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Posted: Mon Sep 18, 2006 8:36 am
Oryn yo_momma117 What is the most practical unit when it comes to destroying infantry fast? Destroyers. They're ridiculously underpriced for thier utility. Agreed. I did the math one day; for anything outside a Tyranid Monstrous Creature or equivalent, the Destroyer is the most cost-effective weapon in the Necron arsenal.
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Posted: Mon Sep 18, 2006 1:41 pm
Sorscha Kratikoff Oryn yo_momma117 What is the most practical unit when it comes to destroying infantry fast? Destroyers. They're ridiculously underpriced for thier utility. Agreed. I did the math one day; for anything outside a Tyranid Monstrous Creature or equivalent, the Destroyer is the most cost-effective weapon in the Necron arsenal. Yup. Only outclassed by Heavy D's when there's no cover against T4 or less, multiwound targets. Which is pretty specific.
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Posted: Mon Sep 18, 2006 1:50 pm
Oryn Sorscha Kratikoff Oryn yo_momma117 What is the most practical unit when it comes to destroying infantry fast? Destroyers. They're ridiculously underpriced for thier utility. Agreed. I did the math one day; for anything outside a Tyranid Monstrous Creature or equivalent, the Destroyer is the most cost-effective weapon in the Necron arsenal. Yup. Only outclassed by Heavy D's when there's no cover against T4 or less, multiwound targets. Which is pretty specific. I was simply stunned when I ran the numbers. In the toughest cases I could think of-- Space Marines, Terminators, even against Land Raiders-- the Destroyers outperformed even the Heavy Destroyers for equivalent cost. As I said before, only when you have high toughness (6+), high armor (3+ or better) targets does the Heavy Destroyer eclipse the Destroyer. WELL worth getting one full unit of 5. During the time when I was working on my Necrons, my friend was building a Space Marine Scout army. Everything in his army but his Command squad (and vehicles, natch) had a 4+ save. Between my Immortals, Destroyers, and Monolith, I could pump out around 40 AP4 shots a turn. It didn't take many games for him to see what a mismatch that was... twisted
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Posted: Wed Sep 20, 2006 9:04 am
I would have to concur, Destroyers are by far the superior model. It is a Gauss Cannon, so regradless of it's toughness it will always wound on a 6.
As for going to full unit of five, I would say not. Two squads of 3 work just as, if not better. The "Will Be Back" rule is the main reason for this and personal experience. There is nothing worse then seeing your destoryers removed from the board in turn one all beacuse there was only one squad.
Like wise, phasing out in turn two (has happened twice- first because of fear, second because of blasted assult cannons) or one (I have not had this happening, but have been recounted the story many a time).
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Posted: Sun Oct 01, 2006 4:10 pm
yay i finally played my first complete game with my Necrons. I don't think my opponent knew about "well be back" cause he sure as hell wasn't ready for it
xd
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Posted: Sun Oct 01, 2006 5:15 pm
He probably didnt know any other army other than his, its important to know your enemies abilities so you dont underestimate them 3nodding .
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Posted: Mon Oct 02, 2006 5:22 am
I know that I am not the most learned on 40K races other than the Necrons, so I always ask if there is any special rules I should know about.
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Posted: Mon Oct 02, 2006 10:49 am
ManagerKyoto I would have to concur, Destroyers are by far the superior model. It is a Gauss Cannon, so regradless of it's toughness it will always wound on a 6. I don't know why people tote this as an advantage of Destroyers. They're S6. They wound everything on a 6 or better before Gauss even comes into play. The only thing they can't wound without Guass is T10; and I don't even think there's a single T10 model in the game.
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Posted: Mon Oct 02, 2006 11:17 am
Oryn ManagerKyoto I would have to concur, Destroyers are by far the superior model. It is a Gauss Cannon, so regradless of it's toughness it will always wound on a 6. I don't know why people tote this as an advantage of Destroyers. They're S6. They wound everything on a 6 or better before Gauss even comes into play. The only thing they can't wound without Guass is T10; and I don't even think there's a single T10 model in the game. Yeah... I think what people might be trying to convey is the ability to auto-glance any vehicle in the game on a 6, regardless of Armor. IMHO, that's the more valuable ability. That's why the Destroyer is an all-around better tank killer than even Heavy Ds-- it's high enough strength to penetrate Armor 10-11 vehicles, and the superior # of shots will give enough glancing hits to balance out the higher S of the Heavy Destroyer's weapon. Again, the advantages of the HD only really come into play against high T (easier to wound them) high armor (superior AP makes those wounds count) models, such as TMCs, Wraithlords, and the like.
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Posted: Mon Oct 02, 2006 6:52 pm
Sorscha Kratikoff Yeah... I think what people might be trying to convey is the ability to auto-glance any vehicle in the game on a 6, regardless of Armor. IMHO, that's the more valuable ability. That's why the Destroyer is an all-around better tank killer than even Heavy Ds-- it's high enough strength to penetrate Armor 10-11 vehicles, and the superior # of shots will give enough glancing hits to balance out the higher S of the Heavy Destroyer's weapon. Again, the advantages of the HD only really come into play against high T (easier to wound them) high armor (superior AP makes those wounds count) models, such as TMCs, Wraithlords, and the like. Well, Heavy D's are also better aginst T4 multi-wound characters. I've lost many a Crisis Suit to Heavy D's that would have shrugged off Destroyer fire.
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Posted: Wed Oct 04, 2006 9:04 am
Yes, the Heavy Destroyers are great in that sense. But on the battle field, having only one shot is their biggest down fall. It is shocking how many times I have missed myself and have seen others miss with them. Makes me fearful of actually using them unless it is vital. Such as taking down Terminators because your sticking lord failed his "We'll Be Back" roll again.
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Posted: Wed Oct 04, 2006 5:34 pm
One shot isn't THAT big a downfall. They are BS4, after all. Besides, it's not as if you'd be running only one or two of them. With Necrons, if you're going to take a unit, take LOTS of it, the more likely they'll get thier WBB. My friend runs 6 Heavy D's in his current Necron list.
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Posted: Wed Oct 04, 2006 8:10 pm
x.Shino.x He probably didnt know any other army other than his, its important to know your enemies abilities so you dont underestimate them 3nodding . good advice
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Posted: Wed Oct 04, 2006 8:17 pm
Sorscha Kratikoff Oryn ManagerKyoto I would have to concur, Destroyers are by far the superior model. It is a Gauss Cannon, so regradless of it's toughness it will always wound on a 6. I don't know why people tote this as an advantage of Destroyers. They're S6. They wound everything on a 6 or better before Gauss even comes into play. The only thing they can't wound without Guass is T10; and I don't even think there's a single T10 model in the game. Yeah... I think what people might be trying to convey is the ability to auto-glance any vehicle in the game on a 6, regardless of Armor. IMHO, that's the more valuable ability. That's why the Destroyer is an all-around better tank killer than even Heavy Ds-- it's high enough strength to penetrate Armor 10-11 vehicles, and the superior # of shots will give enough glancing hits to balance out the higher S of the Heavy Destroyer's weapon. Again, the advantages of the HD only really come into play against high T (easier to wound them) high armor (superior AP makes those wounds count) models, such as TMCs, Wraithlords, and the like. Destroyers of any variety have nothing on the tank-eating powers of a Scarab Swarm. 3nodding
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Posted: Wed Oct 04, 2006 9:47 pm
Everlasting Chaos Destroyers of any variety have nothing on the tank-eating powers of a Scarab Swarm. 3nodding Unless of course, the tank in question is a skimmer. ninja
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