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What kind of format should games be done in?
  Games that are played slowly and casually over longer periods of time
  Scheduled games, perhaps done in phases, where all players come online together for an hour or so and take turns together
  Other (please explain in post)
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Misuki Marishima

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PostPosted: Wed Feb 12, 2014 7:51 pm


WhirlwindTerror

I rolled a 2 on my movement, Gale. What should I do?
PostPosted: Thu Feb 13, 2014 5:59 am


If Vika and Mihira are equidistant from Jaren and barbarian, and the enemy has to move to attack in either case, will they still target Mihira even if she and Vika are not on the same space?

(You might see where I'm going with this.)

Tentatively:

Rin heals Seth.
Ziaram rolls. If he rolls a 4, he takes a trap shot to park on 19 and kill fighter.
If fighter still stands by Shinon's turn, Shinon kills it.
Mihira aims for rolling 3+ to bank for the fort. If she fails, she has a 58% chance of dying to barbarian gamble and Jaren pursuit. If she succeeds, she banks for the forts where this drops to a 28% chance of death. All calculations assume she uses a Vulnerary on her action phase. Alternately, you can use a 3 to retreat down below. That decision is yours.
Vika, assuming Mihira makes it to the forts, retreats one space to 18 if she rolls less than 3. This puts both Vika and Mihira equidistant from the pair of baddies, meaning that Vika will continue to be cloaked. If she rolls 3+, she joins Mihira on the forts.
God forbid, if fighter is still around on Seth's turn, ******** kill it.
Leena, you just... hang out and look pretty.

WhirlwindTerror
Crew

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WhirlwindTerror
Crew

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PostPosted: Sat Feb 15, 2014 9:45 am


Cleric Evelyn

Belzayne

Wyvern Lord Vaida

Ssbmfreak36

Misuki Marishima

What's the holdup, people?
PostPosted: Sat Feb 15, 2014 10:17 am


I'll say this much. My mind, until it is my turn, generally is not here. I do keep tabs on this to ensure if it is my role or not. However, until then my life has been taking priority. That being said, I know where I would go. Since everyone else is moving forward (when I thought we were going for some sort of pincer attack basically inside the village) I know I need to catch up. Other than that everything else is peachy keen.

Belzayne

Lonely Girl


WhirlwindTerror
Crew

Dedicated Raider

PostPosted: Sat Feb 15, 2014 10:42 am


To everybody who was quoted, this was more of a roll call than anything.

Belzayne
I'll say this much. My mind, until it is my turn, generally is not here. I do keep tabs on this to ensure if it is my role or not. However, until then my life has been taking priority. That being said, I know where I would go. Since everyone else is moving forward (when I thought we were going for some sort of pincer attack basically inside the village) I know I need to catch up. Other than that everything else is peachy keen.

That's completely fair. I understand that life takes precedence, and I appreciate that you at least check in once in a while. Originally, we were planning a pincer attack, and then the plan evolved to separate the enemies from one another. I do my best to keep people up to date on a plan before they move, but sometimes that changes.
PostPosted: Sat Feb 15, 2014 11:22 am


I'm responding to the roll call. Like Nometal said, I'lbe pretty scarce due to real life. I'll check in here when I can.

Misuki Marishima

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Wyvern Lord Vaida

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PostPosted: Sun Feb 16, 2014 2:17 pm


All I have to say is kill that ******** fighter. If I can't roll a 3, then I'm in a bind and I'll need help.

I don't think even the fort will keep me alive with 12 health because of that barbarian, so I'm aiming to move to space 15.

Our savior for this round with be Seth, because I just realized that he has pavise. If he can roll a 3 and get to space 17 (assuming that I can only retreat to 18- if I can get to 15, then all he has to do is roll a 2 and tank on 18 ), then he can pavise and tank better than I ever can if he rolls well.
PostPosted: Sun Feb 16, 2014 4:18 pm


Wyvern Lord Vaida

And the RNG hates us this turn, because Ziaram can't move and Shinon rolls a goddamn 2 for attack, leaving the fighter with 2HP.

I'll give you a bit of insight into what I mean when I mention chances of survival.

I have a custom function written up for Gamble that essentially goes "roll dX, store it in variable A, and if A={2,4,6,8,10} then take A, add 4 to that, and make that the result, otherwise just take A." Then I use that function, I add that to Jaren's Pursuit (because he's going to use Pursuit, he'd be an idiot if he didn't), and the final calculation looks a little something like this:
(2d8+9+1-1-D)+([gamble d10]+8+1-D)

where D is a variable I use to swap out defence on the fly
For Jaren, this does his 2d8 for pursuit, plus his 9ATK, +1 for Iron Sword, and -1 for disadvantage against lances.
For barbarian, this invokes my function, adds 8ATK, adds +1 for advantage against lances.

Then I calculate the odds of all results for at least a given value. So when I say you've got an 80% chance of survival, more accurately what I'm saying is "This given calculation tells me that they have a 20% chance of doing at least enough damage to kill you." But I'm an optimist, so I spin it around. So for the given example above, I fill in D=13, which accounts for Mihira's 11DEF +2 for Fort, and an "at least" calculation for 12HP churns out 28.125%, which I round to two decimal places because nobody gives a s**t, and I come back and tell you you've got a 28.13% chance of dying, or if I want to sound optimistic about it I say you've got a 71.88% chance of survival, which is essentially an "at most" calculation for 12.

I bring this up because after the last turn where Mihira went down to 2HP, people were wondering if I was pulling these numbers out of my a** because "survival doesn't mean 2HP", and the answer is "yes, it does, when I calculate based on 'at least'".

TL;DR: IGNORE EVERYTHING ABOVE THIS.
Shinon left the dude with 2HP because the dice hate us this round. Vika could finish him off, but then she's in deep trouble because little birdie's got about a 78% chance of dying. Also, I'm fairly sure Seth can't rescue and Pavise at the same time, so that leaves the rest of our turn extremely up in limbo. If Mihira's retreating, it might be best for Vika to, as well, because even camping on that fort leaves her up to a 50/50 split of death.

It's suggested in Blast that Vika moves to 19 to kill fighter, takes the poison, Mihira retreats back, and Seth holds the line with Pavise.

WhirlwindTerror
Crew

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WhirlwindTerror
Crew

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PostPosted: Sun Feb 16, 2014 6:54 pm


And if anybody's still listening to me, I'm sitting on my original plan. We need to go aggro and Mihira's the best to tank on that fort even with her minimal HP. If she survives, she's going to be back up to full health in another turn. She has Vika for offensive support, for whatever that's worth. Vika has a contingency plan for whatever she rolls, but she can't go aggro. I'm still banking on Seth killing the fighter, Cantoing the <******** out of there, and letting enemies rain down on Mihira and Vika until they're gone.

Either that, or Vika kills fighter, Seth rolls enough to Pavise the s**t out of the next turn on her space, but that just delays us.

If you've got a better plan for the rest of the turn that doesn't involve us turtling back, I'd love to hear it.
PostPosted: Sun Feb 16, 2014 7:06 pm


WhirlwindTerror
And if anybody's still listening to me, I'm sitting on my original plan. We need to go aggro and Mihira's the best to tank on that fort even with her minimal HP. If she survives, she's going to be back up to full health in another turn. She has Vika for offensive support, for whatever that's worth. Vika has a contingency plan for whatever she rolls, but she can't go aggro. I'm still banking on Seth killing the fighter, Cantoing the [******** out of there, and letting enemies rain down on Mihira and Vika until they're gone.

If you've got a better plan for the rest of the turn that doesn't involve us turtling back, I'd love to hear it.


I've no objections. The dice have been cruel the past two turns, so I think letting me hold the line with Pavise is the best idea after a turtle.

Ssbmfreak36


Wyvern Lord Vaida

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PostPosted: Mon Feb 17, 2014 6:03 pm


Okay I'm going with the fort idea and crossing my fingers. You might want to snag one of the spears in my inventory just in case.
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