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[ MISSION ORP ] Time Is On My Side (THE END 47) Goto Page: [] [<<] [<] 1 2 3 ... 38 39 40 41 42 43 45 46 47 48 [>] [»|]

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naggeela rolled 1 6-sided dice: 5 Total: 5 (1-6)

naggeela

PostPosted: Sun Mar 11, 2012 9:25 pm


Tori had been checking to make sure the tablets that she had found were secure when hearing the fear scanner go off and she looked at it, 'oh s**t' she thought and she did have to agree that they needed to get out of here. Hoping that Infinity was still near by as she hadn't wandered too far looking for weapon tablets. "Lets get out of here, Infinity and quick," Tori said waiting for a few second before leaving with the rest of the group.

Taking what Sandy has said to heart and booked it for the nearest tunnel to get away from that creature and tried to keep in mind that she needed to look for a spiral glyph to find a way out.

((Hp: 40/40
Location: ARCHWAY RIGHT ))

Kyrieko
Bittiface rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sun Mar 11, 2012 9:27 pm


Quote:
STEP 1: CHOOSING A PATH AND NAVIGATING IT:

- ROLL a 6-sided dice to choose a path. If you rolled 1-2, you are running into the closest archway on the left (ARCHWAY LEFT), if you are rolling 3-4 the one in the center (ARCHWAY CENTER), 4-5, the one on the right (ARCHWAY RIGHT). It is very dark and hard to see, its best to focus the flashlight in front of them, or use their summoned weapons as a potential secondary light source (only if obviously, convenient).
- Trainees will now need to GET OUT of this area.
- Roll a 6-sided dice. IF you roll EVEN, you HAVE MANAGED TO EXIT TO PART 2, continue reading below. If you have not, you must continue to move/ roll/ try, until you stumble upon an exit. This area is once again, extremely dark, and the ground is uneven.


RIGHT Tunnel
Attempt #1: ODDs - Still Lost

Everything was dark. He'd dropped his flashlight. Chaos and panic overtook his mind. Regrets began to pile up. If only he'd tried to fight his fear earlier, maybe he wouldn't be so terrified now.

Otto used what little reason left within him to try not break down. Run. He just had to run. Focus on running. It was difficult. He wanted to hide, cry, scream. This felt like a nightmare.

He kept tripping and losing his momentum on the uneven ground.

Bittiface

Sarcastic Hunter

Rown rolled 1 4-sided dice: 2 Total: 2 (1-4)

Rown

Friendly Hunter

PostPosted: Sun Mar 11, 2012 9:27 pm


She used to be a runner till she took an arrow to the knee. Then she was just an adventurer again since she couldn't really run anymore. At least she wasn't bleeding everywhere like she thought she would be, nor was she nearly as hurt as she'd been the first time.

hp 36/40
ENTERING ROOM OF GLYPHS
PostPosted: Sun Mar 11, 2012 9:30 pm


Ofelia had made it to the end, no worse for the wear, and she grinned ear to ear once all the fear and emotion from running for her life vanished. It was almost like it'd never happened, that the wounds she'd gotten from the rocks were just pretend, and the redhead raised her arms over her head in a stretching motion as she tried to break the kinks in her back.

Naturally she thought the creature might still be coming, there was no way everyone was safe after all, but for now she felt relaxed and relieved. Rue was still quiet too, an added bonus.

All in all this was still a good adventure, even if the proper way out was way above her head.

hp 36/40
IN GLYPH ROOM/EXIT AREA

Rown

Friendly Hunter

Bittiface rolled 1 6-sided dice: 4 Total: 4 (1-6)

Bittiface

Sarcastic Hunter

PostPosted: Sun Mar 11, 2012 9:30 pm


Quote:
STEP 1: CHOOSING A PATH AND NAVIGATING IT:

- ROLL a 6-sided dice to choose a path. If you rolled 1-2, you are running into the closest archway on the left (ARCHWAY LEFT), if you are rolling 3-4 the one in the center (ARCHWAY CENTER), 4-5, the one on the right (ARCHWAY RIGHT). It is very dark and hard to see, its best to focus the flashlight in front of them, or use their summoned weapons as a potential secondary light source (only if obviously, convenient).
- Trainees will now need to GET OUT of this area.
- Roll a 6-sided dice. IF you roll EVEN, you HAVE MANAGED TO EXIT TO PART 2, continue reading below. If you have not, you must continue to move/ roll/ try, until you stumble upon an exit. This area is once again, extremely dark, and the ground is uneven.


Right Archway
Attempt #2: EVENS - Exiting to Part 2

Blindly and on pure instinct, Otto found some kind of exit. Or did he? He could barely see let alone guess at his surroundings. The child inside him kept screaming for someone to come and save him. He didn't want to be the big boy anymore. He just wanted to wake up.
Manda rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Sun Mar 11, 2012 9:31 pm


Glancing behind him for just a moment, Tedan caught a glimpse of the things eyes and bit his lip nearly hard enough to draw blood. It saw him oh s**t. Stumbling again, he nearly fell, but pushed himself back up and again went straight ahead - not having the wits to think of another direction to go at the moment.

(( HP: 40/40
Part 1, attempt to exit - FAIL ))

Manda

Skilled Explorer

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Manda rolled 1 6-sided dice: 1 Total: 1 (1-6)

Manda

Skilled Explorer

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PostPosted: Sun Mar 11, 2012 9:34 pm


In the next moments, though, he had a thought that maybe, just maybe he should try to throw it off of him somehow. Flashlight bobbing wildly, he darted to the left ...

(( HP: 40/40
Part 1, attempt to exit - FAIL
ARCHWAY LEFT ))
Bittiface rolled 1 100-sided dice: 88 Total: 88 (1-100)
PostPosted: Sun Mar 11, 2012 9:34 pm


Stage 2: Attempt #1: SUCCESS BITCHES YAY

Otto ran and ran and ran. His face and throat burned, but he didn't have time to investigate why. He ran and ran, tripping and slipping.

Soon, he saw dim lights. Torches. Some semblance of familiarity.

All he had to do was run across the arrow tunnel and maybe he'd be home free...

Bittiface

Sarcastic Hunter

Manda rolled 1 6-sided dice: 5 Total: 5 (1-6)

Manda

Skilled Explorer

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PostPosted: Sun Mar 11, 2012 9:36 pm


But he still felt like it was right behind him, so in the next moment, he darted right instead, stumbling, half-falling and getting up again. This was so stupid, he was making too much noise, and it was going to hear him ...

(( HP: 40/40
Part 1, attempt to exit - FAIL
ARCHWAY RIGHT ))
Bittiface rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sun Mar 11, 2012 9:37 pm


HP: 36

Otto ran, ignoring the pain as arrows grazed his skin and skidded to a stop.

An elevator? Still panicked, he looked all over for a way to get up. But he hadn't a clue. It was only then did he finally stop to breathe.

It was then he'd noticed he'd been crying the whole time he was running.

He furiously rubbed his eyes with his sleeves, sniffling and trying to get a hold of himself. Never had he been so terrified in his entire life than he had back in those tunnels.

I don't wanna be here no more..

Bittiface

Sarcastic Hunter

Manda rolled 1 6-sided dice: 6 Total: 6 (1-6)

Manda

Skilled Explorer

8,700 Points
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PostPosted: Sun Mar 11, 2012 9:38 pm


Spinning around to glance behind him, Tedan realized that he couldn't see the thing anymore ... though he didn't know if that was better or worse. Damn, where was it ...? Still, not being able to see those damn eyes anymore helped and he calmed down just slightly.

Panting, he glanced around for a moment before going right again. Maybe this was the way out ... he hoped so.

(( HP: 40/40
Part 1, attempt to exit - SUCCEED
ARCHWAY RIGHT ))
Manda rolled 1 100-sided dice: 61 Total: 61 (1-100)
PostPosted: Sun Mar 11, 2012 9:41 pm


As he kept moving, Tedan noticed that the area he was in now was more like some kind of huge maze than the random archways had been. The floor seemed a little smoother and OH s**t WHAT THE ******** backwards, he ended up back in the doorway as what looked like a huge ax blade nearly cut him in half. Eyes wide, he stared at the room ahead. There were more of them. What was this, some kind of hidden Indiana Jones temple?!! Geez ... still, maybe he could dodge the blades and get through. He couldn't go back.

(( HP: 40/40
Part 2, attempt 1
ROOM OF MALEVOLENCE ))

Manda

Skilled Explorer

8,700 Points
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Manda rolled 1 4-sided dice: 2 Total: 2 (1-4)

Manda

Skilled Explorer

8,700 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Brandisher 100
PostPosted: Sun Mar 11, 2012 9:45 pm


Even though he tried to time his movements, a couple of the blades still nicked him and Tedan bit his lip again to keep from making a lot of noise. He'd been hurt worse than this back when that ... whatever it was showed up and almost crushed them.

Had to keep going ...

(( HP: 38/40
Part 2, attempt 1
ROOM OF MALEVOLENCE ))
Manda rolled 1 100-sided dice: 52 Total: 52 (1-100)
PostPosted: Sun Mar 11, 2012 9:47 pm


When he finally moved out of the blade-room, Tedan started to breathe a sigh of relief, but then it turned into a short, sharp sort of not-quite-scream as the huge shape of the monster loomed up in front of him.

Oops ....

(( HP: 38/40
Part 2, attempt 2
BOSS ENCOUNTER o s**t son ))

Manda

Skilled Explorer

8,700 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Brandisher 100
Manda rolled 1 6-sided dice: 5 Total: 5 (1-6)

Manda

Skilled Explorer

8,700 Points
  • Beta Gaian 0
  • Beta Citizen 0
  • Brandisher 100
PostPosted: Sun Mar 11, 2012 9:50 pm


********, today just wasn't his day was it? Tedan wasn't dumb enough to even try to start fighting this thing and especially not by himself. He also wasn't about to go back through the damn blades, though, so he tried running past the monster and away ...

But he wasn't quite fast enough, and he stumbled as the thing somehow smacked him. Dammit ...

(( HP: 36/40
Part 2, attempt 2
BOSS ENCOUNTER o s**t son ))
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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