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Posted: Sat Feb 23, 2013 12:47 am
Don't go EMO on us Legion lol
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Posted: Sat Feb 23, 2013 12:48 am
I didnt I went and posted in sigil. now ill probably go find an anime.
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Posted: Sat Feb 23, 2013 12:49 am
I offer a trade, the pizza, for my company.
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Posted: Sat Feb 23, 2013 12:49 am
Ill share, it is double peperoni, double bacon light sauce.
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Posted: Sat Feb 23, 2013 12:52 am
I think 4am is good time to pass out.
night
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Posted: Sat Feb 23, 2013 12:52 am
You can't really be surprised that people have a tendency to try and dodge a lot if you openly admit that one full hit from your axes is a fight ender.
I mean, no s**t they're going to dodge, especially if EVERY attack is basically game over with no apparent cost or signs of abating. I wouldn't blame them - that's not really fun or even challenging to fight against.. It's just going to be annoying.
That's part of learning to walk the line between trying to win and trying to roleplay. If every attack made is basically game over and it doesn't even really cost the attacker much to do it, post after post after post.. then people are going to do everything to avoid it, because they're not going to have much of a fight if they don't.
You can't blame them for it, either - if their options are "take the hit and basically lose" nearly every post or "dodge the attack" they're going to dodge. There's a difference between getting your opponent in a position to take a hard hit and coming out on top and basically having EVERY attack be game over and turning the fight into a "how long can you go before one of my attacks glance and you're basically ******** I said, that's part of the line between trying to be competitive.. and basically forgoing any real attempts at having a fight and just going "I WIN I WIN I WIN I WIN I WIN." People aren't going to want to take hits if every hit is going to end the fight, because it means that they have no wiggle room, there's no give or take. There's "I hit you with this, I win you lose" over and over and over again.
That's not how fights work. That's not even how fights in the real world work; if they did we wouldn't have invented the jab or the leg kick.
It's one of those reasons why I don't do death matches in freeform, because it'll often boil down to "I STAB YOU IN THE FACE" every post as a person tries to win their fight with one move in every post, over and over again. It's boring as s**t and it's not even particularly challenging or interesting. It's just "I try to make x attack so that you die" repeat ad nauseum until it succeeds or the other person gets around it.
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Posted: Sat Feb 23, 2013 12:52 am
peace heita, see you tomorrow
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Posted: Sat Feb 23, 2013 12:57 am
Well, if she lines up a straight cleave into the chest cavity, yeah, it's fight ending. But even strikes to the limbs are completely ignored. I would be fine with a shallow or medium cut that simply deposited the disease, so that I can build off of it and wear them down that way, but that doesn't want to fly either.
I don't expect my opponent to simply roll over and die, but the least they could do is grant me glancing blows that at least inflict some sort of injury beyond "Oh well isn't this scrape unpleasant, and conveniently, since your abilities only take effect when you strike a deep enough blow, well I guess I can get away with being totally unaffected."
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Posted: Sat Feb 23, 2013 1:01 am
To be fair incurable unconquerable diseases dont make people want to take your hits any more than the fact that a full swing is fatal.
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Posted: Sat Feb 23, 2013 1:03 am
Well then, Legion The deal is set, the die is cast
What's up
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Posted: Sat Feb 23, 2013 1:06 am
Not much mostly my insomnia.
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Posted: Sat Feb 23, 2013 1:06 am
How long do the diseases last?
If it were for the whole fight, then yeah.. I still wouldn't be surprised. Even if it were metagaming and in poor taste, it's still one of those "dodge or get ********" situations. Which is always the problem with poisons and toxins, is that you see people use one and it just NEVER goes away for the whole fight. It's like "I scrape you once and you get to spend the rest of the fight getting slowly ******** over."
Same with if they're completely incapable of being mitigated. Like the cold thing. It can't be mitigated at all by heat, supernatural or otherwise.. so in other words, it can't be countered EXCEPT by dodging. Even if a character like James could expend energy and cure it.. he actually can't, forcing him to find some other, probably less amiable way, of dealing with it.
But like I've said before.. this is less an issue with you and more how profile grading went.
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Posted: Sat Feb 23, 2013 1:07 am
Legion_of_Nazareth To be fair incurable unconquerable diseases dont make people want to take your hits any more than the fact that a full swing is fatal. They can be resisted (see Dithakar) and are rather weak at their baseline. Furthermore they only last 2 turns so it's unlikely that I can land another blow to advance it before it wears off.
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Posted: Sat Feb 23, 2013 1:07 am
Or whatever that blood thing is that increases the impact. My mistake. but yeah, my point is, the reason that they loldodge so much is because they probably have to just to keep it going. I can agree though, if you get cornered, don't bullshit to get out of something but at the same time, you can't fault the opponent for taking every potential and possible out to a situation. Like Deitric says, this is a competition and you need to play fair but like the internet says...Aint nobody got time for axes of death every move. So cue lots of loldodging.
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Posted: Sat Feb 23, 2013 1:09 am
I have integrated you into the conversation legion! Let us hope this is what you truely wished for! I GO!
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