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Posted: Fri Jul 13, 2007 8:37 pm
Name: Arril K. Shepherd Gender: Male Age: 28 Magic?: No. Arril's magical abilities ceased when he was thirteen, after his transformation. Appearance: [X] Arril is mostly seen in a dark cloak, protecting him from the harshest cold and possibly helping him conceal his inhuman appearance in the future... He wears warm clothing underneath, of earth colors. He goes around with leather feet wraps protecting his otherwise bare feet from rocks, sticks, and cold. His hair is not actually hair at all; it's long spines, silky to the touch, but able to harden the instant he feels threatened. He carries a leather satchel along with him, a frypan hanging off the side. He is armed with a bow and quiver of arrows, and a knife. Personality: Arril is a shy and reserved individual, prone to making friends with animals over his human brethren. He tends to stay away from humans if at all possible, because of his exile. He is highly cautious and analyzing. He sometimes uses his instincts to drive him, but only in desperate situations. History: Arril was born on the far eastern coast of Feretris, his isolationist parents wanting to keep their children away from the constant threat of slave raids and rebellion to the west. Arril's father, an Anjt farmer by the name of Ular Shepherd, was proud to have a son to call his own. Free to raise him as he pleased, he had plans to raise the best farmer in the land of Feretris. Without the threat of slavery, and their large lands free of other tribesmen (save for his family during planting seasons) it just might have been possible. His mother, a Demere Shaman by the name of Rilla Dianama, had other plans for him. She regretted leaving her tribe without one more shaman, but she longed for a child to pass on her legacy to, free from the iron grip of slavery and military actions. The two had met traveling east, away from the struggles. After a brief courtship, they married and established a settlement near the coast. Two years later, they produced their first son, Arril. Arril's childhood was spent learning the art of shape shifting and conversing with the animals around him. Though he could say a few basic sentences in most common animal tongue, He excelled in reptilian and canine languages. As his father watched, irked at his wife's decision to sire their first child into a shaman, Arril progressed, talking more fluently season after season. His shape shifting abilities grew more and more complex, almost to par with an intermediate warrior, Arril pushed his limitations with his power more and more, often to the point of passing out in a changed form. His best friends were animals; a wise serpent named Sih, A spined lizard by the name of Yoric, and a lone wolf by the name of Ardent. Arril spent much of his time with his friends and was urged by his mother, to interact with the animals he felt most comfortable with. His father, knowing he spoke and spent most of his day in a changed form, did not know his boy was changing into the form of a snake, and spending time with animals that could be a threat to his farm. When he saw his boy changing into a serpent, then slithering over to a pond in the woods to coil around another serpent and converse with a nearby wolf and a small poisonous lizard, He was enraged. He waited until his son had changed back, just before dusk. He approached the boy, exhausted from the concentration he had to use in keeping the serpent form for so long. He was mentally exhausted from conversing with two other species with a snake's lips, and he had tender spots on him, where the older, wiser serpent, Sih, had crossed over him as they rested together, talking to the lizard and the wolf. His father shook the boy and told him take him to his friends. He took him to the wolf, the most spottable first. His father then hurled an axe at the threat to his farm, killing it instantly. He had been mad at his wife for filling his son's head with meaningless ideas for the past decade. It was time he guided his son to the right direction. Horrified and shocked at the slaying of Ardent, Arril collapsed in misery over the poor animal's body. The axe was still in the creature's side, through its heart. His father spotted the spined lizard, Yoric, and squashed the helpless thing under a large rock. His looked for the serpent as his son pleaded for him to leave her alone and stop killing his friends. His father told him they were only animals and resumed looking for the serpent, Sih. Arril, his eyes filled with tears, called out for Sih to hide, in the serpent's tongue. He was backhanded by his father, and he lie stunned against the mossy grass of the pond. "Ha!" His father had found Sih, and hurled a rock in the serpent's direction. There was a loud hiss as the serpent was hit, and moved no more. His father took the boy back to their home. Arril could smell hops and barley on him, and wept silently over his slain friends. Later in the night, when everyone was asleep, he snuck out and ran barefoot to the dogs' sleeping area and awakened a hunting dog, putting a hand on the dog's muzzle to keep it from making noise. It was a dog he conversed with on a normal basis, and she wondered what was the matter. He told her everything that had happened, and told the dog to tell his mother in the morning, why he ran away. The dog, understanding, whined her sympathy and sadness over the tale. She would stay up the whole rest of the night in sadness, and tell his mother in the morning. Arril ran to the place he last saw his friends and took the time to mourn over them individually, the wolf, the lizard, and Sih... But when he got to the place where Sih had been struck by the stone, she was not there! He called out her name silently, looking at a small trail of blood in the moonlight leading to behind a rock. She lay there, coiled around herself to protect the wound. After a brief reunion and moment of unimaginable rejoicing, Arril tore a length of his shirt away and bandaged up the snake as best as he could. He ran a ways into the forest, waiting until morning to stop and rest. He decided to do something he never heard of before, combining traits of his animal friends into one completely new creature. As he concentrated and began the shift, he screamed in pain as his insides shifted, and his exterior began to swiftly change. He tried to reverse it, but it only kept him in a semi-human form. When he awoke the next day, he was changed completely. He was a new creature. As he tried to change back, he found that his powers had failed him and he was stuck. But as his silent panic subsided, he noticed subtle changes in how he sensed the world. His smell was better, his eyesight was enhanced, detailing heat in a perception he had never before had thought possible. His movements were graceful, measured. He no longer wobbled as he stood or walked, every little shift corrected by a long tail. As he ran further away from his father, with Sih in tow, he began learning how to adapt to his changes with every footstep that he made. Arril's teenage years were spent in the wilderness. Using his keen sense of smell, he learned to stay away from anything human at all. With guidance from Sih and many other reptiles that were inclined to help him along his travels, He gradually learned how to blend into most surroundings using camouflage and his reptilian instincts. Although they were wary of him at first, the canines that Arril encountered throughout the eastern lands warmed up to his fluency of canine language. With their help, Arril learned how to move with absolute silence and even more camouflaging skills. He learned how to stalk living creatures without being spotted in all sorts of conditions, and with years of guidance from wolves and wild dogs, he was able to read any trail, where it was going, what made it, even how big the creature was, in almost any terrain. Even wet terrain! Together with his enhanced sense of smell and teachings from the wolves and Sih and other reptiles, He became quite a skilled ranger. Throughout his teenage years, he experimented with weapons, crafting bow out of yew, strung with the fiber of flax. Over the years, he was able to shoot farther and with more accuracy, crafting straighter arrows and more complex fletching. By his 27th year on this world, he was an expert ranger, able to traverse and live off the land with ease. He had looked some for a cure to his trapped state, but it was sparingly. He had grown accustomed to being a lizard-human, even with being cold blooded. As long as he had Sih with him, to continuously cycle heat through the two as they slept on cold plains nights or freezing winters by a fire, he could survive, and survive well. As Arril entered his 28th year on this earth, he stumbled upon an abandoned foundation in the middle of an overgrown forest. He usually stayed away from human structures, but this one had no human scent over it... It was massive, like a castle foundation. The only thing that lingered over it was the ghostly aura of his ancient ancestors. Humbled by their presence, obviously looking down on him for running from his true nature, he felt ashamed to be in the place of such wisdom, and to renounce his humanity because of his father's violent deed so long ago.. He looked up at his ancestor's highest point in the foundation and prayed to them, asking for forgiveness. He felt the urge to see his own kind again, and got up, sniffing the air. He smelled wood smoke to the west, over the horizon... He thanked his ancestors for humbling him and making him see what he was looking for all this time. As he walked west, he explained it to the now massive Sih, asking her if she wanted to part him. She politely declined, and increased her constriction of his shoulders and upper body ever so slightly. They had been through it together, and she wouldn't leave him until she was ready to part the world. She had grown into a stunningly beautiful serpent, rich with sheen from her healthiness. Her length of five feet was coiled around Arril perfectly, his balance centered with her. As he walked unknowingly westward, he thought how his brethren would react to his appearance, and started to practice the human language he had learned from so long ago... ******************* ooooooh, in your face gaia! it did it again, but I was smart enough to take the advice of you guys and copy it to the clipboard. ninja Sorry for the long revision, I guess I got a little carried away in the first part of his history... please read it... I took a lot of time to make this... I appreciate open critique.
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Posted: Fri Jul 13, 2007 10:19 pm
Thank you so much, Draco and Roka (who PMed his critique). I saw the PM convo between Roka and hiro169. hiro169 is banned from attempting to enter this RP for six months. It should take at least that long to fix both his attitude, which was not necessarily rude but simply lazy, and his writing style, which is entirely inadequate.
I see that the two new profiles have been updated. Honestly I slept after work today and need to go to bed again soon. xd Judging just by how you took the critique and that you are willing to work with us, I'm sure that they are great and that you will be able to start soon even if I have more concerns or questions about your profiles. Just as soon as I actually reply to people waiting on me now, either you guys or I can start a new thread for you and get you started. We'll talk about that as soon as I get a chance to read and think about the new profiles to make sure I'm putting you in the best place for your characters and the RP right now.
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Posted: Fri Jul 13, 2007 11:31 pm
Name: Zebulun "Zeb" ((No/unknown last name)) Gender: Male Age: 16 Magic?: Link to a dragon (must elaborate more) Appearance: Zebulun Personality: To most, meaning his former masters, Zebulun seemed like a very obedient boy. Yet, that was not his true face. In truth, he was a dreamer, who dreamed of the biggest feats, and was often ridiculed for it. Yet, because of such hope, people quietly admired Zebulun. Consicse History: One of the b*****d children of Cedric, Zebulun was bought by the Eldic estate as a chamber servant, often providing meals, cleaning, and other menial chores. However, his fate was to become a... pleasure slave, once he turned 16. Yet, two weeks before his 16th birthday, Zebulun managed to escape the manor with a stolen sword, and killed a guard in the process. Ever since, Zebulun has been on the run, looking for his father... If he was still alive.
Extended History: One of the many b*****d children of Cedric, Zebulun was bought by the Eldic estate (will it be changed?), to eventually serve as a pleasure servant. But until he turned sixteen, he was kept to doing menial chores, such as attending to the many nobles who dwelled in the Eldic estate, cleaning the many rooms, and countless other menial tasks. He often wondered where he came from, and how he had gotten to where he was. And most of all, Zeb wonered who his parents were. Then, one fateful night, after a grand banquet was held in the Eldic estate to celebrate whatever petty trifles nobles celebrated, a very drunk mistress called Zeb to tend to her. Once there, the heavily intoxicated lady began to spew forth Zeb's secrets, of how Cedric had been his father, and of Zeb's value as a beautiful 'pleasure slave'. Ever since, Zeb had only one goal in mind: Escape and find his father. Of course, that was when he was thirteen. Now, almost three years later, two weeks before he turned sixteen, fate dealt Zebulun a most gracious hand. Zeb was called to tend to a very renowned guest, a mistress of very exquisite taste in decorations. She had her room decorated with countless swords and bladed weapons from all over the continent, and beyond. As she began to fall into a drunk stupor, Zeb seized his chance, and grabbed the nearest sword on the wall, and dashed out from the room. Yet, it would not be so easy. A guard spotted him, and demanded an explanation of why Zeb was not only leaving his ordered 'post', but also as to why he was carrying a weapon. Zeb tried to talk his way out, the best way he knew, but the guard was just too smart. Out of options and panicing, Zeb swung the stolen sword as hard as he could in a horizontal arc. The guard, caught completely off guard, was severed, and the two parts of the once whole guard fell to the floor. Shocked by the sheer amount of blood he had drawn, Zeb almost went into a bloodlust frenzy, madly sprinting down the hall, to the exit. He crashed out and ran, and guards began to give chase. Yet, by a gracious, or perhaps evil, twist of fate, the guards ceased to give chase. Zeb saw this opportunity as his only chance to escape into the world, and ran. Of course, all those years bent below the crushing feet of the matriarchs had not done his body any good, and he soon collapsed in the forest. Unbeknownst to Zeb, he had been allowed to escape only so that he could be tracked and followed, ultimately to his father, Cedric. At least, that was the plan the matriarch of the Eldic estate had in mind. Of course, plans weren't always perfect...
There's my updated profile, incase you admins missed my previous post with the link. I hope it's satisfactory compared to my previous profile -__-;; I tried to make Zeb's past as believable as possible.
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Posted: Sat Jul 14, 2007 7:03 pm
Ok, I appreciate the work that you both have done, and I realize that you may not have ever been in an RP that asks this much of you before now. I'll have actual critique of your profiles later, but for now I have one question so that I can start y'all off.
KGB, would you allow me to change some of the details of his escape, including adding him being injured? I thought that the main problem with the details you added was not your creativity but simply you not getting a sense of how hard it might be to escape. If you will allow me to do this then the next time I post, I can start a thread for the two of you.
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Posted: Sat Jul 14, 2007 8:40 pm
I'm going on a three-week trip starting tomorrow, so if I don't respond to something it's not because I'm being lazy.
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Posted: Sat Jul 14, 2007 8:40 pm
Quote: Ok, I appreciate the work that you both have done, and I realize that you may not have ever been in an RP that asks this much of you before now. Ah, thank you. And it doesn't bother me at all. I've written stories all my adult life. This is actually conforming compared to the harsh restrictions put on me by some others, and I was surprised that you let me use an anthro form at all! I'm glad you took intrest in Arril's childhood history. I like to grab my reader's attention and hold it. I would erite an essay about his childhood, if I really wanted to, but right now I have other projects that are far more important than that. from the looks of the night time activity in this subforum, I'm guessing that I'll be writing just a few posts a night, unless I am on when I have a day off. It's a shame you dont have any night owls like me running around when everyone else is in bed. hmm... *thinks, and goes to the main forum to post an OOC topic about this*
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Posted: Sun Jul 15, 2007 4:42 pm
Draconian23 - I understand. In many ways, writing a story is not the same as RPing, although they are also so much alike. In RPing, you create the story with other people, and you often have to conform to other people's ideas about the world or their characters' actions. When you write stories, you make both the main and the side characters, but in RPing people tend to think of their character as a main character, when it is not really like a main or a side character in a story. In fact, my biggest question regarding your revised profile is about the ruins where he talked to spirits. Since at least half of his ancestors are nomadic, why would they have ever had a permanent buildings? How does this fit in with the overall picture of this world? Certainly there is room to make stuff up about the past or present, but it's important to show how things fit together. I thought that his language proficiency was realistic when compared to the abilities of bilinguals growing up in households with two or more languages. Awesome! You'll have further chance in RP to have fun with what he can physically produce with his current vocal cords and what languages he might know only one or two words or phrases in. His childhood story was great, except that it is very easy to kill snakes. LOL my grandpa and my mom do it all the time. One whack with the shovel, and... Well, you might just have her not be found if that will make it simpler. And if you are going to have her survive, please pick a species (one that can grow 5 feet) and note how old that type of snake can get. Rattlers can get that long, but here are some other snakes. Haha, your character is going to have a time of it with his weird appearance. I plan to have him meet Zeb after his escape.
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Posted: Sun Jul 15, 2007 9:50 pm
As for the ruins, Arril is near Feretris when he enters them. Quote: He felt the urge to see his own kind again, and got up, sniffing the air. He smelled wood smoke to the west, over the horizon... The ruins are some really old estate that probably burned down to the ground decades ago. Arril just felt the urge to reunite with his brethren after years of exile... I guess he got tired of hanging around with animals. and I'm pretty sure he got lonely out in the wilderness alone. I would rather not Have Sih die. She's to be a major part of his story, since I cant have some other justified type of familiar. And, I just happen to like snakes. Sih is a burmese python of about 18 years of age. she was considered older and wiser in Arril's early history because she was three at the time, and animals mature faster than humans. At the time, she was a wiser than arril was in the facts of life department. She knew all about killing and hunting and living, and stuff like that, so he listened to her all the time in a snake form of his own. She survived the stone hitting her because she was grazed, not directly hit. unfortunately, the injury stunted her growth, and she has only been able to grow a few inches since then.
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Posted: Sun Jul 15, 2007 10:30 pm
I'm usually busy during the weekends helping out with landscaping, but I'll post tomorrow!
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Posted: Mon Jul 16, 2007 4:43 am
Ooooh, see at first I was also thinking a burned compound, but you called the spirits HIS ancestors I thought, so I got confused there. Dude, that answers all my questions! His father must be a dummy to hit that snake with a bitty rock. wink
Im waiting for KGB to respond to my question. ninja
Ghost -- woot xd
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Posted: Mon Jul 16, 2007 10:06 am
Penden Ooooh, see at first I was also thinking a burned compound, but you called the spirits HIS ancestors I thought, so I got confused there. Dude, that answers all my questions! His father must be a dummy to hit that snake with a bitty rock. wink Im waiting for KGB to respond to my question. ninja Ghost -- woot xd grr... stressed you must not like snakes much or something. but no, it was a big rock. it just grazed her.
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Posted: Tue Jul 17, 2007 5:30 am
Snakes are awesome. Just saying that they are not that hard to kill. mrgreen I will have to post tomorrow with or without my answer because I will be gone thur-monday.
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Posted: Tue Jul 17, 2007 8:15 pm
Hello all.
It's my BIRTHDAY! WHEEE! whee
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