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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

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SorceressJacklyn
Captain

Blessed Prophet

12,975 Points
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PostPosted: Wed May 08, 2013 3:06 pm


VelvonVeden

That can be arranged. I have a mess of ideas and mod-created items unlocked through trials tend to be a bit cooler...

Alright, since those were addressed, last one for Lana: how do you have lightning for your element?

Marco:

Seers are full. I can't review proper numbers and such beyond that point since it's a bloodline.
PostPosted: Thu May 09, 2013 1:39 am


SorceressJacklyn
VelvonVeden

That can be arranged. I have a mess of ideas and mod-created items unlocked through trials tend to be a bit cooler...

Alright, since those were addressed, last one for Lana: how do you have lightning for your element?

Marco:

Seers are full. I can't review proper numbers and such beyond that point since it's a bloodline.


Dammit. That's okay; I shall make him an idol. We dont have any in rp so it should be fun.

As for lana; you know how some functions are tittered by electrical impulses sent to and from the brain? Well lana - being a kokoro can sort of concentrate these brain pulsed and unless them as attacks. She channels then through her staff to amplify them to be devastating attacks...otherwise she can only use it though touch or send out minor sparks.

Since we can arrange the weapon unlock this ability can be one she unlocks as she plays through the rp.

VelvonVeden


SorceressJacklyn
Captain

Blessed Prophet

12,975 Points
  • Tycoon 200
  • Ultimate Player 200
  • Conventioneer 300
PostPosted: Thu May 09, 2013 11:30 am


VelvonVeden
SorceressJacklyn
VelvonVeden

That can be arranged. I have a mess of ideas and mod-created items unlocked through trials tend to be a bit cooler...

Alright, since those were addressed, last one for Lana: how do you have lightning for your element?

Marco:

Seers are full. I can't review proper numbers and such beyond that point since it's a bloodline.


Dammit. That's okay; I shall make him an idol. We dont have any in rp so it should be fun.

As for lana; you know how some functions are tittered by electrical impulses sent to and from the brain? Well lana - being a kokoro can sort of concentrate these brain pulsed and unless them as attacks. She channels then through her staff to amplify them to be devastating attacks...otherwise she can only use it though touch or send out minor sparks.

Since we can arrange the weapon unlock this ability can be one she unlocks as she plays through the rp.


I mean we currently do not have Lightning available. You have to go by what's open to players or make a talent.
PostPosted: Fri May 10, 2013 5:50 am


SorceressJacklyn


VelvonVeden
User Image
LanaX(Unknown)




__________________________________________________

【.main info.】


Full Name: Lana Rose

Nicknames / Aliases: Lady Lane; Madam L;Rose

Gender: female

Bloodline: Kokoro

Class: Spellslinger

Nation of Residence: Jiaum

Character Rank: C

Faction:

Titles Earned:

Played By:

__________________________________________________


【.vital stats.】



Speed: 7

Strength: 3

Energy Color: A iridescent white (the color a florescent lamp gives off)


Hit Points: 490

Energy Reserve: 800

Talent:


Battle Strength:
- Vast energy pool
- Her superior mental prowess and mastery of her own mind make her immune to mental attacks and illusions.



Battle Weakness:
- Physically weak; with no armor to protect her, and low strength, she is highly vulnerable to physical attacks (+ 1 to all physical attacks that hit)
- Cannot wield melee weapons or learn hand to hand combat style. In other words: In close range combat, shes ********/>❖ Primary Element: Earth

Advanced Element:




__________________________________________________



【.character inventory.】



Weapons:

A slim 7 foot staff of solid mercury, plated with gold. At its top, a white disk hovers orb hovers; when Lana channels her powers, the orb shines as brightly and blindingly as the sun. Only she can touch the weapon; it is toxic to all others.

A seer in a town her troupe performed in – seeing within her the dimmed power of light, bestowed upon her this staff of many mysteries saying, “The origin of this staff is steeped in legends tainted by myth and superstition; only one knows the truth of its creation. Find The One, and discover the nature of your strength.”

What most dismissed as the ramblings of an old woman, Lana took to heart. She ignored the logic of the non-believers, putting her trust, instead in her child-like belief in fate and magic. Slow, but surely, she began to discover the power within her, which when channeled into the staff, set light to all around it.

She used it to create displays of light that dazzled and enchanted. Bright blues, glimmering greens, ravishing reds – every color one can imagine, and many one cannot painted pictures in the sky, pictures that told stories. Romances where shimmers lovers embraced, adventures where flowing riders galloped across illuminated grasses, epics where shining swords clashed with blinding sparks.

Abilities
Since the staff is made of metal, she can channel her elemental powers into it to amplify her power and deal devastating attacks.


Armor:

Lana’s “armor” is not armor at all; it is little more than a glorified bikini: Skimpy, underwear-like bottoms in shimmering fabrics, all adorned with all manner of sequins, beads, bells, amulets and stones. Her tops are slightly more conservative; consisting of bright strips of cloth that envelop her breasts and smother them into her chest. Bells are attached to the bottom of each top and they imitate the soft tinkle of falling rain when she moves. The only form of true protection in her clothing is a strip of enchanted chain-mail woven into each of her tops. The metal does little to protect her as is (unless someone where to strike her across the breasts, but it has a special protective ability:

Personal Belongings:

- A crown of gold wire that twists and curls into a delicate design of interwoven vines. Two blood-red rubies are set into opposite sides. It was given to her by Marco on her eighteenth birthday and she cherishes it like a parent cherishes the gift of his or child. She is rarely seen without it perched among her bright locks.

Important Objects:


Various Items:

A bit of a pack rat, Lana possesses all sorts of trinkets and gadgets, collected in her travels. At times she’ll pull one out and perform tricks or simple sit and play with it


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

【Kokoros Skills】

  • Levitate
    D
    A skill once learned becomes passive outside combat. Using telekinetic powers, the user levitates themselves into the air and can fly around. While outside battle, there is no cost as oppose to inside combat where the user must give up E rank energy per post. Once master rank, the user no longer needs to give energy as he/she is much stronger in their abilities then before.

  • Energy Barrage
    D
    The user condenses energy into a single mass and then dispurses it into a series of energy spheres the size of a 9mm bullet, releasing the spray in a direction of choice going out to 10ft. Individually, these spheres can feel like a solid punch. But multiple strikes can prove rather damaging. Up to 15 spheres are created.

  • Psyko
    D
    A weak telekinetic that assaults the target, or can be used to manipulate material around the user (like rocks, trees, water (small scale), swords, knives that are lying around or hanging up) and hurling them at a target. On targets that are of the same rank as the technique can be knocked away (if its an rpc or monster/summon), if they are one rank higher they can be tripped up should they be in motion or slowed. Energy based techniques can be redirected elsewhere as long as its the same rank or lower as this skill. To use this skill, the user must remain still.

    Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 15ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught within this range, the description above will take place.

  • Psyspark
    D
    An lightning like energy attack that takes on a dark rainbow glow. The user uses this by stretches out his or her hands, releasing the bolt which travels at high speed towards the target. If it hits, the target is knocked to the ground and slightly burned. However, instead of numbness, this will cause the target's vision to blur slightly as a bad headache comes over them. This lasts for 3 posts

  • Pulse
    C
    Building up their energy and focusing their mind, the user creates a telekinetic force around them and then releases it in a burst around them, pushing away assaults and objects away from them. Techniques equal to the strength of this skill and lower are knocked back. The power of this skill can increase, but the user must pay that much energy as well. This skill has a one post cool down, one more post for each rank stronger this skill is made.

  • Telesphere
    B
    A strong defensive skill, this time has much more telekinetic powers mixed with the energy. The user is surrounded by a sphere of this energy that gives off the same colors as that of their energy. The user is capable of flying around with this sphere around them, though on the ground they cannot move. This sphere can withstand B rank assaults or less for a total of five posts, can withstand up to three A rank assaults and withstand one S rank skill. Until time runs out, or the barrier breaks, the user can be within the sphere. While in the air the user can move freely about at high speeds [+1 spd], can ram the target with the sphere to smash them. After the time expires, or the sphere shatters, this shield has a recharge post of five. While within this sphere, the user can only use bloodline skills, as other skills wouldn't make it pass the barrier.


  • Mind Block
    A
    A strong skill that assaults the mind. In order to work, the user releases a jolt of telekinetic energy from their body at the target. There's only one bolt and it moves at high speed. Should this bolt hit, the target must roll a dice 1-6. A random status infliction will occur based on the number. These conditions last a total of five posts and effects cannot stack. This skill can only be used once every five posts. [

    1 = Loss of sight
    2 = Loss of smell
    3 = Loss of touch
    4 = Loss of hearing
    5 = Loss of speech
    6 = Loss of energy usage


  • Mind Crush
    A
    A skill similar yet stronger then Mind Block. This temperary skill lasts for two posts with a cooldown of four, the target incapable of remembering any of their skills or how to use them. However, for this to work, the user and the target must make physical contact, by doing so will allow a jolt of psychic energy jump from the user's mind to the other, causing the amnesia.



  • Psychic
    A
    A stronger version of Psyko, the fully developed version. A powerful telekinetic attack that has similar effects as Psyko but on a powerful magnitude. The user can now easily move objects around him/her, large boulders, bigger quantaties of water if its nearby, stray flames around them. They can even now cause walls and buildings to collapse. When using this against another, the target can be lifted and tossed in any direction, or simply hit them with a powerful force that feels like they have been struck by a tail of a dragon. Just like Psyko, it can redirect energy like attacks that are the same rank or lower. The user must remain still to use this skill

    Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 30ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught, the description above will take place


  • Psyblitz
    S
    A powerful version of Energy Barrage, the user creates a single sphere of large energy that takes on a blackish blue appearance, condensed to the size as a baseball. When launched the sphere travels at high speed, having a faint aura travel behind it like a comet. The sphere has enough power to knock over a building easily, destroying it. Being hit by this can cause alot of internal damage and shatter bones, as well as drive the opponent into the ground. (lets say it hits your stomach, you'll be drove into a straight line until you hit a wall or something.) Should the sphere miss, and hit the ground instead it'll explode, destroying the area around it within 15ft and send back those within range violently. From being condensed so much, this skill can drive through other skills that are the same rank or less. However, from the amount of energy needed it can only be done every 5 posts.



Class Abilities and Skills:

  • Energy Bolt
    Rank E
    The Spellslinger charges up a ball of energy in their palm, and shoots it at their target. This attack will leave minor burns on the target's surface.

  • Energy Blast
    Rank D
    The Spellslinger sends out a shockwave of energy that spans 10ft outwards. This is primarily used against groups.

  • Bolt Rain
    Rank C
    The Spellslinger channels their energy into the skies above, and causes several bolts of energy to rain down upon their enemies.

  • Energy Gale
    B Rank
    The Spellslinger channels their energy into a sort of wind form. This powerful gust of wind is then launched at opponent, causing burns on any surface it strikes.

    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: She holds the ancient belief that all creatures are made in the image of the creator, that all are his sons and daughters, and therefore, all are gods. That all have the power of the divine within, they simply must acquire the knowledge, the humility, the understanding to wield it.

    Other Deities Worshiped:


    Proven Faith:


    Transgressions Against...



    __________________________________________________

    【.character description.】



    Age: unknown; appears to be around 20. Believing that thinking about her age only hinders her ability to live life to the fullest, Lana does not keep track of her age.

    Height: 5'5''

    Weight: 120

    Build: Very slender, with long, thin limbs, a trim waist and slender hips. Her breasts are large for her frame, but they appear small because she smothers them beneath binds that double as her tops.


    Eye Color: Amber

    Hair Color: Naturally jet-black, currently forest green. She enjoys dying her hair, so it can be any color based purely on her whim. She uses an enchanted hair dye; with a snap of her fingers she can change her hair color.

    Identifying Marks: At the small off her back, right in the center, above her bottom, is a black birthmark in the shape of a perfect circle. When thunderstorms tear through the sky, the spot glows white and changes sporadically, taking on the shapes of beasts, of items, and of symbols whose meaning cannot be found. Lana does not know the origin of the symbol, nor what its transformation means. As with everything about her forgotten past, Marco knows, but will not utter a word.


    Place of Birth: Unknown; claims Jiaum as her birthplace

    Personality: The opposite of the serious, arrogant personality most expect of Kokoro, Lana has a bubbly, outgoing personality, that others find irritating at first, But soon, others fall under the spell of he ready smile, and flirtatious winks, and come to like her.

    She is often underestimated, as personality makes others perceive her as weak and childish. And she encourages this view, playing ditzy damsel in distress...and then at the moment her enemies are caught completely in the deception, revealing the dark mature side of her personality.

    Lovers:

    Nemeses:


    Likes:
    • Her troupe; they are her family.
    • Thunderstorms, the contrast of peace in the soft tinkling of rain, and the soft glow of the sky, with the violence of the lightning splitting clouds black with foreboding
    • Women; shes a shameless flirt
    • Animals, and not the cute fluffy kind. She loves the dangerous and the powerful, the ones with eyes that glow hungrily in the shadows and fangs that gleam in the sun.
    • Pastries; shes been known to finish entire baskets in minutes.
    • Books; when shes not performing, shes in the library, stuffing her head with knowlege


    Dislikes:







    Personal Quote: "Never again will I regret"

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    Her childhood is formed of memories shrouded in haze; once in a while, a memory will arise, and show in relative clarity: The blurred face of a woman, a temple obscured by trees, events in bits and pieces too fragmented to piece together. And while she wonders about her past, she focuses on the times she can remember, and on the future.

    She lived in Jigaum of a member of Marco’s band. The band was a small group of musicians with small means and big dreams, living simple lives, pay-check to paycheck. Bartenders, clerks and secretaries by day, musicians by night. The four were like family to Lana; Marco protected and cared for her like a father. Lana, with a voice as clear and crisp as mountain water, was the back-up singer for the band; by day, she earned a living as an exotic dancer. She hated her job, with the leers of perverted men and the sneers of envious women. A circus came to town one year, and the acts of fire and dance and magic enchanted her, restored the faith in magic and fate that had been smothered by her difficult life. Immediate, she applied for a position, and the fluid steps of her dancing and the clear notes of her voice earned her own act. Marco was against her joining, but the joy performing brought Lana soon changed his mind.

    With mixed feelings of sadness at having to leave her family, and joy for her newfound life, Lana waited to live dream. But her new life ended in a nightmare. The war, and the destruction of Jigaum, consumed her dream in a nightmare of fire, and claimed the lives of everyone she knew…everyone but Marco. The two of them escaped the final destruction by flinging themselves off a cliff, intending to perish together. A river below saved them.

    With nothing but the clothes clinging to their bodies and each other, the two simply curled around each other and waited for death. Salvation came instead: a passing group of nomadic mages picked them up and nursed them to health. But no amount of the mages magic could restore their will to live. With their dreams and their friends gone, neither saw any reason to press on.

    But Lana soon found one. In the cabin she stayed - tacked to the wall - was a poster for the circus shed joined. The golden words furling across a crimson background, the colorful image of dancers spinning in bright clothes and wearing even brighter smiles revived the dormant memories of the magic shed felt while on stage. And at the bottom of the advertisement was a short story, telling how the circus master had built his grand troupe from nothing.
    The nothing she had.

    Inspired, she spend days locked in her room drawing a new dream: to turn her own nothing in something, to create her own grand troupe and show the Rykros that Jigaum was conquered, but its survivors lived on.
    Since then, she and Marco have tended their show from a cheap two act show with just them and a few mages to the grand troupe it is today



    __________________________________________________


  • Ill make the lightning a talent. Earth!

    VelvonVeden


    VelvonVeden

    PostPosted: Fri May 10, 2013 6:27 am


    SorceressJacklyn



    VelvonVeden
    User Image
    MarcoXVianaldi




    __________________________________________________

    【.main info.】


    Full Name: Marco Vianaldi

    Nicknames / Aliases: Naldus; Master V

    Gender: Male

    Bloodline: Idol

    Class: Elementalist

    Nation of Residence: Jiaum

    Character Rank: C

    Faction:

    Titles Earned:

    Played By: VelvonVeden

    __________________________________________________


    【.vital stats.】



    Speed: 7

    Strength: 2

    Energy Color: Sky Blue

    Hit Points: 490

    Energy Reserve: 1200

    Talent:


    Battle Strength:
    • +3 speed: they have the wind to carry them and water to move them.

    • They are immune from fallout of their own attacks but not from others.

    • Elementalists can only use the four basic elements: earth, fire, water, and air, and any power derived from combining those four only.


    Battle Weakness:
    Since you only use the four basic elements, using even one skill of a secondary element will lock out all your class abilities, making you an ex-elementalist
    -2 strength: they are a caster class first and foremost and thus have a hard time with the more physical pursuits of man.


    Primary Element:


    Advanced Element:



    __________________________________________________



    【.character inventory.】



    Weapons: His instrument is his weapon; he calls down the elements and makes them dance to to tunes his fingers seduce from their strings. A guitar of electric blue, with strings of silver that when plucked, emit notes as crisp and clear as mountain water. The instruments belonged to his friends, and he treasures them as much as he once treasured his “family”.

    Armor: None; he wears normal clothes of simple style. Black jeans, paired with a tailored jacket worn over a snug t-shirt is his uniform. It is only with accessories that he gets creative. His shoes are often quirky in style and wild in color, and his cufflinks are works of art. Pale as he is, he burns easily, so he caries an umbrella in the sun.

    Personal Belongings:
    - The instruments left to him by his friends.
    Important Objects:

    Various Items:
    - He’s never seen without an umbrella


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:
    Ranna
    Rank E
    By strumming the lowest cord possible, you cause the victim to feel horribly sick in the stomach for three posts.
    Duration: three posts
    Cooldown: three posts

    Sonnet
    Rank D
    Allowing your Chi to flow into the song you play, the sound travels to the ears of the listener and begins filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the victim focus on the memory, throwing them off their game and allowing the user to strike. The song ends when the user makes the move to attack.
    Duration: until attack or dismissed
    Cooldown: five posts

    Sound Burst v1
    Rank D
    The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully.
    Duration: one post
    Cooldown: five posts

    Slicing Sound
    Rank D
    The user focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone.
    Duration: one post
    Cooldown: five posts

    Balance Destruction
    Rank C
    The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult.
    Duration: one post
    Cooldown: seven posts

    Muffle
    Rank D
    The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills.
    Duration: three posts
    Cooldown: seven posts

    Step Lightly
    Rank D
    Applying Chi to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissures. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance.
    Duration: three posts
    Cooldown: seven posts

    Kibeth
    Rank C
    By inspecting the weapon of the target for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the target's hand. Having the target's weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb.
    Duration: three posts
    Cooldown: seven posts

    Sound Burst v2
    Rank C
    The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate.
    Duration: one post
    Cooldown: five posts

    Pulse
    Rank C
    The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20 feet, but drops a rank in power every 10 feet it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement.
    Duration: one post
    Cooldown: seven posts

    Spiral Sound
    Rank C
    The user creates a wave of sound around their hand, usually by snapping. They then focus their Ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts.
    Duration: until use; dizziness lasts two posts after use
    Cooldown: seven posts

    Song of Agony
    Rank C
    By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo.
    Duration: three posts
    Cooldown: eight posts

    Mosrael
    Rank C
    A strange ability indeed and most often used when someone is near death. The user whistles or plays a high note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severely wounded and in a coma or near death; it's not going to help someone's character if they are already dead), while the musician feels their own life force being sucked away. One could liken it to a transfer through sound.
    Duration: one post
    Cooldown: ten posts

    Sound Burst v3
    Rank B
    This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds (you get stunned for 1 post). After the stun effect is up, the target has some hearing loss and still has a little trouble moving.
    Duration: one post
    Cooldown: eight posts

    Thunderous Stomp
    Rank B
    This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of chi into their foot. When they stomp, a powerful sound wave explodes 5 feet around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active.
    Duration: one post
    Cooldown: seven posts

    Seismic Blast
    Rank B
    The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground within a 30 meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active.
    Duration: one post
    Cooldown: ten posts

    Dyrim
    Rank B
    An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon.
    Duration: four posts
    Cooldown: ten posts if weapon shattered

    Sound Burst v4
    Rank A
    The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post.
    Duration: one post
    Cooldown: eight posts

    Sonic Boom
    Rank A
    The user builds up a large amount if chi in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack that is concentrated, but as it moves further, it expands at the ten foot mark. However, as it expands, it loses some of its power. At that point it becomes C ranked.
    Duration: one post
    Cooldown: seven posts

    Siren's Song
    Rank A
    The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you.
    Duration: three post
    Cooldown: ten posts

    Minuet of Agony
    Rank A
    An upgraded version of Song of Agony. As you watch your opponent, you determine the correct frequency to use on them. If this frequency hits the opponent, it will cause their appendix to vibrate and thus explode, leaving them only a half hour to get help before it poisons them. This has a 4 post cool down.

    Saraneth
    Rank S
    A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. )

    Astarael
    Rank S
    A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down.

    Sound Burst v5
    Rank S
    The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their chi. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use chi moves for 2 posts.
    This move isn't without draw backs though. The strain from this move is so intense that it slows the amount of chi flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack.

    The Devil's Trill
    Rank SS
    By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being void while numbers 2, and 7 will cause a hit on the player. This has a 10 post cool down.

    Death Strike
    Rank SS
    While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your chi is used, weather is successful or a failure all chi is locked for 5 posts.


    Class Abilities and Skills:
  • Element's Speech
    Passive
    Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.

  • Major Manipulation
    Rank E
    Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)

  • Item Creation: Glass
    Rank D
    By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.

  • Shatter
    Rank C
    Requirements: Must know Item Creation: Glass
    By focusing on what it took to make a glass creation, the elementalist can cause and explosion of Fire energy within the item. The glass item will explode the post after, injuring anyone in a five foot radius. This can only be used on items the elementalist created. It can be used on one item per rank, at a maximum of eight items at Hero rank. Two post cooldown.

  • Purification
    Rank C
    By allowing the power of the four elements to flow through you unchecked, you remove all poisons in your body. But it comes at a cost, you're winded from the raw power, dropping your stats by 1 for five posts. Five post cooldown.

  • Firestorm
    Rank B
    Venomous clouds created by your energy create overhead in the charge post for this spell. The next post fire and flaming rocks rain down from the clouds onto your enemies. The storm centers on the caster and expands for 15 feet. Lasts for five posts with a five post cooldown.


  • Element's Lash
    Rank A
    By lighting up your aura, the raw power of the elements show around your body, lashing out at anyone in a three yard (nine feet) radius. This can last for five posts unless using Wrath of the Four Towers, which ends this skill immediately after being unleashed. Five post cooldown.


  • Wrath of the Four Towers
    Rank S
    Limits: Must know at least four skills from each element.
    It takes two posts to perform this skill. The first post is just raising the sheer raw power of the elements themselves, lighting up a person's aura for anyone to see. The second post manifests a circle around the user, blasting outwards to attack anything within a 30 yard (90 feet) radius. The power cannot tell between friend or foe and stands one story. Any elemental skill used to counter this skill will fail. The user cannot move during the first post or the elemental power will turn on them, giving them a -2/-4 penalty for five posts. This has a ten post cooldown.


  • Elemental Maelstrom
    Rank SS/SSS
    Limits: Must know up to S rank in all elements.
    Calling up the power of the four elements to you, their raw power starts to circulate around the entire area/thread. It takes two posts for the power to reach peak but when it does, a spiraling vortex of raw elemental power will draw everyone and everything, save the caster, into its destructive walls. If you can't get out or you can't touch the caster, there is no way to survive this. To use this as a SSS Rank skill, it takes four posts to charge up all the power and it has the strength to destroy an entire city. While charging, if you take a hit, it stops the charge and backlashes the power onto the caster by draining out your energy until all that's left is 100 and your stats are 1/1 until you rest if using SSS version. Cooldown of 15 posts for SS version and 30 posts for SSS version.



    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: None; his brutal childhood in wormwood swamp makes he hate religion, as much as he fears it.


    Other Deities Worshiped:

    Proven Faith:

    Transgressions Against...


    __________________________________________________

    【.character description.】



    Age: 30

    Height: 6'5''

    Weight: 150

    Build: Tall, with a figure that holds the slenderness of a woman, wrapped in the compact muscle of a man.

    Eye Color: Lavender

    Hair Color: Jet Black

    Identifying Marks: On his right thigh, a angry red mark, stains the smooth pale skin. From a distance, it looks like a bad burn, or a nasty bruise. Upon closer inspection the pink takes the shape, it is neat, perfect straight it was drawn into the skin...or burned into skin. It is a brand, of three numbers.

    (yet to be decided)


    Place of Birth: Wormwood Swamp; he fled at a young age

    Personality: To outsiders, he seems quiet an aloof. Not cold, simple secluded, preferring himself and his music as company. He talks little, reserving words for when they are unnecessary.
    Those who know him well know that beneath his “wise old man” facade lies the heart of a teenager. One that loves to make people laugh, who pulls mischievous pranks, and always has an infectious grin on his face, The contrast of quiet wisdom, a silent but deep love, make him a father figure to many members of the troupe.
    However, he holds one great flaw: He is as hateful as the people he condemns. Experience has led him loath any who calls the creator their master (Lana being an exception, as she follows her faith differently). The blood of many believers is on his hands.


    Lovers: He is in love with Lana, though he knows she will never love him the way he loves her. Slowly, but surely, he’s beginning to love her she way she loves him.


    Nemeses: The woman that destroyed his home. He knows not her name or her face, but he knows that he will find her, and he will kill.


    Likes:
    • Storms; any sort, no matter the time, or the danger. He feels most connected with the elements when come roiling in, unleashing all the rage of Mother Nature




    • Gardening; many times he’s found coped up in his garden


    Dislikes:
    • Religion..particularly that of the Wormwood Swamp
    • Fire, his most powerful and deadly elemental weapon; he cannot hate it, as an elementalist, but a horrific experience as a childhood has given him a severe fobia of it. He refuses to summon it, no matter how desperate





    Personal Quote: “ Those who believe that we fundamentally good are disillusioned. We are all evil. Its just a matter of what it takes to make that evil reveal itself.”

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    His first memory is as bright and vivid as the flames that rage in it.
    There are times when he lays in bed, and the softness of the mattress at his back becomes the hard bite of splintered wood, and the sheets wrapping his limbs become rope chaffing his wrists. The papery rustle of silk against stone crescendos into a mob whose voices rise into a harmony of hate.

    Devils Servant

    Inhuman.

    Monster.

    Voices of that once called him son, sweetheart, names that were as sweet as their hatred now was bitter.
    And the flames. They burn without burning. He can see hem, can feel their heat, smell the ash, but there is no pain. The flames dance on his skin, caress him lovingly…

    The darkness of the room seems to press in. The geometric shadows of dressers, and chairs twists into he knarred hulk of sick trees. The walls melt into a night filled with stars, and he is no longer laying but running. Nothing chances him, nothing stirs, but he runs as though death nipped at his feet. The rain that falls mixes with the tears streaking down his face. The cool water soothes the burn on his bare thigh…
    There is softness in the hand over his forehead, the tears in the voice like bells. He opens his eyes to an aura of gold, and he wonders if the creator loves him enough to welcome him to heaven after all. But his nerves are wrapped in too much pain, his body steeped in too much cold, for him to be in heaven. Perhaps he has just a piece, a piece that smells like fresh baked treats, whose hands are like silk, and whose voice holds what he craves most. He asks his piece for its name.
    He thinks Lana is a gorgeous name for a piece of heaven…

    His piece of heaven is as intelligent as she is kind. And its being wasted this way he thinks, as he watches her slide into the lap of another greaser. He can see her trembling from here, as hands as fat and as plump as side over her bare stomach. The urge to leap of the stage and cut that leer of the man’s face makes his fingers miss a few notes. He can feel the stares of his friends, begging him to ignore to keep playing.
    They all had to live somehow.
    The though made laugh. He gotten out of the fire, only to discover he’d climbed into a frying pan. And he lay there, with the heat slowly searing him, with only dreams to grasp…

    Back into fire. This one did not hold him with care; the fire hated him now. Enough to consume all that he’d come to love, to leave him with only the instruments in his hands, and scorched dreams. It left only one thing untouched. His piece of heaven was strong, it seemed, and it now clung to him. Her hand was warm and small in his. It did not tremble; it was as steady and still as the air around them. Its only movement was to tightened, as they moved forward, as they leapt from the rock into the air….

    When he wakes, his piece of heaven is still there. She flits about the room; the musical voice holds an edge, as she fires off his to-do list for the day. The bells attached to her clothing ring, and combined with her voice it’s the loveliest thing he’s heard. Just as she is the loveliest thing he can imagine.
    It was a shame he cam never have her in the way he wants.
    She turns as he rises from the bed. Her smile is radiant, shining with enough light to overtake the darkness of his dreams. He slides his hand into the one she offers and squeezes.
    The curtains raise as they step outside.

    __________________________________________________
  • PostPosted: Mon May 13, 2013 7:43 am


    VelvonVeden
    SorceressJacklyn



    VelvonVeden
    User Image
    MarcoXVianaldi




    __________________________________________________

    【.main info.】


    Full Name: Marco Vianaldi

    Nicknames / Aliases: Naldus; Master V

    Gender: Male

    Bloodline: Idol

    Class: Elementalist

    Nation of Residence: Jiaum

    Character Rank: C

    Faction:

    Titles Earned:

    Played By: VelvonVeden

    __________________________________________________


    【.vital stats.】



    Speed: 7

    Strength: 2

    Energy Color: Sky Blue

    Hit Points: 490

    Energy Reserve: 1200

    Talent:


    Battle Strength:
    • +3 speed: they have the wind to carry them and water to move them.

    • They are immune from fallout of their own attacks but not from others.

    • Elementalists can only use the four basic elements: earth, fire, water, and air, and any power derived from combining those four only.


    Battle Weakness:
    Since you only use the four basic elements, using even one skill of a secondary element will lock out all your class abilities, making you an ex-elementalist
    -2 strength: they are a caster class first and foremost and thus have a hard time with the more physical pursuits of man.


    Primary Element:


    Advanced Element:



    __________________________________________________



    【.character inventory.】



    Weapons: His instrument is his weapon; he calls down the elements and makes them dance to to tunes his fingers seduce from their strings. A guitar of electric blue, with strings of silver that when plucked, emit notes as crisp and clear as mountain water. The instruments belonged to his friends, and he treasures them as much as he once treasured his “family”.

    Armor: None; he wears normal clothes of simple style. Black jeans, paired with a tailored jacket worn over a snug t-shirt is his uniform. It is only with accessories that he gets creative. His shoes are often quirky in style and wild in color, and his cufflinks are works of art. Pale as he is, he burns easily, so he caries an umbrella in the sun.

    Personal Belongings:
    - The instruments left to him by his friends.
    Important Objects:

    Various Items:
    - He’s never seen without an umbrella


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:
    Ranna
    Rank E
    By strumming the lowest cord possible, you cause the victim to feel horribly sick in the stomach for three posts.
    Duration: three posts
    Cooldown: three posts

    Sonnet
    Rank D
    Allowing your Chi to flow into the song you play, the sound travels to the ears of the listener and begins filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the victim focus on the memory, throwing them off their game and allowing the user to strike. The song ends when the user makes the move to attack.
    Duration: until attack or dismissed
    Cooldown: five posts

    Sound Burst v1
    Rank D
    The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully.
    Duration: one post
    Cooldown: five posts

    Slicing Sound
    Rank D
    The user focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone.
    Duration: one post
    Cooldown: five posts

    Balance Destruction
    Rank C
    The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult.
    Duration: one post
    Cooldown: seven posts

    Muffle
    Rank D
    The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills.
    Duration: three posts
    Cooldown: seven posts

    Step Lightly
    Rank D
    Applying Chi to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissures. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance.
    Duration: three posts
    Cooldown: seven posts

    Kibeth
    Rank C
    By inspecting the weapon of the target for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the target's hand. Having the target's weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb.
    Duration: three posts
    Cooldown: seven posts

    Sound Burst v2
    Rank C
    The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate.
    Duration: one post
    Cooldown: five posts

    Pulse
    Rank C
    The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20 feet, but drops a rank in power every 10 feet it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement.
    Duration: one post
    Cooldown: seven posts

    Spiral Sound
    Rank C
    The user creates a wave of sound around their hand, usually by snapping. They then focus their Ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts.
    Duration: until use; dizziness lasts two posts after use
    Cooldown: seven posts

    Song of Agony
    Rank C
    By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo.
    Duration: three posts
    Cooldown: eight posts

    Mosrael
    Rank C
    A strange ability indeed and most often used when someone is near death. The user whistles or plays a high note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severely wounded and in a coma or near death; it's not going to help someone's character if they are already dead), while the musician feels their own life force being sucked away. One could liken it to a transfer through sound.
    Duration: one post
    Cooldown: ten posts

    Sound Burst v3
    Rank B
    This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds (you get stunned for 1 post). After the stun effect is up, the target has some hearing loss and still has a little trouble moving.
    Duration: one post
    Cooldown: eight posts

    Thunderous Stomp
    Rank B
    This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of chi into their foot. When they stomp, a powerful sound wave explodes 5 feet around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active.
    Duration: one post
    Cooldown: seven posts

    Seismic Blast
    Rank B
    The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground within a 30 meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active.
    Duration: one post
    Cooldown: ten posts

    Dyrim
    Rank B
    An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon.
    Duration: four posts
    Cooldown: ten posts if weapon shattered

    Sound Burst v4
    Rank A
    The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post.
    Duration: one post
    Cooldown: eight posts

    Sonic Boom
    Rank A
    The user builds up a large amount if chi in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack that is concentrated, but as it moves further, it expands at the ten foot mark. However, as it expands, it loses some of its power. At that point it becomes C ranked.
    Duration: one post
    Cooldown: seven posts

    Siren's Song
    Rank A
    The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you.
    Duration: three post
    Cooldown: ten posts

    Minuet of Agony
    Rank A
    An upgraded version of Song of Agony. As you watch your opponent, you determine the correct frequency to use on them. If this frequency hits the opponent, it will cause their appendix to vibrate and thus explode, leaving them only a half hour to get help before it poisons them. This has a 4 post cool down.

    Saraneth
    Rank S
    A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. )

    Astarael
    Rank S
    A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down.

    Sound Burst v5
    Rank S
    The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their chi. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use chi moves for 2 posts.
    This move isn't without draw backs though. The strain from this move is so intense that it slows the amount of chi flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack.

    The Devil's Trill
    Rank SS
    By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being void while numbers 2, and 7 will cause a hit on the player. This has a 10 post cool down.

    Death Strike
    Rank SS
    While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your chi is used, weather is successful or a failure all chi is locked for 5 posts.


    Class Abilities and Skills:
  • Element's Speech
    Passive
    Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.

  • Major Manipulation
    Rank E
    Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)

  • Item Creation: Glass
    Rank D
    By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.

  • Shatter
    Rank C
    Requirements: Must know Item Creation: Glass
    By focusing on what it took to make a glass creation, the elementalist can cause and explosion of Fire energy within the item. The glass item will explode the post after, injuring anyone in a five foot radius. This can only be used on items the elementalist created. It can be used on one item per rank, at a maximum of eight items at Hero rank. Two post cooldown.

  • Purification
    Rank C
    By allowing the power of the four elements to flow through you unchecked, you remove all poisons in your body. But it comes at a cost, you're winded from the raw power, dropping your stats by 1 for five posts. Five post cooldown.

  • Firestorm
    Rank B
    Venomous clouds created by your energy create overhead in the charge post for this spell. The next post fire and flaming rocks rain down from the clouds onto your enemies. The storm centers on the caster and expands for 15 feet. Lasts for five posts with a five post cooldown.


  • Element's Lash
    Rank A
    By lighting up your aura, the raw power of the elements show around your body, lashing out at anyone in a three yard (nine feet) radius. This can last for five posts unless using Wrath of the Four Towers, which ends this skill immediately after being unleashed. Five post cooldown.


  • Wrath of the Four Towers
    Rank S
    Limits: Must know at least four skills from each element.
    It takes two posts to perform this skill. The first post is just raising the sheer raw power of the elements themselves, lighting up a person's aura for anyone to see. The second post manifests a circle around the user, blasting outwards to attack anything within a 30 yard (90 feet) radius. The power cannot tell between friend or foe and stands one story. Any elemental skill used to counter this skill will fail. The user cannot move during the first post or the elemental power will turn on them, giving them a -2/-4 penalty for five posts. This has a ten post cooldown.


  • Elemental Maelstrom
    Rank SS/SSS
    Limits: Must know up to S rank in all elements.
    Calling up the power of the four elements to you, their raw power starts to circulate around the entire area/thread. It takes two posts for the power to reach peak but when it does, a spiraling vortex of raw elemental power will draw everyone and everything, save the caster, into its destructive walls. If you can't get out or you can't touch the caster, there is no way to survive this. To use this as a SSS Rank skill, it takes four posts to charge up all the power and it has the strength to destroy an entire city. While charging, if you take a hit, it stops the charge and backlashes the power onto the caster by draining out your energy until all that's left is 100 and your stats are 1/1 until you rest if using SSS version. Cooldown of 15 posts for SS version and 30 posts for SSS version.



    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: None; his brutal childhood in wormwood swamp makes he hate religion, as much as he fears it.


    Other Deities Worshiped:

    Proven Faith:

    Transgressions Against...


    __________________________________________________

    【.character description.】



    Age: 30

    Height: 6'5''

    Weight: 150

    Build: Tall, with a figure that holds the slenderness of a woman, wrapped in the compact muscle of a man.

    Eye Color: Lavender

    Hair Color: Jet Black

    Identifying Marks: On his right thigh, a angry red mark, stains the smooth pale skin. From a distance, it looks like a bad burn, or a nasty bruise. Upon closer inspection the pink takes the shape, it is neat, perfect straight it was drawn into the skin...or burned into skin. It is a brand, of three numbers.

    (yet to be decided)


    Place of Birth: Wormwood Swamp; he fled at a young age

    Personality: To outsiders, he seems quiet an aloof. Not cold, simple secluded, preferring himself and his music as company. He talks little, reserving words for when they are unnecessary.
    Those who know him well know that beneath his “wise old man” facade lies the heart of a teenager. One that loves to make people laugh, who pulls mischievous pranks, and always has an infectious grin on his face, The contrast of quiet wisdom, a silent but deep love, make him a father figure to many members of the troupe.
    However, he holds one great flaw: He is as hateful as the people he condemns. Experience has led him loath any who calls the creator their master (Lana being an exception, as she follows her faith differently). The blood of many believers is on his hands.


    Lovers: He is in love with Lana, though he knows she will never love him the way he loves her. Slowly, but surely, he’s beginning to love her she way she loves him.


    Nemeses: The woman that destroyed his home. He knows not her name or her face, but he knows that he will find her, and he will kill.


    Likes:
    • Storms; any sort, no matter the time, or the danger. He feels most connected with the elements when come roiling in, unleashing all the rage of Mother Nature




    • Gardening; many times he’s found coped up in his garden


    Dislikes:
    • Religion..particularly that of the Wormwood Swamp
    • Fire, his most powerful and deadly elemental weapon; he cannot hate it, as an elementalist, but a horrific experience as a childhood has given him a severe fobia of it. He refuses to summon it, no matter how desperate





    Personal Quote: “ Those who believe that we fundamentally good are disillusioned. We are all evil. Its just a matter of what it takes to make that evil reveal itself.”

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    His first memory is as bright and vivid as the flames that rage in it.
    There are times when he lays in bed, and the softness of the mattress at his back becomes the hard bite of splintered wood, and the sheets wrapping his limbs become rope chaffing his wrists. The papery rustle of silk against stone crescendos into a mob whose voices rise into a harmony of hate.

    Devils Servant

    Inhuman.

    Monster.

    Voices of that once called him son, sweetheart, names that were as sweet as their hatred now was bitter.
    And the flames. They burn without burning. He can see hem, can feel their heat, smell the ash, but there is no pain. The flames dance on his skin, caress him lovingly…

    The darkness of the room seems to press in. The geometric shadows of dressers, and chairs twists into he knarred hulk of sick trees. The walls melt into a night filled with stars, and he is no longer laying but running. Nothing chances him, nothing stirs, but he runs as though death nipped at his feet. The rain that falls mixes with the tears streaking down his face. The cool water soothes the burn on his bare thigh…
    There is softness in the hand over his forehead, the tears in the voice like bells. He opens his eyes to an aura of gold, and he wonders if the creator loves him enough to welcome him to heaven after all. But his nerves are wrapped in too much pain, his body steeped in too much cold, for him to be in heaven. Perhaps he has just a piece, a piece that smells like fresh baked treats, whose hands are like silk, and whose voice holds what he craves most. He asks his piece for its name.
    He thinks Lana is a gorgeous name for a piece of heaven…

    His piece of heaven is as intelligent as she is kind. And its being wasted this way he thinks, as he watches her slide into the lap of another greaser. He can see her trembling from here, as hands as fat and as plump as side over her bare stomach. The urge to leap of the stage and cut that leer of the man’s face makes his fingers miss a few notes. He can feel the stares of his friends, begging him to ignore to keep playing.
    They all had to live somehow.
    The though made laugh. He gotten out of the fire, only to discover he’d climbed into a frying pan. And he lay there, with the heat slowly searing him, with only dreams to grasp…

    Back into fire. This one did not hold him with care; the fire hated him now. Enough to consume all that he’d come to love, to leave him with only the instruments in his hands, and scorched dreams. It left only one thing untouched. His piece of heaven was strong, it seemed, and it now clung to him. Her hand was warm and small in his. It did not tremble; it was as steady and still as the air around them. Its only movement was to tightened, as they moved forward, as they leapt from the rock into the air….

    When he wakes, his piece of heaven is still there. She flits about the room; the musical voice holds an edge, as she fires off his to-do list for the day. The bells attached to her clothing ring, and combined with her voice it’s the loveliest thing he’s heard. Just as she is the loveliest thing he can imagine.
    It was a shame he cam never have her in the way he wants.
    She turns as he rises from the bed. Her smile is radiant, shining with enough light to overtake the darkness of his dreams. He slides his hand into the one she offers and squeezes.
    The curtains raise as they step outside.

    __________________________________________________


  • Looks pretty good to me here, but you're lacking a primary element for him and the elemental skills that he already knows. He can go to SSS in the primary element and S in the three main elements that aren't his "primary" element.

    Verideathul


    Verideathul

    PostPosted: Mon May 13, 2013 7:48 am


    VelvonVeden
    SorceressJacklyn


    VelvonVeden
    User Image
    LanaX(Unknown)




    __________________________________________________

    【.main info.】


    Full Name: Lana Rose

    Nicknames / Aliases: Lady Lane; Madam L;Rose

    Gender: female

    Bloodline: Kokoro

    Class: Spellslinger

    Nation of Residence: Jiaum

    Character Rank: C

    Faction:

    Titles Earned:

    Played By:

    __________________________________________________


    【.vital stats.】



    Speed: 7

    Strength: 3

    Energy Color: A iridescent white (the color a florescent lamp gives off)


    Hit Points: 490

    Energy Reserve: 800

    Talent:


    Battle Strength:
    - Vast energy pool
    - Her superior mental prowess and mastery of her own mind make her immune to mental attacks and illusions.



    Battle Weakness:
    - Physically weak; with no armor to protect her, and low strength, she is highly vulnerable to physical attacks (+ 1 to all physical attacks that hit)
    - Cannot wield melee weapons or learn hand to hand combat style. In other words: In close range combat, shes ********/>❖ Primary Element: Earth

    Advanced Element:




    __________________________________________________



    【.character inventory.】



    Weapons:

    A slim 7 foot staff of solid mercury, plated with gold. At its top, a white disk hovers orb hovers; when Lana channels her powers, the orb shines as brightly and blindingly as the sun. Only she can touch the weapon; it is toxic to all others.

    A seer in a town her troupe performed in – seeing within her the dimmed power of light, bestowed upon her this staff of many mysteries saying, “The origin of this staff is steeped in legends tainted by myth and superstition; only one knows the truth of its creation. Find The One, and discover the nature of your strength.”

    What most dismissed as the ramblings of an old woman, Lana took to heart. She ignored the logic of the non-believers, putting her trust, instead in her child-like belief in fate and magic. Slow, but surely, she began to discover the power within her, which when channeled into the staff, set light to all around it.

    She used it to create displays of light that dazzled and enchanted. Bright blues, glimmering greens, ravishing reds – every color one can imagine, and many one cannot painted pictures in the sky, pictures that told stories. Romances where shimmers lovers embraced, adventures where flowing riders galloped across illuminated grasses, epics where shining swords clashed with blinding sparks.

    Abilities
    Since the staff is made of metal, she can channel her elemental powers into it to amplify her power and deal devastating attacks.


    Armor:

    Lana’s “armor” is not armor at all; it is little more than a glorified bikini: Skimpy, underwear-like bottoms in shimmering fabrics, all adorned with all manner of sequins, beads, bells, amulets and stones. Her tops are slightly more conservative; consisting of bright strips of cloth that envelop her breasts and smother them into her chest. Bells are attached to the bottom of each top and they imitate the soft tinkle of falling rain when she moves. The only form of true protection in her clothing is a strip of enchanted chain-mail woven into each of her tops. The metal does little to protect her as is (unless someone where to strike her across the breasts, but it has a special protective ability:

    Personal Belongings:

    - A crown of gold wire that twists and curls into a delicate design of interwoven vines. Two blood-red rubies are set into opposite sides. It was given to her by Marco on her eighteenth birthday and she cherishes it like a parent cherishes the gift of his or child. She is rarely seen without it perched among her bright locks.

    Important Objects:


    Various Items:

    A bit of a pack rat, Lana possesses all sorts of trinkets and gadgets, collected in her travels. At times she’ll pull one out and perform tricks or simple sit and play with it


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:

    【Kokoros Skills】

    • Levitate
      D
      A skill once learned becomes passive outside combat. Using telekinetic powers, the user levitates themselves into the air and can fly around. While outside battle, there is no cost as oppose to inside combat where the user must give up E rank energy per post. Once master rank, the user no longer needs to give energy as he/she is much stronger in their abilities then before.

    • Energy Barrage
      D
      The user condenses energy into a single mass and then dispurses it into a series of energy spheres the size of a 9mm bullet, releasing the spray in a direction of choice going out to 10ft. Individually, these spheres can feel like a solid punch. But multiple strikes can prove rather damaging. Up to 15 spheres are created.

    • Psyko
      D
      A weak telekinetic that assaults the target, or can be used to manipulate material around the user (like rocks, trees, water (small scale), swords, knives that are lying around or hanging up) and hurling them at a target. On targets that are of the same rank as the technique can be knocked away (if its an rpc or monster/summon), if they are one rank higher they can be tripped up should they be in motion or slowed. Energy based techniques can be redirected elsewhere as long as its the same rank or lower as this skill. To use this skill, the user must remain still.

      Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 15ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught within this range, the description above will take place.

    • Psyspark
      D
      An lightning like energy attack that takes on a dark rainbow glow. The user uses this by stretches out his or her hands, releasing the bolt which travels at high speed towards the target. If it hits, the target is knocked to the ground and slightly burned. However, instead of numbness, this will cause the target's vision to blur slightly as a bad headache comes over them. This lasts for 3 posts

    • Pulse
      C
      Building up their energy and focusing their mind, the user creates a telekinetic force around them and then releases it in a burst around them, pushing away assaults and objects away from them. Techniques equal to the strength of this skill and lower are knocked back. The power of this skill can increase, but the user must pay that much energy as well. This skill has a one post cool down, one more post for each rank stronger this skill is made.

    • Telesphere
      B
      A strong defensive skill, this time has much more telekinetic powers mixed with the energy. The user is surrounded by a sphere of this energy that gives off the same colors as that of their energy. The user is capable of flying around with this sphere around them, though on the ground they cannot move. This sphere can withstand B rank assaults or less for a total of five posts, can withstand up to three A rank assaults and withstand one S rank skill. Until time runs out, or the barrier breaks, the user can be within the sphere. While in the air the user can move freely about at high speeds [+1 spd], can ram the target with the sphere to smash them. After the time expires, or the sphere shatters, this shield has a recharge post of five. While within this sphere, the user can only use bloodline skills, as other skills wouldn't make it pass the barrier.


    • Mind Block
      A
      A strong skill that assaults the mind. In order to work, the user releases a jolt of telekinetic energy from their body at the target. There's only one bolt and it moves at high speed. Should this bolt hit, the target must roll a dice 1-6. A random status infliction will occur based on the number. These conditions last a total of five posts and effects cannot stack. This skill can only be used once every five posts. [

      1 = Loss of sight
      2 = Loss of smell
      3 = Loss of touch
      4 = Loss of hearing
      5 = Loss of speech
      6 = Loss of energy usage


    • Mind Crush
      A
      A skill similar yet stronger then Mind Block. This temperary skill lasts for two posts with a cooldown of four, the target incapable of remembering any of their skills or how to use them. However, for this to work, the user and the target must make physical contact, by doing so will allow a jolt of psychic energy jump from the user's mind to the other, causing the amnesia.



    • Psychic
      A
      A stronger version of Psyko, the fully developed version. A powerful telekinetic attack that has similar effects as Psyko but on a powerful magnitude. The user can now easily move objects around him/her, large boulders, bigger quantaties of water if its nearby, stray flames around them. They can even now cause walls and buildings to collapse. When using this against another, the target can be lifted and tossed in any direction, or simply hit them with a powerful force that feels like they have been struck by a tail of a dragon. Just like Psyko, it can redirect energy like attacks that are the same rank or lower. The user must remain still to use this skill

      Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 30ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught, the description above will take place


    • Psyblitz
      S
      A powerful version of Energy Barrage, the user creates a single sphere of large energy that takes on a blackish blue appearance, condensed to the size as a baseball. When launched the sphere travels at high speed, having a faint aura travel behind it like a comet. The sphere has enough power to knock over a building easily, destroying it. Being hit by this can cause alot of internal damage and shatter bones, as well as drive the opponent into the ground. (lets say it hits your stomach, you'll be drove into a straight line until you hit a wall or something.) Should the sphere miss, and hit the ground instead it'll explode, destroying the area around it within 15ft and send back those within range violently. From being condensed so much, this skill can drive through other skills that are the same rank or less. However, from the amount of energy needed it can only be done every 5 posts.



    Class Abilities and Skills:

  • Energy Bolt
    Rank E
    The Spellslinger charges up a ball of energy in their palm, and shoots it at their target. This attack will leave minor burns on the target's surface.

  • Energy Blast
    Rank D
    The Spellslinger sends out a shockwave of energy that spans 10ft outwards. This is primarily used against groups.

  • Bolt Rain
    Rank C
    The Spellslinger channels their energy into the skies above, and causes several bolts of energy to rain down upon their enemies.

  • Energy Gale
    B Rank
    The Spellslinger channels their energy into a sort of wind form. This powerful gust of wind is then launched at opponent, causing burns on any surface it strikes.

    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: She holds the ancient belief that all creatures are made in the image of the creator, that all are his sons and daughters, and therefore, all are gods. That all have the power of the divine within, they simply must acquire the knowledge, the humility, the understanding to wield it.

    Other Deities Worshiped:


    Proven Faith:


    Transgressions Against...



    __________________________________________________

    【.character description.】



    Age: unknown; appears to be around 20. Believing that thinking about her age only hinders her ability to live life to the fullest, Lana does not keep track of her age.

    Height: 5'5''

    Weight: 120

    Build: Very slender, with long, thin limbs, a trim waist and slender hips. Her breasts are large for her frame, but they appear small because she smothers them beneath binds that double as her tops.


    Eye Color: Amber

    Hair Color: Naturally jet-black, currently forest green. She enjoys dying her hair, so it can be any color based purely on her whim. She uses an enchanted hair dye; with a snap of her fingers she can change her hair color.

    Identifying Marks: At the small off her back, right in the center, above her bottom, is a black birthmark in the shape of a perfect circle. When thunderstorms tear through the sky, the spot glows white and changes sporadically, taking on the shapes of beasts, of items, and of symbols whose meaning cannot be found. Lana does not know the origin of the symbol, nor what its transformation means. As with everything about her forgotten past, Marco knows, but will not utter a word.


    Place of Birth: Unknown; claims Jiaum as her birthplace

    Personality: The opposite of the serious, arrogant personality most expect of Kokoro, Lana has a bubbly, outgoing personality, that others find irritating at first, But soon, others fall under the spell of he ready smile, and flirtatious winks, and come to like her.

    She is often underestimated, as personality makes others perceive her as weak and childish. And she encourages this view, playing ditzy damsel in distress...and then at the moment her enemies are caught completely in the deception, revealing the dark mature side of her personality.

    Lovers:

    Nemeses:


    Likes:
    • Her troupe; they are her family.
    • Thunderstorms, the contrast of peace in the soft tinkling of rain, and the soft glow of the sky, with the violence of the lightning splitting clouds black with foreboding
    • Women; shes a shameless flirt
    • Animals, and not the cute fluffy kind. She loves the dangerous and the powerful, the ones with eyes that glow hungrily in the shadows and fangs that gleam in the sun.
    • Pastries; shes been known to finish entire baskets in minutes.
    • Books; when shes not performing, shes in the library, stuffing her head with knowlege


    Dislikes:







    Personal Quote: "Never again will I regret"

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    Her childhood is formed of memories shrouded in haze; once in a while, a memory will arise, and show in relative clarity: The blurred face of a woman, a temple obscured by trees, events in bits and pieces too fragmented to piece together. And while she wonders about her past, she focuses on the times she can remember, and on the future.

    She lived in Jigaum of a member of Marco’s band. The band was a small group of musicians with small means and big dreams, living simple lives, pay-check to paycheck. Bartenders, clerks and secretaries by day, musicians by night. The four were like family to Lana; Marco protected and cared for her like a father. Lana, with a voice as clear and crisp as mountain water, was the back-up singer for the band; by day, she earned a living as an exotic dancer. She hated her job, with the leers of perverted men and the sneers of envious women. A circus came to town one year, and the acts of fire and dance and magic enchanted her, restored the faith in magic and fate that had been smothered by her difficult life. Immediate, she applied for a position, and the fluid steps of her dancing and the clear notes of her voice earned her own act. Marco was against her joining, but the joy performing brought Lana soon changed his mind.

    With mixed feelings of sadness at having to leave her family, and joy for her newfound life, Lana waited to live dream. But her new life ended in a nightmare. The war, and the destruction of Jigaum, consumed her dream in a nightmare of fire, and claimed the lives of everyone she knew…everyone but Marco. The two of them escaped the final destruction by flinging themselves off a cliff, intending to perish together. A river below saved them.

    With nothing but the clothes clinging to their bodies and each other, the two simply curled around each other and waited for death. Salvation came instead: a passing group of nomadic mages picked them up and nursed them to health. But no amount of the mages magic could restore their will to live. With their dreams and their friends gone, neither saw any reason to press on.

    But Lana soon found one. In the cabin she stayed - tacked to the wall - was a poster for the circus shed joined. The golden words furling across a crimson background, the colorful image of dancers spinning in bright clothes and wearing even brighter smiles revived the dormant memories of the magic shed felt while on stage. And at the bottom of the advertisement was a short story, telling how the circus master had built his grand troupe from nothing.
    The nothing she had.

    Inspired, she spend days locked in her room drawing a new dream: to turn her own nothing in something, to create her own grand troupe and show the Rykros that Jigaum was conquered, but its survivors lived on.
    Since then, she and Marco have tended their show from a cheap two act show with just them and a few mages to the grand troupe it is today



    __________________________________________________


  • Ill make the lightning a talent. Earth!


    Seems legit -- provided that the special ability for the armor and the "amplified damage" through the staff will be submitted as custom weapon/armor features within the future and that the "enchanted" dye will be used sparingly or even submitted as a custom item (subject to Jackie's approval, as I don't want to step on anyone's toes here), you're good to go.
    PostPosted: Mon May 13, 2013 7:49 am


    Verideathul
    VelvonVeden
    SorceressJacklyn



    VelvonVeden
    User Image
    MarcoXVianaldi




    __________________________________________________

    【.main info.】


    Full Name: Marco Vianaldi

    Nicknames / Aliases: Naldus; Master V

    Gender: Male

    Bloodline: Idol

    Class: Elementalist

    Nation of Residence: Jiaum

    Character Rank: C

    Faction:

    Titles Earned:

    Played By: VelvonVeden

    __________________________________________________


    【.vital stats.】



    Speed: 7

    Strength: 2

    Energy Color: Sky Blue

    Hit Points: 490

    Energy Reserve: 1200

    Talent:


    Battle Strength:
    • +3 speed: they have the wind to carry them and water to move them.

    • They are immune from fallout of their own attacks but not from others.

    • Elementalists can only use the four basic elements: earth, fire, water, and air, and any power derived from combining those four only.


    Battle Weakness:
    Since you only use the four basic elements, using even one skill of a secondary element will lock out all your class abilities, making you an ex-elementalist
    -2 strength: they are a caster class first and foremost and thus have a hard time with the more physical pursuits of man.


    Primary Element: Fire


    Advanced Element:



    __________________________________________________



    【.character inventory.】



    Weapons: His instrument is his weapon; he calls down the elements and makes them dance to to tunes his fingers seduce from their strings. A guitar of electric blue, with strings of silver that when plucked, emit notes as crisp and clear as mountain water. The instruments belonged to his friends, and he treasures them as much as he once treasured his “family”.

    Armor: None; he wears normal clothes of simple style. Black jeans, paired with a tailored jacket worn over a snug t-shirt is his uniform. It is only with accessories that he gets creative. His shoes are often quirky in style and wild in color, and his cufflinks are works of art. Pale as he is, he burns easily, so he caries an umbrella in the sun.

    Personal Belongings:
    - The instruments left to him by his friends.
    Important Objects:

    Various Items:
    - He’s never seen without an umbrella


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:
    Ranna
    Rank E
    By strumming the lowest cord possible, you cause the victim to feel horribly sick in the stomach for three posts.
    Duration: three posts
    Cooldown: three posts

    Sonnet
    Rank D
    Allowing your Chi to flow into the song you play, the sound travels to the ears of the listener and begins filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the victim focus on the memory, throwing them off their game and allowing the user to strike. The song ends when the user makes the move to attack.
    Duration: until attack or dismissed
    Cooldown: five posts

    Sound Burst v1
    Rank D
    The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully.
    Duration: one post
    Cooldown: five posts

    Slicing Sound
    Rank D
    The user focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone.
    Duration: one post
    Cooldown: five posts

    Balance Destruction
    Rank C
    The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult.
    Duration: one post
    Cooldown: seven posts

    Muffle
    Rank D
    The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills.
    Duration: three posts
    Cooldown: seven posts

    Step Lightly
    Rank D
    Applying Chi to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissures. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance.
    Duration: three posts
    Cooldown: seven posts

    Kibeth
    Rank C
    By inspecting the weapon of the target for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the target's hand. Having the target's weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb.
    Duration: three posts
    Cooldown: seven posts

    Sound Burst v2
    Rank C
    The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate.
    Duration: one post
    Cooldown: five posts

    Pulse
    Rank C
    The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20 feet, but drops a rank in power every 10 feet it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement.
    Duration: one post
    Cooldown: seven posts

    Spiral Sound
    Rank C
    The user creates a wave of sound around their hand, usually by snapping. They then focus their Ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts.
    Duration: until use; dizziness lasts two posts after use
    Cooldown: seven posts

    Song of Agony
    Rank C
    By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo.
    Duration: three posts
    Cooldown: eight posts

    Mosrael
    Rank C
    A strange ability indeed and most often used when someone is near death. The user whistles or plays a high note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severely wounded and in a coma or near death; it's not going to help someone's character if they are already dead), while the musician feels their own life force being sucked away. One could liken it to a transfer through sound.
    Duration: one post
    Cooldown: ten posts

    Sound Burst v3
    Rank B
    This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds (you get stunned for 1 post). After the stun effect is up, the target has some hearing loss and still has a little trouble moving.
    Duration: one post
    Cooldown: eight posts

    Thunderous Stomp
    Rank B
    This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of chi into their foot. When they stomp, a powerful sound wave explodes 5 feet around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active.
    Duration: one post
    Cooldown: seven posts

    Seismic Blast
    Rank B
    The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground within a 30 meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active.
    Duration: one post
    Cooldown: ten posts

    Dyrim
    Rank B
    An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon.
    Duration: four posts
    Cooldown: ten posts if weapon shattered

    Sound Burst v4
    Rank A
    The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post.
    Duration: one post
    Cooldown: eight posts

    Sonic Boom
    Rank A
    The user builds up a large amount if chi in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack that is concentrated, but as it moves further, it expands at the ten foot mark. However, as it expands, it loses some of its power. At that point it becomes C ranked.
    Duration: one post
    Cooldown: seven posts

    Siren's Song
    Rank A
    The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you.
    Duration: three post
    Cooldown: ten posts

    Minuet of Agony
    Rank A
    An upgraded version of Song of Agony. As you watch your opponent, you determine the correct frequency to use on them. If this frequency hits the opponent, it will cause their appendix to vibrate and thus explode, leaving them only a half hour to get help before it poisons them. This has a 4 post cool down.

    Saraneth
    Rank S
    A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. )

    Astarael
    Rank S
    A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down.

    Sound Burst v5
    Rank S
    The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their chi. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use chi moves for 2 posts.
    This move isn't without draw backs though. The strain from this move is so intense that it slows the amount of chi flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack.

    The Devil's Trill
    Rank SS
    By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being void while numbers 2, and 7 will cause a hit on the player. This has a 10 post cool down.

    Death Strike
    Rank SS
    While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your chi is used, weather is successful or a failure all chi is locked for 5 posts.


    Class Abilities and Skills:
  • Element's Speech
    Passive
    Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.

  • Major Manipulation
    Rank E
    Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)

  • Item Creation: Glass
    Rank D
    By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.

  • Shatter
    Rank C
    Requirements: Must know Item Creation: Glass
    By focusing on what it took to make a glass creation, the elementalist can cause and explosion of Fire energy within the item. The glass item will explode the post after, injuring anyone in a five foot radius. This can only be used on items the elementalist created. It can be used on one item per rank, at a maximum of eight items at Hero rank. Two post cooldown.

  • Purification
    Rank C
    By allowing the power of the four elements to flow through you unchecked, you remove all poisons in your body. But it comes at a cost, you're winded from the raw power, dropping your stats by 1 for five posts. Five post cooldown.

  • Firestorm
    Rank B
    Venomous clouds created by your energy create overhead in the charge post for this spell. The next post fire and flaming rocks rain down from the clouds onto your enemies. The storm centers on the caster and expands for 15 feet. Lasts for five posts with a five post cooldown.


  • Element's Lash
    Rank A
    By lighting up your aura, the raw power of the elements show around your body, lashing out at anyone in a three yard (nine feet) radius. This can last for five posts unless using Wrath of the Four Towers, which ends this skill immediately after being unleashed. Five post cooldown.


  • Wrath of the Four Towers
    Rank S
    Limits: Must know at least four skills from each element.
    It takes two posts to perform this skill. The first post is just raising the sheer raw power of the elements themselves, lighting up a person's aura for anyone to see. The second post manifests a circle around the user, blasting outwards to attack anything within a 30 yard (90 feet) radius. The power cannot tell between friend or foe and stands one story. Any elemental skill used to counter this skill will fail. The user cannot move during the first post or the elemental power will turn on them, giving them a -2/-4 penalty for five posts. This has a ten post cooldown.


  • Elemental Maelstrom
    Rank SS/SSS
    Limits: Must know up to S rank in all elements.
    Calling up the power of the four elements to you, their raw power starts to circulate around the entire area/thread. It takes two posts for the power to reach peak but when it does, a spiraling vortex of raw elemental power will draw everyone and everything, save the caster, into its destructive walls. If you can't get out or you can't touch the caster, there is no way to survive this. To use this as a SSS Rank skill, it takes four posts to charge up all the power and it has the strength to destroy an entire city. While charging, if you take a hit, it stops the charge and backlashes the power onto the caster by draining out your energy until all that's left is 100 and your stats are 1/1 until you rest if using SSS version. Cooldown of 15 posts for SS version and 30 posts for SSS version.



    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: None; his brutal childhood in wormwood swamp makes he hate religion, as much as he fears it.


    Other Deities Worshiped:

    Proven Faith:

    Transgressions Against...


    __________________________________________________

    【.character description.】



    Age: 30

    Height: 6'5''

    Weight: 150

    Build: Tall, with a figure that holds the slenderness of a woman, wrapped in the compact muscle of a man.

    Eye Color: Lavender

    Hair Color: Jet Black

    Identifying Marks: On his right thigh, a angry red mark, stains the smooth pale skin. From a distance, it looks like a bad burn, or a nasty bruise. Upon closer inspection the pink takes the shape, it is neat, perfect straight it was drawn into the skin...or burned into skin. It is a brand, of three numbers.

    (yet to be decided)


    Place of Birth: Wormwood Swamp; he fled at a young age

    Personality: To outsiders, he seems quiet an aloof. Not cold, simple secluded, preferring himself and his music as company. He talks little, reserving words for when they are unnecessary.
    Those who know him well know that beneath his “wise old man” facade lies the heart of a teenager. One that loves to make people laugh, who pulls mischievous pranks, and always has an infectious grin on his face, The contrast of quiet wisdom, a silent but deep love, make him a father figure to many members of the troupe.
    However, he holds one great flaw: He is as hateful as the people he condemns. Experience has led him loath any who calls the creator their master (Lana being an exception, as she follows her faith differently). The blood of many believers is on his hands.


    Lovers: He is in love with Lana, though he knows she will never love him the way he loves her. Slowly, but surely, he’s beginning to love her she way she loves him.


    Nemeses: The woman that destroyed his home. He knows not her name or her face, but he knows that he will find her, and he will kill.


    Likes:
    • Storms; any sort, no matter the time, or the danger. He feels most connected with the elements when come roiling in, unleashing all the rage of Mother Nature




    • Gardening; many times he’s found coped up in his garden


    Dislikes:
    • Religion..particularly that of the Wormwood Swamp
    • Fire, his most powerful and deadly elemental weapon; he cannot hate it, as an elementalist, but a horrific experience as a childhood has given him a severe fobia of it. He refuses to summon it, no matter how desperate





    Personal Quote: “ Those who believe that we fundamentally good are disillusioned. We are all evil. Its just a matter of what it takes to make that evil reveal itself.”

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    His first memory is as bright and vivid as the flames that rage in it.
    There are times when he lays in bed, and the softness of the mattress at his back becomes the hard bite of splintered wood, and the sheets wrapping his limbs become rope chaffing his wrists. The papery rustle of silk against stone crescendos into a mob whose voices rise into a harmony of hate.

    Devils Servant

    Inhuman.

    Monster.

    Voices of that once called him son, sweetheart, names that were as sweet as their hatred now was bitter.
    And the flames. They burn without burning. He can see hem, can feel their heat, smell the ash, but there is no pain. The flames dance on his skin, caress him lovingly…

    The darkness of the room seems to press in. The geometric shadows of dressers, and chairs twists into he knarred hulk of sick trees. The walls melt into a night filled with stars, and he is no longer laying but running. Nothing chances him, nothing stirs, but he runs as though death nipped at his feet. The rain that falls mixes with the tears streaking down his face. The cool water soothes the burn on his bare thigh…
    There is softness in the hand over his forehead, the tears in the voice like bells. He opens his eyes to an aura of gold, and he wonders if the creator loves him enough to welcome him to heaven after all. But his nerves are wrapped in too much pain, his body steeped in too much cold, for him to be in heaven. Perhaps he has just a piece, a piece that smells like fresh baked treats, whose hands are like silk, and whose voice holds what he craves most. He asks his piece for its name.
    He thinks Lana is a gorgeous name for a piece of heaven…

    His piece of heaven is as intelligent as she is kind. And its being wasted this way he thinks, as he watches her slide into the lap of another greaser. He can see her trembling from here, as hands as fat and as plump as side over her bare stomach. The urge to leap of the stage and cut that leer of the man’s face makes his fingers miss a few notes. He can feel the stares of his friends, begging him to ignore to keep playing.
    They all had to live somehow.
    The though made laugh. He gotten out of the fire, only to discover he’d climbed into a frying pan. And he lay there, with the heat slowly searing him, with only dreams to grasp…

    Back into fire. This one did not hold him with care; the fire hated him now. Enough to consume all that he’d come to love, to leave him with only the instruments in his hands, and scorched dreams. It left only one thing untouched. His piece of heaven was strong, it seemed, and it now clung to him. Her hand was warm and small in his. It did not tremble; it was as steady and still as the air around them. Its only movement was to tightened, as they moved forward, as they leapt from the rock into the air….

    When he wakes, his piece of heaven is still there. She flits about the room; the musical voice holds an edge, as she fires off his to-do list for the day. The bells attached to her clothing ring, and combined with her voice it’s the loveliest thing he’s heard. Just as she is the loveliest thing he can imagine.
    It was a shame he cam never have her in the way he wants.
    She turns as he rises from the bed. Her smile is radiant, shining with enough light to overtake the darkness of his dreams. He slides his hand into the one she offers and squeezes.
    The curtains raise as they step outside.

    __________________________________________________


  • Looks pretty good to me here, but you're lacking a primary element for him and the elemental skills that he already knows. He can go to SSS in the primary element and S in the three main elements that aren't his "primary" element.

    D

    Done. Fire. Burn baby burn.

    VelvonVeden


    VelvonVeden

    PostPosted: Mon May 13, 2013 7:57 am


    Verideathul
    VelvonVeden
    SorceressJacklyn


    VelvonVeden
    User Image
    LanaX(Unknown)




    __________________________________________________

    【.main info.】


    Full Name: Lana Rose

    Nicknames / Aliases: Lady Lane; Madam L;Rose

    Gender: female

    Bloodline: Kokoro

    Class: Spellslinger

    Nation of Residence: Jiaum

    Character Rank: C

    Faction:

    Titles Earned:

    Played By:

    __________________________________________________


    【.vital stats.】



    Speed: 7

    Strength: 3

    Energy Color: A iridescent white (the color a florescent lamp gives off)


    Hit Points: 490

    Energy Reserve: 800

    Talent:


    Battle Strength:
    - Vast energy pool
    - Her superior mental prowess and mastery of her own mind make her immune to mental attacks and illusions.



    Battle Weakness:
    - Physically weak; with no armor to protect her, and low strength, she is highly vulnerable to physical attacks (+ 1 to all physical attacks that hit)
    - Cannot wield melee weapons or learn hand to hand combat style. In other words: In close range combat, shes ********/>❖ Primary Element: Earth

    Advanced Element:




    __________________________________________________



    【.character inventory.】



    Weapons:

    A slim 7 foot staff of solid mercury, plated with gold. At its top, a white disk hovers orb hovers; when Lana channels her powers, the orb shines as brightly and blindingly as the sun. Only she can touch the weapon; it is toxic to all others.

    A seer in a town her troupe performed in – seeing within her the dimmed power of light, bestowed upon her this staff of many mysteries saying, “The origin of this staff is steeped in legends tainted by myth and superstition; only one knows the truth of its creation. Find The One, and discover the nature of your strength.”

    What most dismissed as the ramblings of an old woman, Lana took to heart. She ignored the logic of the non-believers, putting her trust, instead in her child-like belief in fate and magic. Slow, but surely, she began to discover the power within her, which when channeled into the staff, set light to all around it.

    She used it to create displays of light that dazzled and enchanted. Bright blues, glimmering greens, ravishing reds – every color one can imagine, and many one cannot painted pictures in the sky, pictures that told stories. Romances where shimmers lovers embraced, adventures where flowing riders galloped across illuminated grasses, epics where shining swords clashed with blinding sparks.

    Abilities
    Since the staff is made of metal, she can channel her elemental powers into it to amplify her power and deal devastating attacks.


    Armor:

    Lana’s “armor” is not armor at all; it is little more than a glorified bikini: Skimpy, underwear-like bottoms in shimmering fabrics, all adorned with all manner of sequins, beads, bells, amulets and stones. Her tops are slightly more conservative; consisting of bright strips of cloth that envelop her breasts and smother them into her chest. Bells are attached to the bottom of each top and they imitate the soft tinkle of falling rain when she moves. The only form of true protection in her clothing is a strip of enchanted chain-mail woven into each of her tops. The metal does little to protect her as is (unless someone where to strike her across the breasts, but it has a special protective ability:

    Personal Belongings:

    - A crown of gold wire that twists and curls into a delicate design of interwoven vines. Two blood-red rubies are set into opposite sides. It was given to her by Marco on her eighteenth birthday and she cherishes it like a parent cherishes the gift of his or child. She is rarely seen without it perched among her bright locks.

    Important Objects:


    Various Items:

    A bit of a pack rat, Lana possesses all sorts of trinkets and gadgets, collected in her travels. At times she’ll pull one out and perform tricks or simple sit and play with it


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:

    【Kokoros Skills】

    • Levitate
      D
      A skill once learned becomes passive outside combat. Using telekinetic powers, the user levitates themselves into the air and can fly around. While outside battle, there is no cost as oppose to inside combat where the user must give up E rank energy per post. Once master rank, the user no longer needs to give energy as he/she is much stronger in their abilities then before.

    • Energy Barrage
      D
      The user condenses energy into a single mass and then dispurses it into a series of energy spheres the size of a 9mm bullet, releasing the spray in a direction of choice going out to 10ft. Individually, these spheres can feel like a solid punch. But multiple strikes can prove rather damaging. Up to 15 spheres are created.

    • Psyko
      D
      A weak telekinetic that assaults the target, or can be used to manipulate material around the user (like rocks, trees, water (small scale), swords, knives that are lying around or hanging up) and hurling them at a target. On targets that are of the same rank as the technique can be knocked away (if its an rpc or monster/summon), if they are one rank higher they can be tripped up should they be in motion or slowed. Energy based techniques can be redirected elsewhere as long as its the same rank or lower as this skill. To use this skill, the user must remain still.

      Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 15ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught within this range, the description above will take place.

    • Psyspark
      D
      An lightning like energy attack that takes on a dark rainbow glow. The user uses this by stretches out his or her hands, releasing the bolt which travels at high speed towards the target. If it hits, the target is knocked to the ground and slightly burned. However, instead of numbness, this will cause the target's vision to blur slightly as a bad headache comes over them. This lasts for 3 posts

    • Pulse
      C
      Building up their energy and focusing their mind, the user creates a telekinetic force around them and then releases it in a burst around them, pushing away assaults and objects away from them. Techniques equal to the strength of this skill and lower are knocked back. The power of this skill can increase, but the user must pay that much energy as well. This skill has a one post cool down, one more post for each rank stronger this skill is made.

    • Telesphere
      B
      A strong defensive skill, this time has much more telekinetic powers mixed with the energy. The user is surrounded by a sphere of this energy that gives off the same colors as that of their energy. The user is capable of flying around with this sphere around them, though on the ground they cannot move. This sphere can withstand B rank assaults or less for a total of five posts, can withstand up to three A rank assaults and withstand one S rank skill. Until time runs out, or the barrier breaks, the user can be within the sphere. While in the air the user can move freely about at high speeds [+1 spd], can ram the target with the sphere to smash them. After the time expires, or the sphere shatters, this shield has a recharge post of five. While within this sphere, the user can only use bloodline skills, as other skills wouldn't make it pass the barrier.


    • Mind Block
      A
      A strong skill that assaults the mind. In order to work, the user releases a jolt of telekinetic energy from their body at the target. There's only one bolt and it moves at high speed. Should this bolt hit, the target must roll a dice 1-6. A random status infliction will occur based on the number. These conditions last a total of five posts and effects cannot stack. This skill can only be used once every five posts. [

      1 = Loss of sight
      2 = Loss of smell
      3 = Loss of touch
      4 = Loss of hearing
      5 = Loss of speech
      6 = Loss of energy usage


    • Mind Crush
      A
      A skill similar yet stronger then Mind Block. This temperary skill lasts for two posts with a cooldown of four, the target incapable of remembering any of their skills or how to use them. However, for this to work, the user and the target must make physical contact, by doing so will allow a jolt of psychic energy jump from the user's mind to the other, causing the amnesia.



    • Psychic
      A
      A stronger version of Psyko, the fully developed version. A powerful telekinetic attack that has similar effects as Psyko but on a powerful magnitude. The user can now easily move objects around him/her, large boulders, bigger quantaties of water if its nearby, stray flames around them. They can even now cause walls and buildings to collapse. When using this against another, the target can be lifted and tossed in any direction, or simply hit them with a powerful force that feels like they have been struck by a tail of a dragon. Just like Psyko, it can redirect energy like attacks that are the same rank or lower. The user must remain still to use this skill

      Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 30ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught, the description above will take place


    • Psyblitz
      S
      A powerful version of Energy Barrage, the user creates a single sphere of large energy that takes on a blackish blue appearance, condensed to the size as a baseball. When launched the sphere travels at high speed, having a faint aura travel behind it like a comet. The sphere has enough power to knock over a building easily, destroying it. Being hit by this can cause alot of internal damage and shatter bones, as well as drive the opponent into the ground. (lets say it hits your stomach, you'll be drove into a straight line until you hit a wall or something.) Should the sphere miss, and hit the ground instead it'll explode, destroying the area around it within 15ft and send back those within range violently. From being condensed so much, this skill can drive through other skills that are the same rank or less. However, from the amount of energy needed it can only be done every 5 posts.



    Class Abilities and Skills:

  • Energy Bolt
    Rank E
    The Spellslinger charges up a ball of energy in their palm, and shoots it at their target. This attack will leave minor burns on the target's surface.

  • Energy Blast
    Rank D
    The Spellslinger sends out a shockwave of energy that spans 10ft outwards. This is primarily used against groups.

  • Bolt Rain
    Rank C
    The Spellslinger channels their energy into the skies above, and causes several bolts of energy to rain down upon their enemies.

  • Energy Gale
    B Rank
    The Spellslinger channels their energy into a sort of wind form. This powerful gust of wind is then launched at opponent, causing burns on any surface it strikes.

    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: She holds the ancient belief that all creatures are made in the image of the creator, that all are his sons and daughters, and therefore, all are gods. That all have the power of the divine within, they simply must acquire the knowledge, the humility, the understanding to wield it.

    Other Deities Worshiped:


    Proven Faith:


    Transgressions Against...



    __________________________________________________

    【.character description.】



    Age: unknown; appears to be around 20. Believing that thinking about her age only hinders her ability to live life to the fullest, Lana does not keep track of her age.

    Height: 5'5''

    Weight: 120

    Build: Very slender, with long, thin limbs, a trim waist and slender hips. Her breasts are large for her frame, but they appear small because she smothers them beneath binds that double as her tops.


    Eye Color: Amber

    Hair Color: Naturally jet-black, currently forest green. She enjoys dying her hair, so it can be any color based purely on her whim. She uses an enchanted hair dye; with a snap of her fingers she can change her hair color.

    Identifying Marks: At the small off her back, right in the center, above her bottom, is a black birthmark in the shape of a perfect circle. When thunderstorms tear through the sky, the spot glows white and changes sporadically, taking on the shapes of beasts, of items, and of symbols whose meaning cannot be found. Lana does not know the origin of the symbol, nor what its transformation means. As with everything about her forgotten past, Marco knows, but will not utter a word.


    Place of Birth: Unknown; claims Jiaum as her birthplace

    Personality: The opposite of the serious, arrogant personality most expect of Kokoro, Lana has a bubbly, outgoing personality, that others find irritating at first, But soon, others fall under the spell of he ready smile, and flirtatious winks, and come to like her.

    She is often underestimated, as personality makes others perceive her as weak and childish. And she encourages this view, playing ditzy damsel in distress...and then at the moment her enemies are caught completely in the deception, revealing the dark mature side of her personality.

    Lovers:

    Nemeses:


    Likes:
    • Her troupe; they are her family.
    • Thunderstorms, the contrast of peace in the soft tinkling of rain, and the soft glow of the sky, with the violence of the lightning splitting clouds black with foreboding
    • Women; shes a shameless flirt
    • Animals, and not the cute fluffy kind. She loves the dangerous and the powerful, the ones with eyes that glow hungrily in the shadows and fangs that gleam in the sun.
    • Pastries; shes been known to finish entire baskets in minutes.
    • Books; when shes not performing, shes in the library, stuffing her head with knowlege


    Dislikes:







    Personal Quote: "Never again will I regret"

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    Her childhood is formed of memories shrouded in haze; once in a while, a memory will arise, and show in relative clarity: The blurred face of a woman, a temple obscured by trees, events in bits and pieces too fragmented to piece together. And while she wonders about her past, she focuses on the times she can remember, and on the future.

    She lived in Jigaum of a member of Marco’s band. The band was a small group of musicians with small means and big dreams, living simple lives, pay-check to paycheck. Bartenders, clerks and secretaries by day, musicians by night. The four were like family to Lana; Marco protected and cared for her like a father. Lana, with a voice as clear and crisp as mountain water, was the back-up singer for the band; by day, she earned a living as an exotic dancer. She hated her job, with the leers of perverted men and the sneers of envious women. A circus came to town one year, and the acts of fire and dance and magic enchanted her, restored the faith in magic and fate that had been smothered by her difficult life. Immediate, she applied for a position, and the fluid steps of her dancing and the clear notes of her voice earned her own act. Marco was against her joining, but the joy performing brought Lana soon changed his mind.

    With mixed feelings of sadness at having to leave her family, and joy for her newfound life, Lana waited to live dream. But her new life ended in a nightmare. The war, and the destruction of Jigaum, consumed her dream in a nightmare of fire, and claimed the lives of everyone she knew…everyone but Marco. The two of them escaped the final destruction by flinging themselves off a cliff, intending to perish together. A river below saved them.

    With nothing but the clothes clinging to their bodies and each other, the two simply curled around each other and waited for death. Salvation came instead: a passing group of nomadic mages picked them up and nursed them to health. But no amount of the mages magic could restore their will to live. With their dreams and their friends gone, neither saw any reason to press on.

    But Lana soon found one. In the cabin she stayed - tacked to the wall - was a poster for the circus shed joined. The golden words furling across a crimson background, the colorful image of dancers spinning in bright clothes and wearing even brighter smiles revived the dormant memories of the magic shed felt while on stage. And at the bottom of the advertisement was a short story, telling how the circus master had built his grand troupe from nothing.
    The nothing she had.

    Inspired, she spend days locked in her room drawing a new dream: to turn her own nothing in something, to create her own grand troupe and show the Rykros that Jigaum was conquered, but its survivors lived on.
    Since then, she and Marco have tended their show from a cheap two act show with just them and a few mages to the grand troupe it is today



    __________________________________________________


  • Ill make the lightning a talent. Earth!


    Seems legit -- provided that the special ability for the armor and the "amplified damage" through the staff will be submitted as custom weapon/armor features within the future and that the "enchanted" dye will be used sparingly or even submitted as a custom item (subject to Jackie's approval, as I don't want to step on anyone's toes here), you're good to go.

    Im going to submit the armor,. and the weapon is going to be unlocked/earned through rp from Liliana hopefully. And the enchanted dye is just a minor thing. SHe isnt ging to be changing her hair color every minute.

    And one big question.

    These characters re supposed to be performers, leaders of a cirus troupe, and part of the RP with them will be tem performing tricvks and such. You know like....changing fire into candy or something. Nothing for that can be used in combat, just during shows. Do I have to submit every trick as a custom spell. Because that would be very very irritating....=/
    PostPosted: Mon May 13, 2013 4:33 pm


    VelvonVeden


    You'd only need to make one general skill for it. Like a Cantrips style spell. You will need any and all customs approved before you can use them. So once your bloodline applications are approved, your profiles will be good to go as soon as you update what Veri brought up.

    SorceressJacklyn
    Captain

    Blessed Prophet

    12,975 Points
    • Tycoon 200
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    TDG Super Kami

    Dapper Werewolf

    6,200 Points
    • Brandisher 100
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    PostPosted: Mon May 13, 2013 4:55 pm


    [U/C]
    User Image
    DamianXKull




    __________________________________________________

    【.main info.】


    Full Name:
    Damian Kull
    Nicknames / Aliases:
    The Witch Hunter
    Gender:
    Male
    Bloodline:
    Human
    Class:
    Paladin
    Nation of Residence:
    Jiuam
    Character Rank:
    Trainee
    Faction:

    Titles Earned:

    Played By:
    iSuperKamiTenchi-kun

    __________________________________________________


    【.vital stats.】



    Speed:
    4 [+1 Racial passive]
    Strength:
    7
    Energy Color:
    Dark Red
    Hit Points:
    780 [+200 Racial Passive]
    Energy Reserve:
    600
    Talent:
    Combat
    Titan's Grip
    Non-Combat
    Stone-Like Spirit
    Battle Strength:
    Damian was trained to fight creatures of the night, but to get to that point he worked with creatures of all natures. He has learned the mechanics of melee combat inside and out, and how to manipulate the gifts blessed on him by Rykort. This mixed with his strength makes his close quarters prowess something to be feared by all, supernatural or not.
    Battle Weakness:
    Damian refuses to use manipulation to carry out goals. It is that he will not use his brain, but pride overrides a silver tongue as far as he is concerned.
    Primary Element:

    Advanced Element:


    __________________________________________________



    【.character inventory.】



    Weapons:
    Broad Sword
    Bearded Ax
    Armor:

    Personal Belongings:

    Important Objects:

    Various Items:


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:

    Class Abilities and Skills:

    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】

    Chosen Deity:
    Rykort, The Unyielding One

    Proven Faith:
    ((When you have succeeded in completing tests of faith and devotion for your Chosen Deity, list the Deity, level of faith you have proven and a link to the thread where you proved your Faith / Devotion. EXAMPLE: Proven Faithful to Pital in [insert thread url here] ))

    Transgressions Against...

    __________________________________________________

    【.character description.】



    Age:

    Height:

    Weight:

    Build:
    Athletic, Beefy
    Eye Color:

    Hair Color:

    Identifying Marks:
    Tattoos on His Shoulders
    Scars on Forehead
    Place of Birth:
    ((The Nation (Must be chosen from the Nations provided) and City (Can be existing or made up) where your Character was born))

    Personality:

    Lovers:
    N/A
    Nemeses:
    Ironjaw
    Likes:
    • Combat
    • Standing for Your Beliefs


    Dislikes:
    • Chaotic Evil
    • Throwing Away Beliefs for Another


    Personal Quote:
    "Be as stone, and you will never crumble before your foes."
    Theme Song:
    X
    Battle Theme:

    X__________________________________________________

    【.character backstory.】

    Slayer of Wicked Beasts, Damian is one part barbarian, one part Paladin, and all fighter. His people are famous for their devotion to Rykrot and believe in making names for themselves as mercenaries and warriors through magnificent and insane feats of strength, intelligence, and might.
    PostPosted: Wed May 22, 2013 5:53 pm


    User Image
    AliceXRosetta




    __________________________________________________

    【.main info.】


    Full Name: Alice J. Rosetta

    Nicknames / Aliases: Rosetta

    Gender: Female

    Bloodline: Human

    Class: Truenamer

    Nation of Residence: Indelca

    Character Rank: Trainee

    Faction:

    Titles Earned:

    Played By: Hatsune_Luka

    __________________________________________________


    【.vital stats.】



    Speed: 7

    Strength: 6

    Energy Color: Violet

    Hit Points: 850

    Energy Reserve: 900

    Talent:

    Battle Strength: Due to her Human nature, Alice naturally withstands more damage than other races, and is durable despite her magical nature. She is capable of not only using the fundamentals of words to damage enemies, but can also summon the elements as well.

    Battle Weakness: Alice is not strong when it comes to hand-to-hand combat, and her weapon is a rapier. If she were to face a large weapon such as an axe, she would be quite screwed. Also, her magical abilities depend on her energy reserve, and should it deplete, she would have almost no means to attack her opponent.

    Primary Element: Wind

    Advanced Element:



    __________________________________________________



    【.character inventory.】



    Weapons: Athena's Valor (waiting on approval), Alice's tome

    Armor: Apollo's Cloak (waiting on approval)

    Personal Belongings: Prometheus' Gift (waiting on approval)

    Important Objects:

    Various Items: Pack containing rations, sleeping mat, canteen, cloth, and money. A small carrying bag for her tome, to keep it safe from the elements and prying eyes.


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:

    • Human Perseverance
    • The Strength of Humanity
    • Human Vitality
    • Another Path


    Class Abilities and Skills:

    • Primal Words
      - Wind
    • Words of Power
      - Wall
      - Spray
      - Orb
      - Infuse
      - Torrent
      - Push
      - Tendril


    Elemental Abilities and Skills:

    • Cycling Blast


    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】

    Chosen Deity:

    Other Deities Worshiped:

    Proven Faith:

    Transgressions Against...



    __________________________________________________

    【.character description.】



    Age: 20

    Height: 5'4"

    Weight: 120 lbs.

    Build: As the picture depicts.

    Eye Color: Aqua

    Hair Color: Blonde

    Identifying Marks: Alice has a 10" scar across her stomach that she keeps hidden.

    Place of Birth: Ernya, Cartel

    Personality: Alice is a happy person, but also very logical and calculating, as well as a realist. She can be atrociously blunt, but always means well. She is a lover of food, and would choose a meal over a moonlit walk any day. Lastly, Alice does not allow anyone but her closest friends to call her by name. To everyone else she is Rosetta.

    Lovers: Darren (Deceased)

    Nemeses:

    Likes:

    • Logic
    • Intelligence
    • Humour
    • Wisdom
    • Food (especially pie)


    Dislikes:

    • Love
    • Spiders
    • Stupidity
    • Unnecessary Bloodshed
    • Dancing


    Personal Quote: "I could never have a favourite pie. It would be absurd to say one kind is better than the rest."

    Theme Song: This one fits here.

    Battle Theme: And, this one here.

    __________________________________________________

    【.character backstory.】

    Right from birth, Alice was brilliant. Learning was just as much a part of her nature as breathing was, and she never grew tired of the books, lessons, and stories. The girl soaked up everything she could for all her childhood, scoffing at other children her age for wasting their time outside, or playing games. Where would such things get them in life? Nowhere, that's where. So the girl stayed inside, never having friends, never venturing outside beyond necessities sake. Not until she was thirteen.

    It was a beautiful Saturday afternoon, and Alice's mother decided to drag the young female out of room, away from her advanced linear equations text, and off to the market to get food for her birthday supper that evening. Alice begrudgingly went, deciding to pass the time rehearsing the history of Truenamers along the way to pass time. Once there, Alice saw him for the first time, and felt something unexplainable for the first time as well. At the market with his father was a boy a year older than the young girl. She could not take her eyes off of him, something he took note of after a few minutes of it happening. He smiled and waved, coming over to her, to which the girl reacted by hiding behind her mother. The boy laughed, and pulled her out from behind her wall of motherly protection, and introduced himself as Darren. That was their first meeting, and the beginning of a long happiness.

    The two became quick friends, and spent much time together. Alice helped Darren with his studies often, and he showed her the world around them. They accepted each other despite their differences, and by the ripe ages of fifteen and sixteen, they were in love. For three years the two did everything together, and grew as close as any two people could. Nothing could separate the two, despite the differences in their lives. On Alice's eighteenth birthday, Darren proposed, and she said yes. The two would be wed the following year, and would start a life together for real, with no obstacles between them. That was when tragedy struck.

    Darren was a hunter, and made good coin from the forests near the town. About two months after his proposal, he went missing while on a regular hunt, where nothing should have been abnormal. The town’s men went out to look for him for days, but to no avail. Alice grew more and more worried by the minute, until the fifth day after his disappearance when he reappeared, bloodied and damaged beyond belief. The doctor did the best he could, but there was no way of saving the young man from the atrocious state he was in. He would not even speak of what befell him, nor would he even respond to anyone who talked to him at all. Alice never left his side though, not once. As he breathed his last breath, he turned to her and smiled. His last words, the nightmare that Alice relives every time she sleeps, were "I love you Alice. Be good, and find..."

    Within days after the funeral, Alice had decided to leave the town, as it would only ever come to remind her of Darren. Her family gifted her with her birthrights, the items of the Truenamers passed down within her family for generations, and bid her the best farewell they could. No one truly wanted her to leave, but every single person knew that they would never understand her pain, and did not want her to suffer. Off she went, never to return again.

    To this day, Alice does not know what it was Darren was trying to say. She does not even know if she wants to. The young woman never lets anyone use her first name, and has not since leaving her town, and strives to become strong enough to wander the earth, searching for the answers to questions she does not know.

    __________________________________________________

    Hatsune_Luka


    Zemyx Unlimited

    Aged Explorer

    7,300 Points
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    • Timid 100
    • Risky Lifestyle 100
    PostPosted: Fri May 24, 2013 7:36 pm


    User Image
    ArgosXVolenteroso

    UNDER CONSTRUCTION



    __________________________________________________

    【.main info.】


    Full Name:
    Argos Dionysus(D) Volenteroso
    Nicknames / Aliases:
    Orion
    Gender:
    Male
    Bloodline:
    Human (Requesting)
    Class:
    Warrior
    Nation of Residence:
    Indelca
    Character Rank:
    Trainee
    Faction:

    Titles Earned:

    Played By:
    Zemyx The Everling

    __________________________________________________


    【.vital stats.】



    Speed:
    5 + 1 (Bonus) = 6
    Strength:
    5 + 3 (Class) = 8 Total
    Energy Color:
    Sky Blue

    Hit Points:
    780
    Energy Reserve:
    600
    Talent:
    (In the making of)

    Battle Strength:
    ((Review your class and bloodline weaknesses and give a summary of them here. As your character grows and you become more familiar with who they are, you can replace the basics with a more detailed description of how your character personally excels in combat. Traits listed here do not grant tangible bonuses in combat unless they are submitted as part of a Combat Talent.))

    Battle Weakness:
    ((Review your class and bloodline weaknesses and give a summary of them here. As your character grows and you become more familiar with who they are, you can fill this sections with your character's personal shortcomings in combat.))

    Primary Element:
    Fire

    Advanced Element:
    ((Only if you have earned one, and it must be derived from your Basic Element))



    __________________________________________________



    【.character inventory.】



    Weapons:
    Steel Broadsword
    Armor:
    Arm Gauntlets & Grieves
    Personal Belongings:
    ((Custom Items or keepsakes that your character has go here))

    Important Objects:
    ((Objects found during a Quest, Arc or RP that has great value / importance go here))

    Various Items:
    ((Miscellaneous items your character has (such as rope, glass, a mirror, food, etc) goes here))


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:
  • Human Perseverance
  • The Strength of Humanity
  • Human Vitality
  • Another Path
    Class Abilities and Skills:

    Elemental Abilities and Skills:
  • Warmth
  • Fire Bolt
    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity:


    Other Deities Worshiped:


    Proven Faith:


    Transgressions Against...




    __________________________________________________

    【.character description.】



    Age:
    19
    Height:
    5'11
    Weight:
    167lbs
    Build:
    He's lean, yet has some muscle development. He's somewhat athletic, but most muscle is in his legs rather than arms which gives him a stronger lower body strength than the upper body. And due to birth, he as born bow-legged.

    Eye Color:
    Hazel
    Hair Color:
    White/Violet
    Identifying Marks:
    Has a scar from a gash he had along his neck from a young age.

    Place of Birth:
    Citadel

    Personality:
    Argos is rather quiet, and personal to himself. He could careless about ignorance, and is chivalrous either way. Sometimes though he can be sarcastic, and is rather easy to anger a bit if something personal about him is spoken out in the open. He's sensitive due to this nature, and appreciates it when others aren't into his business a lot. However, when he feels like talking he can be either: ridiculous, sarcastic, serious, or imaginative.
    Lovers:
    *Past:
    (NPC) Lila: Deceased
    *Present:
    None
    Nemeses:


    Likes:
    • Punishing Someone
    • Kicking Back & Relaxing
    • Showing Off
    • Proving his Logic
    • Nature
    • Swordfighting


    Dislikes:
    • Drunk People
    • Dirty Water
    • Clothes Dirtied
    • Called Weak
    • Blood in Face
    • Killing Someone


    Personal Quote:
    "Your ignorance will only lead you to your demise. I hope you appreciate it when I cut your limbs off one by one."
    Theme Song:
    The Price of Freedom
    Battle Theme:
    No Scared

    __________________________________________________

    【.character backstory.】

    In a infirmary tent during a small war that went on, Argos' mother Iclees gave birth to him. His father came into the tent to see the new child only to be surprised the fact that their only son had whitish hair and they both have black and dark blue hair. Few years after the war, his father: Lardius taught his son in the way of the sword within a cathedral for the deity, Grix. Argos never paid any attention to the so called "Deities" since his focus on the present and his future. At the age of 12, he lost his father due to illness and had nobody else to teach him the ways of the blade. Two years later when he was 14. He joined a group of teenagers who were learning how to be warriors. His teacher would always get on him due to his height and strength considered he was the weakest out of all of them.

    Being insulted, punished, and humiliated...he developed a layer around him which he uses to block out negative things at him. He trained hard every day hoping to be the best at what he does. When he turned 17, his mother begged him not to go out and danger himself in the arts of combat. He didn't want to disobey her, but this was the one thing he truly wanted to prove himself in. So he left her house and went on to training camp. At the camp, he boasted to his instructor that his skills are far superior to the likes of him. The other beginners took this as a challenge and the instructor couldn't say no to a cocky boy. However, Argos wasn't being cocky. He defeated his own instructor single-handed and said to him: "Your ignorance is your shame...and a shame to those you teach..." and went on his merry way. When he came back after finally achieving his goal, his mother's home was burnt down by a bunch of savages who were looking for something to tear up and destroy. He tried to put the remaining fire out and look for his mother, but she wasn't there. Everything from ever since he was little kid was now ashes blowing in the wind. Fortunately, the only few things there were some jewelry, his father's pan flute, and a picture of when it was him his mother, and his father. With his eyes filling with tears he left his old home now venturing outward into the vast world that stands before him still as ever orbiting the night blue skies.

    __________________________________________________
  • PostPosted: Sun Jun 02, 2013 8:52 pm


    User Image


        .JannaXTerres.



    __________________________________________________

        .main info.


              Full Name: Janna Terres

              Nicknames / Aliases: Jan

              Gender: Female

              Bloodline: Human

              Class: Monk

              Nation of Residence: Ernya

              Character Rank: Trainee

              Faction: -----

              Titles Earned: -----

              Played By: Dii de Mer

    __________________________________________________


        .vital stats.


              Speed: 7

              Strength: 7

              Energy Color: Yellow

              Hit Points: 980

              Energy Reserve: 600

              Talent: -----

              Battle Strength:
              Gains special blessings depending on who they pray to, may change the mantra at any point unless incapacitated. High vitality

              Battle Weakness:
              Are Honorable, meaning they don't strike those who cannot defend themselves. Will not strike a Creator. Limited to Blunt Weapons, with the exception of the Pole Arms. Cloth and Leather Armor Only. Stats are lower than other races. No bloodline skills

              Primary Element: Earth

              Advanced Element: -----

    __________________________________________________


        .character inventory.


              Weapons: Blunt metal Chakrams, wood Tonfas with metal plates on the ends, brass knuckles

              Armor: Leather armor

              Personal Belongings: Bracelet of a brass Tree of LIfe and Leaf on leather cord.

              Important Objects:

              Various Items:


    __________________________________________________


        .character abilities and skills.


              Bloodline Abilities and Skills:
                  Human Perseverance
                  - Due to the human's desire to strive for superiority, their body enters an enhanced state when in combat against non-human opponents, allowing them to react to an opponent's moves with almost inhuman perception. A human gains +2 uncanny dodges against non-human opponents. If the opponent is faster than them, they get an additional +1 dodge. These 3 dodges may be used against the opponent no matter what the speed difference is, but may only be used on non-human opponents.

                  The Strength of Humanity
                  - At the cost of one uncanny dodge, a human may increase their strength by 3 for 3 posts. This ability may only be used once per a fight and has a 3 post cooldown that starts after the fight ends.

                  Human Vitality
                  - While humans may not be as long lived as the other races, they can take more of a beating. After all other health calculations, humans gain +200 HP.

                  Another Path
                  - Humans have the ability to change into one of the many races that populate the world through magical means. You may only change once, and lose all human bonuses, including the HP bonus, stat bonus, and class buff.


              Class Abilities and Skills:
                  Mantra of the Mind:
                  Based off the Maker, Tyral, this Mantra grants a bonus to Wind skills (+1 Rank), a small learning bonus (-2 Posts), and a +1 Strength/Speed bonus during the day.
                  Mantra of the Diligent:
                  Based off the Maker, Rykrot, this Mantra grants a bonus to Water skills (+1 Rank), a bonus to strength (+2), and a further bonus to strength when 3/4ths of your energy is gone of +2. The second strength buff only is available, when unarmed.
                  Mantra of Harmony:
                  Based off the Maker, Pital, this Mantra causes all healing effects and Earth skills to increase by a rank, as well as tuning the Monk to the world, gaining 5% of their total energy back a post.
                  Mantra of Emotion:
                  Based of the Maker, Grix, this Mantra boosts Fire skills and summon attacks by a rank, as well as granting the user a Speed boost (+2), and the ability to tune into the enemies and cause their emotions to run rampant, amplifying what they feel.
                  Mantra of Creation:
                  (Requires SS Rank Energy per post) Based off the Original Creator, Rykros, the Monk uses themselves as a conduit of power, channeling the energies of the universe into their allies, healing them and replenishing their energies (+3%). While the Monk uses this Mantra, they cannot move. They must remain still. If they change their Mantra while in this form, they cannot move till the next post and doesn't heal them. The healing and energy gain comes at the cost of the monk's energy. This Mantra can't be used until Maser Rank, as it's too difficult for a Monk of lower level to do. For each post someone is in Good Standings with the Monk, as well as in the same area the monk is in, the effect heals:
                  -Light cuts and even deep ones as long as no muscle tissue is torn is one the first post
                  -Torn muscles and fractured bones is two posts.
                  -Major Burns take three posts due to their nature
                  -Light burns would take two posts.
                  -Punctured organs would take ten posts.
                  -Major wounds take 8

                  Sensing Chi
                  Rank E
                  The Monk, who has opened themselves to the world, begins to see and feel the life energies of the creatures around them. It is different from a Seer's vision, but not by far. This allows them to see that which cannot be seen. This lasts for 3 posts.

                  Alone in the World
                  Rank D
                  The reverse of Sensing Chi, the Monk shuts their Chi off from the world, allowing them to escape the scrutiny of creatures that see in energy for 3 posts.

                  Iron Form
                  Rank D
                  The Monk focuses for a single post, using their energy to tense their skin, making it as hard as Iron. This stops D rank attacks, and can only be broken by a C rank attack, or above. This lasts 5 posts.

                  Chi Strike
                  Rank D
                  The Monk let energy loose in their hands, allowing them to hit astral beings, such as ghosts, as well as raising the damage of their strikes by a single rank. This is somewhat of a Toggle ability, as the cost decreases to a small upkeep of 5 energy a post.

                  Ralph Strike
                  Rank D
                  A well placed, and hard strike to the target's stomach, that causes them to feel the need to stop and throw up.

                  Chi Assault
                  Rank D
                  The user lets energy flow into their hands, and with a swift movement, the user discharges this energy towards a target. This discharge will travel into the distance until it collides with something.


              Elemental Abilities and Skills:
                  Razor Darts
                  Rank E
                  Up to five leaves around you, or from a supply of them, fly out with a sharp edge to slice at the enemy.


              Custom Abilities and Skills:

    __________________________________________________


        .faith.


              Chosen Deity: Pital

              Other Deities Worshiped: Rykros, Rykort, Tyral, Grix

              Proven Faith:

              Transgressions Against...

    __________________________________________________


        User Image.character description.


              Age: 26

              Height: 5 foot 7 inches

              Weight: 130 pounds

              Build: Athletic medium build

              Eye Color: Golden Brown

              Hair Color: Fiery red

              Identifying Marks: Scarred knuckles from monk training.

              Place of Birth: Town of Sheer in the nation Ernya

              Personality: When she's in a good mood Jan tends to be as loud and vibrant as her hair. Despite that, she still possess the ability to be calm and solemn.

              Lovers:

              Nemeses:

              Likes:
              • Good and hearty meals, stews, curry, etc.
              • Preserving nature.
              • Partly cloudy days
              • Good company
              • Honorable people


              Dislikes:
              • Destruction of Nature
              • Unwarranted hate on anything
              • Weak-hearted people


              Personal Quote: xxx"I will defend my honor and peace; even when my body quits."

              Theme Song: Meet Again - Joe Hisaishi

              Battle Theme: Heart of Courage - Two Steps from Hell

    __________________________________________________


        .character backstory.
            Jan was born in the quaint river village of Sheer in Ernya. She was taught as a young girl that all the deities were important. Despite believing in this importance Jan loved Pital the most. As a young girl she began training as a monk then moved to the capital city to further her training.



    Dii of Babylon

    Divine Associate


    Cute Things In Jars

    Anxious Poster

    10,675 Points
    • Partygoer 500
    • Bunny Spotter 50
    • Megathread 100
    PostPosted: Sun Jun 02, 2013 9:36 pm


    Dii de Mer
    User Image


        .JannaXTerres.



    __________________________________________________

        .main info.


              Full Name: Janna Terres

              Nicknames / Aliases: Jan

              Gender: Female

              Bloodline: Human

              Class: Monk

              Nation of Residence: Ernya

              Character Rank: Trainee

              Faction: -----

              Titles Earned: -----

              Played By: Dii de Mer

    __________________________________________________


        .vital stats.


              Speed: 7

              Strength: 7

              Energy Color: Yellow

              Hit Points: 980

              Energy Reserve: 600

              Talent: -----

              Battle Strength:
              Gains special blessings depending on who they pray to, may change the mantra at any point unless incapacitated. High vitality

              Battle Weakness:
              Are Honorable, meaning they don't strike those who cannot defend themselves. Will not strike a Creator. Limited to Blunt Weapons, with the exception of the Pole Arms. Cloth and Leather Armor Only. Stats are lower than other races. No bloodline skills

              Primary Element: Earth

              Advanced Element: -----

    __________________________________________________


        .character inventory.


              Weapons: Blunt metal Chakrams, wood Tonfas with metal plates on the ends, brass knuckles

              Armor: Leather armor

              Personal Belongings: Bracelet of a brass Tree of LIfe and Leaf on leather cord.

              Important Objects:

              Various Items:


    __________________________________________________


        .character abilities and skills.


              Bloodline Abilities and Skills:
                  Human Perseverance
                  - Due to the human's desire to strive for superiority, their body enters an enhanced state when in combat against non-human opponents, allowing them to react to an opponent's moves with almost inhuman perception. A human gains +2 uncanny dodges against non-human opponents. If the opponent is faster than them, they get an additional +1 dodge. These 3 dodges may be used against the opponent no matter what the speed difference is, but may only be used on non-human opponents.

                  The Strength of Humanity
                  - At the cost of one uncanny dodge, a human may increase their strength by 3 for 3 posts. This ability may only be used once per a fight and has a 3 post cooldown that starts after the fight ends.

                  Human Vitality
                  - While humans may not be as long lived as the other races, they can take more of a beating. After all other health calculations, humans gain +200 HP.

                  Another Path
                  - Humans have the ability to change into one of the many races that populate the world through magical means. You may only change once, and lose all human bonuses, including the HP bonus, stat bonus, and class buff.


              Class Abilities and Skills:
                  Mantra of the Mind:
                  Based off the Maker, Tyral, this Mantra grants a bonus to Wind skills (+1 Rank), a small learning bonus (-2 Posts), and a +1 Strength/Speed bonus during the day.
                  Mantra of the Diligent:
                  Based off the Maker, Rykrot, this Mantra grants a bonus to Water skills (+1 Rank), a bonus to strength (+2), and a further bonus to strength when 3/4ths of your energy is gone of +2. The second strength buff only is available, when unarmed.
                  Mantra of Harmony:
                  Based off the Maker, Pital, this Mantra causes all healing effects and Earth skills to increase by a rank, as well as tuning the Monk to the world, gaining 5% of their total energy back a post.
                  Mantra of Emotion:
                  Based of the Maker, Grix, this Mantra boosts Fire skills and summon attacks by a rank, as well as granting the user a Speed boost (+2), and the ability to tune into the enemies and cause their emotions to run rampant, amplifying what they feel.
                  Mantra of Creation:
                  (Requires SS Rank Energy per post) Based off the Original Creator, Rykros, the Monk uses themselves as a conduit of power, channeling the energies of the universe into their allies, healing them and replenishing their energies (+3%). While the Monk uses this Mantra, they cannot move. They must remain still. If they change their Mantra while in this form, they cannot move till the next post and doesn't heal them. The healing and energy gain comes at the cost of the monk's energy. This Mantra can't be used until Maser Rank, as it's too difficult for a Monk of lower level to do. For each post someone is in Good Standings with the Monk, as well as in the same area the monk is in, the effect heals:
                  -Light cuts and even deep ones as long as no muscle tissue is torn is one the first post
                  -Torn muscles and fractured bones is two posts.
                  -Major Burns take three posts due to their nature
                  -Light burns would take two posts.
                  -Punctured organs would take ten posts.
                  -Major wounds take 8

                  Sensing Chi
                  Rank E
                  The Monk, who has opened themselves to the world, begins to see and feel the life energies of the creatures around them. It is different from a Seer's vision, but not by far. This allows them to see that which cannot be seen. This lasts for 3 posts.

                  Alone in the World
                  Rank D
                  The reverse of Sensing Chi, the Monk shuts their Chi off from the world, allowing them to escape the scrutiny of creatures that see in energy for 3 posts.

                  Iron Form
                  Rank D
                  The Monk focuses for a single post, using their energy to tense their skin, making it as hard as Iron. This stops D rank attacks, and can only be broken by a C rank attack, or above. This lasts 5 posts.

                  Chi Strike
                  Rank D
                  The Monk let energy loose in their hands, allowing them to hit astral beings, such as ghosts, as well as raising the damage of their strikes by a single rank. This is somewhat of a Toggle ability, as the cost decreases to a small upkeep of 5 energy a post.

                  Ralph Strike
                  Rank D
                  A well placed, and hard strike to the target's stomach, that causes them to feel the need to stop and throw up.

                  Chi Assault
                  Rank D
                  The user lets energy flow into their hands, and with a swift movement, the user discharges this energy towards a target. This discharge will travel into the distance until it collides with something.


              Elemental Abilities and Skills:
                  Razor Darts
                  Rank E
                  Up to five leaves around you, or from a supply of them, fly out with a sharp edge to slice at the enemy.


              Custom Abilities and Skills:

    __________________________________________________


        .faith.


              Chosen Deity: Pital

              Other Deities Worshiped: Rykros, Rykort, Tyral, Grix

              Proven Faith:

              Transgressions Against...

    __________________________________________________


        User Image.character description.


              Age: 26

              Height: 5 foot 7 inches

              Weight: 130 pounds

              Build: Athletic medium build

              Eye Color: Golden Brown

              Hair Color: Fiery red

              Identifying Marks: Scarred knuckles from monk training.

              Place of Birth: Town of Sheer in the nation Ernya

              Personality: When she's in a good mood Jan tends to be as loud and vibrant as her hair. Despite that, she still possess the ability to be calm and solemn.

              Lovers:

              Nemeses:

              Likes:
              • Good and hearty meals, stews, curry, etc.
              • Preserving nature.
              • Partly cloudy days
              • Good company
              • Honorable people


              Dislikes:
              • Destruction of Nature
              • Unwarranted hate on anything
              • Weak-hearted people


              Personal Quote: xxx"I will defend my honor and peace; even when my body quits."

              Theme Song: Meet Again - Joe Hisaishi

              Battle Theme: Heart of Courage - Two Steps from Hell

    __________________________________________________


        .character backstory.
            Jan was born in the quaint river village of Sheer in Ernya. She was taught as a young girl that all the deities were important. Despite believing in this importance Jan loved Pital the most. As a young girl she began training as a monk then moved to the capital city to further her training.




    looks good to me, approved!
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