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Turtle Necks or Sweater Vests?
Turtle Neck
6%
 6%  [ 1 ]
Sweater Vest
33%
 33%  [ 5 ]
17.5 divided by 2
60%
 60%  [ 9 ]
Total Votes : 15


Thard_Verad
Vice Captain

Dangerous Genius

PostPosted: Sun Sep 20, 2009 6:36 pm


Ginji of Thunder
Good enough for me =D
So...to have multiple RND tests, 1 for each place (acc test, crit test, effect test), or to just have 1 and have it reload.

Accuracy, number of hits, critical, [85..100], side effect, ability effect.
Did I miss any?

Edit: Facepalm @ Sammy. Tyranitar is a Rock-type. Both Mega Punch and Return are Normal-type. Oh well. neutral
PostPosted: Sun Sep 20, 2009 6:38 pm


Thard_Verad
Ginji of Thunder
Good enough for me =D
So...to have multiple RND tests, 1 for each place (acc test, crit test, effect test), or to just have 1 and have it reload.

Accuracy, number of hits, critical, [85..100], side effect, ability effect.
Did I miss any?
What abilities use RNG? O_O

And I forgot the ect. to that last statement.

Ginji of Thunder


Thard_Verad
Vice Captain

Dangerous Genius

PostPosted: Sun Sep 20, 2009 6:41 pm


Ginji of Thunder
Thard_Verad
Ginji of Thunder
Good enough for me =D
So...to have multiple RND tests, 1 for each place (acc test, crit test, effect test), or to just have 1 and have it reload.

Accuracy, number of hits, critical, [85..100], side effect, ability effect.
Did I miss any?
What abilities use RNG? O_O

And I forgot the ect. to that last statement.

Static, Flame Body, Cute Charm, Effect Spore, Poison Point, etc.
They have a certain percent chance to inflict their condition(s).
PostPosted: Sun Sep 20, 2009 6:42 pm


Oright. -duh-

That's weird. I don't have the %s for those in the Abilitydex in the Excel workbook.

Ginji of Thunder


Thard_Verad
Vice Captain

Dangerous Genius

PostPosted: Sun Sep 20, 2009 6:44 pm


Ginji of Thunder
Oright. -duh-

That's weird. I don't have the %s for those in the Abilitydex in the Excel workbook.

30% except for Effect Spore. I think that one's only 10%. Hopefully it's not 10% for each possible effect!
PostPosted: Sun Sep 20, 2009 6:52 pm


G'Night Everyone! biggrin

Sands of Fate

5,750 Points
  • Friendly 100
  • Befriended 100
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x-cupids arrow-x

PostPosted: Sun Sep 20, 2009 6:55 pm


Bye bye. ^^

*Sits idly in a corner carving George Clooney's face into a bar of soap*
PostPosted: Sun Sep 20, 2009 6:55 pm


Alright. I think i got all the RNG.

How does the damage randomizer calculate?
Does it do any number to the .01 between or equal to .85 to 1.00?

Ginji of Thunder


Thard_Verad
Vice Captain

Dangerous Genius

PostPosted: Sun Sep 20, 2009 7:00 pm


From what I can tell based on the posted formula, it does a random number from 85-100, then divides by 100. So essentially yes, anything from 0.85 to 1.00, to the hundredth.
PostPosted: Sun Sep 20, 2009 7:05 pm


Alright. So integer then divided by 100.

Cool.

Alright, I have now run into a design flaw. The RNG is interfering with where the move notes go...

Ginji of Thunder


Thard_Verad
Vice Captain

Dangerous Genius

PostPosted: Sun Sep 20, 2009 7:07 pm


You work on that, I'm gonna go get food. Bye!
PostPosted: Sun Sep 20, 2009 7:18 pm


Kay. Sending you BBB(3.4)

Ginji of Thunder


OrderOfEpsilon

PostPosted: Sun Sep 20, 2009 9:46 pm


Hey Ginji, I posted a revision of the post in the thread awhile ago, never had a chance to tell yah.
PostPosted: Sun Sep 20, 2009 9:50 pm


Trinity_Eclipse
Hey Ginji, I posted a revision of the post in the thread awhile ago, never had a chance to tell yah.
Saw, no time.

Ginji of Thunder


OrderOfEpsilon

PostPosted: Sun Sep 20, 2009 9:56 pm


haha, I understand, just wanted to make sure 3nodding

yawnnnnns. I'm off for the night. night.
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