02, 2006 6:27 am
I'm a total nub, and as such I don't know game mechanics when thrown into a game, although I hope I have gotten an ok grip on how they work theoreticaly. As such, would this make an ok army:
HQ Pts 151 Hive Tyrant 75 Warp Blast 20 Scything Talons 8 Scything Talons 8 Winged 40
Troops Pts 520 9x2 Stealers 16 Implant Att. 3 Flesh Hooks 1 Total 180pts per unit
8 Stealers 16 Implant Att. 3 Flesh Hooks 1 Total 160pts
Fast Attack Pts 80 Ravener 30 Rending Claws 10 Total 40
Ravener 30 Rending Claws 10 Total 40
Heavy Support Pts 238 Zoanthrope 35 Warp Blast 20 Total 55
Zoanthrope 35 Warp Blast 20 Total 55
Carnifex 85 Enhanced Senses 8 Reinforced Chitin 15 TL Devourer 10 TL Devourer 10 Total 128
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Posted: Sun Mar 05, 2006 5:20 pm
Amairgin I'm a total nub, and as such I don't know game mechanics when thrown into a game, although I hope I have gotten an ok grip on how they work theoreticaly. As such, would this make an ok army:
HQ Pts 151 Hive Tyrant 75 Warp Blast 20 Scything Talons 8 Scything Talons 8 Winged 40
Troops Pts 520 9x2 Stealers 16 Implant Att. 3 Flesh Hooks 1 Total 180pts per unit
8 Stealers 16 Implant Att. 3 Flesh Hooks 1 Total 160pts
Fast Attack Pts 80 Ravener 30 Rending Claws 10 Total 40
Ravener 30 Rending Claws 10 Total 40
Heavy Support Pts 238 Zoanthrope 35 Warp Blast 20 Total 55
Zoanthrope 35 Warp Blast 20 Total 55
Carnifex 85 Enhanced Senses 8 Reinforced Chitin 15 TL Devourer 10 TL Devourer 10 Total 128 One ravener doesn't do much by itself (have them as one brood. It will drop their menuverablity some but add to their effectiveness) Your Zoanthropes will have to stick to your Tyrant or take moral tests all the time which won't let it move at its winged rate. To counter that you could give them both Synapse (20pts total) which would bring your total to 1009 (note that most games are played with limits set in intervals of 250, 1000 points is a fairly standard one) If you take out one of your stealers (giving you 2 squads of 8 and one of 9) you would be back to you 989 total giving you 11 more points to throw around. Possibly add Acid Maw, Bio-Plasma or Toxic Miasma to your tyrant (I'd be tempted to go with Toxic Miasma and 2 sets of Symbiote Rippers for a total of 10 pts to add 2 to the size of the thing for outnumbering, have your enemy run is always nice and, if my calcs ar right, would bring you to a 999 point army)
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Posted: Sun Mar 05, 2006 6:51 pm
Im thinking the Hive mind may be calling too me. Im just wondering if I should go big and expensive or bring out alota numbers
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Posted: Sun Mar 05, 2006 7:33 pm
Reddemon Im thinking the Hive mind may be calling too me. Im just wondering if I should go big and expensive or bring out alota numbers urby gribbles are always more fun to make any paint than gribblies. Start with a tyrant or carnifex.
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Posted: Sun Mar 05, 2006 7:42 pm
Ophiuchus Reddemon Im thinking the Hive mind may be calling too me. Im just wondering if I should go big and expensive or bring out alota numbers urby gribbles are always more fun to make any paint than gribblies. Start with a tyrant or carnifex. I wanna make a uber CC Fex 4laugh
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Posted: Tue Mar 07, 2006 2:28 pm
Ophiuchus Reddemon Im thinking the Hive mind may be calling too me. Im just wondering if I should go big and expensive or bring out alota numbers urby gribbles are always more fun to make any paint than gribblies. Start with a tyrant or carnifex. Actually, I'd start with a Warrior Brood. Your Tyrant ond your Carni are your big things that everyone will look at and you REALY want them to look good so you want your paint scheme to be all sorted out before you get to them. On the other hand, painting up masses of gauts is boring as hell after a while so you want to start out a bit bigger than that. Warriors are a happy medium. Small enough that you can do a bit of paint experementation and big enough that you wont have to plow through 16+ of them at once. Welcome to the brood brother.
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Posted: Tue Mar 07, 2006 5:40 pm
The_White Ophiuchus Reddemon Im thinking the Hive mind may be calling too me. Im just wondering if I should go big and expensive or bring out alota numbers urby gribbles are always more fun to make any paint than gribblies. Start with a tyrant or carnifex. Actually, I'd start with a Warrior Brood. Your Tyrant ond your Carni are your big things that everyone will look at and you REALY want them to look good so you want your paint scheme to be all sorted out before you get to them. On the other hand, painting up masses of gauts is boring as hell after a while so you want to start out a bit bigger than that. Warriors are a happy medium. Small enough that you can do a bit of paint experementation and big enough that you wont have to plow through 16+ of them at once. Welcome to the brood brother. I'll probly have winged warriors in my fast attack. A very quick army to make and be able to deal alota death
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Posted: Thu Mar 09, 2006 6:23 am
A good idea is to paint a box of gaunts, then do something like warriors or a carni, then another box of troops, then another big one, and altrenate.
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Posted: Thu Mar 09, 2006 8:57 pm
Amairgin A good idea is to paint a box of gaunts, then do something like warriors or a carni, then another box of troops, then another big one, and altrenate. Yes but I get lazy and Id rather paint big minis over alota minis
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Posted: Fri Mar 10, 2006 4:42 pm
The_White One ravener doesn't do much by itself (have them as one brood. It will drop their menuverablity some but add to their effectiveness) Your Zoanthropes will have to stick to your Tyrant or take moral tests all the time which won't let it move at its winged rate. To counter that you could give them both Synapse (20pts total) which would bring your total to 1009 (note that most games are played with limits set in intervals of 250, 1000 points is a fairly standard one) If you take out one of your stealers (giving you 2 squads of 8 and one of 9) you would be back to you 989 total giving you 11 more points to throw around. Possibly add Acid Maw, Bio-Plasma or Toxic Miasma to your tyrant (I'd be tempted to go with Toxic Miasma and 2 sets of Symbiote Rippers for a total of 10 pts to add 2 to the size of the thing for outnumbering, have your enemy run is always nice and, if my calcs ar right, would bring you to a 999 point army)
How about this, I edited it some.
HQ 163pts Hive Tyrant WB, 2x ST, +1S Winged
Troops 466pts 9x Genestealers 153 pts Flesh Hooks
9x Genestealers 153 pts flesh hooks
8x Genestealers 160 pts Implant att, Flesh hooks
Fast Att. 80pts 1x Ravener 40 pts ST/RC
1x Ravener 40 pts ST/RC (Someone said it would be just as good to combine them, is it any better, and is the loss of mobility any mentionable size?)
Heavy Support 288 3x Zoanthrope 175 WB, 1 with Synapse
1x Carni 113 TL Dev, TL Dev, +1 BS
It comes to 997 pts.
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Posted: Fri Mar 10, 2006 7:27 pm
Is the Synapse mandatory or optional for the Z?
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