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iStoleYurVamps rolled 1 100-sided dice:
77
Total: 77 (1-100)
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iStoleYurVamps
iStoleYurVamps
Crew
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Posted: Tue Mar 15, 2011 7:21 pm
"Me!" "Good boulder!" Israfel took a moment of pride. He made the boulder happy. Pausing, her pulled out his note book. It has stickers in it.
He gave the boulder a gold star.
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iStoleYurVamps rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Mar 15, 2011 7:30 pm
Something, (as normal), was lurking in the maze. Jerking around, Israfel took a few new turns, jumped over a few (possibly) dead remains of other students. Okay not dead but maybe passed out and went deeper. Deeper..until he found the center...
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iStoleYurVamps
iStoleYurVamps
Crew
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iStoleYurVamps
iStoleYurVamps
Crew
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Posted: Tue Mar 15, 2011 7:33 pm
The skull was mildly disconcerting, but hey! Scareonballs! As Isrefl got closer he got the feeling that maybe...this wasn't such a good ide- Wait. Where did that skull go? And why..was he in a shadow- Turning around, he screamed, grabbing the ball he ran. Oh jack what kind of a school was this....
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iStoleYurVamps rolled 1 100-sided dice:
99
Total: 99 (1-100)
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Posted: Wed May 11, 2011 1:44 am
He'd survived once, but could he do so again? He was certainly going to try....
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iStoleYurVamps
iStoleYurVamps
Crew
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iStoleYurVamps rolled 1 100-sided dice:
100
Total: 100 (1-100)
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iStoleYurVamps
iStoleYurVamps
Crew
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Posted: Wed May 11, 2011 1:45 am
Crossing the imp and heading back in, Israfel knew the wall would bee soon. Just deep breaths...deep..non afraid of death breaths.
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iStoleYurVamps rolled 1 100-sided dice:
29
Total: 29 (1-100)
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Posted: Wed May 11, 2011 1:48 am
Wall satisfied, the siren looked for the creature. It was sure to appear soon right?
Right?
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iStoleYurVamps
iStoleYurVamps
Crew
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iStoleYurVamps
iStoleYurVamps
Crew
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Posted: Wed May 11, 2011 1:49 am
It was, and in fact, its appearance, or lack of scared the siren right back out. Proof he'd need to get more guts.
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iStoleYurVamps rolled 1 100-sided dice:
49
Total: 49 (1-100)
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Posted: Fri May 20, 2011 7:25 pm
Another shot. He'd keep going. That Byrn would not defeat him! He'd get back to the center.
Just watch him.
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iStoleYurVamps
iStoleYurVamps
Crew
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iStoleYurVamps rolled 1 100-sided dice:
97
Total: 97 (1-100)
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iStoleYurVamps
iStoleYurVamps
Crew
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Posted: Fri May 20, 2011 7:53 pm
With a 'whoop' Israfel ignored the imp. The bugger could help himself. Seriously. HOW OFTEN had he stopped to help? But the lil guy was always there, qq'n. Sorry, Israfel had other plans.
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iStoleYurVamps rolled 1 100-sided dice:
26
Total: 26 (1-100)
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Posted: Fri May 20, 2011 8:01 pm
Next was wall..rock. Thing. Where israfel stared...and then sang some Paris Hellton. Because he was feeling sadistic.
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iStoleYurVamps
iStoleYurVamps
Crew
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iStoleYurVamps
iStoleYurVamps
Crew
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Posted: Fri May 20, 2011 8:03 pm
DUR DUR Israfel failed again, things jump'n out and going after him. So much fail, in so little time.
(muse shot)
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Huni Pi rolled 1 100-sided dice:
91
Total: 91 (1-100)
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Posted: Fri Jun 03, 2011 9:28 am
Inspired by her near-triumph with Breck's shed, Tess attempted the maze yet again.
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Huni Pi rolled 1 100-sided dice:
84
Total: 84 (1-100)
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Posted: Fri Jun 03, 2011 9:30 am
Roll 1- If you roll a 11-100, you pass and can go on to round two. (RP meeting the below obstacle)
Upon entering the maze you meet a tiny little imp, seemingly injured and whining at you for help. The imp is green in color and maybe only 2 feet tall. It is thin and looks as if they have a splinter in their foot. (If you roll a 11-100 you can do whatever you like, help or not, and you still pass. If you roll a 1-10... well helping it or not it will turn on you and chase you out of the maze.)
Tess saw the familiar imp, still injured, and as before, she helped him. Maybe she ought to buy the thing some shoes, she mused then headed her way.
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Huni Pi rolled 1 100-sided dice:
91
Total: 91 (1-100)
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Posted: Fri Jun 03, 2011 9:32 am
Roll 2- If you roll a 26-100, you pass and can go on to round three. (RP meeting the below obstacle)
Awwh you made it past the little imp with no troubles! You should feel high on life (even if your hearing weird noises all around you that sound like things that want to eat you.) Walking further along something blocks your pathway. It is large and...reminds you oddly of some huge stoney bolder. Only this one moves. It tells you that in order to get past you need to tell it a story or a riddle.. and if it approves it will let you pass. ( if you roll a 26-100 it will like your story and let you pass. If you roll a 1-25 though... well it will not like your story and your stuck in the first part of the maze, only to be chased out by something else. )
This time, Tess decided to tell the jack-damned thing some of the hallucinations she had during her stay on the island. Either it liked it so much or it hated it enough to let her pass just to shut her up.
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Huni Pi rolled 1 100-sided dice:
5
Total: 5 (1-100)
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Posted: Fri Jun 03, 2011 9:35 am
Roll 3- If you roll a 51-100, you pass and can go on to round four. (RP meeting the below obstacle)
You hear a deep rumbling growl of something near you. It sounds as if the noise is in the pathway next to you... but after pausing and holding your breath, you can somehow tell the creature has sensed you and is looking for a way to get over to you. A flash of white and red through the foliage of the maze tells you its something large... and mean. ( If you roll a 51-100, you pass the creature after hauling some tush away. If you roll a 1-50... The creature gets around the maze somehow and chases you out. )
Maritess doesn't remember the last time she ever made it this far into the maze. She'd actually forgotten about this part, having become too familiar with the imp and the blockade that needed its own imagination. Or a skelevision to keep it entertained. But this time, her wings acted on instinct and had her flying away as quickly but silently as possible.
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