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Posted: Mon Feb 27, 2006 10:42 am
GT_Popogeejo Quick rumor for you. The Harlequin won't get their own list sad but will be an elites choice instead. Actually they be left out again this time around. The debate is still going. The problem is balancing them in an already strong and versatile army list...
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Posted: Fri Mar 10, 2006 10:03 am
Ok. I've got a battle coming up and I wanted opinions on my army list. He'll be playing a mixed Imperial and Space Marine army. Hes still getting used to the concept of points, so I'm expecting him to be fielding alot of high point units that look, on paper at least, invulnerable. I'm talking Terminators, Dreadnoughts, Lemun Russ tanks, Land Raiders and the like. Alot of dangerous tanks and high armor-save troops. So heres the list: HQ = Avatar 80 Elite = Wraithgaurd 363: - 10 Wraithgaurd (35 x 10) - Warlock w/ Shuriken Pistol and Close Combat weapon (13) Elite = Storm Gaurdian 199: - 20 Storm Gaurdians (8 x 20) w/ Flamers x 2 (3 x 2) - Warlock (11) w/ Shuriken Pistol, Close Combat weapon and Conceal power (22). Troops = Howling Banshees 165 x 2 = 330: - 8 Banshees (16 x 8 ) - 1 Exarch (32) w/ Executioner (5) Troops = Warp Spiders 247: - 9 Warp Spiders (22 x 9) - Exarch (34) w/ Powerblades (15) Fast Attack = Vyper Squadron 255: - 3 Vypers (50 x 3) - Upgrade Shuriken Catapults to Shuriken Cannon x 3 (20 x 3) - Bright Lances (15 x 3) Heavy Support = Wraithlord 125: - Missile Launcher (50) I took the Avatar to have a strong centerpiece to throw against his HQ. The Storm Gaurdians are going to form up around him, becoming Fearless while the Banshees take either flank and use cover to get to the enemy. Those Banshees are important. They're masks mean that they always strike first in the first close combat round, and with their Power Weapons they'll negate armor saves, meaning they'll cut down his Terminaotrs or other dangerous infantry. The Vypers are my tank hunters, 3 Bright Lances will make short work of his heavy vehicles and once they've cleaned up the armor, they'll put thos Shuriken Cannons to work on his Gaurd platoons. The Wraithgaurd and Wraithlord are my secondary heavy hitters. Though not as fast as my Vypers, they'll be able to provide fire support for my charging infantry. Any Suggestions?
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Posted: Fri Mar 10, 2006 10:51 am
I would put starcannons on the vypers and wraithlord. Also his list seems illegal He can not have any guard in a space marine army. I believe only iron warriors and/or Space wolves get the russ. I might be wrong as it may be the baslisk for iron warriors...
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Posted: Fri Mar 10, 2006 1:33 pm
Lozt_1 I would put starcannons on the vypers and wraithlord. Also his list seems illegal He can not have any guard in a space marine army. I believe only iron warriors and/or Space wolves get the russ. I might be wrong as it may be the baslisk for iron warriors... I'm allowing him to play with the Allies rule dispite the fact that he is playing niether Witch Hunters of Demon Hunters. In exchange, he is allowing me to play as the Craftworld (Indyn- something?) that says I can take Aspect Warriors as Troops instead of Elites. Why Starcannons? With Bright Lances I'll glance on at least a 4 and penatrate on at least a 5 or 6 no matter what his armor.
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Posted: Fri Mar 10, 2006 1:44 pm
It's Biel Tan that get the aspect warriors as troop choices, I would know, my friend plays a Biel Tan aspect warrior list.
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Posted: Fri Mar 10, 2006 2:13 pm
hotwaxonlobsters Lozt_1 I would put starcannons on the vypers and wraithlord. Also his list seems illegal He can not have any guard in a space marine army. I believe only iron warriors and/or Space wolves get the russ. I might be wrong as it may be the baslisk for iron warriors... I'm allowing him to play with the Allies rule dispite the fact that he is playing niether Witch Hunters of Demon Hunters. In exchange, he is allowing me to play as the Craftworld (Indyn- something?) that says I can take Aspect Warriors as Troops instead of Elites. Why Starcannons? With Bright Lances I'll glance on at least a 4 and penatrate on at least a 5 or 6 no matter what his armor. The AP value of the starcannon forces terminators to use there 5+ save instead of there 2+ and his regular marines would not get any saves. Plus with the low BS of eldar 3 shots are always better then one. Also you can use craftworld rules if you want to. He has no say as they are part of the eldar rules as long as you have the craftworld codex. By allowing him to have the long range ordnance you are playing to his strengths and giving yourself a disadvantage. also like it matters if you play craft world or not. You do not have enough aspects fr it to make a difference. You could play vanilla eldar and still run your list only switching out the slots. If you had 5-6 aspect choices sure it would be an advantage but since you do not it does not.
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Posted: Fri Mar 10, 2006 2:31 pm
Lozt_1 hotwaxonlobsters Lozt_1 I would put starcannons on the vypers and wraithlord. Also his list seems illegal He can not have any guard in a space marine army. I believe only iron warriors and/or Space wolves get the russ. I might be wrong as it may be the baslisk for iron warriors... I'm allowing him to play with the Allies rule dispite the fact that he is playing niether Witch Hunters of Demon Hunters. In exchange, he is allowing me to play as the Craftworld (Indyn- something?) that says I can take Aspect Warriors as Troops instead of Elites. Why Starcannons? With Bright Lances I'll glance on at least a 4 and penatrate on at least a 5 or 6 no matter what his armor. The AP value of the starcannon forces terminators to use there 5+ save instead of there 2+ and his regular marines would not get any saves. Plus with the low BS of eldar 3 shots are always better then one. Also you can use craftworld rules if you want to. He has no say as they are part of the eldar rules as long as you have the craftworld codex. By allowing him to have the long range ordnance you are playing to his strengths and giving yourself a disadvantage. also like it matters if you play craft world or not. You do not have enough aspects fr it to make a difference. You could play vanilla eldar and still run your list only switching out the slots. If you had 5-6 aspect choices sure it would be an advantage but since you do not it does not. Naw see, if I switch out the Bright Lances for Starcannons, I lose my tank killers. I'm allowing him to play a Gaurd + Marine army as a courtesy. Hes a life-long friend and its his first real battle. I couldn't have had my 3 Aspect squads and the Wraithgaurd (one of my favoriet units of all time! xp ) without the Craftworld rules.
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Posted: Fri Mar 10, 2006 2:55 pm
hotwaxonlobsters Lozt_1 I would put starcannons on the vypers and wraithlord. Also his list seems illegal He can not have any guard in a space marine army. I believe only iron warriors and/or Space wolves get the russ. I might be wrong as it may be the baslisk for iron warriors... I'm allowing him to play with the Allies rule dispite the fact that he is playing niether Witch Hunters of Demon Hunters. In exchange, he is allowing me to play as the Craftworld (Indyn- something?) that says I can take Aspect Warriors as Troops instead of Elites. Why does he get special rules?Your using a legaly balanced list so there should be no need for him to need special rules.It would be unfair for you. Craft World Eldar is just like the Blood Angels or Space Wolves supplements,they are made to be balanced. BTW It's Beil-Taan(sp?) that has Aspects as troops(with other restictoins IIRC)
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Posted: Fri Mar 10, 2006 3:24 pm
GT_Popogeejo hotwaxonlobsters Lozt_1 I would put starcannons on the vypers and wraithlord. Also his list seems illegal He can not have any guard in a space marine army. I believe only iron warriors and/or Space wolves get the russ. I might be wrong as it may be the baslisk for iron warriors... I'm allowing him to play with the Allies rule dispite the fact that he is playing niether Witch Hunters of Demon Hunters. In exchange, he is allowing me to play as the Craftworld (Indyn- something?) that says I can take Aspect Warriors as Troops instead of Elites. Why does he get special rules?Your using a legaly balanced list so there should be no need for him to need special rules.It would be unfair for you. Craft World Eldar is just like the Blood Angels or Space Wolves supplements,they are made to be balanced. BTW It's Beil-Taan(sp?) that has Aspects as troops(with other restictoins IIRC) As I said, the guy is my best friend. He's never played the game before. He wanted to try it out, I thought it'd be interesting.
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Posted: Mon Mar 27, 2006 2:41 am
How do you rate this Army?
80 Rangers 15 Path Finders 1-2 Farseers With Guide 3 Fire Prisms, Or Grav Tanks
razz
**
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Posted: Tue Mar 28, 2006 12:28 am
i don't remember the points of my head but this is my 1500pt army list:
Hvy Support: 3x Falcon -brightlance -holofield -spiritstone
Troops: 6xguardians in each falcon
fast attack: 10x swooping hawk +exarch 10x swooping hawk +exarch 10x swooping hawk +exarch
HQ: Farseer with eldric storm
so fa rits undefeated biggrin
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Posted: Mon Apr 03, 2006 10:24 pm
Epacs2005 i don't remember the points of my head but this is my 1500pt army list: Hvy Support: 3x Falcon -brightlance -holofield -spiritstone Troops: 6xguardians in each falcon fast attack: 10x swooping hawk +exarch 10x swooping hawk +exarch 10x swooping hawk +exarch HQ: Farseer with eldric storm so fa rits undefeated biggrin i take it those are regular gaurdians in the falcons (for the purpose of giving yourself some actual ground troops)? that seems like a blindingly fast army, and you don't even need the craftworld rules to do it. quite beardy if i do say so myself...
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Posted: Mon Apr 03, 2006 10:30 pm
hotwaxonlobsters GT_Popogeejo hotwaxonlobsters Lozt_1 I would put starcannons on the vypers and wraithlord. Also his list seems illegal He can not have any guard in a space marine army. I believe only iron warriors and/or Space wolves get the russ. I might be wrong as it may be the baslisk for iron warriors... I'm allowing him to play with the Allies rule dispite the fact that he is playing niether Witch Hunters of Demon Hunters. In exchange, he is allowing me to play as the Craftworld (Indyn- something?) that says I can take Aspect Warriors as Troops instead of Elites. Why does he get special rules?Your using a legaly balanced list so there should be no need for him to need special rules.It would be unfair for you. Craft World Eldar is just like the Blood Angels or Space Wolves supplements,they are made to be balanced. BTW It's Beil-Taan(sp?) that has Aspects as troops(with other restictoins IIRC) As I said, the guy is my best friend. He's never played the game before. He wanted to try it out, I thought it'd be interesting. in regards to this, i'd say drop the missle launcher off the Wraithlord and put the starcannon there. you have a good idea with the bright lances on the vipers, since your going to need that tank busting power with all the armour your allowing him to bring, so keep those. if you can keep your banshees safe (i noticed there was not wave serpent involved, so it is going to take some cover and a little luck to pull the "safe" part off), then just use them and your wraithlord to take down the inevitable terminator squad. and eldar dreadnaught and a full squad of can openers will do wonders against any 2+ armour save...
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Posted: Tue Apr 04, 2006 9:22 pm
I have a list writen up with the current Eldar codex. I might have to run this army first, and was wondering if there were any better buy's for it. (1850) HQ Farseer with singing spear and mindwar on a jetbike. Warlock on jetbike, conceal. Warlock on jetbike, enhance.
Troop Six squads of 10 rangers
Elite 3 squads of 5 Pathfinders
Heavy Fireprism upgraded to shuriken canon with vectored engines.
As normal for me it's a mainly shooting army. This might be the list I run over the marine list. I like it because everything minus heavy/hq can infiltrate, and everything minus heavy has at least a 5+ coversave to counteract the lack of an armor save.
And sorry if this has been asked and answered, but what does a witchblade do? I cant find it in the eldar codex.
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