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Posted: Mon Aug 07, 2006 7:06 pm
As for Pariah's they aren't that overpowered on paper; but when used correctly they are amazing at leader assasinations.
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Posted: Mon Aug 07, 2006 7:31 pm
Mind the stat-posting. neutral
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Posted: Mon Aug 07, 2006 7:35 pm
Oh yeah, I forgot that Disruption Fields only work against vehicles... Either way throw enough Gauss fire at a Wraithlord and it'll go down eventually.
And I've yet to see an army where Pariahs can both reach the leader AND have the leader slow/weak enough to get a chance to attack him. I personally find Wraiths to be more effective at that. xp
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Posted: Mon Aug 07, 2006 9:20 pm
Everlasting Chaos Oh yeah, I forgot that Disruption Fields only work against vehicles... Either way throw enough Gauss fire at a Wraithlord and it'll go down eventually. And I've yet to see an army where Pariahs can both reach the leader AND have the leader slow/weak enough to get a chance to attack him. I personally find Wraiths to be more effective at that. xp It's true... any HQ that is better than a Commisar can ruin a unit of Pariahs. Curse that slow initiative, curse it I say!!!
Still, I've found that they make excellent units for taking out walkers such as dreadnoughts or wraithlords, where they can actually strike first.
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Posted: Sat Aug 12, 2006 3:19 pm
Hi I don't play with necrons, but I was playing against them. Anyway my mate had a resurrection orb, and was claiming that he would be able to have 1 "will be back" and any that failed would be able to have a 2nd "we be back" roll because of the ress orb.
I don't believe that this would happen, but apparent because it says "may attempt we'll be back rolls even if they were damaged, etc, etc" that all models with 6'' get 2 attempt at the roll
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Posted: Sat Aug 12, 2006 4:41 pm
Micks 109 Hi I don't play with necrons, but I was playing against them. Anyway my mate had a resurrection orb, and was claiming that he would be able to have 1 "will be back" and any that failed would be able to have a 2nd "we be back" roll because of the ress orb. I don't believe that this would happen, but apparent because it says "may attempt we'll be back rolls even if they were damaged, etc, etc" that all models with 6'' get 2 attempt at the roll Pretty much, your mate is shitting you. The Res orb lets you still get WBB rolls from anything thats S8+ or Iggys armour saves in CC
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Posted: Tue Aug 22, 2006 3:36 am
Micks 109 Hi I don't play with necrons, but I was playing against them. Anyway my mate had a resurrection orb, and was claiming that he would be able to have 1 "will be back" and any that failed would be able to have a 2nd "we be back" roll because of the ress orb. I don't believe that this would happen, but apparent because it says "may attempt we'll be back rolls even if they were damaged, etc, etc" that all models with 6'' get 2 attempt at the roll I'm a Necron player and can tell you your friend is full of crap. The Ressurection Orb allows anything with the "we'll be back" rule to make a roll to get back up regardless of getting wounded by such things as power weapons, plasma, weapons with over twice their toughness, etc. Pretty much means they can have a chance at getting back up no matter what is thrown at them as long as they are within 6" of the orb. They only get on roll, though, and it functions as normal otherwise.
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Posted: Thu Sep 07, 2006 10:55 pm
Andreis thinkses, necrons look simple to start and is intrigued. Tell me, Necron players.. what are the bonuses to the necrons?
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Posted: Fri Sep 08, 2006 12:51 am
Micks 109 Hi I don't play with necrons, but I was playing against them. Anyway my mate had a resurrection orb, and was claiming that he would be able to have 1 "will be back" and any that failed would be able to have a 2nd "we be back" roll because of the ress orb. I don't believe that this would happen, but apparent because it says "may attempt we'll be back rolls even if they were damaged, etc, etc" that all models with 6'' get 2 attempt at the roll He's mixing up the effects of the Monolith's portal and the Res Orb. Res Orb allows Necrons to make WBB's when the would normally would not be allowed to. The Monolith's portal allows a reroll of WBB when a unit is teleported through it.
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Posted: Sun Sep 10, 2006 4:54 pm
On the subject of Necrons...
I think we can generally agree that the Necron list is somewhat limited. Only one HQ choice; only one Troop choice; outside of Disruption Fields, virtually no upgrades for units. The list could use some "fleshing out" (no pun intended.) So, what would you like to see in the 4th edition Necron book?
There are 2 things I'd like to see: 1) A Pariah HQ choice. Give them the ability to boost Pariahs (maybe a WBB roll for them?) More and more Pariahs are being born into the galaxy every day; I'd think there would be several exceptional specimens to lead the future of the Necron race into battle.
2) A cheap Troop choice. Make Necron Warriors 1+; they're the core of the Necron army. But, add in a choice for a cheap fodder unit-- cybernetically enhanced humans; maybe some kind of lobotomized "slave" caste to serve the increasing presence of the Necrons. Average S, low armor save, T4 because of the enhancements... you get the idea.
Let's hear some more suggestions!
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Posted: Sun Sep 10, 2006 5:12 pm
Necrons are a compitant list as they are.
If they have a Phariah Lord, then I think to be fair, normal necrons lose the WBB ability. You can only choose to resurrect one type. If y'get me?
-Mykal
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Posted: Sun Sep 10, 2006 5:31 pm
A.R.G.U.S Mykal Necrons are a compitant list as they are.
If they have a Phariah Lord, then I think to be fair, normal necrons lose the WBB ability. You can only choose to resurrect one type. If y'get me?
-Mykal I'm not saying Necrons need help-- they're as solid a list as I've played. I just think they need a little more variety. My frequent opponents got bored playing against Necrons, because you always see the same thing. Necron Lord with Veil/Res. Orb, Necron Lord on Destroyer Body with Res. Orb, two big units of Warriors flanking the Monolith as they march straight across the table, etc. As for the WBB on Pariahs, and the normal Necrons losing their WBB, it's an interesting notion. Seems a bit harsh, though. Maybe offer a piece of Wargear (Pariah Lord only) that would allow Pariahs to count as Necrons for WBB/Veil/Monolith purposes... it seems hard to justify taking it away from anything else in the army, since that ability has to be factored into the points cost.
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Posted: Wed Sep 13, 2006 6:02 pm
Personally, I see nothing wrong with my Necrontyr. We're not spoilt for choice, which is as it should be. Consider the fluff, would it really make sense for what is essentially an army of A.I. to need diversity? Or does it make more sense that they merely make sure they cover all their bases, and do it quite well.
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Posted: Wed Sep 13, 2006 6:46 pm
Daicon Personally, I see nothing wrong with my Necrontyr. We're not spoilt for choice, which is as it should be. Consider the fluff, would it really make sense for what is essentially an army of A.I. to need diversity? Or does it make more sense that they merely make sure they cover all their bases, and do it quite well. The Necrons need not be an army limited on choices based on fluff. GW calls the shots; they could justify changes to the flavor of the army any way they see fit. Fluff is, and always will be, a function of game design. From a game design standpoint, Necrons could be a much more interesting army with a couple of choices, and I daresay they'll get them when the new book comes out. That's the standard M.O. with new army releases-- bring back most of the old stuff, to support people with armies from last edition, but pepper the new book with new units to guarantee at least a few sales to those old greybeards. But, there's plenty in the fluff to leave room for new unit choices. Two other C'Tan out there; also, the fluff suggests that each C'Tan had its own distinct armies. Read some of the fluff about the invincible armies of the Void Dragon-- Necron Dreadnoughts, anyone? Also, the Pariahs aren't part of the armies that slept through the millennia. They're the fruits of a plan set in place as the Necrons went into hiding. Who's to say there aren't other such plans, or that the Pariahs aren't the first step in a much grander scheme? The Necrons are a very cool army AS IS. Very solid, too; as solid as any other army out there. But they lack the dynamic elements of most of the other armies in 40K, and it wouldn't take much to give them that.
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Posted: Wed Sep 13, 2006 9:39 pm
Sorscha Kratikoff Fluff is, and always will be, a function of game design. But, there's plenty in the fluff to leave room for new unit choices. Two other C'Tan out there; also, the fluff suggests that each C'Tan had its own distinct armies. Read some of the fluff about the invincible armies of the Void Dragon-- Necron Dreadnoughts, anyone? Also, the Pariahs aren't part of the armies that slept through the millennia. They're the fruits of a plan set in place as the Necrons went into hiding. Who's to say there aren't other such plans, or that the Pariahs aren't the first step in a much grander scheme?
The Necrons are a very cool army AS IS. Very solid, too; as solid as any other army out there. But they lack the dynamic elements of most of the other armies in 40K, and it wouldn't take much to give them that. The Khador lady's hit the nail right on the head. I would also appreciate this sort of thing for Orks - not the mention the fluff's already there! pirate But I digress...
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