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Posted: Fri Apr 06, 2007 10:06 pm
Sell away. 3nodding
Edit: I'm guessing that you plan on giving gold prizes.
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Posted: Fri Apr 06, 2007 10:12 pm
.~.Lady_Aji.~. Sell away. 3nodding Edit: I'm guessing that you plan on giving gold prizes. Pretty much. The flowers will stay though. blaugh
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Posted: Fri Apr 06, 2007 10:18 pm
Roscoe Reyes .~.Lady_Aji.~. Sell away. 3nodding Edit: I'm guessing that you plan on giving gold prizes. Pretty much. The flowers will stay though. blaugh Okay. xd
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Posted: Fri Apr 06, 2007 10:40 pm
Updated Poll. It will run for three days. 3nodding
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Posted: Fri Apr 06, 2007 11:02 pm
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Posted: Fri Apr 06, 2007 11:24 pm
Thanks! Every vote counts! Didn't vote though. So I'll know when the poll ends. xd
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Posted: Mon Apr 09, 2007 11:04 pm
April 10:
Updated new classes. Mystic and Knight. Those who want to review the berserker, he's in the Front Desk thread.
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Posted: Wed Apr 11, 2007 1:22 pm
Looks pretty good. I know this is still in developmental stages, but I do have a couple questions.
Will there be other stats incorporated into the system such as maybe a strength stat? I was asking this because it would be good to know how each classes physical damage potential relates in comparison to each other. The way I think about it is the lower your MP the higher your strength stat should scale (amount of physical dmg done) and the higher your MP the lower your strength should scale as that class should lean more towards magic damage. With this system I also see magic users having a greater damage output as a result of their reliance on mana in comparison to say a beserker who's damage output isn't really held back by anything. These are just my thoughts however.
Overall I think things look great so far and I'm looking forward to seeing how things progress in the future.
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Posted: Wed Apr 11, 2007 8:18 pm
BlackDeath07 Looks pretty good. I know this is still in developmental stages, but I do have a couple questions.
Will there be other stats incorporated into the system such as maybe a strength stat? I was asking this because it would be good to know how each classes physical damage potential relates in comparison to each other. The way I think about it is the lower your MP the higher your strength stat should scale (amount of physical dmg done) and the higher your MP the lower your strength should scale as that class should lean more towards magic damage. With this system I also see magic users having a greater damage output as a result of their reliance on mana in comparison to say a beserker who's damage output isn't really held back by anything. These are just my thoughts however.
Overall I think things look great so far and I'm looking forward to seeing how things progress in the future. No stats, but they have items. Each class has their own selection of items which they buy through in-game gold which they earn as they fight. Also, If you would notice, The berserker's a human, the mystic's a catfolk, and the knight's an infernal. Each race has an effect on your dice roll, but I'll explain further when I'm done.
Thanks for the input! I have absorbed it and it is being considered when I'm making decisions.
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Posted: Wed Apr 18, 2007 6:04 am
well everything is looking good so far
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Posted: Wed Apr 18, 2007 7:24 pm
G.A.S.Ps_ops001 well everything is looking good so far I'm getting embarrassed, I should stop drawing and start writing. Will be done by Saturday! Thanks for you patience! blaugh
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Posted: Sat Apr 21, 2007 2:45 am
April 21:
All Races and Classes are presented for everyone to see. Please give you comments and questions about them so we may improve the game.
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Posted: Sat Apr 21, 2007 1:29 pm
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Posted: Sat Apr 21, 2007 11:09 pm
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Posted: Mon Apr 23, 2007 6:05 am
wow you've done some work i like it
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