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Clockwork_Creep

Dangerous Lunatic

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PostPosted: Fri Dec 30, 2005 12:38 pm


Squigs were once part of Tyranid armies.
PostPosted: Fri Dec 30, 2005 3:09 pm


lord_illpalazzo
Squigs were once part of Tyranid armies.
...
1: Where the ******** did this comment come from?
2: Thank you, captain obvious. 90% of all players know that Squigs were part of one of the Hive Fleets. Less players know that Leman Russ was merely a Tank Commander at one point.

Ophiuchus


Reddemon

PostPosted: Sun Jan 01, 2006 8:40 pm


Ophiuchus
lord_illpalazzo
Squigs were once part of Tyranid armies.
...
1: Where the ******** did this comment come from?
2: Thank you, captain obvious. 90% of all players know that Squigs were part of one of the Hive Fleets. Less players know that Leman Russ was merely a Tank Commander at one point.
I didnt until recently
PostPosted: Mon Jan 02, 2006 8:07 am


Reddemon
Ophiuchus
lord_illpalazzo
Squigs were once part of Tyranid armies.
...
1: Where the ******** did this comment come from?
2: Thank you, captain obvious. 90% of all players know that Squigs were part of one of the Hive Fleets. Less players know that Leman Russ was merely a Tank Commander at one point.
I didnt until recently
hence the other 10% I didn't account for. 2% of which don't care either way.

Ophiuchus


Salfos Iga Ninja Assassin

PostPosted: Wed Jan 04, 2006 6:24 pm


well how whould i evade the terrain due to orbital strike and his dred and rending wont work on terminators cause of there invulnerable save. i can easily tear them with horms that what i used mostly hormagaunts to take them out. then his grandmaster is another problem.
PostPosted: Thu Jan 05, 2006 8:29 am


Ophiuchus
Reddemon
Ophiuchus
lord_illpalazzo
Squigs were once part of Tyranid armies.
...
1: Where the ******** did this comment come from?
2: Thank you, captain obvious. 90% of all players know that Squigs were part of one of the Hive Fleets. Less players know that Leman Russ was merely a Tank Commander at one point.
I didnt until recently
hence the other 10% I didn't account for. 2% of which don't care either way.



I never pay attention to the Tyranids. They're my least favourite army. Even below Orks.

I knew about the Leman Russ thing.
Same name, different guy, maybe?


-Mykal

A.R.G.U.S Mykal


Yogo Fish

PostPosted: Tue Jan 10, 2006 12:45 am


I don't know how you chaps like to play but where i live we like to play all out 2000 point games, but sadly we have no/few models so paper circles of appropriate size are used to represent models. Now you may call this sad or cheap or both, but i've forked out 135$ for rule books and another 75 for a carnifex and i plan to take my time painting it so don't give me any of that crap.

Basicly my problem is that out of the 4 games i've played i've had one draw and 3 wins. I don't cheat (who would sink that low) and my friends are convinced that the tyranids are broken. Now i know that games workshop balance warhammer and my sucess is due to my friends inability to adapt and stratagise.
Any anti nid stratagies would be greatly appreciated, along with any sucess stories to proove to them that there is nothing broken about the new nid codex.

Yeah i know, i'm trying to help them stratagise i just want to proove that my victorys are based on skill or luck not imbalance.
PostPosted: Tue Jan 10, 2006 11:25 am


Well what army is he playing with? Cause that can make a huge difference in what kinds of strategies will help him against the nids. If he plays Imperial guard I would reccomend him getting a sanctioned psyker with a honorific imperialus and a force weapon. That little guy has always made his point back in every Tyranid battle I've fought.

Dubyamn


Samulin

PostPosted: Tue Jan 10, 2006 12:27 pm


Dubyamn
Well what army is he playing with? Cause that can make a huge difference in what kinds of strategies will help him against the nids. If he plays Imperial guard I would reccomend him getting a sanctioned psyker with a honorific imperialus and a force weapon. That little guy has always made his point back in every Tyranid battle I've fought.


That seems to be your solution of everything......

Thats somthing of a waste of points dude. even though the force weapon is a great weapon, in order for it do do the instant death thing you have to wound with it and last time i checked, SP's have str3 making it a b***h to hurt the tyranids that have multiple wounds (cari's, tyrants, anything with more than T3) and if the carni is upgraded the PS cant do jack against it. Not to mention even though the SP with the HI now has WS4, most of the nids the force weapon would be intended for have WS4 or more at times once again making wounding a b***h. If you must have a force weapon, take an allied Grand Master from the Daemon Hunters Codex.

I suggest your friend fields as many guardsmen as he can. If at all possible i also suggest a few units of infiltrators like Veterans and arm them with shotguns and 3 melta guns to take down those ever annoying carifex' or at least tie up the enemy for a turn or two so you can deal with his infiltrators cause i can guarantee he will have them. Oh and bring flamers smile and blast templates like frag missiles and battle cannons. thats all. The vet squad i mentioned i actually saw in action in a tourney, so im pretty sure it'll work.

goodday.

Note to self: PS are not worth equipting a force weapon to! WS4 STR3 cant do jack against nids. namybe against other humanoid races but not nids.
PostPosted: Wed Jan 11, 2006 1:35 am


Not to mention that instant death is negated by having a nearby synapse creature.

Um as for what army's i'm facing, so far just blood angels and i'm currently in the middle of fighting some imp guard.

Yogo Fish


Dubyamn

PostPosted: Wed Jan 11, 2006 6:17 am


Samulin
That seems to be your solution of everything......

Due to the fact that it works for me. And it is the only thing that I could think of that any Imperial guard commander wouldn't have already tried.
Quote:
Thats somthing of a waste of points dude. even though the force weapon is a great weapon, in order for it do do the instant death thing you have to wound with it and last time i checked, SP's have str3 making it a b***h to hurt the tyranids that have multiple wounds (cari's, tyrants, anything with more than T3)

You just need to get 1 six out of the 3 to-wound rolls that you are going to have after your attacks. after that you need to make the easily made 9 leadership roll. It gives you a much greater chance of killing whatever is in your ranks with a SP at 62 points then you will ever get with anything else in the Imperial guard army.
Quote:
and if the carni is upgraded the PS cant do jack against it.

What is the PS?
Quote:
Not to mention even though the SP with the HI now has WS4, most of the nids the force weapon would be intended for have WS4 or more at times once again making wounding a b***h.

Not if you give the unit hardened fighters which gives them +1 to WS.
Quote:
If you must have a force weapon, take an allied Grand Master from the Daemon Hunters Codex.

Once again I am making suggestions for the imperial guard. If he was playing Daemon hunters and he didn't have the Grand Master he doesn't deserve to win. But anyway there is a great deal of difference in the cost of the Grand Master and the Sanctioned Pysker that I am talking about. And those points could be put to better use that getting a +2 chance to wound and a 5+ armor save.
PostPosted: Wed Jan 11, 2006 6:16 pm


Yogo Fish
Not to mention that instant death is negated by having a nearby synapse creature.

Um as for what army's i'm facing, so far just blood angels and i'm currently in the middle of fighting some imp guard.


actually its instant death due to double toughness weapons that is negated, force weapons still kill instantly as it frys the brain and thus severing the connection to the synapse creature and hivemind.

Quote:
What is the PS?

I meant SP. sorry.
I have to admit that the HI, SP, Force weapon combo you have going is a pretty good idea, im just not sure if would be useful against a tyranid army with all its multiple wound units having high toughness, That is all.

Samulin


Yogo Fish

PostPosted: Wed Jan 11, 2006 8:12 pm


Man this sucks, i won again. Why cant they play better ???

And thanks for pointing out that force weapons or whatever they're called work.
PostPosted: Wed Jan 11, 2006 9:37 pm


Samulin
actually its instant death due to double toughness weapons that is negated, force weapons still kill instantly as it frys the brain and thus severing the connection to the synapse creature and hivemind.

But aren't the only multi wound creatures in the Nid army synapse creatures? So isn't that a little overpowered?
Quote:
I meant SP. sorry.

Well I'm not that well versed in the nid abbriviations. What is the SP?
Quote:
I have to admit that the HI, SP, Force weapon combo you have going is a pretty good idea, im just not sure if would be useful against a tyranid army with all its multiple wound units having high toughness, That is all.

Well it definatly is true that it's not going to win the battle singlehandidly but it is sometimes enough to take out the Tyrant that just landed in the lines before he does too much damage. and I think it's a steal to get a chance to clear a big nasty for only 62 points rather then leaving the standerd guard to try and take it down.

Dubyamn


GT_Popogeejo

PostPosted: Thu Jan 12, 2006 5:14 am


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