User-name: RhikoDemson
Posting: As Long As I’m On I Post
Time zone: EST

~Character Data~


Name: Rhiko Demson
Village: Kirigakure
Clan/Bloodline: No Blood Line
Element Affinity: Water
Age: 17
Gender: Male
Rank: Genin

~Appearance~


Headband: Stitched along the length of his shirt’s right forearm.
Height: 6ft 1in
Weight: 120
Hair: Dark Brown, combed back with a couple strands hanging out the front.
Eyes: Dark Brown
Physical Description: Rhiko has light skin, with virtually no tan, but has a swimmer’s build. He has a scar horizontally across his eye where a dog attacked him when he was young.
Clothing: He wears a light blue long sleeve undershirt, and an open white button-up T-shirt over it. In the right sleeve he has his headband stitched on, for mostly practical uses, if he happens to be caught in a close hand-to-hand combat, WHY would you want the metal guard on your HEAD?
He carries a messenger bag with him wherever he goes, it is filled with numerous books and scrolls which he picks up at the library every day.
Background: Rhiko grew up in Kirigakure, lives in Kirigakure, and is loyal to Kirigakure. His family is very loyal to the village, and obeys with no problem. Rhiko has lived a good life, average family, average house, nice friends, and a very good education. His family is very, very oppressive of education. This has driven him in the direction of intellectual supremacy.
Personality: Rhiko is very loyal, and duty bound. He holds true to his beliefs, and will never abandon a cause he has dedicated himself to. He is a defender, he will always take a blow or punishment for a friend to avoid seeing a friend suffer. He will also jump in to a friends side of an argument, even if it is loosing. Though if his friend’s argument is opposite of that of his beliefs however, he might be the one to lead an argument against him. But in a neutral argument, he will always stay with his friends, no matter the odds.
Other: Rhiko has a horrid fear of K9s, because of a terrible accident involving a rabid dog in his childhood!
He works at the main island library.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: The Int DC to see through a bunshin is 10 + 1/2 of the jutsu user's Chakra mod + 1/2 of the user's Int mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 5

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 10
Training: 5 days
Special: Add chakra mod to Will Save

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 53/110
Hp: 20
Cp: 12
MHp: 26

Strength: 8+2 | mod = 0
Dexterity: 8+4 | mod = 1
Constitution: 8+2 | mod = 0
Intelligence: 8+10 | 3 mod = 5
Wisdom: 8+8 | mod = 3
Charisma: 8+2 | mod = 0
Chakra: 8+8 | mod = 3
Dodge Bonus: 14

Base Attack Bonus: 2
Attack Melee: 2
Attack Ranged: 3

Base Save Bonus: 1
Fort: 1
Rex: 2
Will: 4

Damage:
Taijutsu: 1 – 6
Naginata- Damage: 1 - 12 + Str. Mod

~Skills~



Swim: (Str) 0

Balance: (Dex) 1
Escape Artist: (Dex) 1
Hide: (Dex) 1
Move Silently: (Dex) 1
Sleight of Hand: (Dex) 1
Tumble: (Dex) 1
Use Rope: (Dex) 1

Concentration: (Con) 0

Chakra Control: 3|3 (Int) 5
Craft: (Int) 4
Disable Device: (Int) 5
Forgery: (Int) 5
Knowledge: (Int) 5
Repair: (Int) 5
Research: (Int) 5
Search: (Int) 5

Alchemy: (Wis) 3
Listen: (Wis) 3
Read Lips: (Wis) 3
Sense Motive: (Wis) 3
Spot: (Wis) 3
Survival: (Wis) 3
Treat Injury: 3 (Wis) 3

Bluff: (Cha) 0
Diplomacy: (Cha) 0
Disguise: (Cha) 0
Gather Information: (Cha) 0
Handle Animal: (Cha) 0
Intimidate: (Cha) 0
Innuendo: (Cha) 0
Perform: (Cha) 0
Seduction: (Cha) 0

Ninjutsu: (Chk) 3
Genjutsu: 2|5 (Int) 5
Taijutsu: (Str) 0
Fuuin Jutsu: (Int) 5
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Naginata-
Sneak Attack:

~Possessions~


Money:

Ryo:

Equipment:
1x Naginata- Damage: 1 - 12 + Str. Mod - - Range: Melee+5 Feet
12x Kunai- Damage: 1-4+Dex. Mod - - Range: 30 ft
24x Shuriken- Damage: 1-2+Dex. Mod - - Range: 40ft

Valuables
1x- Gold Cross Necklace
1x- Onyx and White Gold Ring