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Posted: Wed Nov 15, 2006 4:55 pm
Haha, but losing money isn't.
I am quite disappointed it took this long to get through the first round.
And it's still not done. I'm not even reading the fight.. just seeing how long it takes to get through it.
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Posted: Wed Nov 15, 2006 4:57 pm
It'd move faster if he wasn't puppeting my character.
"Kichiro would have to be hit in the shoulder."
Even though I had posted long before that my right arm had rose in a cross block.
"Kichiro would be pushed backwards."
Even though I've just as much strength and he's sending one limb against my entire body moving.
It's getting old and makes the fight go nowhere.
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Posted: Wed Nov 15, 2006 5:10 pm
If he's trying to puppet your character just ignore it.. list why who what when where his "assumptions" wouldn't be so.. and keep going.
Or.. accept whatever offensive maneuver and turn it into a devastating counter.
--- You have two more rounds to make it your fight. While you only have 2 posts left in the first round.. which dont allow you enough time for anything.
So which would you rather have?
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Posted: Wed Nov 15, 2006 5:32 pm
I have to go... probably for the rest of the night.
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Posted: Wed Nov 15, 2006 6:29 pm
I want to see some blood already! scream
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Posted: Wed Nov 15, 2006 6:33 pm
This first round is a debocle because of some wrong assumptions.
I'll make it go faster by just posting what would happen and ignoring wrong assumptions ~Cough puppeting Cough.~ Since my oppenant doesn't want to discuss things and just assume stuff about me.
I think this will make things smoother.
Less judges want to start stepping in during disputes and solve them that way.
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Posted: Wed Nov 15, 2006 7:20 pm
Mr. Crawley OOC Notes If you do not understand something or if you need clarification, ASK. It is okay to ask. --- Your weight defines what you as a fighter are capable of. It is *not* a right of passage for claiming dominance over another in matters of defense or offense. As a good roleplayer, you should simply be aware of your fighter's limits. The name of the game isn't power or speed, it's technique. --- You do not determine what hits your opponent and you do not determine your opponent's damage when it hits. I don't care if you piledrived them through five buildings. You do not claim knockout and you do not dictate the damage they sustain. Worry about what *you* are doing. --- These guidelines are in place for you and your opponent to be able to resolve differences without the ref. The more the ref has to get involved mid-match, the worse it will be for the person who is found to be the cause of the hold up in the fight. (( This is to both of you. You should be able to settle things without the referee stepping in OOC wise. Order of addressing Grieviances... Opponent -> Referee ))
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Posted: Thu Nov 16, 2006 7:20 am
What is there to discuss with you Oda.
I tried to have a discussion with you yesterday morning and the last thing you said to me was Am I stupid in a leet.
When your ready to have a discussion we can, but until then I feel we can talk man to man I will continue to do as I do....
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Posted: Thu Nov 16, 2006 7:42 am
Kichiro Oda Do you lose when you have 20k and an attached association's respect on the line... just to have fun? Yes, actually. Cause I don't care about money or the win (generally). Fighting for fun is way better than fighting for the win. Unless its for a tourny and what not. Then I try to win a little more... But theres no point if all people do is counter, dodge, b***h, piss, and moan.
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Posted: Thu Nov 16, 2006 8:01 am
Moonblade must have a lot of gold.
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Posted: Thu Nov 16, 2006 8:05 am
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Posted: Thu Nov 16, 2006 8:11 am
Interesting philosophy Moonblade.
Maybe I'll try it.
And Tak, acting like you are superior and saying you are going to ******** me up without adressing any of the things I say in a discussion, do not constitute a productive settling of a dispute. Especially when you rely on wiki to get your points across instead of -discussion-.
So, we'll do as we do.
And I'll wait for my cornerman to come to start my rest posts.
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Posted: Thu Nov 16, 2006 8:22 am
Actually wiki is for your own good since my post are confusing as you so stated.
I said I was going to ******** you up, because
1. you only skim a post and see only what you need to see in order to pull your bullshit. 2. More than likely you cant explain to me the mechanics behind a heel kick if your life depended on it ( a heel kick is when your toes face the outside of your body so that your heel juts forward. In the same breath it creates awkward balance and thus repositioning yourself from that move in a certain time is almost impossible.) 3. You cant play within your character. (A 6'3 205lb man ((who is a heavy weight)) is not going to move with such speed. The speed at which you are trying to move would be more based for a 5'9 165lb man) thus making it almost impossible to stay within my character. Yes you have the height and reach advantage ( a few inches makes a world of difference) but its not that great of a advantage as only 2 inches sepearate our heights.
But if you wanna have a discussion, go ahead and discuss. I willing to listen to anything you have to say at this point... might provide for a good laugh.
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Posted: Thu Nov 16, 2006 8:33 am
All assumptions with no basis.
Mucle mass thats tight and packed for someone 6'3" and 205lbs for the training of a character who spent years in an academy for assassin work is going to be built for speedy reactions and quick force. Its toning over bulk and difference in training of style. Your character is a fighter meant to pound a target, mine is an assassin trained to end a fight quick and get out before gaurds come.
I am not my character.
YOU cannot say how fast my character moves.
Learn that you cannot control the stats or background of another character. OR how they react.
AND saying you are willing to have a discussion, but saying you are just going to laugh is showing close mindedness and a childish mentality that will make discussions unfruitful.
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