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Best/Worst in the Series-Round 60(Will be back Sunday) Goto Page: [] [<<] [<] 1 2 3 ... 38 39 40 41 42 43 ... 53 54 55 56 [>] [>>] [»|]

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The Lolwut Pear

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PostPosted: Mon Aug 29, 2011 3:19 pm


Nomad Rath
Best: Again. [FE3] Hooooly karp. ALL allies that have gone can be used a again? This is better than a heron that can sing to four units! Of course, a heron would be better in the long run, since Again only has 3 uses. 8'B

Worst: Does Charm count? It's a staff in FE4 that has no effect, but Serenes also says it's unattainable. It does however, exist...

If not, I'll just go with... FE3's Thief, I guess. Worse than other games' thief staff by far in my own opinion and pretty useless to my gameplay, since I usually take care to utilize my thief- which would be better to have anyway, since that thiefness has more than 5 uses and said staff user could be doing something more productive.

---

Also, Serenes doesn't give me any special info about FE5's Warp... just the basic "transports ally unit to a square". Why is this different than other Warps?
Another question, does barrier work the same way it does in FETO? Because buffs from those staves in FETO are very useful.


Adding onto this: Feena can dance chain with your favourite staff user, and therefore make it so NO ENEMIES in Endgame Pt. 4 will even be able to move, thus one shotting the final boss and recruiting the spoiler-y characters without having to deal with Mediuth's and the Earth Dragon's rage.

Also, there are two chests in Endgame Pt. 2 that require the Thief Staff, and one of the chests contains the Hammerene, and the other is the Ohm, if you really need it. Other places are in Ch. 10, but they just contain trivial staves amusingly enough (Watch and Silence IIRC)

Finally, as Nom said, it's the one way of getting rid of a guy in FE5 who him just being there adds 30% Acc and Avd to enemy units under his command painlessly, otherwise you'd have to wait 60 turns for him to leave. Other than that, it can be used to send a powerhouse to the Bishops with status inflicting staves and taking care of them. Frankly, those are the two uses I found the Warp staff useful for (unless you want to Warp Lara to Pahn and make her a Dancer and not have to deal with enemies), which is why I voted for Again. So in closing, it's not that the Warp staff is any different from other FEs, it's just that it's "needed more" in FE5.
PostPosted: Mon Aug 29, 2011 3:25 pm


See this is why these games should have come to the U.S. I am incapable of knowing that staff's context.

And does FE3 even have a ROM?

Nomad Rath
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Chaotic Houndoom

PostPosted: Mon Aug 29, 2011 3:33 pm


Nomad Rath
See this is why these games should have come to the U.S. I am incapable of knowing that staff's context.

And does FE3 even have a ROM?


yes
PostPosted: Mon Aug 29, 2011 3:34 pm


Queen Melethia Dagon
Nomad Rath
See this is why these games should have come to the U.S. I am incapable of knowing that staff's context.

And does FE3 even have a ROM?


yes


YES, WHAT?

Nomad Rath
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The Lolwut Pear

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PostPosted: Mon Aug 29, 2011 3:50 pm


Yes, there ROMs of FE3 on the internet, two versions actually. Otherwise, I'd be taking pictures of my TV screen doing my LP of it. ;P

And yes, there are ROMs of all the other FEs around the internet.

But I don't want to get banned from Gaia so I'll hold off on giving links to them. D; I can post links to the translation patches though!
PostPosted: Mon Aug 29, 2011 3:54 pm


Best: Warp Staff

Reasons have already been given for this especially FE 5 and this is a really useful staff strategy wise. Otherwise I'd go with the Again staff from FE 3 or maybe even the physic staff since that's great for healing at long range. Essential for endgame in FE9 hard mode.

Worst: Unlock

I'm going with unlock on this one because torch staff is useful for most fire emblems, but this staff is just not needed. Why would you have your staff users unlocking chests when they should be HEALING unless your units are completely untouchable? In that case bring your thief and have a unit protect said thief. Saying that barrier is worse when it gives plus 7 res to units with horrible res (*coughIkecough*) is a bit strange when it comes to sleep, berserk, or ranged magic attacks. Plus it's good just for spamming for exp if your units are already topped off. (I did that with Rhys when the first ward staff became available). I admit that I do not use ward/barrier that often, but I have never ever used Unlock. Unless I want my staff user to be hitting enemies with it for fun.

Dasfg5

Aged Gaian


Suisho Tomoe
Crew

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PostPosted: Mon Aug 29, 2011 5:26 pm


While the Again staff sounds AWESOME, I'm going to vote based on my gameplay experience.

Best: Physic. By far the most useful healing staff. You can't warp dead units, and it's a bad idea to get your healer(s) killed trying to heal the unit who's facing the boss.

Worst: This is a hard one to decide because each staff has its uses and every strategy utilizes or ignores them differently. Overall, I think the Barrier staff is the worst. It's basically just free experience for the staff user of choice. The extra resistance is in theory nice, but not absolutely necessary, and it's easy to make do without.

Yeah, scratch that. My vote goes to the Berserk staff. Annoying as all get out in enemy hands and generally useless in allied hands, since the enemy never seems capable of getting hit by it.
PostPosted: Mon Aug 29, 2011 5:54 pm


After being made aware the context of FE3's Thief staff, I'm changing my Worst vote to....

Berserk.

In the hands of the enemy, this staff is strategic and useful; It is not so much in our hands. No, in our hands, all my eyes see is a fun way of throwing exp in the trash. This staff serves me no purpose. At least Barrier gives a buff.

Nomad Rath
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Manic Martini

PostPosted: Tue Aug 30, 2011 8:49 am


You know what? Yeah, Berserk takes worst. I didn't think to consider it since you very rarely have the opportunity to even get one, but you can obtain it in at least FE6. Changing vote for worst to Berserk.

Meanwhile, I am not understanding all the hate for Torch. As if your Thieves can illuminate everything. The fact that the Torch Staff has Range makes it substantially more flexible than using just a Thief or regular torch to illuminate everything. And it IS really nice experience for staff users. That's not an attack on Thieves, either. But using Thieves AND a Torch Staff is better than just using Thieves.

And Warp is substantially different in FE5 than in other entries. It got severely nerfed after FE5 when the distance it could move people became dependent on the magic stat of unit using it. I mean, really, to be able to move a unit to ANY space on the map is broken. You could even move characters to spaces you couldn't see in fog-of-war chapters (a good method for determining where walls and enemies are since it won't allow you to warp them on such spaces). The fact that the term 'warpskip' exists, literally not dealing with a chapter by warping someone to the boss and killing them on the spot, and came about from FE5 speaks to its immense potential in that game specifically. In many instances it turns what is considered the most difficult entry in the series to easy mode. It lets you reach houses that you'd otherwise likely lose a unit to get to (hi, Dean's Dragon Lance), obtain treasure opposing thieves would otherwise obtain, it's by far the most efficient and painless way to recruit Pahn and make Lara a Dancer (and you should make her a Dancer) as Lolwut mentioned, and perhaps most notable of all, you have access to more than one of them. You can get roughly 8 or so (can't remember precisely) in the course of the game. You only get one Hammerne. Warp is basically perhaps the most exploitative staff to ever grace a Fire Emblem game. That and the Again Staff. But I'm inclined to side with the Warp Staff due to the frequency with which you can you and abuse it, since you're not limited to just one in the game (plus, it's Hammernable, although there are better things to use Hammerne on, generally)
PostPosted: Tue Aug 30, 2011 9:47 am


New Worst: Berserk Staff

Okay changing my vote to Berserk as worst. I saw one video where a person used the berserk staff to try to S rank a trial map, but otherwise I think it's a rather useless staff to use. Wasting that experience and also fearing that the enemy unit could still attack you anyway. Blah... >.> Oh, and the fact that I've never even gotten the chance to get one...I don't remember if I did in FE 6, but that's besides point..

Dasfg5

Aged Gaian


Nomad Rath
Vice Captain

Dedicated Guildsman

PostPosted: Tue Aug 30, 2011 9:53 am


AH HAVE MADE A DIFF-RENCE! ;_;
PostPosted: Wed Aug 31, 2011 2:16 pm


Best: I'm gonna be anti-conformist and say Restore. Without this lovely little gem, you'd have berserk, poison, silence on magic users and other nasty things. The Restore has saved me many a reset.

Worst: Jumping on the Berserk staff bandwagon. (Okay, I'm not anti-conforming anymore) I haven't and probably never will use one of these, and I have no reason to when I can just attack and get rid of the enemy more efficiently.

Misuki Marishima

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Chaotic Houndoom

PostPosted: Sun Sep 04, 2011 7:07 pm


Best/worst updated this week is GBA critical animation.
(They can't all be gold right?)
PostPosted: Sun Sep 04, 2011 7:53 pm


Best: Swordmaster...yes, really.

Worst: Mage. Same as the regular except for the flying triangle orb thing.

xDemonhornzx

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Jisen Meizuki
Crew

Stubborn Gifter

PostPosted: Sun Sep 04, 2011 9:15 pm


Best: Bow users (I don't care if I have to choose between Snipers, Archers, Nomad, or Nomad Trooper, there's a reason behind it.) because you won't know for sure whether it will be a critical or not until you see their arrows being spun. I like how they give the element of surprise.

Worst: FE8 Wvyern Knight. I keep getting the white flash as if my game is about to be freeze. It's as if there is a pause in the middle of the attack before everything is back to normal.
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