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[DARK CARNIVAL] The 13th Gate (Funhouse) Goto Page: [] [<<] [<] 1 2 3 ... 41 42 43 44 45 46 47 48 49 50 [>] [»|]

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vampireluvr97 rolled 1 100-sided dice: 73 Total: 73 (1-100)

vampireluvr97

Beloved Vampire

20,790 Points
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PostPosted: Sat Jun 29, 2013 7:48 pm


Stage 4: THE SLIDE

Alice was at the end. Finally. Now, all that needed to be done was to slide down the slide. Not sure how much it would hurt though..

Quote:
You're almost at the end. Just need to get out of the funhouse in one piece . . .

Roll 1d100 and match the table below:
1-25 = Ouch! Someone's got a friction burn, but at least you're done.
26-75 = After all that? A slide's nothing!
76-100 = You go down the slide a bit too fast. While you don't get a burn for it, you do end up with a less than graceful landing.

For finishing The 13th Gate, you may go here to redeem your successful posts for 4 tickets! CONGRATULATIONS!
Nothing Yet rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sat Jun 29, 2013 7:48 pm


A startle-prone witch zombie traipsing through the funhouse was a bad idea. A startle-prone witch zombie traipsing through the funhouse with a large dragon plush in tow was an even worse idea. Unfortunately for Shine, good ideas were not particularly her forte - which was why she found herself stepping into the 13th Gate, intrigued by promises of exploring another world.

It only took one more step for her to realize she had made a mistake. The floor was moving. Horrified, she dashed through as quickly as possible, and managed to avoid injuring herself or anyone else in the process. Miraculously, even the dragon remained unharmed.

Nothing Yet
Crew

Obsessive Stargazer

Nothing Yet rolled 1 8-sided dice: 4 Total: 4 (1-8)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sat Jun 29, 2013 7:53 pm


Shine didn't stop running until she saw...herself.

Her footsteps seemed too loud, and even the music, as quiet as it was, bothered her ears. Why were there so many of her? She sniffled and hugged the dragon close, trying to navigate her way with only one eye open.
Nothing Yet rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sat Jun 29, 2013 7:54 pm


It turned out that both eyes were helpful for navigating, especially if you didn't want to walk in circles. Shine noted this fact and decided she'd just squint a little so she didn't have to see all of the Shines in front of her. Without the distractions of herself, it was much easier to find her way out...

Nothing Yet
Crew

Obsessive Stargazer

Nothing Yet rolled 1 10-sided dice: 7 Total: 7 (1-10)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sat Jun 29, 2013 7:57 pm


...and into a ball pit.

Shine dropped her dragon when she first plunged into the pit, and retrieving it became her first priority. When she finally had it under her arm again, she tried her hardest to ignore that terrible noise that had started up when she'd first arrived in the room.
Nothing Yet rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Sat Jun 29, 2013 7:59 pm


No matter how badly Shine wanted to get to that ladder and get out of here, the extra struggle from her dragon was causing her quite a bit of trouble. But leaving him behind was simply not an option; she'd just have to keep trying.

Nothing Yet
Crew

Obsessive Stargazer

Nothing Yet rolled 1 10-sided dice: 8 Total: 8 (1-10)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sat Jun 29, 2013 8:00 pm


If only it were candy, she could eat her way out of here.
Nothing Yet rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sat Jun 29, 2013 8:01 pm


As if she were not struggling enough, Shine saw one of those awful gnomes looking down at her. She whined and tried to kick herself away from him, but didn't manage to escape before he dumped some sort of glitter all over her.

Why did this always happen?

Nothing Yet
Crew

Obsessive Stargazer

Nothing Yet rolled 1 10-sided dice: 3 Total: 3 (1-10)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sat Jun 29, 2013 8:06 pm


Alas, trying to avoid succumbing to the pall pit was impossible if Shine planned on keeping her stuffed animal (and she did). At least she was outside now! That much was good, she decided, and her dragon seemed to have escaped unscathed. Maybe it wasn't so bad after all.
Meegane rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sat Jun 29, 2013 10:06 pm


Stage 1: MOVING FLOORS

He decided to challenge the funhouse again, not believing he didn't finish it last time.

Quote:
2 = Success! You manage to navigate the floor after a short while and can continue to stage 2.

Meegane
Crew

Shoujo Dreamer

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DameClochette rolled 1 6-sided dice: 6 Total: 6 (1-6)

DameClochette

PostPosted: Sat Jun 29, 2013 10:29 pm


Azmodel entered the funhouse and got to the first room. She had no trouble crossing it, it wasn't her first time after all.
DameClochette rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Sat Jun 29, 2013 10:36 pm


The distorted hallway was her next stop. Things would start to be complicated here.

Ah, Jack damn it ! She had cracked a mirror again ! and was shooed away....

DameClochette

Meegane rolled 1 8-sided dice: 8 Total: 8 (1-8)

Meegane
Crew

Shoujo Dreamer

24,465 Points
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PostPosted: Sat Jun 29, 2013 10:40 pm


Stage 2: DISTORTED HALLWAY

Jacking mirror house! AJ tried his best not to break any mirrors so that he won't be kicked out. However, he noticed a lot of them have cracks running through them. Nice.

Quote:
6-8 = Success! Perhaps a bit dizzied from the effort, but a success nevertheless! You traipse onward to the third area.
Meegane rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Sat Jun 29, 2013 10:43 pm


Stage 3: BALL PIT

Now the ball ocean. No more glitters please.

When he got dragged by the whirlpool, he had enough of this. He squeezed burst the plastic yellow ball.

Quote:
1-3 = Fail. Try as you might, the pit's whirlpool sucks you in. For a few moments you get the feeling of being pulled through a tube at the bottom, and without warning you're dumped back outside. At least you get a plastic colored ball spat at your head for your troubles?

Meegane
Crew

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
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revenant aria rolled 1 6-sided dice: 5 Total: 5 (1-6)

revenant aria

PostPosted: Sat Jun 29, 2013 11:10 pm


stage 1

results: 5 = You were doing just fine really, but about halfway there the machine shudders; suddenly the rotating floors shift a lot quicker than normal. Better keep on your toes!

Vaith fell flat on his face. He didn't keep very well on his toes.
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