Marty Jannetty
Blackhart_Owen_Hart
Marty Jannetty
((Im so confused. The single leg crab Stevie attempted.))
((do you know the submission system?))
((Not really. Sorry guys.))
((I'll put them here for you:What to do when someone gets a submission hold on the other. The first time a submission is done on one body part, you pick a number 1 to 2. Then, in the same post where you pick the number, you do a random number 1-2. If you have the exact number, you lock in the hold, and you do 1 damage to the body part you are affecting (example: armbar does damage to the arms. For additional questions, feel free to ask Doink). Then, you can choose to either: 1) release the hold (note: you must let at least 3 posts pass between attempting a new finisher), 2) try to continue the hold, or 3) try to make them submit (only possible when on page 6 or later for singles matches. See other rules for non singles matches, it works the same as a pin as far as pages go). To continue the hold, you roll 1-4, and you must get the number exact. If you do, you do 2 damage to your opponent and remain in control. If not, your opponent gets out of the hold. To continue the hold again, you would do 1-8, again, needing the exact number. This time, you'd do 3 damage. Next its 1-16 for 4 damage, 1-32 for 5 damage, and so on until you fail, release the hold, or try to make them tap out. To make them tap you roll between 1 and 20, trying to get the number exact. However, this 1-20 number changes based on how long you've had the submission on and how many other submissions you've done to that body part. If you've done a boston crab for 2 damage, then a figure 4 for 3 damage, you've done 5 total damage to the legs. As a result, when you decide to try for the submission, you pick 1-15. If you get it exact, your opponent taps; if you don't, they get out of the hold. Also, if you do a submission on one body part, it is still 20 sided for another part of the body. Some submissions affect 2 or more parts of the body, like the crossface chickenwing affects the head and the arm. However, it doesn't help with the legs, so if you lock it in, you have done 0 damage to your opponent's legs. Now, for finishers, you do it like a non-submission finisher, 1-10, both people pick a number. If you win, you lock in the hold. Then, to make them tap, its a normal roll, doing damage normally. However, submission finishers do 3 damage to the body parts they affect, so if you had 5 damage on the legs, and you do the sharpshooter, and its your finisher, you'd roll 1-12 to make them tap. If you want to increase pressure on a finisher, you start with 1-16, doing 4 damage, and so on. Also, normal finishers deduct the roll by three for the part of the body it does damage to. Example: Tombstone deducts 3 to the head. You can use any regular submission at any point in the match, but keep in mind with submission finishers, you must let your oponent attempt their finisher (it can be a submission or regular move) before trying again.))
*Owen cracks jokes to somebody sitting in the front row*